A Villain In A World Of Heroes

It won't be. Sorry, but that wasn't how things went. Also, angelus is just latin for angel and nothing you saw has anything to do with a "First Villian."
that is fine, i was just really hyped about that awesome write in, but in retrospect it is very unlikely to be correct and changing the setting to make it correct will probably break all kinds of things. so, its all good
 
A couple things about the most recent voting string.

Finding a hideout is all well and good, and I have no problem with trying to do that. Including in your vote that we immediately use a location we have not secured, is stupid. If we fail to find a hideout, the second action is potentially wasted, or we could decide to do it in our room and risk getting caught.

I will advocate that we test these spells in the forest first, where we won't have to risk the entire town noticing the imps and we can give them a practical test of abilities away from prying eyes. We also do not know if the summoning is permanent, and if it is, it is best not to have demons running around our hometown.

Another thing of note: I would think finding a place that is both hidden away enough that people won't easily be able to spy on us, and not already used by criminals/drunkards/homeless, that we could then clean up and make our own would take more than a minor action.
 
Another thing of note: I would think finding a place that is both hidden away enough that people won't easily be able to spy on us, and not already used by criminals/drunkards/homeless, that we could then clean up and make our own would take more than a minor action.

Yep, it would. But, just finding a place only requires a minor action. Actually cleaning it up, making sure it's safe, etc, would require more actions. (Basicly, the current vote would be just finding an abandoned building or something, then immediately testing out the spell there).

Also, if you fail to find a place, I would probably tack on the summoning action on to something else. Either give you a reroll or a bonus, or something.
 
I suggest we DON'T get a hideout, a hideout is just going to get stormed sooner or later.
Take up alchemy and start brewing healing/mp potion for sell, they never suspect the potion merchant.
 
I suggest we DON'T get a hideout, a hideout is just going to get stormed sooner or later.
Take up alchemy and start brewing healing/mp potion for sell, they never suspect the potion merchant.
Eh, the hideout is just so that we can try out summoning spells, which are darn rare, without anybody figuring out what we're doing. It's not like it's illegal to do it, just very odd.
 
I suggest we DON'T get a hideout, a hideout is just going to get stormed sooner or later.
Correlation does not equal causation.
Yes, hideouts eventually get busted. people without a hideout who commit crime in unhidden place get busted a lot sooner and more often.

I am all for the hideout (heck, it was my idea in the first place). but I still posit that we should secure it first and only after it is secure, only then practice summoning
 
I guess, well I suggest the hideout to be inside an ice cream van
I know neither ice cream nor vans exist, but that just mean we have to invent refridgeration, locomotion, internal combustion
and metallurgy, rubber, plastic, vulcanisation, phonograph, recording, fossil fuel...
It'll be easy
 
Yep, it would. But, just finding a place only requires a minor action. Actually cleaning it up, making sure it's safe, etc, would require more actions.
I am all for the hideout (heck, it was my idea in the first place). but I still posit that we should secure it first and only after it is secure, only then practice summoning
So maybe something like:

1) Find hideout
2) Start cleaning up the hideout. Use magic as much as possible while doing so, for practice.

As the minor actions, and skip trying to do the summoning right now? Blend together trying to practice magic with cleaning the hideout up (eg: sweep up a pile of debris, and then try to telekinetically move the debris into the trash bin; repeat).

I will advocate that we test these spells in the forest first, where we won't have to risk the entire town noticing the imps and we can give them a practical test of abilities away from prying eyes.
I actually thought of that, but the first thought immediately afterwards was that, even if the imp summoning spell is trivially easy, I don't want to start off with making magic circles in easily-disturbed dirt; I'd prefer an actual solid surface to start with.
 
I am all for the hideout (heck, it was my idea in the first place). but I still posit that we should secure it first and only after it is secure, only then practice summoning
Or we could practice summoning out in the forest where people don't go. That would allow us to observe the spell itself, how long it takes, any effects on the area it is summoned, how long the summoned creature lasts or whether it is permanent, and whether we have any amount of control over the summoned creature. All of that without risking us getting kicked out of town, arrested, or killed by scared townsfolk. All we risk is beasts at the forests edge.

I actually thought of that, but the first thought immediately afterwards was that, even if the imp summoning spell is trivially easy, I don't want to start off with making magic circles in easily-disturbed dirt; I'd prefer an actual solid surface to start with.
Unless I missed something, we just need a surface large enough to draw the circle on. A sufficiently large flat rock, or some leather/papyrus would probably suffice as well.
 
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Unless I missed something, we just need a surface large enough to draw the circle on. A sufficiently large flat rock, or some leather/papyrus would probably suffice as well.
Yeah, but what they meant was that drawing a summoning circle that's easy to smudge is a bad idea. >->
As the minor actions, and skip trying to do the summoning right now? Blend together trying to practice magic with cleaning the hideout up (eg: sweep up a pile of debris, and then try to telekinetically move the debris into the trash bin; repeat).
Maybe just try dusting with wind, for now? We can lift just five pebbles, after all, and I'd rather not tire ourselves out before we're done.
 
Maybe just try dusting with wind, for now? We can lift just five pebbles, after all, and I'd rather not tire ourselves out before we're done.
Well, I wasn't suggesting we lift the entire debris pile at once; that was part of why the example had us sweep things into the pile first, so that we could lift and drop a whole bunch of small things one after the other.

But dusting would also be a good exercise. Really, cleaning the place up can use lots of our little magic tricks — fire for cobwebs, water for mopping (well, at least giving the floor a good rinse; still have to mop manually), wind for dusting, telekinetics for tidying up, etc. It seems like a great way to train our magic.
 
Or we could practice summoning out in the forest where people don't go.
that is a legit tactic too I guess... actually you have me convinced. So, a modified kinematics vote where we replace summoning in newly found hideout with summoning in forest?

[x] Plan K2
[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
[X][Minor action] Search the town for an abandoned, out-of-the-way location that we can use for our first base/hideout. Clear it out and clean it up.
[X][Minor action] Practice the (imp/angelus) summoning spell in the forest
 
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@mrttao: You don't need the "Plan K2" line, there. It doesn't add anything to the vote, nor is it useful for anyone else to refer to. The entirety of your proposal is already 'named' after your username (mrttao). "Plan K2" itself is actually implying that you're voting for an existing plan named "K2", which doesn't exist.
 
Unfortunately, forest actions are automatically major actions. As you can see, I have been working on a daily system, and going to the forest and back takes up most of a day.

Also, about cleaning, you can certainly do it, but do you want to? If someone wanders by or peeks inside, and sees that it is cleaned up instead of abandoned...
 
How about we don't set up a base until we actually can defend it yet? Do our summoning in the wood at different location each time.
 
If we really want to practice magic through cleaning, we can attempt to get a temp job cleaning up for old people or something. We are going to need some kind of income as well. (I am not advocating this plan at this time, but merely presenting an idea for a semi-practical method of both magic practice and earning money)
 
Also, about cleaning, you can certainly do it, but do you want to? If someone wanders by or peeks inside, and sees that it is cleaned up instead of abandoned...
Presumably the building would be abandoned, yes? And everybody knows that our house burned down, even if they don't know that the hero did it, which some people might. So we could just say that we're living in this place now, if anybody asks? I don't think that everybody in the village is either enough of a jerk or stupid enough to try and rob a homeless orphan girl who came out of the Death Forest covered in blood, and it'll save money that we're spending to stay in the inn.

Who knows: Maybe if we fix it up enough it could be an actual house that we use to store important things in non-flammable boxes, like spells written in codes that only we understand, or important alchemical notes and stuff. It's not like anybody is living there anyway, and I doubt that the tax laws are as advanced as they are in our country, so we'll probably just end up owning the house legally by dint of nobody contesting us about it.
 
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Presumably the building would be abandoned, yes? And everybody knows that our house burned down, even if they don't know that the hero did it, which some people might. So we could just say that we're living in this place now, if anybody asks? I don't think that everybody in the village is either enough of a jerk or stupid enough to try and rob a homeless orphan girl who came out of the Death Forest covered in blood, and it'll save money that we're spending to stay in the inn.

Who knows: Maybe if we fix it up enough it could be an actual house that we use to store important things in non-flammable boxes, like spells written in codes that only we understand, or important alchemical notes and stuff. It's not like anybody is living there anyway, and I doubt that the tax laws are as advanced as they are in our country, so we'll probably just end up owning the house legally by dint of nobody contesting us about it.

Yeah, you can try to do that. I was assuming that people wanted a secret lair, though.
 
Yeah, you can try to do that. I was assuming that people wanted a secret lair, though.
Why would we need a secret lair? We're a law abiding citizen... Of course, what I really mean is that hiding in plain sight is a thing, and it'd be a hassle to have to live outside of town anyway. I want us to be a perfectly unsuspecting citizen until we're not; basically my "Dupe the Lawful Good Hero" plan writ large, in a way that is effective against a good 99% of the population.

And guess what? If somebody breaks into our house, which totally doesn't have a secret lair below the cellar, no sir, we can call the guards to arrest them for being a thief. Remember people, the muggles aren't suicidal like we are against heroes, but they still dislike crime, so having a whole village full of people who'll call the guards if they see somebody in your house who isn't you is a good thing, at least until we've bound several daemons to hide in corners, waiting to rise up and slaughter anybody inside our house without permission. Then the villagers calling the guards will just be to identify the body, because nobody who has any brains breaks into a mage's home without serious skills.
 
Unfortunately, forest actions are automatically major actions. As you can see, I have been working on a daily system, and going to the forest and back takes up most of a day.
Ah. Sounds like practicing the summoning in the forest is out, regardless (assuming we're still serious about continuing our education).

Why would we need a secret lair? We're a law abiding citizen... Of course, what I really mean is that hiding in plain sight is a thing, and it'd be a hassle to have to live outside of town anyway.
...
And guess what? If somebody breaks into our house, which totally doesn't have a secret lair below the cellar, no sir, we can call the guards to arrest them for being a thief.
That sounds like it would require being able to legitimately claim ownership of the house, which we can't, because we'd just be a squatter in an abandoned building.


As for whether or not it's obvious that we're using the place: we can always just clean out a subsection of the building — interior rooms, a basement, some corner of a warehouse largely blocked off by crates and such, etc. The only people who might notice would be other homeless, who presumably wouldn't cause much of a fuss. I'm certainly not suggesting we post a "Secret Hideout Here!" sign in front of the building we're using.

Then again, we only have a month to build ourselves up. We need to train all the items on our list (magic, sword use, faster casting times, aiming, etc). Will we be better able to train those things if we have a hideout? I suspect trying to train out behind the inn won't work too well, for a lot of stuff. Some of the training (such as studying) is better done in the inn. Some (such as the summoning and casting) seems like it would be better done in a more isolated location (ie: hideout).

So, revision 3:

[X][Major action] Buy some books and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[X] Literacy; History
[X][Minor action] Search the town for an abandoned, out-of-the-way location that we could use for our first base/hideout.
-[X] Select an interior area where we won't be disturbed as our main work area, and start cleaning it up for use.
[X][Minor action] Train your base magical ability, which mainly involves lifting pebbles. But, you can lift more then one now, isn't that great?

We should then be good for trying the summoning tomorrow.
 
You grab his body and carry it to the graveyard ignoring people's stares as you pass by, your tears drying, replaces by resolve. When you enter the graveyard, you find an empty plot and start digging until your hands are raw and bleeding and still, you continue.
It's a good thing that we got the Lord's healing, huh? Or else all that swording we did could have hurt an awful lot, especially against that Fenric wolf who somehow didn't smell us, or when we were getting that lesson with the old guardsman. :V

Still, as far as abandoned places go, why not try our old, burned down house? Surely we had a cellar or basement or something, if none of the walls are still around?
 
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