A Villain In A World Of Heroes

[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
[X][Minor action] Search the town for an abandoned, out-of-the-way location that we could use for our first base/hideout.
-[X] Select an interior area where we won't be disturbed as our main work area, and start cleaning it up for use.
[X][Minor action] Train your base magical ability, which mainly involves lifting pebbles. But, you can lift more then one now, isn't that great?
I'm going with this for now.
 
You have to get 5 ranks in profession: Lawyer before trying to find loopholes regarding the antithesis of all thing holy
 
I need a vote tally. I am going camping, so I might not get it out in time, but I will try.
 
I need a vote tally. I am going camping, so I might not get it out in time, but I will try.


Vote Tally : A Villain In A World Of Heroes | Page 104 | Sufficient Velocity
##### NetTally 1.1.13

Task: Major action

[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
No. of Votes: 3

———————————————————————————————————————————————————————

Task: Minor action

[X][Minor action] Search the town for an abandoned, out-of-the-way location that we could use for our first base/hideout.
-[X] Select an interior area where we won't be disturbed as our main work area, and start cleaning it up for use.
No. of Votes: 2

[X][Minor action] Train your base magical ability, which mainly involves lifting pebbles. But, you can lift more then one now, isn't that great?
No. of Votes: 2

[X][Minor action] Search the town for an abandoned, out-of-the-way location that we can use for our first base/hideout. Clear it out and clean it up.
No. of Votes: 1

[X][Minor action] Practice the (imp/angelus) summoning spell in yourroom hideout.
No. of Votes: 1


Total No. of Voters: 3
 
Well, there is only three votes, but I won't be able to update later, so...

Vote locked

[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
[X][Minor action] Search the town for an abandoned, out-of-the-way location that we could use for our first base/hideout.
-[X] Select an interior area where we won't be disturbed as our main work area, and start cleaning it up for use.
[X][Minor action] Train your base magical ability, which mainly involves lifting pebbles. But, you can lift more then one now, isn't that great?

we only have a month
Actually, you only have three weeks. It is a weeks travel to the other city.

...what?

I may not finish this update in time, quite a bit happened.
Dark Ness threw 1 100-faced dice. Reason: Books Total: 32
32 32
Dark Ness threw 1 2-faced dice. Total: 1
1 1
Dark Ness threw 1 100-faced dice. Reason: Hideout Total: 86
86 86
Dark Ness threw 1 100-faced dice. Reason: Training Total: 2
2 2
Dark Ness threw 1 7-faced dice. Reason: Collapse? Total: 2
2 2
Dark Ness threw 1 7-faced dice. Reason: Heard? Total: 1
1 1
Dark Ness threw 1 7-faced dice. Reason: Kicked out Total: 6
6 6
Dark Ness threw 1 7-faced dice. Reason: Clarity Total: 5
5 5
Dark Ness threw 1 7-faced dice. Reason: Dicover Total: 2
2 2
Dark Ness threw 1 7-faced dice. Reason: Secrets? Total: 3
3 3
Dark Ness threw 1 10-faced dice. Reason: Opps wrong dice Total: 8
8 8
Dark Ness threw 1 5-faced dice. Reason: Tunnel or magic or both? Total: 5
5 5
Dark Ness threw 1 10-faced dice. Reason: Spellbooks! Total: 3
3 3
Dark Ness threw 1 7-faced dice. Reason: One ring Total: 1
1 1
Dark Ness threw 1 7-faced dice. Reason: Summoning?! Total: 7
7 7
Dark Ness threw 1 6-faced dice. Reason: Elemental Total: 1
1 1
Dark Ness threw 1 7-faced dice. Reason: Traps! Total: 7
7 7
Dark Ness threw 1 10-faced dice. Reason: Money Total: 7
7 7
Dark Ness threw 1 40-faced dice. Reason: Slivers? Total: 1
1 1
Dark Ness threw 1 7-faced dice. Reason: Catalyst Total: 2
2 2
 
Last edited:
Books: iffy
Hideout: good
Training: ........... 2/100? :sigh:
I don't think we were kicked out (if I understand the rolls correctly), but overall, not a great day.
 
So many rolls at basically minimum or maximum (including 2/100 and 1/40), I'm not sure what to think. A lot of it looks bad, but 'Ness says we got some good stuff from it, so will have to see what it looks like when written up.
 
So many rolls at basically minimum or maximum (including 2/100 and 1/40), I'm not sure what to think. A lot of it looks bad, but 'Ness says we got some good stuff from it, so will have to see what it looks like when written up.
Since I may not get this written up, I will just tell you what you got. You got 7 gold, one sliver, a cutting wind spell, a earth elemental spell (elemental summoning spells are very valuable and expensive, earth is a relatively common one, but it is still worth quite a bit), and discovered a underground tunnel system which may lead to more shinys.
 
Training: ........... 2/100? :sigh:
On the plus side, this wasn't a demon summoning roll.
I would like to reiterate getting and setting up specific anti demon counters before doing the summoning. that way if we crit fail and get a rampaging demon, we would at least have immediate countermeasures roll to try to save against it.

Also, at this rate we really are going to be doing the "brain injury + healing potion to recover tissue but not memories = lost training" thing
 
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