A Villain In A World Of Heroes

Fire does nothing in this story, remind we why we were scared about a forest fire?

It could have happened, I rolled for the plants fire resistance, and you got a negative -1 (completely and utterly immune). Had you rolled a 7, you woul have instantakilled it, but risked a forest fire.

Also, fire can do plenty of things.
 
[X] Fight
-[X] Retreat as quickly as possible outside of the clearing.
--[X] If the vines pursue outside of the clearing, retreat further while trying to keep the bulb in sight, and draw our sword.
---[X] Once we have some room, use Nova Glaciem on the bulb and approaching vines until either the vines stop moving, or the spell proves to be ineffective.
 
No thinking back, everything we killed, we killed with ice. Fire is useless.
That is because we chose to use ice for the piercing and freezing effects. Fire is not something we can control to a significant degree. Fire is also the same thing that burned the Hero we hate, and is what he used to kill our Father and burn our world to the ground. Fire is just as deadly in this world (perhaps even more so) as it is in our world.
 
[X] Fight
-[X] Retreat as quickly as possible outside of the clearing.
--[X] If the vines pursue outside of the clearing, retreat further while trying to keep the bulb in sight, and draw our sword.
---[X] Once we have some room, use Nova Glaciem on the bulb and approaching vines until either the vines stop moving, or the spell proves to be ineffective.
 
[X] Fight
-[X] Retreat as quickly as possible outside of the clearing.
--[X] If the vines pursue outside of the clearing, retreat further while trying to keep the bulb in sight, and draw our sword.
---[X] Once we have some room, use Nova Glaciem on the bulb and approaching vines until either the vines stop moving, or the spell proves to be ineffective.
Fire does nothing in this story, remind we why we were scared about a forest fire?
Because I voted to nuke it from orbit burn it to the ground, to keep it from reproducing; that was the only way to be sure.
 
[X] flee
-[X] head back to town

Guys, we've turned a little girl into a regenerating thing with increased strength, enhanced senses, wind magic, a really good sense of direction, and glowing red eyes. The point was to form a foundation to build future skills on, and we've done that. I think we can go to increasing her skills and strength normally now. Although we should still eat the hearts of everything we kill.

Regardless, let's go back to town before we end up making her obviously villainous. It'll be a lot harder to kill the hero if he can pick us out as a villain from a hundred yards away.
 
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Guys, we've turned a little girl into a regenerating thing with increased strength, enhanced senses, wind magic, a really good sense of direction, and glowing red eyes.
Only that though. Compared to the monsters we will have to face, ones favored by fate herself, that's nothing.
Regardless, let's go back to town before we end up making her obviously villainous. It'll be a lot harder to kill the hero if he can pick us out as a villain from a hundred yards away.
I can think of ways to hide any villainous traits we pick up (if any scream villain. It's been suggested that Heroes also do this), magic, shape-shifting, really good make-up.
 
Only that though. Compared to the monsters we will have to face, ones favored by fate herself, that's nothing.

That's exactly my point. If we try to turn ourselves into a monster using the trial of blood alone, what we're going to end up as is a really dangerous beast lacking any technical skill and knowing all of two spells that scares the hell out of people, but really isn't much of a threat to a hero.

I'm not saying that we should stop gaining power. I'm saying we should sell that pelt we've been carrying around or buy tools and work it into something. I'm saying we should learn how to actually use a sword, instead of leaving it as that sharp chunk of metal at our side we mainly use to find the hearts of things after we kill them with magic. I'm saying we should learn more spells than basic fire attack and basic ice attack.

I'm saying that we shouldn't try to turn ourselves into a monster using the trial of blood, but should instead make a workable base with it and gain strength through other means from there. And we've already got a workable base. With our regeneration alone, we should be able to push ourselves far harder than a normal person. With our enhanced senses, we should be able to actually track down the hero we must kill. With our wind affinity, we should be able to pull far more out of any wind spells we learn than a normal person (once we actually learn some, anyways). Let's take that base and turn it into something actually dangerous.
 
That's exactly my point. If we try to turn ourselves into a monster using the trial of blood alone, what we're going to end up as is a really dangerous beast lacking any technical skill and knowing all of two spells that scares the hell out of people, but really isn't much of a threat to a hero.

I'm not saying that we should stop gaining power. I'm saying we should sell that pelt we've been carrying around or buy tools and work it into something. I'm saying we should learn how to actually use a sword, instead of leaving it as that sharp chunk of metal at our side we mainly use to find the hearts of things after we kill them with magic. I'm saying we should learn more spells than basic fire attack and basic ice attack.

I'm saying that we shouldn't try to turn ourselves into a monster using the trial of blood, but should instead make a workable base with it and gain strength through other means from there. And we've already got a workable base. With our regeneration alone, we should be able to push ourselves far harder than a normal person. With our enhanced senses, we should be able to actually track down the hero we must kill. With our wind affinity, we should be able to pull far more out of any wind spells we learn than a normal person (once we actually learn some, anyways). Let's take that base and turn it into something actually dangerous.
I kind if what to push our luck a bit in this trial. Get as may starting bonuses early on and then go from there. I get what your saying about building a base and not becoming a mindless monster. But that unlikely to happen, the worst case scenario would most likely be we get some more feral traits.
 
Well, there are some things you can only get here. For example, if you ever got a 100, well, while it wouldn't be enough to beat a hero, some of the stuff you could get could lead to that, or at least be a good first step.

Also, you are not becoming a monster unless you get something like a dozen Nat 1s in a row, and, even then, you are more likely to just die.
 
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That's exactly my point. If we try to turn ourselves into a monster using the trial of blood alone, what we're going to end up as is a really dangerous beast lacking any technical skill and knowing all of two spells that scares the hell out of people, but really isn't much of a threat to a hero.

I'm not saying that we should stop gaining power. I'm saying we should sell that pelt we've been carrying around or buy tools and work it into something. I'm saying we should learn how to actually use a sword, instead of leaving it as that sharp chunk of metal at our side we mainly use to find the hearts of things after we kill them with magic. I'm saying we should learn more spells than basic fire attack and basic ice attack.

I'm saying that we shouldn't try to turn ourselves into a monster using the trial of blood, but should instead make a workable base with it and gain strength through other means from there. And we've already got a workable base. With our regeneration alone, we should be able to push ourselves far harder than a normal person. With our enhanced senses, we should be able to actually track down the hero we must kill. With our wind affinity, we should be able to pull far more out of any wind spells we learn than a normal person (once we actually learn some, anyways). Let's take that base and turn it into something actually dangerous.
Of course we aren't going to do JUST the Trial of Blood. However, we have been at it just 2 days. You want us to give up after just 2 days? We should spend a month in here, at the minimum.
Mwuahahahahahahahaha.

I think we should keep going for today and tomorrow; rule of three.

This world runs on tropes, so we may get a boss fight if we stay another day, or, at the least, something will happen that'll be interesting.
7 is also a very magical number (normally). Plus, why would it have to be days, why not weeks, or months, or even years if we are dedicated?
 
Of course we aren't going to do JUST the Trial of Blood. However, we have been at it just 2 days. You want us to give up after just 2 days? We should spend a month in here, at the minimum.
That sounds really, really repetitive. This is the kind of training that you can't just skip forward and say "you learned this!" This is the kind of training that requires us to follow every single encounter. Grinding in the woods for a month in this type of quest is likely to take the better part of a year. I'd kind of like to get to the story before then.
 
That sounds really, really repetitive. This is the kind of training that you can't just skip forward and say "you learned this!" This is the kind of training that requires us to follow every single encounter. Grinding in the woods for a month in this type of quest is likely to take the better part of a year. I'd kind of like to get to the story before then.
Dark Ness could do a time-skip. Or a series of small ones, with us growing some inbetween, mostly focusing in when we run into a big monster.
 
Dark Ness could do a time-skip. Or a series of small ones, with us growing some inbetween, mostly focusing in when we run into a big monster.

I would probably roll for the whole day instead of a couple of times a day, skip small fights, like a dire wolf, and, if the roll for that day isn't too bad or unique, just move on to the next day. The update speed would slow quite a bit though, because I would have much more to write up. This is only if you stay a month to a year, though.
 
I would probably roll for the whole day instead of a couple of times a day, skip small fights, like a dire wolf, and, if the roll for that day isn't too bad or unique, just move on to the next day. The update speed would slow quite a bit though, because I would have much more to write up. This is only if you stay a month to a year, though.
Maybe you should call a vote for how long we plan to stay.
 
[X] Fight
-[X] Retreat as quickly as possible outside of the clearing.
--[X] If the vines pursue outside of the clearing, retreat further while trying to keep the bulb in sight, and draw our sword.
---[X] Once we have some room, use Nova Glaciem on the bulb and approaching vines until either the vines stop moving, or the spell proves to be ineffective.
 
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