A Villain In A World Of Heroes

We really shouldn't use that summoning spell lightly
I have argued a lot in the last vote that we should, at a minimum:
1. prepare a lair far from town where we won't be noticed (don't want heroes on our heads)
2. buy and learn a spell specifically specialized to kill/banish demons and practice it some
3. learn to create anti-demon wards
 
I have argued a lot in the last vote that we should, at a minimum:
1. prepare a lair far from town where we won't be noticed (don't want heroes on our heads)
2. buy and learn a spell specifically specialized to kill/banish demons and practice it some
3. learn to create anti-demon wards
1.) Heroes aren't nearly so common as that, and if they set out to destroy us we've pretty much lost. Still, keeping villagers off of our head is a good reason to do this in and off itself, and it's cheaper than renting a room in the Inn, too.

2.) Maybe there's one in our book? Summoning rituals are noted to be very rare spells, and I doubt that there's any other time such a spell would really be relevant.

3.) Maybe just some kind of Runic Magic? As in, carve symbol A here, get X effect when provided with Y stimulus (For example, carve a bell rune, something made up for this example, on a bunch of rocks and then place them around a campsite. When one of them is provided the stimulus, being moved by, say, a foot or something, it'll make a bell noise)?

Runes are cool, and apparently Symbology is a thing in this universe, otherwise it'd be words of binding instead of an inscribed summoning circle.
 
Runes are cool, and apparently Symbology is a thing in this universe, otherwise it'd be words of binding instead of an inscribed summoning circle.

5 months later.

So, you managed to discover the secret of Runes (which I had to make up on the fly), chained together a bunch of comments I made that I don't even remember anymore, which you then used as evidence (that I had to say was valid, in fear of contradicting myself), used that to discover how Runes work, then used that to create a runic array to bind a god, used its own arrogance to summon it with more runes, and give yourselves ultimate power, destroying the world in the process. You just accidentally pulled a Henderson.

I regret ever giving you runes. *Goes off to cry in a corner*
:p
Dark Ness threw 1 10-faced dice. Reason: Six is crit Total: 7
7 7
Dark Ness threw 1 3-faced dice. Total: 2
2 2
 
1.) Heroes aren't nearly so common as that, and if they set out to destroy us we've pretty much lost.
I agree, but that doesn't counter my point, which was basically "heroes (who are rare) are so strong that if they come for you at the current stage you basically lost, so don't do something stupid that will make them come for you"

Still, keeping villagers off of our head is a good reason to do this in and off itself, and it's cheaper than renting a room in the Inn, too.
Yep. plus every villain needs a lair

2.) Maybe there's one in our book?
I am sure there is, as far as we can tell our book has ALL the spells, the problem is that we don't get to choose which spell it shows us. So it takes a lot of random studying to get lucky and learn the right spell we want.

3.) Maybe just some kind of Runic Magic? As in, carve symbol A here, get X effect when provided with Y stimulus (For example, carve a bell rune, something made up for this example, on a bunch of rocks and then place them around a campsite. When one of them is provided the stimulus, being moved by, say, a foot or something, it'll make a bell noise)?
it could be runes, could be something else, could be unavailable, regardless we arne't inventing it from scratch so we should look to see if we can find it for sale
 
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5 months later.

So, you managed to discover the secret of Runes (which I had to make up on the fly), chained together a bunch of comments I made that I don't even remember anymore, which you then used as evidence (that I had to say was valid, in fear of contradicting myself), used that to discover how Runes work, then used that to create a runic array to bind a god, used its own arrogance to summon it with more runes, and give yourselves ultimate power, destroying the world in the process. You just accidentally pulled a Henderson.

I regret ever giving you runes. *Goes off to cry in a corner*
:p
I figured that if you had to make a rune system, It could just work like this:

Runes are the language of magic.

They have three variables:

Efficiency (How well crafted the rune is, determining how long it lasts and how effective it is for the power put into it). Basically just handwriting, except onto many different kinds of materials. A good excuse to practice Calligraphy!

Power (Where the rune draws power from. A single rune will probably need to be charged kind of like how a landmine is set, but self-sustaining Runic Sentences are possible if you have a bunch of runes that collect say, light or heat from the surrounding area and turn it into magical power, taking a small tithe of the gathered energy to keep the collection going, as well as runes that reinscribe the symbols whenever they trigger. The reason why all rune traps aren't created self-sustaining is the same reason why people don't make self-repairing landmines; it's incredibly time-consuming, it's almost never a good idea to have the same effect going off in any area more than once or twice a day because that energy has to come from somewhere, and it takes a lot of energy to A.) Apply the effect whenever the trigger is met, B.) Keep the energy gathering Runes active enough to recharge the trap for next time, and C.) repairing the runes, with runes, so that they don't break down and become useless, which means that you could probably sense a rune trap just by feeling the air temperature, if it's been made by a Novice)

And Meaning. Basically what the Rune does. Meanings can be very vague (such as the Fire Rune, which could be a noun, or a bunch of different verbs, ranging from cooking clay to ousting somebody from their job to activating a ranged weapon), or very specific (Such as Defenestration, which throws somebody out of a window. This dangerous and forbidden rune has been used to assassinate many powerful wizards, whose love for wonderfully tall towers has been their downfall *Heh*).
 
[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; world History
[X][Minor action] Examine the book you got in the temple, hopefully you will learn something from it.
[X][Minor action] Train your base magical ability, which mainly involves lifting pebbles. But, you can lift more then one now, isn't that great?
 
Well as long as a crit failure on a book on literacy doesn't end with us realizing that we can't actually read, we only thought we could...
 
Well as long as a crit failure on a book on literacy doesn't end with us realizing that we can't actually read, we only thought we could...
we slip, fall, hit our head, and get brain damage which makes us lose the ability to read. we are given a healing potion which restores the raw grey matter, but we are still missing memories which we need to relearn. on the plus side, the damage was healed so we are not prevented from relearing, on the down side, we actually forgot how to read

Also, read this:
http://blogs.iadb.org/education/2014/03/14/how-our-brain-learns-to-read/
 
You know, noboby give the the villians the credits they deserved. Everyone think being a villian is just sitting on a big throne looking all badass until a hero come along and kick your teeth in, but no.
Being a villian mean putting your entire life into the hands of the dicegod, which is more chaotic than Chaos itself because it is the only thing that may give them the favorable outcome.
 
[X] Head into the forest.
[X] Practice your aim.
[X] Examine the book you got in the temple, hopefully you will learn something from it.
 
Interlude: The Fallen
The Fallen AKA when secret rolls get weird

You hear whispers. At first, they were quiet, part of the dream. You were running in the forest either avoiding something or hunting something, you were not sure. But, as you keep running through the endless forest, the whispers keep getting louder and louder. Until you try to look behind you and you end up running into a tree. You bolt upright in your bed and realize that the whispers aren't just part of your dream. The indistinct mutters, like the sound of a thousand people talking at once, are coming from your pack, and you stumble over it. You dig through it until you find your spellbook. It is glowing bright blue, as bright as it was when you first found it.

As soon as you grab the spellbook, it flips open. You start getting flashes, brief visions of events. At first, there is a humanoid made of light with feathery wings, an angel, flying in a deep red sky. Then, you see the angel just shatter, into over a thousand shards of light. The shards fall on to a realm of filled with demons. You see the multitude of demons pick up the shards, filled with greed, but as soon as they come in contact with the shards, the shards fly into the demons' chests and the demons scream.

That is where your vision ends, with screams of demons in your ears. You look down at the page that had flipped open, and it is the page on summoning the imp. The diagram remains the same, but the words of the spell have changed. Where it once said diabolus parum invocare, a new word is being written in bright shining yellow. Diabolus parum invocare angelus. After about a second, the light and color fades from the word, taking on the same look of faded ink as the rest of the page.

The book fades to its normal glow as well, and your exhaustion hits you. It is like your sleepiness was suppressed, and now it is hitting you all at once. You place the book back into your pack and crawl in to bed. Maybe it was all just a dream?
 
The Fallen AKA when secret rolls get weird

You hear whispers. At first, they were quiet, part of the dream. You were running in the forest either avoiding something or hunting something, you were not sure. But, as you keep running through the endless forest, the whispers keep getting louder and louder. Until you try to look behind you and you end up running into a tree. You bolt upright in your bed and realize that the whispers aren't just part of your dream. The indistinct mutters, like the sound of a thousand people talking at once, are coming from your pack, and you stumble over it. You dig through it until you find your spellbook. It is glowing bright blue, as bright as it was when you first found it.

As soon as you grab the spellbook, it flips open. You start getting flashes, brief visions of events. At first, there is a humanoid made of light with feathery wings, an angel, flying in a deep red sky. Then, you see the angel just shatter, into over a thousand shards of light. The shards fall on to a realm of filled with demons. You see the multitude of demons pick up the shards, filled with greed, but as soon as they come in contact with the shards, the shards fly into the demons' chests and the demons scream.

That is where your vision ends, with screams of demons in your ears. You look down at the page that had flipped open, and it is the page on summoning the imp. The diagram remains the same, but the words of the spell have changed. Where it once said diabolus parum invocare, a new word is being written in bright shining yellow. Diabolus parum invocare angelus. After about a second, the light and color fades from the word, taking on the same look of faded ink as the rest of the page.

The book fades to its normal glow as well, and your exhaustion hits you. It is like your sleepiness was suppressed, and now it is hitting you all at once. You place the book back into your pack and crawl in to bed. Maybe it was all just a dream?
Dangit, another plot hook. Although applying all due precautions to our summoning rituals is still a thing, we should go with this one before all the words that keep getting added to it make it longer than we can say in a single go. :V
 
Hmmmmmm....

Now I really want to practice the summoning spell. But doing it in the room is risky. Wasn't there an idea of finding a hideout?

Anyway, looking more and more like the temple book isn't going to have much in the way of training instructions; just spells. Dropping that action, she can then either do some basic magic training, and then attempt the summoning, or find a hideout and attempt the summoning there.

Given the possibility of screaming, I'll trust our magic skill to be sufficient for the moment, and try to arrange a hideout instead.

Revised vote:

[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
[X][Minor action] Search the town for an abandoned, out-of-the-way location that we can use for our first base/hideout. Clear it out and clean it up.
[X][Minor action] Practice the (imp/angelus) summoning spell in your hideout.
 
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[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
[X][Minor action] Search the town for an abandoned, out-of-the-way location that we can use for our first base/hideout. Clear it out and clean it up.
[X][Minor action] Practice the (imp/angelus) summoning spell in yourroom hideout.

I suggest both that we practice in our hideouts cellar, if it has one, and that we not sell this spell, at least until we know what it does. It could just summon an imp named Angelus, for all we know.
 
Or it could be an Imp infected with a shard of Angelus, the first Villain.

Hmmm, I could actually see that being the origin story for the whole hero villain thing this world got going on.

Angelus could be some angelic being who decided to destroy humanity for some reason. The Earth then destroyed his body and sundered his power. But fragments of his power fell into the hands of demons, who normally only deal with the guilty and evil members of humanity. This power corrupted them from their original purpose, making them seek the destruction of all mankind, instead of just the irredeemable.

But the World's power was nearly exhausted from defeating Angelus the first time, and could not confront those wielding the fragments of his powers. So instead, using a miniscule fraction of its essence, the World empowered those who already boasted their own considerable power. These were the first heroes.

Time after time, heroes fought and slew those who wielded the power of Angelus, until his essence was spread so fine as to cover the world. But in such miniscule amounts that they could hardly be even considerd to exist.

But why are heroes still needed, you ask?

Because the power of Angelus has not truly been broken.

For when the host of a dreg of Angelus' power succumbs to their feelings of hatred and rage, fear and loathing, it is empowered. And like a magnet, the more power it is fed, the faster it draws more fragments towards itself.

This is the origin of the villains you see today.

And now we seek to summon an Imp empowered by Angelus. From the deepest prison in the underworld, we will seek it. We will unknowingly bring forth one of the largest concentrations of Angelus' power in centuries.

We'd best be ready when the heroes come knocking.

Tl;dr: Got carried away with some possible completely inaccurate lore related to the first villain.
 
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