Can someone please explain to me what the difference is between Royal Praxis and Imperial Praxis? Is that something from one of Rihaku's previous quests? I see the terms thrown around a lot in this thread but I can't figure out what they mean.
The Imperial is better than Royal. Other than that, we don't really know much about the Praxis at all.
 
Can someone please explain to me what the difference is between Royal Praxis and Imperial Praxis? Is that something from one of Rihaku's previous quests? I see the terms thrown around a lot in this thread but I can't figure out what they mean.
All we know is that Imperial Praxis > Royal Praxis. Difference is probably one of power and "conceptual weight". It's Accursed's personal magic system. Finally Figuring out what it is actually is and how it works is probably why a lot of people want it.
 
That the only one capable of throwing herself in the path of the strike was his pregnant wife is kind of ridiculous.

She's his final companion, i.e. the only one left. There's no one else there.

Ah, the Brand of the Wretched, how I (haven't) missed you. If there's one positive about this whole thing, it's that we don't have to worry about choosing that Curse anymore.

I think it may be preferable to some of the Curses you were offered!

How very... rational. Kind of reminds me of Jeanne, who could ignore her own feelings, even those caused by the Brand, and work past them.

Conflict forges a man. Regardless of initial disposition a decade of guerilla warfare will focus them on strategies that work, and discard those obstacles to their implementation.
 
I certainly didn't expect that sudden surge in votes for Happily Ever After. Maybe comfy quest is a go? XD
 
I wonder if Brand of the champion can be partially mitigated by simply allowing one of our potentially immune partners to do most of the talking or act as the intermediary while we stay far away. But that sounds too easy?
 
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I wonder if Brand of the champion can be partially mitigated by simply allowing one of our potentially immune partners to do most of the talking or act as the intermediary while we stay far away. But that sounds too easy?

I mean, requiring an intermediary for literally every interaction you make with people is a curse in of itself. Not to mention enemies could target your intermediary to cripple your social ability.
 
I had a realization about Brand of the Champion. It's Meta. If we forgo remittances/take unnecessary curses for Accursed Favor, then on a meta level we establish the Hero as immune to the Brand of the Champion on the Accursed and other Cursebearers.
 
I had a realization about Brand of the Champion. It's Meta. If we forgo remittances/take unnecessary curses for Accursed Favor, then on a meta level we establish the Hero as immune to the Brand of the Champion on the Accursed and other Cursebearers.
The Brand of the Champion is likely what forces the Accursed to offer Remittances. That being said. We don't have an option exactly to say 'I will take the curses for no benefit', and I suspect even that the Accursed would have to persuade us otherwise.
 
Vote update coming in ~10.

The Brand of the Champion is likely what forces the Accursed to offer Remittances. That being said. We don't have an option exactly to say 'I will take the curses for no benefit', and I suspect even that the Accursed would have to persuade us otherwise.
I had a realization about Brand of the Champion. It's Meta. If we forgo remittances/take unnecessary curses for Accursed Favor, then on a meta level we establish the Hero as immune to the Brand of the Champion on the Accursed and other Cursebearers.

Interesting theories... of course, it could simply be that the Accursed has mitigated the Brand of the Champion down to almost nothing, as he has with the Doom of Lunacy!

I wonder if Brand of the champion can be partially mitigated by simply allowing one of our potentially immune partners to do most of the talking or act as the intermediary while we stay far away. But that sounds too easy?

You can have them do anything they would normally be able to do, but if they need outside help for a task on your behalf then the sidequests will occur at that stage. But we are talking a mostly unmitigated Brand. The Doom of the Tyrant is very difficult to mitigate, but the Brand is not especially so. You can ease into society from side-quest hell if you put in the effort.
 
Eh. Maybe partially? The Cursebearers only bear an small fraction of the Curse, the amount they bear increases with there power. So the entire thing relies on his Cursebearers surviving, growing stronger, taking more of the load off him, and than mitigating the Curses.

At least that's how I remember it working?

Edit: Replying to shard.
 
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Vote Update 1
Choose 1. Decide carefully, as this will determine not only the hero's Curses and Remittance but his disposition overall. It takes a certain mindset to select Freedom given chance of Vengeance, or the opposite.

[ ] Dread but Dreaming - A force of nature more than a man, but perhaps that is for the best. With power such as this, the dream of a society aligned to his ideals is not so far away. But even if it's what they would have wanted, would it not be even better to have - them - back? Perhaps he recoils from even their memory. To face them would be too much. Sleep beckons, its insensate span anesthetizing the soul. Disturb not he who lies dread but dreaming, for he means you no harm. His task is done, and these long slow eons are not durance, but requiem.
-[ ] Keep the Plenary Brand, gaining 3 more Lesser Remittances.
-[ ] Drop the Plenary Brand, removing the risk of it exposing your Curse-related weaknesses.

*Safely explore the Praxis. Begin with a considerable basis in its techniques.
*When you are ready to act, do with the power what you wish
*Can advance in power naturally by studying the Praxis
*Difficult to integrate into proper society, may have to make your own
*Somewhat underwhelming long-term prospects due to Slumber. Compared to the other options, it takes a while to get things done.

Freedom
Affliction of Slumber, Tyrant's Doom, Plenary Brand
The Sword That Ends The World

---

[ ] The Forsaken Mask - To enjoy the freedom you've earned, it's best not to take Curses that would be too much of a burden. The Doom of Lunacy may restrict your power, but the Plenary Brand makes your true strength apparent, and the threat of power is often as effective as its application. With the power to return those lost to you, a simple and unambitious life beckons. That said, it would be unwise to bare your true mien around child or wife. Even if they have the strength of spirit to withstand its abhorrence, they lack the strength of body to survive its rage. Woe betide he who would drive you too far, for your power unmasked is the doom of worlds.

*A comfy life with your child and wife
*Though it's obvious you have it, it's highly risky to actually unleash your power
*Difficult to train it as much of your capacity is sealed by the Doom, but easy to fit into society
*If you can find a compatible Lunacy target, such worries would be reduced
*A highly synergistic build. Three Wishes is the best Remittance for the Plenary Brand, Combat-type the best Type, Doom of Lunacy the best accompanying Curse.

Freedom
Doom of Lunacy, Plenary Brand
Three Wishes

---

[ ] Vendetta - He did not volunteer for service, he was compelled. And his enslavers have betrayed and discarded him. So much for heroism. So much for ideals. So be it. Aside from his benefactor, he stands alone. Until the architects of his ruin lay broken beneath his feet, he will know neither peace nor rest. If Justice is five fingers made a fist, then Vengeance is a blade held aloft. Let it be their sword of Damocles.

Tremble, traitor gods and traitor kings. For the hour of reckoning is nigh, and the price of your hubris is blood.

-[ ] Remittance: The Sword - This option is undeniably powerful in the long-term if he can survive the first Geas world, but dramatically increases the effective danger of the first world in a way that is difficult to mitigate with Lesser Remittances. Note: if the hero dies early, which is very possible with this build, the quest will end and I do not intend to make a new quest for a while. In either case the hero's story will be over.
-[ ] Remittance: The King's - There are more ways than one to gain power quickly. Having existing power to leverage is one of the more reliable, and safer too. There is much to be said for immediate strength when one takes a combination of Curses as aggressive as this. One need not wield the sword that ends the world in order to shatter heaven.

Vengeance
Decimator's Affliction, Tyrant's Doom
The Sword That Ends the World / King's Scepter

*Unapologetic EDGE. If you like Baenlixnaire so much, why don't you be him?!
*A dangerous combination of Curses, but not overly restrictive outside of social situations
*You'll have to decide whether to aggressively mitigate the Affliction, spending time and effort, or to let it run, conserving your power to prepare for the Apocryphal Curse
*Unrestricted Progression married to purity of purpose will yield incalculable might in time.
*To be clear, while the hero will be obsessed with vengeance and consider it his foremost priority (can you blame him?), he will still be a functional human being capable of making human connections. This option will not turn him into a caricature.

---

[ ] Balance - The temptation of respite is strong. But his companions, his child, cannot go unavenged. Perhaps he can find it in himself to forget the hidden ones and let their depredations go unanswered. But that is the coping mechanism of the powerless, a squandering of the opportunity, so unthinkably precious, that has been presented him. What then is the path that balances humanity with satisfaction, safety with power? If impairment in certain arenas is the only cost of this strength, then he will consider it power bought cheaply, so long as his own decision-making is not compromised.

Vengeance
Affliction of Slumber, Champion's Brand
Regalia

*Turn every social interaction into a simple transaction. It's safer that way.
*With efficiently conserved power and Regalia granting two instances of perfect time travel, well equipped to deal with the Apocryphal Curse in the short to medium term. Time travel is not just safety, but power - optimal knowledge of all secrets and circumstances that can be exploited to one's favor. With foreknowledge, the upheaval that characterizes interesting times can bring opportunity as well. Chaos, ladders, etc.
*Curse selection does not provoke enemies, so will likely encounter fewer and less dangerous foes in the first place
*Can still rely on those select individuals immune to the Champion's Brand to do things for him, but a Progression type can eventually do most things himself
*Slumber is a crippling affliction, but all Curses are crippling. Speed of Progression is still immense and he can still interact rationally with society, potentially hiring guards.
*Perhaps he will never profitably benefit from accelerated time, but the effort that would have been paid towards that endeavor can be spent on the next best thing.
*Such is the nature of unbounded Progression in every field.
 
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[X] The Forsaken Mask - To enjoy the freedom you've earned, it's best not to take Curses that would be too much of a burden. The Doom of Lunacy may restrict your power, but the Plenary Brand makes your true strength apparent, and the threat of power is often as effective as its application. With the power to return those lost to you, a simple and unambitious life beckons. That said, it would be unwise to bare your true mien around child or wife. Even if they have the strength of spirit to withstand its abhorrence, they lack the strength of body to survive its rage. Woe betide he who would drive you too far, for your power unmasked is the doom of worlds.

We got edge and power leveling over and over in the last quest, I wanna see you write something fluffy and more purely social/slower this time. Besides, Lunacy and the setting you make still leaves you leverage to direct us around in likely interesting ways since we'll have to protect our loved ones.
 
[X] Vendetta
-[X] Remittance: The Sword


Maximum long-term build. Let us dwelve into the greatest depths of the Praxis, and become the bane of all Tyrants.
 
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[X] Vendetta
-[X]Remittance: The King's


i was tempted by forsaken Mask but not ambitious enough for me!

Edit: Though, interesting that the wife isn't a suitable Lunacy target but I suppose that would have been too easy and lacked the drama.
 
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[X] Vendetta
-[X] Remittance: The Sword


A flame that doesn't burn brightly is no flame at all. For those who would paint the thrones of the Gods red, there is no other way.
 
[X] The Forsaken Mask

I love me some synergy. This is the only build that actually gets some advantage out of curses.
 
Now this is hard. I am stuck between The Forsaken Mask and Dread but Dreaming. Both of them are great story makers.
The Forsaken Mask is one of family, suspense and trying your best to live a life unbothered by those who would use you.
Dread but Dreaming is basically us becoming Kthanid, good brother of Cthulhu. We lie sleeping, waking up to cleanse the villains and bring forth the justice, truth and freedom to all who need it.

I am really uncertain. I will go with Forsaken for now.
[X] The Forsaken Mask
 
[X] Vendetta
-[X]Remittance: The King's

As cool as the Praxis is I still get flashbacks to Seram only surviving the Orc Weakling due to Amplitude.
 
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