-:-:-:-:- Eminence 2 -:-:-:-:-
CYOA
[ ] The Hero -

I'm not a big fan of Fate or having this little immediate power, but for learning magic this is the best choice.


::: Hunger CYOA :::
A Tale To Satisfy A Different Kind of Hunger...
My own build
[ ] Player Mode (Not Recommended) - +1 Pick
[ ] Grains
[ ] Vegetables
-[ ] Gift of Legumes -
[ ] Fruit
-[ ] The Forbidden Fruit [14 Arete] -
[ ] Fish
-[ ] Grateful Goldfish [14 Arete] -
[ ] Milk
-[ ] Butter -
[ ] Salt &
[ ] Herbs & Spices

The Forbidden Herbal Fruit Bread Recipe

You will require
1 Bowl
1 Knife
1 Large Spoon
1 Oven
500g Flour
250l Milk
100g Butter
10g Legumes
1 Forbidden Fruit
1 Grateful Goldfish
1 pinch of Herb and Spice Mix
4 pinches of Salt

Begin by placing your Flour into a bowl. Combine with milk, butter, and one pinch of salt. When the dough is shaggy add Legumes and cut Forbidden Fruit. Kneed until smooth.

Allow the Goldfish to live. Provide it with 4 pinches of Salt and a pinch of Herbs, so that it may begin it's new life with resources that it may bargain with. Accept it's offered wish.

Preheat oven to 180°. Bake for 20 minutes. Let cool for at least an hour. Cut, eat, enjoy.

Nutritional Content:
You will acquire 1 Rank, various attribute gains, the Forebear's Blade (Accretion), and the advancements [Winter Moon], Might's Repose and it's expansions Sleep of the Just and Slumber of Aeons. As well as one wish from a very grateful and now surprisingly wealthy goldfish.


Notes:
Pearlesence is worth about 1 pick and seven arete a little before the Sten fight. The chosen advancements are worth 2 picks five arete combined, but from quite a bit before Sten. By my reckoning they should be a fair purchase.

I quite like this build and will try to write something for it.
 
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IIRC Rihaku mentioned that the Forebear's Blade probably wouldn't obey you since you are neither an Abduction specialist nor the reincarnation of the Forebear.
 
IIRC Rihaku mentioned that the Forebear's Blade probably wouldn't obey you since you are neither an Abduction specialist nor the reincarnation of the Forebear.
Ye, but R also said something like "you may as well imagine the Cursebearer options in a CYOA have any effect". And since I am already imagining for the purposes of a CYOA, I choose to also imagine that I can acquire the Forebear's Blade. If it is uncooperative, I will simply trade it to the Ring Temple civilization as a more-ethical power source for their various magics.
 
IIRC Rihaku mentioned that the Forebear's Blade probably wouldn't obey you since you are neither an Abduction specialist nor the reincarnation of the Forebear.
These are, all three, resolvable problems.

1. Use Herbs to shift The Forbidden Fruit into providing the potential for a comparable tool.

2. Use a wish to become an abduction specialist.

3. Use a wish to become a reincarnation of the forebear.

4. Use a wish to spoof it's detection abilities.

In the context of the story I'd just acquire a similarly empowered implement -- ideally by reaching out to other neglected artifacts.

Edit: if I have to shift the forbidden fruit then I'd just do the same for everything else as well. No salt, just herbs. Then use the Wish to actualize the potential options. It's probably a more coherent build in the end, with higher return on investment, but the Wish gets used early.

Edit 2: here we go, the blurb for the blade.

Argent
The union of an age, between alchemist and silver blade. In her dextrous hands, it slid between cell and vertebrae with equal ease. Among her knives the favorite, among her daggers preferred.

Every step of ascension it hung at her side, laid at night beneath her head, carved rune, and meat, and bone. The universal solvent etched pockmarks into its blade, the crushed stone formed veins of feeble gold. When at last the great work was done impurities sloughed off her form in waves and stained it silver grey.

Tarnished she called her, filthy with her dross. Discarded at the river side she blackened. As ages passed among the reeds, beneath mud and muck, she wished, and wished, and wished.

Until, at last, a wish reached back.

This offer made, to a desperate blade: wielder and implement as one, a partnership to never be undone.
 
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It seems like a truce plus technical stalemate (Tyrant gets a new conquest but loses a comparable piece of land every so often) might be the best outcome, actually? Lets everyone keep their powers, anyway, and the .75 ISH isn't necessarily worth more than the power to work together. Those long-term threats do need solving, after all...
A Magus from the Otherworld, a master of the mystic arts, your goal is to prevent the Black Knight from accessing the Earth. He, indeed, shall not pass.
Does destroying the portal count as his personal win condition?
 
Honestly given that nukes exists, one of the fastest way for Liberty to win is probably to mind control enough nuclear missile silos and nuke the Monolith until its destroyed.
 
Alright, 'nother build.

Springtime for Hunger

Hunger Mode

Grains - Pasta [11 Arete]
Vegetables - Ur-Carrot [7 Arete]
Milk - Butter
Meat - Roast Beef [7 Arete]


So that's x2 Meat and x2 Butter.
+12 any
+29 Might, +29 Constitution, +10 Agility, +4 Willpower, +13 Wisdom, +10 Charisma, +10 Prowess
+12 All Stats
Two (2) notable advancements
+200% Health
+40% Wisdom, +60% Charisma
One (1) slight improvement
One (1) slight improvement to Grains, Milk, and Meat
Unmeasured resistance to sickness and toxin
Regenerate missing eye and greatly improve eyesight
Gain comprehensive master marksmanship
Bones are five times as hard, heal faster with reduced complications
Two (2) resurrections for self or allies

Salt x1
Herbs & Spices x4


Preserves meat (+12 All Stats, +10 Might/Constitution/Agility, +10 Prowess to allies)
Seasoned butter (Advancements are better-suited to ranged combat)
Seasoned carrots (Regenerated eye has organic night vision and is mildly telescopic)
Seasoned beef (Roast Beef now gives +10 Prowess instead of +5 All Physical)
Seasoned pasta (One advancement is enhanced by the equivalent of +5 Echoes)

Blood-Seeking Barrage [7 Arete]

++++Agility, ++Prowess

The blood of foes sings to your projectiles, pulling them in mid-air like a compass-needle towards true north. Though not strong enough to aim themselves, this property endures even if their trajectory is broken. Banked shots strike with senseless accuracy, blind-fire makes a habit of hitting even at range, and tricks like prepared bent arcs and super-long-range sniping become within the scope of possibility.

Injuries dealt by such projectiles are furthermore aggravated and prone to open blood-letting, with even rapid treatment leaving tiny shards of material trapped within to inflict further pain. Removal is no longer substantially more dangerous or unpleasant than otherwise.

Death Mask [7 Arete]

+++Prowess, ++++Constitution
# Ghost Provisions: derive physical sustenance from injuries dealt to genuinely hostile foes. Deteriorates over time without regular deathblows; while satisfied, the flavor of food is enhanced commensurate to the caloric value of the meal.
# Intravenous: blows carry a multifaceted poison, equal parts nervous, caustic, and gastric. Fleshly opposition is crippled; even small injuries become effective over time.
# Yeoman's Grace: 50% of Constitution +s apply to Prowess. +20% Prowess.
 
Crossworld Arena CYOA
We'll, I've finally gotten around to deciding to make a build for this. Took me a bit to decide what to do, since I didn't want to copy someone else, and we've had builds for going all in on Spark, Pet Kaiju, Merlin, and Return by Death. But I think I managed to find something that actually works despite avoiding those options.


[1 Even Further Beyond] Splice Savant
Shenzhou, the Divine Land
Fortunate Son: (Path of the Storm)
Land of Ten Thousand Gods
Gods of Empire
Sons and Daughters of the Prophet
Djinn-Partner: (whirlwind focused Marid, aka the most stereotypical Greater Djinn)
Aspects of Olodumare
Voudou Avatar: (Avatar of Oya, Orisha of weather and rebirth)
Children of Unkulunkulu
The First Nations
The Hand That Tips the Scales: (...can this be focused on Voudou, given the splice's incorporation of it?)
Hearts of Darkness
[1 Further Beyond] Born in It, Molded by It
[1 Even Further Beyond] The Good Doctor
[3 Picks] Air Element

[1 Further Beyond] Fire Element:

[1 Further Beyond] Wood Element:
[4 Picks] Well-Versed: (Last Laugh, Step Up, Stitch in Time)
[5 Picks] Magical Girl:
[1 Further Beyond] Incubator

So. The very first thing to do upon actually entering the world proper is to give Incubator's contract for the first year to my Djinn partner. Simply being a Master Vampire let's me match him, and Oya's status as a psychopomp should make being her Avatar multiplicative with that, so I'm probably more powerful than his transformed state while untransformed myself, despite a mid-level Avatar being weaker than a Master Cultivator or Vampire on its own. However, with the synergies of my elements and being the Avatar of a weather goddess, my ability with the Path of the Storm should allow me to reach the full level of Grandmaster, so he should be able to tutor me all the way up to marching his transformed state purely through cultivation, again multiplying Vampire and Avatar even before I transform.

Even as I'm getting this training, though, I use my connection to the first nations, and particularly the Youruba empowered who are part of their alliance, to guide them into properly integrating and controlling the modern nations they're found within, and then allying this new nation that genuinely counts as a global superpower with the pantheon they already have the closest connection to. From there, coordinating them and the Caliphate into a Federation that can cooperate against the problems from the rest of the world is going to be difficult, but the Orisha are explicitly messengers and administrative servants of the omnipotent creator of the world who does not directly interact with it, and the Caliphate is also based on spirits who supposedly serve a being described in exactly the same way, so it shouldn't be impossible to get the two sides to acknowledge the Djinn Sultan and Greater Orisha as fulfilling the same role for the same Supreme Being. Even if they're not necessarily peers in power level.

Successfully executing each of these alliances should lead to becoming a greater Avatar of Oya, increasing my power stacking from the first paragraph of explanation even further. It should also grant me more influence in all three nations, and I may be able use that with my preexisting status as a Djinn's Disciple to gain more favor from the Djinn Sultan, useful in its own right and possibly allowing me to eventually give him a MG transformation as well, creating quite possibly the strongest direct actor in the Arena (as it would be incredibly unlikely for someone to get a Greater Dragon to accept such a contract). Who is favorably inclined towards me.

As I progress towards my peak potential in the three powersets used thus far, my physical baseline rises. It is genuinely possible that baseline alone will exceed Category III, and since Wood element enhancements scale with the baseline being enhanced, I will hopefully be able to reach a point that none of the NPCs can threaten me. This will likely be made much, much easier by The Good Doctor, which gives me abilities I don't really understand, but infinite energy will make growing and maintaining my Cultivation, Elemental Enhancements, and MG Transformation much simpler. Using those powers directly will take a while, but Step Up boosting my intelligence and spatial comprehension will help me figure out how to use them; and Stitch in Time should eventually combine with those abilities to give me Manhattan's Hypertemporality.

As a little note that will definitely matter early on in my scaling but wasn't actually part of the scaling itself, Zephyr let's me infuse my bound spirits with aspects of my other elements, and both Djinn binding and Voudou involve direct use of spirits. I should, therefore, be able to enhance anything done with them with the power of Lightning (and also fire, but that doesn't synergize with my Mantle and Cultivation). This, on top of my doubled enhancement in Voudou and whatever synergies can be found from the three separate types of spirit binding, may well be my greatest source of power at the very start of the contest, when I don't know how to use The Good Doctor and haven't started scaling the synergies. Also, I can add Lightning to my Greater Djinn, and who knows how us both being transformed simultaneously will interact with that.

I chose my enhancements based on actively not wanting to enhance splices that boosted technology, hopefully crippling Sparks. The Caliphate does, but its enhancement is entirely focused on the magic part of the splice. I obviously had to take a lot of Pantheon splices, but as strong as those are, and as irritating as it is if someone manages to be a Spark and an Avatar of a craft focused god, most of them don't add or improve fields of science, and thus don't benefit Sparks who didn't luck into being an Avatar. The exception to this is the Aesir, where enhancing their Avatars means massively improved and widespread examples of Runic enchantments, which is not directly limited to the Avatars and is compatible with advanced technology, already providing another avenue for Sparks to improve their work, and thus a bad idea to enhance. Albion was right out just for its power armor, but even moreso because I didn't want there to be any possibility of someone else convincing Merlin to accept an MG contract. Thus, the Greeks, despite being highly annoying.

...There was another version I considered, which probably has better chances both to win and to survive. But I wouldn't want to live it. It drops Born in It and Good Doctor to pick up Joebob's exploit of becoming a Demigod after already being an Avatar and Sponsorship Deal. Specifically a Demigod of Zeus. This maybe isn't as entertaining as Interestinger Times, but holy shit it starts out Zeus actually personally invested in fucking him over. So the Sponsorship should stay active the whole time, and the improved synergy should provide a large portion of the contest before I would have mastered the Doctor's powers where it's actually stronger despite capping out lower.
 
You know, we might need a CYOA index, I can't seem find the CYOA The Magician is from.

I sort of made that here.

Octarine also found one that I missed.

Screw it, I haven't been following the updates at all, but I've kept my head poked in here to see all the cool CYOAs that get posted. But hey, it's the final stretch of the Quest, if there's any time to help generate Arete it's now. So my thanks to everyone who's made a CYOA, and here's some builds which are, unless otherwise mentioned, separate from each other. These definitely aren't all the CYOAs, and they're not in order, but here goes.

First build is for Rihaku's own The Furthermost Reaches.

I've got 8 Copper, 3 Platinum, and 1 Jade without dipping into Drawbacks. My build is thus:

[ ] Resilient [2 Copper]
[ ] Gold [1 Platinum]
[ ] Red [1 Jade]
[ ] One [1 Copper]
[ ] Step Up [8 Copper or 1 Platinum] (Payed 1 Platinum)
[ ] Stitch in Time [1 Platinum]
[ ] Sigil [5 Copper or 1 Platinum] (Payed 5 Copper, Stitch in Time Selected)


And that uses up my budget. Sure, I could take drawbacks for more points, but do I really need to? I'm already set up to become plenty powerful with this build, sure I could become even more so, but it just wouldn't really be worth the risk.

Resilient's lack of need for food or water means I can survive being isekaied somewhere, and One's daily full heal further boosts my surviveability in those early stages. Gold is chosen for the boost to luck giving increased quality of life as I grow stronger, and Red allows me to snowball my way to godhood. Step Up's spatial manipulation and mental boosts are very welcomed, and Stitch in Time gives the other half of that with some temporal manipulation. I chose to Sigil Stitch in Time because it wouldn't otherwise grow.

That said, if I were to chose to risk it via drawbacks, I think I'd add:

[ ] Tarnish - +2 Platinum or +4 Copper (+2 Platinum chosen)
*The Hunted
[ ] Blight - +1 Jade or +8 Copper (+1 Jade Chosen)
*The Madman
[ ] Ten Thousand
[10,000 Copper or 1 Jade] (Payed 1 Jade)
[ ] Plate [10 Copper or 2 Platinum] (Payed 2 Platinum)

The drawbacks are chosen because they both have an endpoint: The Hunted ceases to matter if I grow beyond this realm, and The Madman is finished if I win that confrontation. Sure, I will almost assuredly die taking both of these, but that's why I specified my man build didn't take any drawbacks.

Anyway, the extra Jade gets spent on Ten Thousand, as a whole 10,000 extra mental instances of myself is very helpful in surviving what I've brought upon myself. Plate is needed, both with the mitigation that it offers and the early-game surviveability that it grants.

Now, I actually do have a plan to hopefully survive what I've taken upon myself. It hinges on the countdown for The Madman being frozen while time is stopped. There are 86,400 seconds in a day, and A Stitch in Time can freeze time for 9 seconds. Disregarding the initial 9 uses per day of A Stitch in Time as a rounding error, and assuming that each mental instance of myself can only cast the time-freeze aspect of A Stitch in Time once before needing a subjective 24-hour recovery period gives me a nice round 10,000 potential casts of A Stitch in Time per subjective 24 hour period.

Dividing the 86,400 seconds in a day by the 9 seconds in a time-freeze gives me 9,600. So it'd take 9,600 continuous casts of A Stitch in Time's time-freezing effect to give me a subjective day, which is less than the estimated 10,000 uses per subjective day I described above. As such, it is possible for me to keep time perpetually frozen and still dedicate some of my mental processes to mental-only verse research, thus vastly stretching out the practical amount of time I'd have before needing to face Dr. Apocalypse.

Again, this only works if the timer to having to face Dr. Apocalypse is based on time within my own universe, not his.

Next up is A Wish Upon A Star CYOA, because it's the next one I had in my tabs.

I honestly wasn't certain about taking Drawbacks, but with them trying to give me a decent (after)-life even as their realm which my wish gave form to is mercilessly ripped apart, I pitied their plight enough that I'm willing to risk it for the biscuit. If a drawback-heavy build is necessary for saving the Evertree, then so be it.

Starting budget of 1 Spark, with some drawbacks chosen to increase that:

[ ] The Conflux [+5 Sparks]
[ ] Quest: The Hero Synthesis [+1 Spark or +3 Sparks] (3 Sparks Chosen)
[ ] Quest: Striking Them Down [+1 Spark or +2 Sparks] (2 Sparks Chosen)


The Conflux spawns me in an almost-entirely eaten realm, flush with devourers. Luckily, the place where I arrive is guaranteed to be safe for a few seconds, which'll hopefully be enough for what I plan to do. The 3 Spark version of The Hero's Synthesis is chosen, which is going to be a pain to complete. Still, hopefully I'll be able to give the Hero enough character development that they succeed, and the fact that they and their retinue join me after the fact is very, very welcome. Went with the 2 Spark version of Striking them down for the extended deadline; I feel like a couple hundred extra years for myself and allies to snowball is worth having to destroy a vastly increased number of devourers.

That gives me 11 Sparks to play around with for my build, and here it is:

[ ] Sunlord [3 Sparks]
[ ] A Wish [5 Sparks]
[ ] Manifold Scroll [1 Spark]
[ ] Elixir [2 Sparks]

-Elixir of Mastery
[ ] Kefas Haedox [2 Sparks] (Free from Sunlord)

My Wish is thus: Apply the effects of To Shatter Heaven to Sunlord, or if this is impossible grant me as much of an expansion to my progression in and conceptual remit of Sunlord as possible. Essentially, boost my potential for the Sunlord powerset as much as possible.

Sunlord provides a very broad base of empowerment, giving both physical stats, increased charisma, and access to magic. My Wish is aimed at improving that as much as possible, so that ideally I'll have charisma enough to sway the Hero and magic enough to leave the Conflux. But wait, I hear you ask, how am I even going to survive the Conflux in the first place?

Well I'm glad you asked. That's where the Elixir of Mastery comes in. In addition to the very welcome +0.1 ISH boost to all parameters and 25 stat points to freely distribute, the Elixir of Mastery gives me both a 200% increase in power and versatility of one of my other choices here alongside training in a magical discipline equivalent to me spending 100 years training, as I am when I drink the Elixir.

So in the few seconds of guaranteed safety I have entering The Conflux, I double the potency and versatility of my Sunlord powers before getting 100 years of training. Sure, it specifies "as I am now" so I can't take advantage of any training boosters I learn to use during that time, but a full century of training in an art where I Wished for as much potential as possible should still pay enormous dividends. Ideally, I'll have grown enough that I can use Sunlord's magic to escape The Conflux, and from there I go to the Hero, hopefully get them to accomplish their goal satisfactorily, and then just train to go on a devourer killing spree once I'm reasonably certain I can accomplish Striking Them Down.

Manifold Scroll is chosen so that I can apply another 200% boost to Sunlord down the road, as well as the eventual boost to progression that it'd unlock. Kefas is just a nice freebie, with his mastery of Exalted Spirit hopefully offering future empowerment options for myself down the line, as well as his child-wrangling abilities hopefully helping with my job of teaching the Hero.

Next up is A Winter Dynasty, and I actually have two builds for this one, each of them very straightforward:

Magic Man Build:
[ ] Return [0 Gifts]
[ ] The Heir [3 Gifts] (Energy Chosen)


Literal Paradise Build:
[ ] November Sky [4 Gifts]
[ ] The Duchess [+1 Gift]


I don't really like the look of any of the drawbacks, so I'm fairly constrained by the 3 Gift starting pool. Still, these builds are pretty comfy. Magic man lets me get back home, and with a few decades spent developing my domain of Energy, I can introduce magic to the world. My power over Energy could also let me rule the world, if I so desire.

Literal Paradise is simple: this place is amazing, why would I leave? As such, take Duchess to afford November Sky, and then just live in utmost comfort for a timespan none of us re capable of comprehending. Plus, there's nothing in the option text itself that forbids you from leaving (and presumably as an official citizen I wouldn't run into things preventing unauthorized entry if'when I came back), so I might just be able learn all the magics I could ever want, get one that lets me leave+return, and then go wherever I want to. Maybe go home, maybe go to another universe I'd enjoy slumming it in, maybe find somewhere where I can make a difference in the world... who knows?

So yeah, simple builds, but quite comfy, I think.

Next is Elemental Interest!

[ ] Purity
[ ] Power
[ ] Determination

Purity is chosen for the very nice boost to survivability and quality of life that it's absolute defense grants.

Determination allows me to boost potential by slotting souls into things, and souls both can have souls of their own and can grow, based the text of the option, so I start by giving myself a soul, and then giving my soul a soul, and then that soul a soul, and so on in an ever-deeper layer of souls within souls, each expanding the potential of whatever is above it, and each capable of growth.

Furthermore, Power allows me to magnify the effects of my actions, of which slotting a soul within something should qualify. So the soul-empowerment ladder should grow even stronger.

Moving on to An Unkindness Untolerated! Starting with 12 Bronze, 6 Silver, and 1 Gold, here's my build:

[ ] Dragon's Mien [1 Exalted Gold]
[ ] Socket Magic [3 Refined Silver]
[ ] Socket Push [3 Mundane Bronze]
[ ] Stone Push [4 Mundane Bronze or 1 Refined Silver] (4 Bronze Spent)
[ ] Void Amber [1 Mundane Bronze]
[ ] The Perfect Diamond [1 Exalted Gold]
[ ] The Raven's Whistle [1 Mundane Bronze]
[ ] Cloak of the Balanced King [1 Exalted Gold or 6 Refined Silver] (6 Silver Spent)
[ ] Quintessential Spirit [3 Mundane Bronze] - The instincts of a true warrior.
Debilitation
(+6 Mundane Bronze or +3 Refined Silver) (+3 Refined Silver Chosen)
-The Crimson's Debilitation
Curse (+8 Mundane Bronze or +1 Exalted Gold) (+1 Exalted Gold Chosen)
-The Faustian Curse

With the ability to contact the shop again, and the shop's ability to take drawbacks from people, it turns the decision of whether to take a drawback from "Am I willing to deal with this for the rest of my life?" to "Am I willing to deal with this until I can pay it off?", which is much more palatable to me. As such, my build is taking the maximum number of drawbacks allowed.

Dragon's Mien gives progression in every axis even as I do nothing, which is very helpful. I can completely focus on other things and still grow exceedingly mighty, what's not to like?

Next, I went all in on Socket Magic, purchasing access, an increased ability to use Sockets, an increased ability to refine Stones, a way to unslot things, and the ability to refine the Perfect Diamond itself. Even if this Perfect Diamond is still a fragment of the real thing, it still paves the way for gaining that power, in time. And I've got a potential plan for making that easier...

The Raven's Whistle is a must pick, as it allows me to both offload my drawbacks once I can buy them off and purchase more magic later on.

Cloak of the Balanced King is very nice, the ability to induce such a huge upgrade in a power I possess is pretty sweet. That said, I'm going to assume that it has at least some limitation; going by the blurb specifying "a power" and the example given being a single spell, my understanding is that it boosts one specific ability, not an entire discipline. So, it could boost an aura technique, but not Battle Magic as a whole, or in my case a Stone that I can refine, but not the whole of my Socket Magic.

Equating the Stones of a Socket Mage to the spells more orthodox mages might learn, my application of the Cloak is thus: The reason for the existence of Void Amber is to absolve regret; if a Socket Mage were to decide that an object or person they had previously imbued with Stones were to better served with a different loadout, Void Amber facilitates that change. Yet, another means of avoiding an unliked loadout is to simply ensure that there can be no better choice made. A slot containing Void Amber induces benefits as if every single other type of Stone the Socket Mage was capable of refining was simultaneously existing within that slot. If the Socket Mage should become capable of refining a new type of Stone in the future, every instance of Void Amber they have Socketed also gives the benefits of that new Stone. Should the Socket Mage desire, they may revoke the slotting of any Void Amber at any time, returning it to their personal storage (or resulting in the destruction of that Void Amber if their personal storage is full).

Crimson Debilitation is chosen as a drawback because I think I can handle it better than the others of that tier. It'll only occur sometimes, and I just need to not go conquering long enough to buy it off. I'm confident I can procrastinate that long! :V

Faust is, well, on the one hand it's gotta be pretty bad to be worth an Exalted Gold. On the other hand, a weekend of anime, yugioh, and whatever other diversions might amuse Faust sounds pretty fun, honestly. So yeah, I know this is probably gonna be pretty bad, but hopefully I should be able to bear with it long enough to buy it off.

Speaking of buying it off, that's why I went all in on Socket Magic. Given that Socket Magic excels in creating magic items, and my purchases and Cloak-boost mean I am capable of refining four Stones that grants the boost of every type I have access to, simultaneously, I should hopefully be able to create enough items that I can work off my drawback-debt relatively quickly.

Admittedly, this build suffers a bit in the early-game, having no means of integrating into a life after being isekaied, but hopefully the boosts from what I can Socket into myself in those first few hours can help get my feet under me.

Status Screen CYOA and it's DLCs! I'll be honest, I went full meme here that'll probably get myself wrecked in relatively short order. That said, it's a short path to Godhood:

Drawbacks first, because whew boy are there a lot of them:

Contractual Boss Stupidity - +1 Byte. Can only be taken once.
No Backwards Compatibility - +1 Core Feature. Can only be taken once.
[+1 Byte] Urthros
[+1 Core Feature] Attention of The Void
[+1 Byte] Dawnbringer
[+2 Core Features] Opposer of Gorefield/Gargyas/Godfield/Garfathoth
[+1 Bit] Goblin Commander.
[+1 Bit] Missingno.
[+1 Byte] Dr. Wily.
[+1 Byte] Error Sans.
[+1 Core Feature] Sonic.Exe.
[+1 Core Feature] The Dark Master.
[+2 Core Features] Ultra Instinct Shaggy.
[+2 Core Features] The Scarlet King. Khahrahk. Crimson Monarch. True Red Demon God Emperor. King of the Darkness Below.
[+2 Core Features] Shards of Enlightenment. (+2 Extra Core Features from the 2nd level)

Combined with the 4 Bits, 2 Bytes, and 1 Core Feature from the initial budget, I have 6 Bits, 7 Bytes, and 13 Core Features. Unfortunately, uh, whew boy that's a lot of eldritch abominations I'm facing, but I think I have a plan to survive and win.

Here's my build:
[-1 Bit] Barrier x6
[ ] Three Actions - 1 Byte. x7
[ ] Prestige- 1 Core Feature. x13

So yeah, all in on progression. Cribbing notes of a post that someone made, the plan is to first go into Minecraft or some other game where gold or other items of value are easily accessible, then go into a game with a) a finite leveling system, b) a means of purchasing levels, and c) a place that will buy the valuable stuff you got in the first game. From there, speedrun the progression in that system, and then reset it via Prestige. Under ideal conditions it should be possible to achieve within a few minutes, at which point the huge number of times I've chosen Prestige should show their benefit.

On resetting a capped level system, Prestige gives 100 base units off advancement. It gives a linear boost for each time the option was purchased, meaning that I get 1300 base units of advancement. Notably, the rewards are multiplied each stage. So I cap my first system, getting 1300 units. Then I reset those to get (1300/100)x13 = 169 of the second tier units. Reset the second tier units to get (169/10)x13 = 219.7 third tier units. Reset the third tier units to get (219.7/10)x13 = 285.61 tier four units. Given tier four is the highest the blurb goes to, I'll stop there, although potentially this keeps going until I hit another 100->1 breakpoint. Anyway, each tier 4 unit translates to... 285.61% boost to ontological coherence for this omniverse, 28.561% boost to ontological coherence for reality as a whole, and a personal +2.8561 ISH boost.

Needless to say, that's a lot of growth potential. Just Prestiging something twice, and bringing the benefit up to the fourth tier, means I've outscaled No Backwards Compatability. Even just a day spent farming this should make me incomprehensibly more powerful.

Technically Barrier only has blurbs up to the 4th level, but it says you can purchase it multiple times so I'm sinking all my Bits into it. The fourth tier of barrier guards against the complete collapse of reality for a few minutes, and the tiers of Barrier increase in magnitude and scope quite a bit with every upgrade, so hopefully 6 purchases is enough to keep me safe from all the enemies I incited for the first few minutes before I hit godhood.

Went with all my Bytes spent on Three Actions because with my purchases, even one extra me slotted on to continuously Prestiging gives an absurd amount of benefit.

Part of my hope is that with the 4 Core version of Shards of Enlightenment, the other empowered will prove strong enough to hold off the myriad cosmic apocalypses I've incited for the small time between the start of this build and it's ability to beat them.

So yeah, full meme build with a huge amount of drawbacks, but hopefully it can survive that small period of initial vulnerability, whereupon it proceeds to stomp on everything.

On to the Once & Always CYOA! Got a couple builds for this one:

Taking my Superpowers and Going Home:
-Always: Ace of Cups
-Once: Horn of Evocation x2
-Once: Nine (Applied to Horn of Evocation x2)

I've Come to Bargain:
-Always: Ace of Cups
-Once: Spirit Telephone
-Once: Nine (Ace of Cups)
-Once: Nine (Spirit Telephone)

The first build is relatively simple: I get 18 superpowers that can then be boosted by whatever effects come out of drinking a whole bunch of Azoth. Not much to say there, it just gets power. Ideally, at least one of the powers can be bent towards immortality and/or traveling the multiverse/getting more power, but that's just a bonus.

The second build tries to take advantage of being able to call literally anyone to strike some deals for power. I've got 8 extra cups filled with Azoth, so I just gotta contact someone who'd be interested in trading for a cup and capable of reaching across dimensional boundaries. It'd be a risk contingent on you being able to strike bargains effectively, but you can probably get quite a bit of power out of this.

Next up is Hatred Internalized! With an initial budget of 4 Petty Grudges, 2 Serious Grievances, and 1 Absolute Hatred, my build is below:

[ ] Dragon of Night [1 Absolute Hatred]
[ ] August Sophos [1 Petty Grudge]
[ ] Mastery of Errant Possibilities [1 Serious Grievance and 2 Petty Grudges] (Crystalline Perfection: Planeswalking)
[ ] Shimmering Mandorla
[1 Petty Grudge]
[ ] Elemental Circle of Animosity [2 Serious Grievances]
[ ] Dream of Betterment [3 Petty Grudges
or 2 Serious Grievances] (Payed 3 Petty Grudges)
Remain Here (Receive 3 Petty Grudges and 1 Serious Grievance)


Becoming a dragon makes me much more likely to survive whatever I face with its huge boost to physical attributes, and the other benefits are very nice as well. Definitely a Hatred well spent. I mainly chose August Sophos for the capability to practice all magics, both because going around and collecting magical systems sounds like a great way t increase in power and because I needed it to open up my Crystalline Perfection choice.

Speaking of which, Mastery of Errant possibilities was a very nice choice. I would've gotten it for the learning boost alone, but the skill boost choice was icing on the cake! Went with the Crystalline Perfection suboption, to gain complete mastery of a fairly narrow discipline. And wouldn't you know, August Sophos makes me capable of practicing any single kind of magic I want, so long as I can accrue the skill to do so. I feel like the ability to hop dimensions via magic is a narrow enough discipline to qualify for perfection.

Shimmering Mandorla was picked because I just had the one Petty Grudge left, but the multiplicative boost to stats while active is appreciated. Went with Elemental Circle to give myself an initial set of magical effects that I could use to not be a total scrub, giving me a bit more oppurtunity to start learning other magics when I go dimension-hopping. Dream of Betterment is just very nice in general, the boost to Mandola and Elemental Circle it gives is already amazing, and as I'm planning to collect magics from further afield Betterment just gets more and more valuable.

Remaining Here just because I've got my own methods of travel via Planeswalking, so I might as well take the increased budget. I'll be honest, I wanted to try and snag Greatness + Avenging Fist, but I couldn't quite fit it in.

Time to take a Vacation with Galaxia!

Spring
[ ] Goldenvale
-[ ] Activity:
Feast with Thunder and Sea in the Immortals' Longhouse
-[ ] Activity: Practice the air-dance with the young Samarites
-[ ] Souvenir: A divine creation from Fate or her nameless brother
--Weaver's Cloak

Summer
[ ] Three Circles
-[ ] Souvenir:
A flask of Perfecting Elixir
[ ] The Shining City
-[ ] Activity:
Have your potential unlocked at the Ministry of Possibility

Fall
[ ] Labradoris
-[ ] Activity:
Dine on miracles and blessings with knights of the High King's court
[ ] Sunsleep
-[ ] Activity:
Find a tutor and achieve superskill in a field of your choice
--Airdancing

Winter
[ ] Hall of Echoes
-[ ] Activity:
Resonate with the song of a fallen hero
---Hatred Internalized CYOA
[ ] Star-on-Horizon
-[ ] Activity:
Learn to navigate the Star Ocean by eye and ear and hand

Spring is all about getting myself set up. The Feast is in a sense a boost to every other Activity here, as they all expand my Mythos. That plus it granting advancement via epic feats later on made me want to pick it up. Nabbing air-dancing was necessary because it opens up a combo enabling future travel through the Star Ocean. Then I just get the Souvenir for free, but a powerful artifact that grows alongside me is sure to come in handy. Decided on something called The Weaver's Cloak, with the property of providing increasing levels of defense towards indirect sources of harm. So it might only give a moderate amount of protection from a melee attack, but an increased protection towards ranged attacks or poisons, and a greatly increased protection from environmental factors or hostile contortions of fate.

Summer is all about getting more potential. The Perfecting Elixir gives me a greatly increased ability to learn skills, and getting my potential unlocked means I don't have any skill caps. Combined, they should mean I can get a plethora of quite potent skills fairly quickly. I'll be honest, I had a difficult time choosing for Summer. I really wanted everything except the Contract and The Classic, which while nice to have aren't exactly necessary. Still, I ended up going for the skill boosters.

Fall is all about getting maximum unga bunga. Dining with the High King is just a really nice buff. Airdancing could benefit from my increased physique letting me move faster, but even if it doesn't the Earth Power boost means I'm no longer super squishy. Getting superskill in Airdancing, combined with my previous potential unlocked, means I've got Infinite Airdancing skill. The speed is quite beneficial in either straight combat or retreating from combat, plus it's the second step of being able to travel the Star Ocean.

Winter's picks are looking forward to the future beyond this trip. Getting access to another CYOA build is definitely the most potent benefit here, even if it'll take time and effort, so it's slotted in. Learning to Navigate the Star Ocean allows me to traverse it via Infinite Airdancing, so I can go back previous destinations or explore further vistas. Sure, without Galaxia paying my way some doors will be closed to me, but with all the benefits from this trip I should be able to manage all right.

Can't forget about The Lost Realm CYOA! Rolling the dice has given me 73 Insightful Inklings, 1 Informative Opinion, and 5 Inherent Memories.

[ ] Non-Existent. [2 Informative Opinions]
-Fake x2: TSH True Non-Existent: (Cost payed with 1 Informative Opinion and 70 Insightful Inklings)
[ ] Nihilus. [1 Inherent Memory]
-Fake x3: TSH True Legendary Nihilus (Cost payed with 4 Inherent Memories)
[ ] Battle Magic. [1 Inherent Memory] (cost payed with 1 Inherent Memory)
[ ] World's Cutest Teddy Bear. [2 Insightful Inklings]

I'll admit I waffled a lot on what to choose here, I was very tempted to get some Colors, but ultimately decided against it due to not wanting the contamination. The mental contamination could've been avoided by mainlining White, but the physical 'dye stuff in colors' offers no means of avoidance. Although I suppose I could've used Gray illusions for that but meh, oh well.

Non-Existant's general defense buff is quite nice, and boosting it's potency via True and providing growth via TSH should mean I'm pretty safe. Likewise, a Fake x3 on Nihilus gives me a huge amount of reality manipulation ability, which should ensure I can dish it out along with taking it. Battle Magic is more of the same, a large boost to offensive and defensive ability, albeit one that only functions in a straightforward battle. Still, that kind of situation is when I'm going to want it the most, so that's fine. The Teddy Bear was just something to spend the last of my points on.

Five Wishes CYOA is up next! First up is my joke/meme build:

[W] Growth x4
[W] Free the Genie.
-[3] Growth x3

It said you could make the same wish multiple times, so screw it, let's just get the maximum amount of growth. Getting 5.5 +'s per year to distribute is pretty powerful. Even limited to the attributes that humans initially have access to, I should be able to invest enough in stats to prevent my own death via aging, and from there it's smooth sailing. The increasing conceptual remit for attributes as they grow larger should ensure I'm capable of whatever I set my mind to, in time. Not particularly happy with this choice because it's pretty boring, but the power of attributes can't be denied.

Starting from this, every choice needs to be weighed against the boon of gaining one attribute point per year. Of those, I think only Superpower and Thirteenth Hour are comparable, and I don't think Thirteenth Hour gives you enough time to be worth giving up a charge of Growth. If we focus on Superpower as a means of power acquisition, I have two potential builds in mind:

[W] Growth x4
[W] Free the Genie.
-[3] Growth x2
-[3] X

[W] Improvement x4
[W] Free the Genie.
-[3] Improvement x2
-[3] X

If we assume that the superpower needs progression outside of itself, then going for 5 charges of Growth still nets you 5 attributes per year with which to strengthen your (half-strength) power. If we assume that the superpower can grant attributes on it's own, then you take 5 charges of improvement to give you 50 +'s in one attribute immediately, thus letting your (half-strength) power begin scaling as fast as possible.

Although, hmm. There might be variations of this where you take multiple superpowers via X to either strengthen one superpower or create combos that are better than the builds above. Something that gives you nigh-endless blood comboing with something that burns blood to achieve effects, for instance. Yeah, I suppose a synergistic build of superpowers might be the best, if you operate under the asumption that your chosen superpower would be able to grant you stats.

To help me actually narrow down to one build, I'm going to impose a little restriction on myself: wishes can only be chosen once, with the exception of split boons gained from Free the Genie. Creating a build with this in mind, I end up with:

[W] True Immortality.
[W] Growth.
[W] Needless.
[W] X
[W] Free the Genie
-[6] Improvement (Willpower)
-[6] Improvement (Protection)
-[6] Improvement (Charisma)
-[6] Improvement (Manipulation)
-[6] Improvement (Composure)
-[6] Improvement (Prowess)

Pretty comfy. Immortality and Needless are both good quality of life, Growth gives me eventual scaling, X gives me a power to help leverage said scaling further than it'd ordinarily go, and splitting the Free the Genie Wish up to unlock a whole bunch of attributes. I'll be honest, I'll probably end up making an even spread with the +'s I get from Growth, just to satisfy my 'Numbers must be the same!' urge.

Time to get isekaied with Demon of Dreams!

[ ] The Arbor

I guess I'll choose to be inserted here, as it should provide the greatest resources for advancing Tree Magic.

Starting with 7 Earthly, 4 Heavenly, and 1 Empyreal Toke, I'll go with:

[ ] Ring and Rod Magic (2 Earthly Tokens)
[ ] Tree Magic (3 Earthly Tokens)
[ ] Seed of the World Tree (1 Empyreal Token)
[ ] Blood Magic (1 Heavenly and 2 Earthly Tokens)
[ ] Blood Scion (3 Heavenly Tokens)


Ring and Rod Magic were chosen primarily as a means of those two Earthly Tokens, but the choice does help my build a fair bit. It gives me a means of employment while I'm growing the World Tree, and being able to equip myself with an array of artifacts is pretty nice. Tree Magic is chosen to help boost the Seed of the World Tree, although the ability to create magical trees is nothing to scoff at. Who knows, maybe with the benefit of my other choices I'll be able to create trees with fruit that has permanent beneficial effects, or maybe create potent artifacts out of wood harvested from those trees.

The Seed of the World Tree is a potential pick, the option itself notes that combining this with Tree Magic is sure to yield great power. Blood Magic and Blood Scion are pretty great on their own, but each should combo pretty well with my other choices. One synergy I can see is imbuing artifacts created with Ring and Rod with my own blood to strengthen them. Additionally, trees have blood codes as well, so my ability with Blood Magic should combo quite well with my purchased Tree Magic. And what's even better than raising a World Tree with Tree Magic? Guiding it's growth with Blood Magic as well!

All in all, I think I'm pretty well set up here. I had looked at the drawbacks, but the only one I was really willing to take was reincarnating as a child for a Heavenly Token with which to purchase Clay Magic. Except Clay Magic is noted to be fairly common in setting, so instead I could just not do that and convince someone who already knows Clay Magic to teach me. The reincarnation is noted to give powers as you grow up, presumably taking at the very least several years, so it feels like just inserting as normal is more time efficient. I'd get my purchases right away and could begin growing the World Tree immediately, and so long as I'm able to convince a Clay mage to induct me within the next several years I still come out ahead time-wise. So yeah, not taking any drawbacks.

As for an omen to look into, I might try and see what's up with the dragons? They're going to be attacking where I'm living, so I suppose I have a vested interest in figuring out their whole deal.

Genesis CYOA, in which I'm not sure if this is an original setting or not, so I guess I'll treat it like it is! Three coins, with potentially up to five more via drawbacks!

[] The Untethered League:

Seems like a decent place to start from, I guess.

[] Reincarnation (1 Coin)
[] Heir of Cradle (1 Coin)
[] Exalted (1 Coin)
[] Backdoor to Akasha (2 Coins)
[] A Ring (3 Coins)
[] Nemesis (+1 Coin)
[] Slow Burn (+1 Coin)
[] Genesis Protocol (+3 Coins)

Reincarnation, at it's very least, ensures that I won't have to waste my initial time after being inserted learning the language and culture or searching for employment. It might offer additional development in my choices here, in which that's great, but given I've taken the Slow Burn drawback that's probably unlikely. Went with Heir of Cradle because I didn't like the action constraints imposed by the other two choices in this category. Exalted is a simple boon that makes everything just that little bit better, which is great.

Backdoor to Akasha offers both growth and survivability. The chance to access other magic systems is wonderful, hopefully synergy between what I can gain and what I have now makes things greater than the sum of their parts. The Library presumably also contains info on how to achieve Honours and/or which are the best to get, which'd be nice to peruse. On the survivability side of things, I'd presumably be able to look up info on my Nemesis and whatever the heck the Genesis Protocol is, which should hopefully help me get through them. The Ring is just a nice boost to being the Heir of Cradle, plus some other powers and the promise of more down the road.

As for drawbacks, I don't think Slow Burn hurts me too badly. My picks are fairly focused on future potential over immediate power, so hopefully I'll be able to regain what's lost in relatively short order. I should be able to snoop on my Nemesis via Backdoor to Akasha, which hopefully allows me to defeat them before they can get me. Genesis Protocol is something I should have a few decades to deal with, and ideally close to century, during which I just gotta grow as much as possible to try and outscale it along with doing research in the Akashic Library to figure out what it actually is and how to best go about surviving it.

Fairly risky, but I think I have a decent chance of coming out on top.

I'm the Prophesized Hero for the Otherworld But the Adversary Managed to Hit Snooze on my Alarm Clock and Win While I Was Asleep, Now the World is Covered in Darkness, How Unexpected.

[JK] Greed Mode

I mean, if it's an option.... Nah, but for real though:

[ ] Standard Mode

I'll play as intended.

[ ] No Immortality (Gain +1 Mantle)

Chosen out of a desire to Win More. I want something that'll stick with me forever, not something that goes away the moment I leave this universe. Although if the "you're no longer immortal after leaving" effect only removed the direct immortality and not the progression from Bet Seal or the boosted Artifact from Amulet of Unlife, I'd change my tune.

[ ] Mantle of Heroes
[ ] Mantle of Mobius
[ ] Mantle of Joss


It's Mobin' time. :V

Heroes grants a temporary boost in Progression, and then crystallizes into a Mantle that should combine favorably with my other choices here. Mobius might grant an increase in prep time if we assume it lets you make time-dilated realms, and even if not it offers the chance to potentially infinitely stall the Adversary via making ablative worlds faster than it can consume. Plus there's whatever loot you can find in the already created areas, which is a nice bonus. Joss seems like the most powerful thing on offer here, and what might eventually let you defeat the Adversary.

[ ] Divine Sorcery

No strong feelings on this or Artifacts, so taking a combo build.

[ ] Soul Eater
[ ] Wind Waker
[ ] Thunder Runner


Speaking honestly, the only thing I really care about here is the progression offered via Soul Eater. Wind Waker and Thunder Runner combo pretty well to give me a significant bump in initial attributes. Maybe I could use Mobius to create pocket worlds filled with monsters to slaughter for progression?

[ ] Spirit King's Crown

As I said earlier, no real strong feelings on this and Sorcery, so I might as well make a combo build. Spirit King's Crown gives me 13 spirits that are decently powerful by my standards and will continue to grow alongside me, and Divine Sorcery lets me contract with them to gain powers. So just have them give me however much they can without draining themselves while I reap the rewards of 13 contracts that scale to my power level.

[ ] Po the Pretender

No real opinion here, but his ability to grow stronger is pretty nice.

Scenarios.

I'm tempted to take The Fog of Ages, as it seems like it'd be possible for me remove it in the early stages if it was the only Scenario I took, but I don't want to risk it potentially snowballing beyond my ability to counter so I'll abstain.

My guess as to the Final King's Weakness is that he has a phylactery, something keeping him anchored to this world which while by no means easy to find and destroy, is certainly easier than try to take him in straight combat. My reasoning is thus: The Dark Lord is pretty much entirely powered by Darkness, The Six Beasts directly get their form from Darkness, the Fog of Ages boosts other scenarios by giving them more darkness to slurp up, and the two Archmages are literal liches. Thus, my theory is that too maintain the enormous boost the Final King receives, the Darkness had to crystallize a portion of itself into a power source. Destroy that phylactery, and the Final King is weakened as he can no longer draw power from and reinforce his form with Darkness. Just a guess, though.

[ ] Apocryphal Curse (Gain +1 mantle)

It's noted to not be as bad as the normal Apocryphal, only scale imperfectly, and the option gives you the possibility of outscaling it, so I'm willing to take it.

Time to learn magic!

[ ] Powerful - Your spending cap for Powers is 5, but your spending cap for Skills is 3.

[ ] Unbreakable (1)
[ ] Trinity (3)
[ ] Familiar Bond
-[ ] Ideal Spirit
(1)

[ ] Negotiation
-[ ] Special: Conservator
(3)

[ ] Conservation

Mental Enhancements ho! Unbreaking was chosen or the immunity to soul attacks. Both Trinity and Ideal Spirit provide boosts to cognition, which is further enhanced by Conservator. No clue what it is they want to be remembered, but I'm curious!

Oh boy, time to die! Starting out with 12 Picks, 4 FB, and 2 EFB.

Enhancements:

Shenzhou, the Divine Land
Gods of Empire
Wakanda Forever
Hearts of Darkness


Two different selections of choices here:

[2 Picks] Mutant Healing Factor:
[3 Picks] Air Element:
[3 Picks] Earth Element: (Cost increase to 1 FB)
[3 Picks] Fire Element:
(Cost increase to 1 FB)
[3 Picks] Water Element: (Cost increase to 1 FB)
[3 Picks] Wood Element: (Cost increase to 1 FB)
[3 Picks and 1 Even Further Beyond; requires at least 1 standard Element] Void Element:
[4 Picks] Deadly Sinner:
-[1 Even Further Beyond; requires Deadly Sinner] Deadlier Savior:


Buying every single element is quite expensive, but it should hopefully be worth it. My base elements are roughly 5x as strong as their base form having purchased all of them, with conflux elements thus sitting at a 10x boost. My hope here is to try and get as much out of Void's Rite of Absorption as possible. Deadlier Savior facilitates that goal, as Greed's Obsession can hopefully be put to use strengthening my Void Element to gain more out of each kill. Or if that's not possible, boosting a facet of my elemental magic so that I can kill more foes quicker. Mutant Healing Factor is just a nice early game boost that hopefully stacks with Wood Element.

Not too sure how I like this one though. The combo of the elemental effects is fairly powerful and broad, but it lacks the higher tier effects or true versatility of some other options. Deadlier Savior does help a bit in that regard, but I'm still feeling the lack of versatility keenly. This build's main means of advancement is defeating foes in battle, and all that advancement does is make it better at defeating foes in battle. I'm not entirely sure I want to give up the chance to gain esoteric abilities or grow via training timeskip. At the same time, the idea of being in a Wood Element boosted Rage Warform and punching out Kaiju is a pretty cool one, I'll admit.

[4 Picks or 1 Further Beyond] Fortunate Son: (Spent 1 Further Beyond)
[4 Picks or 1 Further Beyond] Born in It, Molded by It: (Spent 1 Further Beyond)
[1 Even Further Beyond] The Good Doctor:
[4 Picks] Diagrammatic:
-[1 Further Beyond; requires Diagrammatic] Diagrammatic Master:

[4 Picks] Well-Versed:
-[1 Further Beyond; requires Well-Versed] Thoroughly Well-Versed:
[4 Picks] Bright Spark
[1 Even Further Beyond; or, 1 Further Beyond if you have taken Interestinger Times under Terms and Conditions] Sponsorship Deal:


Hi, nice to meet you, I'm a cultivating Vampire with a body made of pure energy. Fortunate Son gives me backing and talent for initiating into a very powerful set of abilities. Born in it, Molded by It gives a very healthy dose of immediate power, ensuring I don't die at the very start. I'll admit, the only knowledge I have of what The Good Doctor gives is from looking at the wiki page just now, but it seems like absolute bullshit.

Diagrammatic, Well-Versed, and Bright Spark all offer powers that scale at least somewhat with intelligence/mental boosts, so they should combo fairly well. Bought the initial Diagrams/Verses because having them at the very start should improve my scaling: I can pick 3 Diagrams that help boost training, and you discover Verses quicker the more of them you have.

I'll admit, I'm a bit leery about Nix pulling the rug out from under me with the Sponsorship Deal, but I suppose it's been shown that even a temporary period of Fate bending to support you as much as possible can pay huge dividends, so I'm willing to spring for it. If I really needed to, I suppose I could use my question on something like: "Is there a long-term project/goal that I would be willing to work towards which would both make me amusing and provide me a means of growth?" or something of that nature.


Of the Drawbacks listed, only the mitigated Batman Code one is semi-agreeable to me. And even then, I don't think +3 picks is worth introducing such a glaring psychological vulnerability. Rival is out because you never ever take a scaling enemy drawback, and Apocryphal is out because it will kill you.

Let's eat! 28 Arete, 4 picks, let's see what's cooking:

[ ] Player Mode (Not Recommended) (+1 pick)

[ ] Vegetables
-[ ] Sign of the Ur-Carrot [7 Arete]
[ ] Eggs
-[ ] Omelette
[ ] Milk
-[ ] Butter (???)

[ ] Meat [7 Arete]
-[ ] Roast Beef
-[ ] Dragon Meat [14 Arete]

[ ] Sugar
-[ ] Eggs
--[ ] Mayonnaise (Roast Beef)

[ ] Sugar
-[ ] Vegetables
--[ ] Fungal Growth

[ ] Salt
-[ ] Butter
[ ] Salt
- [ ] Omelette
[ ] Salt
-[ ] Sign of the Ur-Carrot [7 Arete]


Ur-Carrot and Omelette were chosen for the boost in percent value of stats, as that stays relevant forever. I dunno what to choose for Butter, but it'll probably be good. Roast Beef gives a whole heap of stats and it's free, and I was already planning on buying Meat to get Dragon Meat, as Might's Repose is great.

Use Sugar twice to get Mayonnaise and Fungal Growth. Mayonnaise applied to Roast Beef gives me even more stats, and Fungal Growth is actually pretty powerfu, given it gives an additional 102 stat points. Using Salt to boost Butter, Omelette, and Ur-Carrot because a better Advancement is nice, and a boost to the increased value of stats is also nice.

Done with builds now, so time to actually vote!

[X] Vendetta
-[X] Perfect Merger [50 Arete]


I have very little idea what's happening, but this apparently gives Curse Mitigation, and so it's got my vote.

SV wordcounter gives 7676 words, disregarding this sentence.

The post I linked to for Imperator has a couple CYOAs you missed.

So, you've got like 700 words on the Status Screen portion, so you've an extra Bit to play with. Alternatively, I'm willing to count this whole thing for Special Offer purposes, which would be 3 Features, 6 Bytes, and 12 Bits. Though I suppose you could simply upgrade to Prestige X 16, Three Actions X13, and Barrier X 18. Similarly, I recently added a Special Offer equivalent for Five Wishes while making a few clarifications, and while the Wishes section doesn't have enough, altogether, you have seven extra Wishes to fool around with, since it's 1000 per extra Wish.
 
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Genesis CYOA, in which I'm not sure if this is an original setting or not, so I guess I'll treat it like it is! Three coins, with potentially up to five more via drawbacks!
It is an original setting, yes.

As for your build, you have avoided the consequences of picking both Nemesis and Slow Burn together as the Ender Marshal is the most long-term Nemesis of the bunch. Do beware of their agents and prepare for the inevitable conflict ahead - because if you don't, you will die. Or maybe the Genesis Protocol will kill you and it will be a rather poignant moot point.

The Ring offers some quality progression if sufficiently studied but perhaps the real value in the build as it is remains the interactions with the Beholder: the multiversal traveler is certainly more informed than you and will recognize the Ring for what it is. If you accept their offer, you will be rewarded magnificently - outside context magical systems are one hell of a drug, after all. And if you do not...they will have a vested interest in guiding you into not becoming what must be terminated for the sake of all.

As it is, you have some real chances to survive the endgame but Genesis is likely to be left in a state of slow agony until death arrives. A potential way to ameloriate this is to swap Backdoor with Old Blood: the synergy between that branch of magic and the Ring is not to be underestimated. It could be said that you have the best chances to make a paradigm-changing breakthrough.
 
Ye, but R also said something like "you may as well imagine the Cursebearer options in a CYOA have any effect". And since I am already imagining for the purposes of a CYOA, I choose to also imagine that I can acquire the Forebear's Blade. If it is uncooperative, I will simply trade it to the Ring Temple civilization as a more-ethical power source for their various magics.

If uncooperative, you wouldn't be able to move the Blade, much less trade it!

Similarly, any wishes granted certainly aren't powerful enough to remotely come close to spoofing its mechanisms, directly or indirectly. Getting an alternate Artifact is by far the wiser decision!
 
So, I haven't done a Greed build for the Hunger CYOA. Normally, I'd do a serious build, but this would be my serious build. Even 5.25 Rank would be messing with the world around me in various minor ways, and unlike Hunger I don't have the Apocryphal Curse screwing me over. Although I'm going to burn the Forbidden Fruit Lesser Remittance on TSH-ing Accretion to accelerate my growth on that front, since 5.25 is about the point low-hanging fruit(pun unintended) will stop benefitting me. For the Greed build, I'd append this build(bottom of the post), in part because they're both Player Mode.

So, my Gluttony build(Greedy Hunger, so...) would look something like this:

[H] Player Mode (Not Recommended)
[H] Greed Mode (That Means You Ilbgar)
[H] Grains

-[H] Baguette [7 Arete]
[H] Vegetables
-[H] Gift of Legumes
-[H] Sign of the Ur-Carrot [7 Arete]
[H] Fruit
-[H] The Forbidden Fruit
[14 Arete]
[H] Eggs
-[H] Mayonnaise
(Deviled Eggs)
-[H] Omelette
-[H] Deviled Eggs [7 Arete, Requires Herbs and Spices]
[H] Milk
-[H] Butter (Sword That Was Stolen - Thick As Thieves - The Forebear's cunning and force of personality. Highly likely to cause mental contamination. Can be taken multiple times. [+Charisma, +Intelligence, +Heartlessness]+
2 Arete: Sword That Was Stolen
- King of Thieves - It is the prerogative of the hero true to take the implements of his enemy and turn them against him. For what righteous weapon could deny the verity of his cause, or the valor with which he pursued it? [++Agility, +Stealth, +Theft], and combat experience now yields some degree of thieving skills. Increases ease and power of the Abduction Forbidden Art.)
[H] Meat [7 Arete]
-[H] Roast Beef
-[H] Dragon Meat [14 Arete]
[4] Salt
(Deviled Eggs)
[1] Sugar (Mayonnaise)
[1] Herbs & Spices (Baguette)
[H] Sugar
-[H] Eggs
--[H] Mayonnaise (Roast Beef)

[H] Sugar
-[H] Vegetables
--[H] Fungal Growth

[H] Salt
-[H] Butter
[H] Salt
-[H] Omelette
[H] Salt
-[H] Sign of the Ur-Carrot [7 Arete]


So, assuming a baseline Stat of 1 as Aabcehmu did, that comes out to:

STR 34 +20%
AGI 20
CON 60 +20%
WIL 15 +100%
INT 11
WIT 10
WIS 20 +40%
CHA 21 +60%
APP 16
2 Theft
2 Stealth
Thich As Thieves adds 1 Heartlessness.
Health +400%. Unclear but doubled resistance to toxins and sickness. Powerful regeneration for 365 days.
Rank ~5.25

Not a bad spread of Stats, if I say so myself. Sure, I'm pretty slow relative to even my physical strength, but I'm a Mighty Glacier. I simply will not die to most foes. My mental Stats are relatively unimpressive, but still fairly inhuman, particularly Wisdom and Charisma. Willpower isn't bad either, considering it has doubled value. King of Thieves improves by thievery as I fight, and makes Abduction a lot stronger, in theory letting me build a Panoply, so I have a solid engine of growth there. Not to mention Fungal King's +104 Constitution and 52 Strength over the next year will also give me some passive growth even if I do absolutely nothing, to the point that my pre-Rank Constitution should be markedly superior to Hunger's for a significant stretch of our journey. So I can throw myself into supporting Hunger and training my Element. My lack of a healing ability in one year shouldn't matter much, between my ridiculous durability and the fact that Hunger will have long since gained Archmage by then.

The Ur-Carrot doesn't restore a missing eye, though it would presumably take me from starting to blur ten feet away without my glasses to well past 20/20 vision. The marksmanship mastery might let me give Hunger a few pointers when Novakhron and it's cannon become a thing, and perhaps help with the Surgecrafters who care about aiming. So, Aobaru. Maybe Aerie, given she's all about pinpoint accuracy with what little force she has. Being an apprentice in the dark arts might allow me to learn a few tricks from Gisena's supergenius, and teach her a few things when Renaissance Woman becomes a thing, mostly by virtue of allowing her to learn from the tricks I've got. Also me with my... hm, Roast Beef with Mayonnaise applied to it would instead improve Dragon Meat by 125%, right? So 7*2.25 is 15.75. Though given that Arete improves in value exponentially, perhaps just say that extra 1.75 Arete is consumed actually achieving the 14 Arete threshold? Rank costs more to boost as you go up, so I suppose that makes sense. Then there's the 125% boost to Might's Repose. Improved passive strength gain with age provided 9 hours of sleep per day, which is itself doubled while sleeping. Improved immunity to sleep and exhaustion inflicting effects. As for the Surgecraft Element, probably something tied to the sword, or possibly cooking considering the nature of the Culinary Realm. If it can be custom, I think something like this:

Supportstream. An Element designed to raise up a king on his knight's shoulders, rather than to bring glory to the knight themselves. While it provides some measure of benefit to the user, it excels when they pledge themselves in service to a cause. Just as Vigorflame can be used to boost others, Supportstream does the same. In fact, it is superior in this regard, given equal investment in a given individual by similarly trained users, and lacks the potential danger of eruption should the target overload. Indeed, unlike the indiscriminate nature of Quickwater, this boost is even more effective on allies, and still more in those the user views as a superior. On the other hand, Supportstream cannot do damage, excepting incidentally, such as boosting someone and then leaving them unprepared should they lose that boost, as it merely offers no support to those the user considers enemies. The good news is that this boost is fully compatible with other boosts, as it is meant to support others, and interfering in their existing empowerments would not be helpful to that end. Even Progression can be improved in this manner, though meaningfully improving a Cursebearer's Progression is difficult unless you intend him to be your king.

Speaking of which, you may pledge yourself to a specific individual as a knight to their king/emperor/sovereign. They receive a 1000% boost to the benefits they receive from Supportstream, while you receive a 100% boost when using it on yourself and any allies of the king. Only one such individual may be selected. After all, you may only serve one throne.

The idea would be to stack Aobaru's Vigorflame stat boost with Supportstream, though at first it merely gives me a moderate general boost, with my Stats largely carrying me until I can find some decent equipment or mooch off one of Hunger's conquests. In theory, I could eventually upgrade Supportstream to rob enemies of strength by way of providing 'pre-emptive' support to Hunger. Even if it's only a 50% boost to Progression for me, a 500% boost to Hunger works out to a 5% boost to his Progression, and every little bit helps. Now, Edelross at 7 Arete could give 20% buffs to your Attributes, so with a 14 Arete version, 25% shouldn't be hard, and 50% should be possible. Further training as I go will only improve it, and my Rank will make it even better even at the start.

If I do in fact have the Forebear's Blade still, I would assume there is a 'countless shards of the real deal post-death/destruction/shattering' sort of thing going on. Now, I obviously can't move it without it's say so, but perhaps I could convince it to lead me to Hunger, whereupon I could hand the copy of his blade over to him. Perhaps a merger of the two blades to achieve something more in line with their full self would be possible. At very least, some repairs could probably be made, and if nothing else, it might unlock some interesting new Advancements for him if he can Archmage one and do something else with the other instance. I would probably phrase it something like 'We both know that I'm not anything like the Forebear, and that you won't budge for anyone but him, but you also can't move under your own power to get to him. How about you lead me to him, and I'll hand you over as soon as we find him?' combining my Rank and Luck with the resonance between the two instances of the Forebear's blade. Perhaps that's the whole justification behind any of this? That the Forebear's Blade/Blades have been accumulating some power to try and get to their master's reincarnation, and they decided to take a chance with me? Just holding the thing seems to have been a power boost for Hunger back in his previous world, but that could just have been Accretion. Given the Blade was broken, as was Hunger, and the latter was missing the majority of his memories, we don't really know much about that other than it was lying flat when Hunger found it, which may or may not have prevented Sword in the Stone from activating.

Heck, if the Greed version gives me two instances, I might just be able to triangulate his position with them, and if one could give him extra power/Advancements, who knows what two would do. I can't imagine anything that would have a higher affinity for Closing the Fist than another instance of the same artifact, excepting things specifically created to have a high affinity for such. That's part of what Sword That Was Stolen and it's immediate upgrade was about. One sword would be one thing. Just holding onto two would be affecting me.

Not to mention, given Hunger's affinity for fish and Verschlengorge's affinity for food, particularly soup, introducing them to the Culinary Realm should be very helpful for their respective recoveries and further growth. The Armament Fish flesh available in the local market(while it might have been surprisingly cheap, given the incredible lack of appreciation for great flavors in the area, I sort of doubt that's a one-off) alone would jump him a huge chunk of the powercurve.

Whaddya think @Birdsie

1715 words above this line.
 
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And lo, but he did write the words he said he would.


Gratitude 1.0

An Overture to the Desperate

Gratitude 1.0

"No, it's really quite alright." I say, cutting off another small portion from my final slice of bread, voice pitched above the chatter of the outside crowd. "I wouldn't have felt comfortable eating you, after I found out you could talk."

"Ohoho, you dare disparage this great one's life?" For all that its words are menacing, the goldfish's voice is high and juvenile – a child putting on airs. The tiny slaps of its delicate front fins patting the wooden table make it less intimidating, rather than more.

"Your life is no less worthy than any other. But I didn't spare you in return for a reward."

Its mouth gapes wide and I place a crumb of my still warm bread within. "It is only for your cooking that this great one lets this insult pass. Now, the mind of this leviathan is set upon its path. Be silent as I grant your wish."

With a heave of its fins, so thin the noon day sun shines through as clear as glass, it pushes its torso up to a forty-five degree angle. Then it's mouth opens wide, cheeks and torso bulging with air. "I, Little Fish, call upon Cai Xiao, Supreme General of the Northern Directions. In accordance with our pact, provide this mortal man with what he wishes."

A cloud passes before the sun and the noon light dims, vibrant yellows smothered to a pallid grey. Sounds are muffled, the celebration more distant than space should allow. Among that change an armored man appears, materialized at the fish's side.

He wears a cloak of rich and vibrant blue, its hem heavy with thick white fur. Armored head to toe in shining steel he drips with frost and snow.

When he speaks his voice is deep, but gentle and indulgent. "Little Fish, a second time you call me. What troubles you?"

"Ah!" The fish collapses to the table, bows its head as best it can. "Grand General, invincible beneath the heavens, this man has done me a great kindness and I would see it rewarded, as you have rewarded me."

General Cai doesn't even glance my way. Instead he reaches out a gauntleted finger to poke and prod the little leviathan.

"Hm, Little Fish, surely you remember the terms of our contract. Three times I would intercede on your behalf, in return for the life that you saved. But upon that third time I would bring you home, where you would live in splendour among the waters of my lakes and ponds."

"This Little Fish remembers!" It says, failing to bat away the probing finger with its fins and tail. "You're gift of memory and thought have never failed this little one. But the little lady spoke often of your honor, and now this fish cannot help but wish to imitate."

The man sighs, his breath a mist upon the air. "It seems my little lady taught you well, if her words so easily slip from your lips."

He turns, boots crunching against the flagstones. Through the slits of his helm two eyes peer forth, each marked by a ring of fine black symbols instead of pupils. "When asked you spared this fish's life and your wish is not unreasonable. But this great General cannot spare the time to find the artifact you wish for. The demons of the melting glaciers sally forth and I must meet them. However, the imperial artificer owes me a boon, and I have called it due. This Four Seasons Inn will receive his message, when a suitable tool has been found."

His piece said the General turns away once more. "Now, Little Fish, let me release you somewhere less imperilled by the kitchen staff."

The light of the sun returns and shines upon a pile of gleaming snow. Laughter and grumbling rise, the clatter of paper and graphite, as people continue to wonder at the stall out front.

--------

The receptionist, a young man with eyes as blue as the sky and hair as gold as wheat, seems happy to lead me to my room.

"No one ever wins at our stall, like, maybe four or five people a season! So it's great when it happens, really let's me stick it to the old man. There's a trick to it, 'cause how'd grandad make it look fair otherwise, but for the pilgrims it's basically impossible."

"I was very fortunate, then."

"Yeah, exactly, you see when you want to find the area below a funct-" The receptionist – the grandson of the owner? – pauses. "We just got a message for you. You mind if I pick it up right now? Your rooms right at the end, number 8."

I look down the corridor. Wood panels cover the walls, ceiling, and floor – all polished till they shine with a rich brown luster. Two doors are on either side of the corridor, and then, maybe fifty meters further back, the corridor ends on a third door. A symbol marks the door with bold, gold brushstrokes that seem to have reshaped the very wood.

"Just straight ahead?"

"Yeah."

"Sure, I won't mind."

The young man looks at me, weighing, judging.

I try to project how little it bothers me.

He grins, teeth very white. "Cool, great, I'll be right back."

--------

The room is spacious for a single person, a king sized bed, a bathroom to the side, and a large closet to the left, marked with engravings of deer and birds. A thin but fine cloth covers the windows and a large candle, thick as my upper arm, stands a short ways from the bed. A long metal bar leans against the wall at the head of the bed, a small cup on one end. Perhaps it is intended to smother the candle, when it is time to go to sleep?

I'm examining the bathroom, and the markings at the base of the spotless bathtub and toilet, when the receptionist returns.

He knocks and I make sure to step back into the bedroom before asking him to enter.

There's a thin slate of green Jade in his hand, about as thick as a penny and with the width and height of a check. His face isn't as open as before, his eyes slip down and away when I seek eye contact. "Here is your message, sir. I, uh, didn't mean to be so familiar. We don't usually have guests like you around here."

Is the message marked? A royal seal might be quite intimidating. "I'm not offended. You were kind and gregarious. Thank you."

"Uh, right," he forces a smile, twisted and misshapen. Then bows and holds out the jade slate. "Here, sir, your message."

Cool and smooth beneath my fingers, the jade feels less like stone or crystal and more like glass. "Thank you."

"You're, uh, you are welcome, sir." He says and hastens back into the corridor. The door closes behind him with a click.

I turn the jade around, one side is marked with a circular arrangement of lines that seem to lead to an indentation in the center – about the size of a thumb. The other side is flat.

Well, it's worth a try, right?

The moment my thumb touches the depression a message takes shape in my mind. For a moment it wavers, then an incomprehensible set of symbols is superseded by the meaning inherent to their form.

"Greetings, beneficiary of the kindness of my dearest friend, Cai Xiao, the Most Gallant Lord of Hosts.
In search of your abandoned artifact I have spoken to my master and he to his and she, at last, to hers. There, among the exalted luminaries of the Epistolary Realm, she heard the story of a genius brought low. An alchemist and assassin beyond compare, she overturned the heavens and the earth, arising in might, blessed and beset by fortune and misfortune both. It is said that this cavalcade of circumstance brought her low, in time.
My master's master's master says that once she wore a knife at her sides. An argent blade that followed her from mortal to immortal. It was said to shift and change, ever her equal, until she cast it aside as a part of her ascension, all mortal ties undone to step upon the Dao.
This blade has been found, a tarnished, blackened, pockmarked thing. To make your offer you need only speak its name, Argent, toward this piece of jade.
Should you accept it and it accept you, do come by some day. I wish to judge the temper of one favored by my dearest friend.
Mei Jia, Imperial Artificer"

That description, it could really be- but, even if it isn't, would it really matter? No, if it is loyal that will be enough.

I bring the slate up to my lips and speak a silvered name.


Cursebearers can die and there have been cursebearers in the vicinity of the voyaging and Epistolary realms before. It is not unreasonable that some artifacts remain, particularly if they were cast aside early on, when it was less obvious who was wielding them. Hunger's growth is unusually fast, even for a progression type, after all.

A cultivator Cursebearer ascending after a year or two and choosing to cast aside their remittance to empower their immortal ascension or whatever isn't that strange. Roughly comparable to choosing companions and then not mitigating the Geass of Indenture to keep them, which almost happened in this very quest.

Unlike Hunger they grew much slower and so the speed at which they could mitigate the apocryphal curse wasn't fast enough to keep them alive. Or, perhaps, they did survive and moved on to somewhere else, leaving a few unimportant artifacts behind?

That's my justification for finding a weapon with the same: may become mightier and more suited to you as you improve, without limit, effect that the Forebear's Blade has. Though, naturally, it has very different themes and a lesser history.

About 1490 words
 
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My Lunch, Unboxed

Player Mode (+1 Ingredient)

Vegetables - Salad King [-7 Arete]
Fruit - Tomato, The Forbidden Fruit [-14 Arete]
Eggs - Mayonnaise, Chick [-7 Arete]
Fish - Your Own Catch
Milk - Clotted Cream, Butter

Sugar x3 - fruit, eggs, milk
Herbs and Spices x2 (Salad King: Green magic replaced with Epicureanism | Tomato: -2 Wis, +2 Int)


No salt. The benefits of not having Gisena!

+13 Constitution, +16 Might, +8 Wisdom, +19 Willpower, +6 Wits, +17 Intelligence, +8 Charisma, +6 Appearance, +6 Manipulation, +6 Agility
+200% Health
Unspecified bonus against infections and illness
Small bonus to other ingredients
Proficiency with novice fare in Epicurean magic
+100% to Willpower +s
+1 Remittance (Lesser)
Healing effects on you are boosted
+3 Intelligence, +1 Wisdom (+25% of spiced Tomato benefits)
Giant chicken mount/companion
Defensive twist of fate (self-only) once per month; non-scaling
Free fishing rod, with skills to match
+4 Manipulation vs aquatic life
+4 Might vs amphibious scourges
Bone hardness x5, quicker healing with less complication
One resurrection, usable on an ally or banked for self-application
+30% Attack Speed
Partial intangibility for short periods of time
One advancement, sans prerequisites (soft power-cap) - Philosopher's Wreath (Epicureanism)

Notes
At last, my time has come.
I craft for myself the heretical burger, the forbidden tofu burrito to end all finger-foods.
There is no meat. There is no cheese. There is no breading.
I become one with the flavor, and am euphoric.
I am the lunch.
 
Build Title: "Saber Devil"

[H] Player Mode (Not Recommended)
[H] Grains

-[H] Baguette [7 Arete]
[H] Vegetables
-[H] Gift of Legumes
[H] Fruit
-[H] The Forbidden Fruit
[14 Arete]
[H] Eggs
-[H] Mayonnaise
(Deviled Eggs)
-[H] Deviled Eggs [7 Arete, Requires Herbs and Spices]
[4] Salt
(Deviled Eggs)
[1] Sugar (Mayonnaise)
[1] Herbs & Spices (Baguette)
Fanwork#3400 words

Damn Hot Egg​

It had been a real hassle just getting a handful of ingredients, let alone finding an open cook-pot and fire that I could prepare them over, all on an empty stomach, but finally I had something reasonable to eat. It was just a rock-hard stale baguette of herby bread, a bowl of thick bean soup, a shiny golden-skinned fig, and a deviled egg encrusted with some funky black salt, but it was something. I'd also saved one bean from the satchel I'd traded for, since it had already sprouted a bit and I thought I might try and plant it.

I was setting this all up on a picnic blanket I'd stolen from a clothesline when I was struck by the urge to try swinging the baguette like a sword. It was hard enough to be a serviceable weapon if I needed it, and with this whole isekai situation I was feeling whimsical, so I indulged myself. That's when the floodgates opened. The wisdom of at least a hundred lifetimes of swordsmanship slammed into my brain, shooting out into my body like lightning. It was intoxicating, ecstatic, and without even thinking I swung it again, then again, then four more times, summoning further deluges of sword-skill into my being, revealing techniques that transcended mere martial art, which elevated it to magic outright. Finally, after the seventh swing, my mind and body both were abuzz with such electricity that I had to sit and put the baguette down. Unfortunately, as soon as the loaf left my hand, I could feel something break. In a panic, I picked the baguette back up and swept it around, but no new knowledge appeared in my mind, I'd ended whatever miracle had been baked into it, though fortunately the gifts I'd already received remained with me, even if they were still settling into me.

I put the bread back down after that and just collected myself for a minute. Then my stomach reminded me that I hadn't eaten anything in well over twenty four hours. I grabbed the deviled egg since it was bite-sized and ready to eat and popped it in my mouth. It had an unpleasantly sulphurous smell, and was painfully salty, with an incongruous ghost of creamy sweetness mixed in, but I was fucking hungry, so I gave a cursory chew and then swallowed it down. Instantly, my throat was on fire, closing up like I'd just swallowed burning tar. I couldn't breathe, and as I struggled to force some air into my lungs, the world around me grew dark, and then I felt like I was falling.

I was falling through a yawning, dark void, insensate except for the burning in my throat. Then the rushing of air came to my ears, and I could feel it hot against my skin, like standing in front of an open oven only a thousand times hotter, and getting hotter by the second. Then I opened my eyes and gazed upon Hell. It glowed like a burning tree, a fractal expanse of suffering and depravity, every scene of demented torture flying past me in an instant but burned into my mind all the same. I tried to look away, but there was always more in every direction, except for one. Down, there was a deeper darkness, and within that darkness was a point of light-yet-dark, a violet flame dancing like a flower in the wind, and inside that color was a figure, a pale and nigh-skeletal face, eyes empty except two smaller violet points, two black horns curling from its brow, and the face was looking at me. Then, the face's fanged mouth opened, and it released a wordless scream that shook my body and my soul. I couldn't do anything but shut my eyes, clutch my ears, and cry as that terrifying howl replaced everything else.

Then, I was back on my picnic blanket, laying on the ground in the fetal position, my throat raw from screaming, my mouth still full of that awful taste, and my head pounding with a migraine, the sword-lightning and hellfire making war inside my skull. After righting myself, I rested my head in my hands, only to discover two new horns growing from my forehead, small and smooth and slick with blood. A part of me knew that I should be shocked and afraid, but after what I just experienced I was unable to muster the emotional energy. Instead, I simply grabbed the picnic blanket, wiped my new horns off with it, and got back to eating.

I cracked off a bit of the baguette, which turned out to be much easier than I expected, and used it to scoop up some of the bean soup. They were both delicious, especially together, so I ended up gobbling down the soup pretty fast, as well as most of the baguette with it, and I felt a lot better after I did. I was pleasantly full, my migraine was gone, I felt lighter and more clear-headed than I had been even before I showed up in this place. The fig still looked pretty tasty, though, despite the weird coloration, so I pulled it open, took a moment to sniff it's fascinatingly complex aroma, then took a bite.

It was divine, like a bite of every happy memory I had all at once. I almost didn't want to swallow, but I was too distracted by the experience itself to stop it from happening automatically. The lingering after-taste was fainter, but no less sweet, like a promise that the future will hold just as much joy as the past, if not more. Naturally, I ate the rest of the fig, taking my time to savor every bite. It was getting dark again by the time I was done, but I didn't regret it. After what that damn hot egg put me through, I needed something like that. With my meal done, I packed up my things into the picnic blanket, tied it up at the end of a good walking stick I'd found, and pulled out that sprouted bean I'd saved earlier. It was already a bit bigger than it was when I got it earlier that day, despite just sitting in my pocket, so I felt confident it must be a pretty tough little guy. I didn't put too much thought into where to plant it, just dug up a little hole with my heel in the middle of the grassy clearing where I picnicked, dropped it in, and covered it back up. That done, I headed back into the castle town. I had been tired when I initially sat down, but now I felt better than ever, and was just starting to imagine all the new things I could do. A night on the town sounded like just the right way to celebrate.

⁂​

Finding fun in town turned out to be quite the challenge, even with my Rank. I did learn a lot, though, like what Astral Rank is, and also that I apparently am very intimidating, more than having a small pair of horns would imply. It turns out horns aren't actually super rare around here! Though smooth black ones like mine aren't really a thing. I didn't see anyone with them while I was getting food but that's because they live in a different part of town. I also found out that I'm pretty much immune to getting drunk, which I had mixed feelings about. Ultimately it didn't matter much, though. Wherever I went, nobody was having a good time, so after the first few bars, pubs, and taverns I gave up on trying to find people to hang out with. Instead I found a comfortable roof to sit on with a good view of the castle keep and the outer woods, and just meditated and stargazed. I did have a lot to process, and as the night passed I got a firmer grasps of my sword techniques in particular.

I went through the motions of some of them, one of which was fortuitously a technique that would let me condense my Pressure, the thing that Astral Rank measures, into a misty blade-arc in my hand. I could stretch it long or leave it short, I could bend it like a whip-sword or hold it straight, I could even make one in each hand and control them separately. With a bit of effort, I could make a sort of cutting beam come out the edge when I swung, or make the blades pass through stuff I didn't want to cut. I knew that if I were actually fighting someone, my cuts would leave nasty, bleeding wounds and would naturally be drawn towards their vitals if I wanted them to, and that I could sort of 'charge' a sword with my Pressure so that it'd automatically leap to intercept attacks, even if I wasn't aware of them, or even if it wasn't in my hands. Honestly, even though I was alone, it was pretty fun just fucking around with sword tricks. Even just making Pressure Blades and cutting stuff with them was entertaining. Magic is cool. It was definitely kind of tiring, though not in a physical or even mental way. Probably something to do with how Pressure works or something. It wasn't a big deal, I felt fine again after resting for a few minutes.

I was still in the midst of this experimental swordplay when the sky started to brighten with the pale blue light of pre-dawn, still feeling perfectly energized, when I noticed something strange. Out over the forest, there was a dark pillar rising way, way up before terminating in a storm cloud. That was definitely not there yesterday, and as the Sun starts to rise above the horizon and breathes color back into the world, I can see the pillar's verdant green and realize what's happened. Magic beans. Or, a single magic bean. Unless the beans I ate were also magic, which they might have been? Regardless, magic beans that grow into sky-piercing beanstalks meant one thing and one thing and one thing only: sky giants!

I climbed down from the roof where I was chilling and ran towards the western gate, practically flying down the nearly-empty streets. When I get to the gate, though, the garrison has already closed them, and even looked like they're getting ready for a siege. "Oh, hey Hatty. Somebody dropped a cloudbean just outside the city walls recently, so the walls are closed until it dies down." This was sir Clifford, a guard lieutenant and the guy who helped me get my feet under enough to trade for food yesterday. He's a cool guy, and he evidently isn't bothered by my horns or whatever it is that is spooking everyone else. He called me Hatty since I was wearing my baseball cap when I showed up and apparently that style of hat is kind of weird around here. I've picked it up as a nickname since I had a hunch that it wouldn't be wise to spread my birth name around.

"Oh, are cloudbeans a thing? I, uh, didn't realize that was a common problem. I think I might have planted this one yesterday evening."

Clifford sighs and looks down for a moment before replying. "Yeah, that figures. Your luck is something else Hatty. No, cloudbeans aren't a common problem really, but they're serious when they pop-up, so the Countess has standing protocols for it. Feral giants dropping down can do a lot of damage before they keel over. Having people moving around near the beanstalk can draw them out sometimes, so we want to avoid that."

Hm. I'd kind of been hoping that the sky giants would be nice, or at least reasonable enough to talk to, but 'feral' made it sound like they were almost more like animals than people. "Mind if I go check it out anyway? It's kind of my problem, I guess. I feel a bit responsible."

"Hmph, What's your Rank? 4, 4.5?" I shrugged, I didn't really have a feel for it yet. "Thereabouts we'll say. Do you have a weapon?" I form a Pressure Blade and demonstrate its sharpness on a cobblestone in the street underfoot, prompting Clifford to raise his eyebrows in moderate surprise. "You really got yourself together fast, Hatty. Sure, you seem pretty much prepared. It'll still be dangerous, though, especially if you get mobbed. Don't hesitate to run if you get overwhelmed, alright? The ferals might charge the city if they get out but we can handle them."

I chuckled as I passed Clifford, "What are you, my dad?" I leapt up and started to climb the wall so the other guards wouldn't have to open the gate just to close it right after me. "I'll stay safe, don't worry. If you hear me screaming you'll know there are giants coming." Then I was up and over, waving goodbye to the rest of the guards as I landed on the westward road out of town.

It was faster out to the clearing, or, what was once a clearing, than it was yesterday, but that only makes sense. Even besides my Rank I'm a lot stronger and faster than I was yesterday. I'm at the beanstalk's base maybe half an hour after I left town. Climbing is slower, of course, but also not as far a distance. I could see the weird sort of cloud-portal that the beanstalk grew through, and it looked like it was maybe only a thousand feet or so. That would have been a terrifying height to me a day ago, but now I was feeling confident that I could climb it and still take on the giants on the other side afterwards.

Sure enough, I did make it to the cloud, and into the Giant's Realm though its mouth. It was honestly weirdly quiet at first, and more than a little surreal walking around a castle where everything was four times the normal size. Eventually, I found a bunch of what I can only assume were feral giants, three huge humanoids, all of whom were also around four times the normal size. They were all sleeping in a pile, buck naked, in vaguely sexual positions except for having apparently fallen asleep. Given they were all asleep, though, hopefully I could just slip back out and let the beanstalk die as they apparently did eventually, and there would be no trouble. As I turned around to head back down, though, I saw another giant walking down the hall, even bigger than the rest by maybe a quarter, and unfortunately, it also just saw me.

The bigger giant released a yell, something half-way between the howl of a monkey and something like speech then lowered two octaves, and loud enough that it shakes the ground under my feet. I pitched myself down the hall, but the other giants were all awake now, hooting and hollering as they disentangled themselves to run after me. I was faster than I used to be, faster than I had a right to be really, but the giants were keeping pace with me through sheer stride-length. Then the big giant came out of a another hallway ahead of me, I couldn't tell how it got ahead of me but it did, and now it was all but pouncing on me. I didn't have a choice, it was time to fight.

I formed a pressure blade as I rolled out from under the bigger giant's pounce, jumped over the sweeping kick it made towards me as it caught itself on the ground. I snapped out a slash of my blade, releasing a cutting wave that bit into the heels of the giant and evoking a yowl of pain. It rolled away from and got back onto its feet, seemingly not too hampered by the cut, while the three smaller ones had caught up to us, and were circling around and occasionally taking a stab at hitting me. The four of them were coordinated, in a pack animal kind of way, shouting and grunting as I wove between their attacks, never hitting each other despite my best attempts to fool them. It was becoming clear that I wasn't getting out of this without killing at least one of them, and given how much more dangerous it was, my first target was the biggest one. The cuts I'd made on its heels were still bleeding, the effect of my techniques proven in combat, so I refocused on scoring any hit I could on the bigger one, even if they were glancing. Splitting my attention between offense and defense led to me taking some hits as well, sending me into the wall or floor a couple times, probably cracking some bone, but in the midst of combat my adrenaline and false training were more than enough to drown out the pain and keep my body moving. Steadily, the bigger giant was painted red in its own weeping blood, and while it seemed more than capable of overcoming the pain as well, a cut across its forehead let a trickle of blood into one of its eyes, which distracted it for just long enough for me to commit to a strong thrust. I stretched the length of the blade out, drawing a line between my hand and the bigger giant's heart, and pushed the spike of astral mist through. The effect was rapid, the bigger giant only staggering for a split second, disturbingly human shock on its face, before it tumbled limply to the floor. The three smaller giants stopped their attacks for a moment, equally shocked, before beginning to scream and froth with rage, coming at me all at once. However, they'd lost their coordination, and after I dodged out of their way they collided with each other. They were quick to recover, the opening it provided was small, but it was again enough for me to slide my blade through one of the giants' eyes and into its head. This incensed the remaining further, and so soon I found killing blows for one through its neck, and the last in its heart as well.

Four dead giants, and I was exhausted and overwhelmed. Some part of me, an instinct that had burned itself into me during my fall through Hell, compelled my body to move. I dabbed my fingers into the copious blood of the slain giants and began to paint, on their corpses, on the walls, on myself. It was a gruesome and yet strangely beautiful affair, the ritual geometry springing forth in my mind, revealing hidden meaning in the deaths of these poor creatures. I would put the wreckage of their lives to good use. I incanted names of infernal register, invoking the corpse-possessing demons of living death, then pressed my finger into the heart of the largest giant, then declared "A vessel! A vessel! A vessel!"

The bloody ritual circle bursted into violet flame, quickly filling the hallway with purple smoke, which swirled into a vortex and flew into the largest giant's mouth. I jumped back as the corpse began to convulse violently, its bloody wounds turning black before closing up. The body was now a sarcophagic ghoul, and a hungry one, flipping itself over onto its front and lunging for the nearest of the smaller giant corpses and eating it nearly whole, its own jaw and ribs cracking ominously as it forced the body down its gullet. It repeated this process with the two other corpses, its stomach distended grossly by the three enormous cadavers it just consumed, before slumping torpidly against the wall, releasing a disgustingly pleased gurgled as the damage it did to its own body began to heal, skin reknitting and bones popping back into place with little spurts of black blood. Beyond just the sounds emanating from my creation, I could feel it's satisfaction through the empathic link which bound it to me and my service, as well as the bestial cunning of its mind, built from both the demon whose possession animated the corpse, and the remnants of the giant's salvaged brain. Once its mouth was restored to its proper shape, the ghoul looked down at me, sitting on the floor against the opposite wall from it, and smiled at me with teeth stained black.

Explaining this to Clifford was going to be tough.
 
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i forgot until now but we could actually negotiate with the maiden if we applied silver of evening to curse mitigation of tyrant. could be a viable strat in conjunction with +simping
 
[X] Supreme Merger [50 Arete]

If we have the Arete to support it, I want the three signature moves. Not one, not two, but all three at once.

Now, follow me on this one. Novakhron was shown to be able to learn a Signature Move that one time, back when we were fighting Aobaru. And, as it turns out? I recall rather clearly that the Face Card option teased available as a minor remittance for Combat-type Cursebearers using the Regalia for a power-up - it made mention of Weapon Forms and Chief Strikes.

These were under the name of War Magic, which we know from Even Further Beyond was the art wielded by Orcs. Which is to say, Heroes. Unlike the Elves, who are actually the Stewards. Their expertise in Soul Evocation stems from mastery over Essence, just like we see again in Even Further Beyond where their Binary Magic involved cultivating essence in their environment - and expending it from themselves to produce effects. The peoples we see who specialize in Soul Evocation also display this dichotomy - False Hand of the Maker vs Gardener's Hallow, Artifice vs Naturalism.

I could go on, but I don't have to. The story's drunk with internal reference on the subject. But it's not about what the Makers, Stewards, and Heroes were. It's about the part where we see this set of divisions elsewhere. In the beginning, when we were offered them by different names. Accretion, the Seven Seals, and Battle Mastery. I am willing to postulate, that these are not actually the favored forms of these systems as used by the Foremost.

I believe we were offered them, because they were the forms of magic most favored by the Forebear.

Statistically it's a perfect combination. Three processes exactly enable him to make the Blade, Imprisoner, and Battle Mastery his panoply. Soul Evocation requires rank to function and training to employ well. Battle Mastery works best with a stable fighting style, and in traditional video game format he is both a weapon master and a spell-slinger via Imprisoner.

It's appropriate characteristically for the Forebear as well. He placed his trust foremost in himself, his blade, and his depth of experience. These were the things he found he could carry along, where thousands of boon companions and world-rending artifacts had no doubt fallen aside. And we see here, these qualities align exactly.

There are further internal parallels between the three, between what we've see of his inheritance by way of Accretion. The Fell-Handed Stroke is a textbook signature technique; the second stage and its follow-through would likely synchronize well with the Hindu-inspired Seven Seals and their power over illusive metaphysics. Concurrent development of mind, body, and soul were likely necessary in forming his Cut, if that heavenly shade is anything to go by.

So with all that out of the way, I'm about to reach a little bit further beyond. I'm going to say that I believe, because of their Shrouds and insane Rank, that the Armaments all use the same three systems. And that therefore, the Signature move is how the Battle Mastery system imitates class mechanics intuitively.

So by getting a Supreme Merger, and collecting exactly three Signature Moves, we end up closer to Forebear's legacy than the Arcanist option does. Not as close as Inheritance would have allowed for, but closer than Gisena would.

Because those three moves complete the perfect original threefold. Our Accretion is already the centerpiece of our build. The Seven Seals are now interwoven beautifully into everything we do. With Invincible Vigor, the weakness of Accretion (offensive and defensive potency) is eradicated. With Living Legend, the weakness of the Seven Seals (spiritual exhaustion) is decimated.

The Hour of Destiny is the third of three, the third of the third, and the third completion of three. It would be his third Trinity. Each has marked a grand ascension, in his ambition and his journey. For this reason, it make no thematic sense to me except as part of the full package deal. This is the moment when the King is reborn! The grail is in hand, young Mordred reconciled, the table reconvened, and all save the cold light of day left to bear! It just doesn't work if he is not yet complete.

The Forebear is not himself, unless he reigns Supreme.
 
I am entirely disinterested in Battle Magic, as compared to another equivalent magical system of equal utility.

Archmage does all of it anyway.
 
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