I realized a potential form of mitigation for Decimator's Affliction in Seven Seals, albeit a somewhat self-sacrificing one we'd need regeneration to take. Become the kind of being that exists halfway in the realm of Platonic forms. If half of us is in there, that may if we're lucky cut the drain for Decimator's Affliction in half. Platonic forms don't have life force right?
Another way to mitigate also depends on self sacrifice. If our life force regen is enough we can feed our life force equal to regen to the Affliction.
Like, if our life force regen is equal to 5% of the total life force in the affected area we can cut the effect to surrounding area down to 5%. Then mitigate it by some other means down to 2-3%.
 
Another way to mitigate also depends on self sacrifice. If our life force regen is enough we can feed our life force equal to regen to the Affliction.
Like, if our life force regen is equal to 5% of the total life force in the affected area we can cut the effect to surrounding area down to 5%. Then mitigate it by some other means down to 2-3%.

Then the curse attacks our life force regen we lose it. After reviewing the text it wasn't as good a trick as I thought it was.
 
I'm not entirely sure on the utility of Gisena as Curse Mitigation. She offers that, but it isn't a movement of 'no curse mitigation' to 'max curse mitigation', but more 'high curse mitigation' to 'max curse mitigation'. Both Accretion and Seven Seals already have innate curse mitigation as part of their package, and growing in power rapidly will also allow us to mitigate our curses more effectively. Given that curse mitigation is exponential in power requirements, we could resolve the matter by simply powerlevelling more, or simply hunting for sources of power to apply as Curse Mitigation.

Also, not having to protect a companion would be pretty helpful. From what we've seen, this world is highly mecha based, Gisena's antimagic abilities aren't helpful in this world combatwise.

Gisena+Forebear+Seven Seals is particularly weird, it's better to optimize one source of mitigation than to go for two sources of mitigation.
 
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I'm not entirely sure on the utility of Gisena as Curse Mitigation. She offers that, but it isn't a movement of 'no curse mitigation' to 'max curse mitigation', but more 'high curse mitigation' to 'max curse mitigation'. Both Accretion and Seven Seals already have innate curse mitigation as part of their package, and growing in power rapidly will also allow us to mitigate our curses more effectively. Given that curse mitigation is exponential in power requirements, we could resolve the matter by simply powerlevelling more, or simply hunting for sources of power to apply as Curse Mitigation.

Also, not having to protect a companion would be pretty helpful. From what we've seen, this world is highly mecha based, Gisena's antimagic abilities aren't helpful in this world combatwise.

Gisena+Forebear+Seven Seals is particularly weird, it's better to optimize one source of mitigation than to go for two sources of mitigation.
I disagree; I think it's more like moderate curse mitigation to high curse mitigation. Additionally, it lets us focus our own powers on other tasks rather than having to develop them towards mitigation.
 
A thing that I suspect, also, about Gisena's effect on early-game survival (given that Rihaku has explicitly described it as having her focus on curse mitigation) is that I don't think that she increases our survivability by increasing our power-level/ability to handle high-level encounters, but rather that it just decreases the frequency/lowers the difficulty curve of those encounters, which in turn means, assuming we are taking Hunger, a commensurately slower growth curve for ourself as well, which seems like it might lengthen the period of time we might call the early or mid game.
 
I'm not entirely sure on the utility of Gisena as Curse Mitigation. She offers that, but it isn't a movement of 'no curse mitigation' to 'max curse mitigation', but more 'high curse mitigation' to 'max curse mitigation'. Both Accretion and Seven Seals already have innate curse mitigation as part of their package, and growing in power rapidly will also allow us to mitigate our curses more effectively. Given that curse mitigation is exponential in power requirements, we could resolve the matter by simply powerlevelling more, or simply hunting for sources of power to apply as Curse Mitigation.

Also, not having to protect a companion would be pretty helpful. From what we've seen, this world is highly mecha based, Gisena's antimagic abilities aren't helpful in this world combatwise.

Gisena+Forebear+Seven Seals is particularly weird, it's better to optimize one source of mitigation than to go for two sources of mitigation.

The flaw in the plan is simple. To get the power we need to mitigate the high levels of decimator's affliction, we may well need a Decimator's Affliction range large enough to drain entire universes. To go about what we're doing with any semblance of Ethics demands peers to help us mitigate our power and catspaws to reduce our need for growth.

For example, it might only require the dedicated work of a skilled archmage to reduce the duration of Slumber from sixteen to fourteen hours, but reducing it to twelve hours would take more than the sum total output of the universe.

forums.sufficientvelocity.com

A Simple Transaction Original

Prologue It began, as so many things did, with a meme. Live thirty years a virgin, and at the...

A thing that I suspect, also, about Gisena's effect on early-game survival (given that Rihaku has explicitly described it as having her focus on curse mitigation) is that I don't think that she increases our survivability by increasing our power-level/ability to handle high-level encounters, but rather that it just decreases the frequency/lowers the difficulty curve of those encounters, which in turn means, assuming we are taking Hunger, a commensurately slower growth curve for ourself as well, which seems like it might lengthen the period of time we might call the early or mid game.

Then just put her to work on Decimator's Affliction instead.
 
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The flaw in the plan is simple. To get the power we need to mitigate the high levels of decimator's affliction, we may well need a Decimator's Affliction range large enough to drain entire universes. To go about what we're doing with any semblance of Ethics demands peers to help us mitigate our power and catspaws to reduce our need for growth.

I don't think a difference in magnitude will really help. Gisena is useful for the other Curses but when we're talking about something on the scale of the Decimator, the change needs to be qualitative, not quantitative.

I wonder which Fate created the Elves? Assuming it works anything like that at all.

I think its at least somewhat supported by the story that each Fate is the patron of at least a magic system, Summer says as much to Autumn:

"'Let's give the mortals a magic system that can do almost anything if you're smart enough and then strap it to a race of greedy, murderous rip-off elves with their ears filed down! Give them license to impinge even on Our domain if they are 'wise' enough! What could possibly go wrong!?' You and your precious fucking insights.

While this may not jive with Cultivation, given the circumstances involved, I think its safe to assume that its an exception to whatever rules may exist. Combined with the specific phrasing of Summer's words, it might be that humanity was created or summoned specifically to be the wielders of the Diagram.

With that in mind, I think it might've been Spring or weirdly enough, Winter that created the Elves. For the former, the Elves just fit aesthetically with their grace and beauty, as well as their unshakable benevolence. Her (probably a joke) dislike of Aurelia might just be envy towards a creation that surpassed its creator. That said, they don't seem to fit very well with her themes of growth but perhaps that's just an assumption born of not exploring Naturalism.

For the Winter, we know that she incarnated as someone capable of Artifice last time. We don't necessarily know if she had any elven blood in her past life and indeed the evidence points against it, calling the Highborn her "adopted peoples". Her beliefs on heroism fits very well with Artifice too, ("Of all the species of hero, the martyr is the most profound: you said that yourself, Lady Winter!", "Too many times I've given of myself. ").

Given this, I think that the Ages before Might were something of an experimental period for the Divinities, born from their boredom. Perhaps Autumn made two rival peoples, Men and Dragons to champion rival ideals of Truth and Lore he was trying to decide between. Similarly, Winter and Spring may have put their differences aside to create two halves of one people together, making the Elves. If that held true, it could be that the Orcs and Dwarves were the creations of Summer in parallel to his brother's work. Seems a little bit too neat to be reality but it might be something along those lines.
 
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I don't think a difference in magnitude will really help. Gisena is useful for the other Curses but when we're talking about something on the scale of the Decimator, the change needs to be qualitative, not quantitative.

Luckily the Affliction of Decimation is one of the Curses with the largest variety of mitigation methods, both in terms of means and end function!
 
I think findross is actually hax magic system.

They are pretty good at mitigated the curse and seal power.

They can actually resurrect people in some circumstance.
 
I realized a potential form of mitigation for Decimator's Affliction in Seven Seals, albeit a somewhat self-sacrificing one we'd need regeneration to take. Become the kind of being that exists halfway in the realm of Platonic forms. If half of us is in there, that may if we're lucky cut the drain for Decimator's Affliction in half. Platonic forms don't have life force right?

It'd be better to just create our own Realm of Life and bend/break Seals until we can throw ourselves halfway into that, instead.

Decimator's Affliction never specifies that it needs to feed on sentient life, so just creating our own forest realm and then finding a way to count as partially existing there should help with mitigation.

Might be useful if we pick up someone with Life Magic in our Retinue, so they can grow stuff quicker than we can consume, assuming that they can't just feed us Life Force directly.

Clearly we just need to find some way to recruit Zang Kong and have him make us an endless jungle. :V
 
That consequently lowers our early game survivability again, which at the moment seems to be one of her primary benefits over Catherine or going solo?
Our Primary Remittance has an overwhelming influence on this. With Scepter we have early game survivability completely covered while with Sword we need to desperately scrape for every advantage. Gisena is good in either in my opinion, but we certainly ask her for different kinds of help in each.
 
Not sure if I feel like switching back to a Catherine plan at the last minute or not to go with the Omake but here goes.

Teach me Eyepatch Sensei!(746 Words)


Resonance Cascade

Those were the last words Catherine heard, having gone into the chamber to prepare the specimen for the contact experiment, after that nutcase of an astral physicist paid her to take his place in the contact experiment, the one who always got the high scores on the hazard course, probably had a giant weapon stash at home, and could keep up with her.

He paid a lot because of the bad feeling he had, but she really needed to learn not to let herself get talked into these things. In the void, she spent some time floating about weightlessly ruing her circumstances before she fell in front of an old, sad looking man with one arm, an eyepatch, and a sword of all things.

"What happened?"

"You got isekaied. Sent to another world. I don't know if your world had the genre or how popular it is, but it happens to people. It is nowhere near as fun as the stories make it sound without fate backing you up. If you want a hint on how bad it can get, I'm in my 20s and got taken when I was a teenager."

Catherine vaguely remembered a story like that. A fairy story about a wizard with his soul in a hidden egg, who combed the land looking for a…

"Fuck. I may have been the one who had you dredged out of the void but I'm not a slaver. I'm not the male lead in a trashy romance novel either. You want my help finding Civilization and then we part ways, that's fine. That'll be the end of it. But there are groups of beings out there that are basically slavers. They abduct people across dimensions, warp fate to make people dance to their tune, send them to and fro and use them as game pieces in stories for their incomprehensible purposes. I'm offering you a chance to help me kill them, to save people like you and people like me from misery at their hands. They probably had you in their target list from the day of your birth, did you know your last name literally has Great Talent as one of the Translations*? That the dossier I got on you before you got dredged up suggests you have a natural talent for Calligraphy, the basis of my magic? That's another cliché of the genre, the protagonist always has a skill that's niche in their world that makes them incredibly powerful in whatever world they end up in."

"Aren't we doomed already then?"

"Not if you're lucky. Because there is another, a time-stopping man that tells you he is not the devil. If you ever meet him, you've been given an unfathomable honor. He is as above them as they are to us, and he thinks their stories are atrocious tripe. He can't stop them directly though, because he's cursed. Very cursed. He came to me on the day of my execution and he offered me the chance to escape, the elimination of every limit on my potential, eventually making me able to break their stories over my knee in exchange for taking up some of his curses. Do not demand anything of me. Ever. I am no longer able to comply with demands. Or orders. From anybody short of the Accursed one himself, no matter how detrimental to my well being it is. I've got some plans for mitigating them, but as you've no doubt surmised from that, I am not fit for polite society. I need an agent, and am willing to take them on as a student to make that happen. Given the dossier I got on you before having you dredged out of the void, you're an ideal candidate."

Catherine felt as if someone was walking over her grave at that remark, as the true power, the true horror of these beings finally donned on her

"You're starting to get it now. Good. Remember that fear, remember that hate. You're going to need it. You're getting the classic isekai cliché experience with an isekai veteran guiding you through it, and we are going to kill every last one of those bastards, because you deserve better than being some overpowered abomination's game piece. I look forward to seeing how your Soul Evocation will interact with mine."

"I'm in"

* = Amarlt Meaning, Pronunciation, Origin and Numerology - NamesLook #MeaningOfMyName, I don't know if this is true or not but it seemed like an interesting thing to run with
 
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Three in one as a desperate bid to increase Omake power. Sorry for the early alert; I misclicked. 1466 words.

[ ] Dread but Dreaming - A force of nature more than a man, but perhaps that is for the best. With power such as this, the dream of a society aligned to his ideals is not so far away. But even if it's what they would have wanted, would it not be even better to have - them - back? Perhaps he recoils from even their memory. To face them would be too much. Sleep beckons, its insensate span anesthetizing the soul. Disturb not he who lies dread but dreaming, for he means you no harm. His task is done, and these long slow eons are not durance, but requiem.
-[ ] Keep the Plenary Brand, gaining 3 more Lesser Remittances.
-[ ] Drop the Plenary Brand, removing the risk of it exposing your Curse-related weaknesses.

*Safely explore the Praxis. Begin with a considerable basis in its techniques.
*When you are ready to act, do with the power what you wish
*Can advance in power naturally by studying the Praxis
*Difficult to integrate into proper society, may have to make your own
*Somewhat underwhelming long-term prospects due to Slumber. Compared to the other options, it takes a while to get things done.

Freedom
Affliction of Slumber, Tyrant's Doom, Plenary Brand
The Sword That Ends The World
Interesting Lovecraft allusion. Ironic, to have the sword that ends the world be wielded by the man broken by it. No immediate goals, no aim, no ultimate objective. A plan that aimed to acquire the Praxis as safely as possible. However, I don't think the Praxis is an art of safety., but one of will. Why would we be compelled to toil and sacrifice, dreaming as we would be?

[ ] The Forsaken Mask - To enjoy the freedom you've earned, it's best not to take Curses that would be too much of a burden. The Doom of Lunacy may restrict your power, but the Plenary Brand makes your true strength apparent, and the threat of power is often as effective as its application. With the power to return those lost to you, a simple and unambitious life beckons. That said, it would be unwise to bare your true mien around child or wife. Even if they have the strength of spirit to withstand its abhorrence, they lack the strength of body to survive its rage. Woe betide he who would drive you too far, for your power unmasked is the doom of worlds.

*A comfy life with your child and wife
*Though it's obvious you have it, it's highly risky to actually unleash your power
*Difficult to train it as much of your capacity is sealed by the Doom, but easy to fit into society
*If you can find a compatible Lunacy target, such worries would be reduced
*A highly synergistic build. Three Wishes is the best Remittance for the Plenary Band, Combat-type the best Type, Doom of Lunacy the best accompanying Curse.

Freedom
Doom of Lunacy, Plenary Brand
Three Wishes
The vote that tried to get an happy ending, or at least the closest thing we could get. Surprisingly, my second choice. Comfy quests that limit possible actions and guide the players on narrative rails are a majority on this site; one of the reasons I like Rihaku's quests so much is the amount of freedom of action he gives us, with every vote being important and having potent ramifications. There aren't any no-brainers here.

Despite that, I think it was the most IC of the options, and definitely the most "healthy". Healthy people don't change the world, but as they say, the world ends with you. Maybe changing his world would have been enough.

[ ] Vendetta - He did not volunteer for service, he was compelled. And his enslavers have betrayed and discarded him. So much for heroism. So much for ideals. So be it. Aside from his benefactor, he stands alone. Until the architects of his ruin lay broken beneath his feet, he will know neither peace nor rest. If Justice is five fingers made a fist, then Vengeance is a blade held aloft. Let it be their sword of Damocles.

Tremble, traitor gods and traitor kings. For the hour of reckoning is nigh, and the price of your hubris is blood.

-[ ] Remittance: The Sword - This option is undeniably powerful in the long-term if he can survive the first Geas world, but dramatically increases the effective danger of the first world in a way that is difficult to mitigate with Lesser Remittances. Note: if the hero dies early, which is very possible with this build, the quest will end and I do not intend to make a new quest for a while. In either case the hero's story will be over.
-[ ] Remittance: The King's - There are more ways than one to gain power quickly. Having existing power to leverage is one of the more reliable, and safer too. There is much to be said for immediate strength when one takes a combination of Curses as aggressive as this. One need not wield the sword that ends the world in order to shatter heaven.

Vengeance
Decimator's Affliction, Tyrant's Doom
The Sword That Ends the World / King's Scepter

*Unapologetic EDGE. If you like Baenlixnaire so much, why don't you be him?!
*A dangerous combination of Curses, but not overly restrictive outside of social situations
*You'll have to decide whether to aggressively mitigate the Affliction, spending time and effort, or to let it run, conserving your power to prepare for the Apocryphal Curse
*Unrestricted Progression married to purity of purpose will yield incalculable might in time.
*To be clear, while the hero will be obsessed with vengeance and consider it his foremost priority (can you blame him?), he will still be a functional human being capable of making human connections. This option will not turn him into a caricature.
Maximum power, greatest Edge; naturally, the winning option. Very reasonable if one frees oneself from the mental shackles that the purpose of a life is to pursue happiness. Sometimes, changing the world to your designs is worth any pain. This is something that the Hero learned well; when hope and idealism fails, hate can carry you. Given what he suffered, the life he lived, isn't this the most natural choice? He had a life of idealism before, one that was dashed upon the rocks. How can he return to it?

[ ] Balance - The temptation of respite is strong. But his companions, his child, cannot go unavenged. Perhaps he can find it in himself to forget the hidden ones and let their depredations go unanswered. But that is the coping mechanism of the powerless, a squandering of the opportunity, so unthinkably precious, that has been presented him. What then is the path that balances humanity with satisfaction, safety with power? If impairment in certain arenas is the only cost of this strength, then he will consider it power bought cheaply, so long as long as his own decision-making is not compromised.

Vengeance
Affliction of Slumber, Champion's Brand
Regalia

*Turn every social interaction into a simple transaction. It's safer that way.
*With efficiently conserved power and Regalia granting two instances of perfect time travel, well equipped to deal with the Apocryphal Curse in the short to medium term. Time travel is not just safety, but power - optimal knowledge of all secrets and circumstances that can be exploited to one's favor. With foreknowledge, the upheaval that characterizes interesting times can bring opportunity as well. Chaos, ladders, etc.
*Curse selection does not provoke enemies, so will likely encounter fewer and less dangerous foes in the first place
*Can still rely on those select individuals immune to the Champion's Brand to do things for him, but a Progression type can eventually do most things himself
*Slumber is a crippling affliction, but all Curses are crippling. Speed of Progression is still immense and he can still interact rationally with society, potentially hiring guards.
*Perhaps he will never profitably benefit from accelerated time, but the effort that would have been paid towards that endeavor can be spent on the next best thing.
*Such is the nature of unbounded Progression in every field.
Milquetoast compromise option that forsakes evocativeness for practicality. Its defeat was inevitable. The image of a thing is often more influential than the thing, after all. It picks the two most annoying Curses too, even if not the most crippling. The option doesn't even mention the additional Lesser Remittance and the moderately strong power, probably because that's not very attractive and distances the text from the focus it is trying to present. Lacking focus was always Regalia's main weakness in my opinion.


Now, onto the native magic systems!
[ ] Battle Mastery - At first glance a simplistic art, yet few are more sophisticated at their core. The power of battle magic appears almost shockingly literal: techniques of sword and fist sporting superhuman might, orbs and shields channeling stupendous energies, summoned beasts who charge fearlessly into battle. All the mainstays of a hero's arsenal are present, but their implementation cleaves conceptual lines with a precision that bewilders and frustrates. How can a torrent of lightning that vaporizes a giant leave the surrounding greenery unmarred, save for a cosmetically significant singe mark?

How can a technique of bodily resilience grant superior resistance to harm without affecting one's health or the texture of one's flesh? How can a technique sufficient to propel the hero in a sixty-meter leaping charge fail to generate enough force to break down a wooden door? How can a spell of healing restore one from the brink of death yet have no effect on maiming wounds? The values of the system seem orthogonal to physical reality or common sense, and yet prioritized over both.

Mastery comes not only from cultivating its spells and techniques, but from clever exploitation of their confounding results. Lateral thinking is key. You need to scale a wall, but only wield a spell which summons a horde of skeletons that mindlessly attack a single target? Target the wall and use the skeletons as a makeshift ramp. Need to carve a statue? Animate a pile of marble into the weakest tier of golem so that it counts as a foe, allowing you to shape it with offensive spells. Polymorph passengers into helpless frogs so that your ferry can fit more, lowering the fares for all!

*Leaps, charges, strikes, sweeps, stances, orbs, bolts, cones, blasts, shields, fields, auras, lances, and other active effects distinguished by their kinetic and spatial parameters
*Extremely efficient at what it does; no extraneous power is wasted on combat-irrelevant effects, and even the most destructive effects unleashed at point-blank range will leave allies and bystanders untouched. Does eventually cap out, though many effects retain their utility; reducing damage taken by 99.8% is frequently relevant.
*Recombination of techniques allows for surprising versatility for the quick-witted and sharp of mind.
*Forbidden Art: Spirit Mastery. The hero learned to burn his own fundamental essence in order to magnify the power of his techniques, but he burned so much during the final confrontation that he has lost even the knowledge to attempt this.
The most practical of the options, but a hard cap is hardly attractive when paired with unlimited progression. It also lacks the panache of the other two systems, mostly coming off as a D&D pastiche/parody. Shenanigans by exploiting RAW seems to be a feature of this system, but a system that requires lateral thinking to realize its fullest potential is consequently one of the most effortful to utilize. Would be a total trainwreck in a normal quest that doesn't just implement clever stratagems if it was explained and discussed, but not voted for. Trying to corral people would be a nightmare, and the arguments spawned by debating whether an action would work or not would be excruciating.

[ ] Seven Seals - The magic of the world was evocation of the self, the light of the soul made manifest. Each who had awakened to the light could offer their own unique capabilities, but few were as versatile and encompassing as this. The power to Seal can broadly be thought of as the inverse of reification: a flame becomes the character for 'Fire'; an onrushing torrent locked into a picture of itself. But this is an ability whose applications well exceed mere storage and containment. Not only can attacks from one foe be captured to be released against another, the nature of things sealed can be intensified through addition or fundamentally altered via combination. One may lack the equipment to meld fire with stone, but far easier to combine the character 'Fire' with the character 'Stone.'

And stranger effects than this are possible for a true master of the art: drawing upon sealed reserves without unsealing them; sealing and combining concepts; safely converting one's self into a seal, thereby to reside halfway into the Realm of Forms!

*An extremely versatile ability that allows for countless permutations
*Seal and redirect enemy attacks or convert any convenient form of quickly moving mass-energy into attacks; contain and constrict the abilities of foes; channel intensified sealed strength for superhuman attributes, seal one's own tiredness, or even become a being of pattern more than form and sear yourself across the span of reality!
*The first two Seals are easy to learn. Each subsequent level represents a rapidly escalating leap in difficulty. Progress will be relatively slow compared to other disciplines.
*Forbidden Art: Fifth Seal. The hero can no longer recall any details of the Fifth or higher Seals.
My current vote. Seems inspired by Naruto seals, or at least an interpretation of them. Only my second favorite art; more evocative than Battle Mastery by far, I still like Accretion more, Nobilis trash that I am. Still, current circumstances force my hand. Unlike Battle Mastery, seems to provide an entrance to doing conceptual bullshit, which is always a plus. It can empower allies as well, which I think is unique among the three arts unless Battle Mastery's aura stuff has some. Don't know how relevant it will really be if Sword wins, but hey.
[ ] Accretion - A farmer's boy. A sword of fable. A perilous quest. Death or glory.

A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of that partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in applicable and terribly risky, as aspects of the prior wielder may impose themselves upon you. The hero stole into the Tyrant's Catacomb and emerged bearing the sword of the Tyrant's progenitor. That blade now lies broken, and with it its wielder.
Very, very reminiscent of Nobilis Treasure; especially the part where a supernova and a tank shell would be equally effortful to parry. Like Treasure Miracles, they seem to triumph over merely "mundane" efforts entirely, though unlike with Miracles I'm sure they are neither powerful nor imperious enough to count every other magic system as "mundane". Still, conceptual prevalence of this type is very hard to ignore. I'm not sure if like with Treasure, this power can include people as well; The examples here and later given imply not, though there is some grey area in having your own lands be count towards this.

Onto the Lesser Remittances!
[ ] Gisena Allria, the Nullity Sorceress

Physical **
Social ****
Mental ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Can continue to advance by attaining Coalescences.
The best combatant on offer, though that's not saying much. Her narrow focus gets us a mitigation right off the bat, and if we power her up with Retinue and/or Accretion, can basically be a mitigation bot for us. Her comparatively high social ability is also very relevant in mitigating Doom of the Tyrant all by itself. Wrap all that in a waifu package, and her popularity is utterly unsurprising. The most "frontloaded" companion in a sense; what you see is what you get.
[ ] Ceathlynn "Catherine" of Amarlt

Physical *****
Social * / ***
Mental **

Considered a failed prototype in the Amarlt family's disavowed eugenic super-soldier program, Catherine was relegated to the role of a lab assistant in the Astral Exploratory of her nominal House. A high-energy rift experiment gone wrong displaced her in space and time. Hurled centuries into the future, she is now the sole pureblooded inheritor of the Amarlt lineage, the main branch having long consumed itself in a fiery internecine war.

Though she possesses peak human reflexes, agility, kinesthetic sense, bodily coordination and melee combat skills, lacking any supernatural abilities she is little more effective than most humans against soldiers armed with guns. However, virtually any form of supernatural augmentation or equipment would act as powerful force multipliers for her. For example, she has an astonishing talent for piloting advanced weapons systems. Reserved and timid, she has not yet found her self-confidence in social situations, though she displays implacable will in the pursuit of any mission assigned.
Timid maiden with a tragic backstory and incredible talent for combat and not much else; a blatant ripoff of Suizhen. Probably offered thanks to her incredible popularity last quest. The "late game" option; pure potential, all of it unrealized. Implied to be of the world we're going to, which means there's a high chance it's a Scifi or Science Fantasy setting or even a Post-Apocalyptic one. Later implied to meet quite a tragic fate if we don't choose her here; as the last pureblooded scion of an ancient noble house, I suppose such misfortune is expected.

[ ] Prolessarch [2 Remittances]

Physical **
Social ***
Mental *******

A lich who studied under a legendary Great Sage, the easy-going and adventurous Prolessarch completed a powerful spell which allowed him to traverse the void between dimensions. Though he has lost the vast majority of his magics in the process of powering his immortality, he still possesses a keen analytical intellect capable of insights well into the superhuman range. A human supremacist and somewhat set in his views; the topic of elves is one of the few issues that can rouse him to anger.

A masterful researcher into all forms of supernatural power, his prodigious intuition allows him to grasp foundational insights with startling frequency. Though this is perhaps less relevant for abstract systems such as Accretion, it will certainly be a boon for other systems you encounter. Though his undead frame is no faster than a well-trained human, it possess a corpselike resilience and the ability to drain the life essence of sapient beings. Possesses functional immortality; he cannot be killed until all trace of his memetic legacy is erased from the universe. Able, convivial, a fiercely loyal friend, a monstrous and unwavering foe.

Unconcerned with the vast array of magical powers he has lost; confident in his ability to acquire temporal power when needed, though it bores him.

"Easy come, easy go, hm? Now tell me more about this 'Astral' Exploratory of yours!"
Speaking of things that were incredibly popular last quest, a Diagram Lich! Despite losing the vast majority of his temporal power, the most potent and valuable attribute of a Diagramist reamains; that is to say, his prodigious mind. Has some combat utility with his immortality and Drain effect; but not much. Would eat most magic systems for breakfast, not only relevant in our own progression but in deciphering the secrets and weaknesses of enemies as well. Plus, we might even get a formidable powerhouse if we ever convince him to get of his lazy ass. Are all Diagram geniuses lazy bums?

[ ] Hunger

A ring of power, two thin bands of black surrounding a band of blood-red. When worn, it merges onto the finger, unable to be removed. The user's appetite for all the visceral pleasures of life is notably sharpened, increasing motivation and drive but with the obvious side effects. Indestructible as far as you can tell.

Dramatically reduces the benefits of training, but explosively increases rate of progression during active conflict. An active Cursebearer would progress many times faster in total. You don't have to wear it yourself.
Dramatically boosts skills that can be used in combat while harshly penalizing ones that can't. Since a lot of people read Rihaku quests for the cool fights and the cool combat powers, not something unattractive, especially after the little fights and lots of training of EFB. The increased drive and pleasure is noted to be helpful for our character as well. I guess self-medication is not always bad. Don't know why we'd give it to someone else unless we pick Retinue, but I guess the option is there.

[ ] Talon

A long, raking talon of yellowed ivory, stained with blood on its lower side and warm to the touch. Upon slaying an enemy of notable strength, the body can be processed to yield an amount of wealth, resources, or relevant equipment commensurate to the power of the foe. If the bearer is in particular need of food, water, or shelter, slain foes become more likely to provide an appropriate resource. Can break, but can repair itself from a sliver by feeding on a notable foe's blood. Intimidating if worn.
A way to get the material benefits of society without participating in it; an obvious benefit to someone with Doom of the Tyrant and potentially makes acquiring minions redundant. Best taken with Scepter, since we actually need to kill things to proc it. Has minor benefits in corpse disposal and intimidation. Better for Seals than Accretion; for the latter is works best with few objects of power while the former can be use to alchemise things from the drops, especially if is boosted by Scepter.

[ ] Forebear's Blade

Reforged shall be blade that was broken.

Accretion
- Infused with a spark of Accursed power, the blade slowly repairs itself as you progress, assuming a new form well-suited to the character and strengths of its master. As your power grows, so too shall its form be refined, become ever sharper and mightier without limit.

Seven Seals - The Soul Evocation of the chosen hero was Imprisonment, the power to seal. This blade extends, reinforces and magnifies the power of the soul, vastly enhancing the unique affinity of its wielder. Those struck by its edge can be sealed with far less resistance, while energies striking its flat are easily imprisoned. Seals draw by its point hearken as if cut into the primordial clay, becoming easier to comprehend and more potent in function. Increases effectiveness of Imprisonment on Curses.
The Accretion version is a bit of a mystery box; not much to say. The Seals version is the closest thing to an "immediate power" option this vote has, and makes Seals exceptionally viable in mitigating Curses, making it valuable for both Sword and Scepter. We have also a confirmation that we could use the Blade to awaken Catherine's Soul Evocation, and there's a chance we can awaken Gisena's too. If we want to pull conceptual fuckery with Seals as early as possible, we should probably take this.

[ ] Retinue - You may designate up to five members of your Retinue. Each reduces your rate of Progression by 25% multiplicatively. Each advances in their primary area of specialization with Progression one-fourth the potency of your own. Needless to say this is an outrageous and irreplaceable boon. Retinue companions are easy to add, costly to remove.

Your Retinue companions may with a short ceremony voluntarily pledge loyalty to any member of your retinue or yourself. This axiomatically prevents that character from betraying the one to whom they have so pledged. Breaking a pledge is possible but is always time-consuming, obvious over any distance, extremely onerous and afflicts the forsworn with a particularly ironic flavor of the Apocryphal Curse centered upon themselves. Pledges can be voluntarily released by mutual agreement in a less time-consuming process.

You may pledge loyalty to Retinue companions as well. Pledges may be mutual or not, mutual pledges may be simultaneous or not. You must add a character to the Retinue before pledges (from or to) can be made.
Absolutely crazy if used with the right people. If we picked this, Hunger and Intensify, we could still benefit from massively boosted progression while gaining allies capable of exploiting synergies we wouldn't otherwise have access to. We can also use this as a bargaining ticket, thought it is far less advisable. Unfortunately, it will likely be used so that our waifus can catch up instead. The pledges are a very useful function as well; we won't get a better guarantee against betrayal than the assurance of the Accursed himself.

[ ] Intensify - Sharpens and narrows the domain of your Primary Remittance.

*The King's Scepter - Substantially increases power level at the cost of non-combat versatility. Better fulfills its function of initial security and leverage, but scope of action is less broad.
*The Sword - Substantially increases rate of progress and overall effectiveness of the Praxis, but prevents you from ever employing any other supernatural arts. The jack of all trades cannot overcome the master of one.
Absolute suicide for Sword; instantly renders us a cripple. With Scepter, it can be very attractive, especially together with Hunger. If we use Scepter to enhance our magic systems, Seals would likely be hurt more than Accretion, due to the latter only enhancing a few things anyway. Can be used to counteract Retinue, which makes a good combination.

[ ] Relinquishment - For each decade of service as a Cursebearer, gain one week of freedom from your Curses. Your burdens will be transferred to volunteering Cursebearers for that time. You are free to travel even with the Geas but must be back before the week is over. You may improve the term and frequency of Relinquishment by mitigating your Curses more.
Amazing if we survive the decade. Literally removes all restraints on our behavior for a week. Less good with Decimator, since the week won't be very relevant to its effect, but that may change given certain forms of mitigation. Since this gets more powerful the more Curses we have mitigated, extremely potent with the Seals version of Forebear and Gisena. I'm actually surprised the "maximum mitigation plan" has Retinue instead of this, since there are other was to improve Gisena's power.

[ ] Accursed Favor

Forgo a Lesser Remittance. Causes the Accursed to like you slightly more. Benefits uncertain, can be taken multiple times.

A Mystery Box! There could be anything in here! It could even be a boat!
 
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Compelled to Battle
Compelled to Battle

The decision was made, the bargain complete. He felt the weight of each Curse settle upon him like a leaden shroud. But alongside came a spark of power, swift and irrepressible, coursing through nerve and vein, awakening some part of the Hero that had been. Sublime electricity like a held breath, like the stillness before a storm, skin of the world so paper thin that with a fingertip's exertion he could brush through, touch the capillary-walls of the weft between realms.

He was not fully restored. Nowhere near the fullness of his power, still but a shadow of the man that he was, soul and memory tattered with holes. That was the cost in selfhood that he'd burned to strike down the overlord.

But it was strength enough to start again, and with strength came even a dull flicker of hope.

When entire world had abandoned him, this being - cosmic monster, impossible horror, whatever it was - had reached out its hand. Whatever its reasons or timing, it alone had given him a chance. Had offered respite, or vengeance, to a tool so thoroughly expended that even the dim shadow of a future had seemed a faraway dream. He would not forget, that every tomorrow onward was possible only because of this being today.

"Thank you," he said, as it turned to leave. "I'll pay you back one day."

The Accursed raised an eyebrow, slight amusement in its eye. "See that you do."

Somehow he felt, despite the vast gulf between them - transcendent overbeing and depleted wretch - that those parting words were no cosmic transaction, but merely an agreement between men.

And then the Accursed was gone, the world resuming its mundane pace, footsteps thudding outside his door. Soldiers come to collect his presumptive corpse.

He inhaled deeply, the tug of the Geas like a hook through his chest, and let it carry him forward, to another world than this.

Plenty of time for sentimentality if he survived. In the meantime there were other debts to pay. And these would not be so pleasant. To fulfill the mission of his vengeance, the first step was simple.

Live, and grow strong.

There was no jarring transition. Barely had the impression of passage touched him before he arrived. He was standing on a hill of green grass under blue skies. The sun was stark and brilliant, a mailed fist of light bearing down. A breeze was blowing, cool and soothing but with the faintest scent of charcoal. He raised a hand to cover his eyes and took his bearings.

The mission of his Geas unfurled in his mind, the task upon which he'd wagered his life.

Conquer at least nine-tenths of the Human Sphere and rule for a period of no less than fifty contiguous years. Time limit: twenty-five hundred years.

He was unused to rulership, and his first attempts at politics would have killed him were it not for the Accursed's intercession. It would be a change of pace, to say the least.

But how much at all remained of the man he'd been? His name, his titles, half the memories that comprised his identity had been burned from his soul in the final conflagration of his battle with the Tyrant. He recalled that he had come from Earth, a planet of sophisticated technology, born in a land of the far East... or was it the far West? He had been a schoolboy, on the precipice of manhood. He had stumbled into a glade. The contours of his mundane life remained, but its details slipped like raindrops through his fingers.

All those memories he'd sacrificed in order to hold more tightly onto what truly mattered. The names and faces of those who'd fought besides him. Who'd given themselves so that he could live, shell of a man that he was. Those he'd befriended. Those he'd admired. And those he had loved.

He would seek vengeance for them, and for himself. Whatsoever architects had engineered the misery inherent to their lives, he would cast them down. No matter how high their thrones, how unassailable their power, he would not rest until they lay broken before him. And he would bring back all who had died to the Tyrant, when he was strong enough to keep them safe. There would be power enough even for that, someday. Power enough and more, if he was to someday keep his promise to his benefactor.

Someday. If he survived. If he completed this mission, and all the missions before him. So he was to be a tyrant? So be it. But the time for deliberation had passed.

There were more pressing concerns. A short sharp bark behind him, unnaturally loud, and he whirled to see a pack of armored creatures loping towards him, hyena-like mouths tasting the air. The frontmost pair charged, leaping forward with uncanny coordination, fangs bared and slavering.

Casually he adjusted his stance. The creature on his left sailed harmlessly by as he drove his bare fist into the one on his right. Its chest all but disintegrated, the shock of his strike describing a perfect circle of sky where its torso once was.

He twisted, reaching back with his hand to grab the first creature by the scruff, hurled it with catapult force into the ranks of its fellows, and leapt, falling like cannon fire into their midst. The force of those twin impacts sent the beasts into brief disarray, and he killed swiftly as they gathered, slaying three more before the pack regained its cohesion. Retreating slightly, they coalesced around him with an easy, dauntless fluidity, the dozen disjoint appendages of a single mind.

He'd never found any enjoyment in killing the Tyrant's men, offering surrender when practical. But he'd no such compunctions about the Tyrant's monsters. Despite himself, the once-hero smiled. It'd been too long since he'd killed something properly.

They sprang at him again, a whirlwind of fang and claw, but he swung his palm outward, neatly bisecting the creatures at his front, and shoulder-checked his way to the other side of their perimeter. Encirclement broken, the rest turned to flee. They didn't get far.

Supplies would be a factor, he mused. He wondered if these monsters were edible. But their bodies dissolved quickly, melting away in the few brief minutes of his scrutiny. Likely not edible, though it was unclear how exactly his status as a Cursebearer had altered his physiology.

A second pack approached, larger in numbers, though little more bothersome than the first. Still it seemed wise to track down and eliminate the source of these creatures before he began to tire. As he crested another hill, he could faintly make out a city on the horizon, smoke in countless tendrils twisting upwards from its walls. Grand spires of white stone jutted upwards from the fortifications.

Looming above were two grander figures still. The first was an wurm-like monster covered in armor plates, towering and vast, its top a grotesque cross of dragon and jackal, lower half a single muscular tail. It was locked in the throes of battle with a vaguely humanoid abomination, bipedal and armored as well.

A pang struck him at the sight of that second giant, as if the marrow in his bones had gained magnetic charge, pulling like a pointer hound in its direction. There was an affinity between them, not that of friends, not quite allies, but... a sense of camaraderie, as if in all of the vast, lonely universe they were the only two of their kind.

---

[ ] Humanitarian Efforts - The city is being pillaged or simply butchered by that creature's spawn. It appears to be struggling against its opponent, so there should be no need for you to intervene. Save as many lives as possible, rescue and evacuate civilians from the city and cull the ranks of the creature's horde. Best keep your distance from both abominations until you learn more. You don't quite trust this unnatural affinity. [+Charisma]

[ ] Cut Off The Head
- The wurm-beast shares too many similarities with the hyena-creatures that attacked you for this chain of events to be a coincidence. Likely it sent those hunting packs because it could sense whatever link exists between you and its opponent. If it so badly desires to be your enemy, you will oblige. Though you wouldn't be confident against a monster of that scale at your current strength, you should at least be able to avoid becoming collateral damage. And it has little attention to spare for the likes of you. Helping your... comrade kill it should address the root of the problem.

---

This was a highly contested vote, but after reviewing everything the King's Scepter faction had an substantial lead in fanworks. Please decide the nature of your final build. You will meet any companions shortly (would have been present for the first battles with Sword, but Scepter crushes them easily).

In the hero's estimation he is still far from his peak, but his current strength is very respectable. Roughly equal to his power halfway through his journey against the Tyrant, more than enough to subdue a force of hundreds with his bare hand. Your decision below may modify this.

[ ] King of Sorcerers - Expansive versatility at the cost of some direct power.

Seven Seals, Gisena Allria, Retinue, Forebear's Blade

*The most popular elements in one build
*Numerous sources of Curse mitigation
*Ability to bring in Retinue members and capitalize on character-unique synergies across Seals, Null Sorcery, and any magics or special technologies present here
*Powerful active defense and counterattack potential. Great utility from Seals.
*Direct offense slightly lacking.

[ ] Twice-Great - Magus-knight and apprentice.

Seven Seals, Ceathlynn of Amarlt, Hunger, Forebear's Blade

*Pay forward the Accursed's gift.
*Advance rapidly with Hunger, use the fruits of that growth to improve your seals of enhancement. Use said seals on yourself and Catherine to produce two formidable combatants. She scales as you do, and Hunger scales quickly.
*Catherine with your buffs is a superior physical force, while you retain the utility of sealing for support and counter-utility.
*Decent mitigation with the Forebear's Blade.
*Would be awfully convenient if one needed a spare pilot for some form of biomechanical abomination.

[ ] Luna Conquerer

Accretion, Gisena Allria, Hunger, Forebear's Blade

*The highest synergy of the popular Accretion elements
*Very high power, but somewhat lacks proactive utility. Accretion + Hunger + Forebear's Blade allows for a rapid rate of advance which means easier access to findross for Gisena if you can figure out the method.
*Strong through every stage of early, mid, and late game, so long as you have straightforward challenges.
*Accretion gives some natural resistance to the Apocryphal Curse which Gisena can also mitigate

[ ] Muscle Wizard

Accretion, Intensify, Retinue, Relinquishment

*The ultimate option, the destined path
*Just look at the thread tags
*Use Intensify to magnify the power of Accretion while narrowing its scope...
*Allows the power of Accretion to be applied to one's body itself, at the cost of locking it otherwise. Grants a broad and powerful defense against esoteric and mundane attacks.
*The hero's missing bodyparts make his body more unique and recognizable, and thus most suited to this unique path.
*Lategame, uses Retinue synergies to magnify his training in the pursuit of supreme perfection of body.
*Retains the fighting style he displays in this update, though with higher parameters when he gets serious (otherwise, this update is just the hero fooling around)
*Very powerful early and late, but weak midgame. Will more effectively complete present objectives.
*Extremely degenerate

There were gonna be a few other votes, like the hero's pseudonym and logistical issues, but we'll sort those out when they come up.
 
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I'm liking Twice Great and Luna Conqueror. I'm also liking that we didn't my worst-case scenario, VSword, and given our landing site I feel vindicated in opposing such.
 
[x] Humanitarian Efforts - The city is being pillaged or simply butchered by that creature's spawn. It appears to be struggling against its opponent, so there should be no need for you to intervene. Save as many lives as possible, rescue and evacuate civilians from the city and cull the ranks of the creature's horde. Best keep your distance from both abominations until you learn more. You don't quite trust this unnatural affinity. [+Charisma]

[X] Luna Conquerer


Let's be a fooking Hero. Save those people. We can deal with that "affinity" later. I don't think our dude would trust any such feeling right now. He has already suffered through someone puppeting his life.
 
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