[ ] The Disgraced
I have to go for Emperor Red
The plan is to meet up with the magus and regain my power. If I can hold his ring for a bit my recovery can be greatly accelerated, and he should be able to warn me of the Black Knight.
Hopefully my weakened strength is enough to survive the wildlife of the other world
 
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Shall you also aim to regain your old throne, o Disgraced One?
nah I just want to learn magic in peace and while the Hero can do a better job of that I don't want to be a pawn of fate/ I don't care about ruling that seems like a time consuming affair with little reward. I would rather discover all the secrets hidden within magic, but I could be underestimating the ambition of Emperor Red. Thought about prodigy but I value my freedom too much to work for the tyrant wait never mind couldn't of taken prodigy anyway so ignore this bit but this shows my decision making process so I will keep it in. Also I like the Big D energy of being able to shock the tyrant with my progression. My plan is to out scale earth in the otherworld and maybe request the magus to not repair the portal so that my secret can be kept as long as possible/use the magus as my only connection with earth to minimize the odds of the tyrant discovering me until I get revealed in a significant moment only after Emperor Red recovered to 100%
 
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All right I think I got a good idea for my Armament. Constructive criticism is appreciated.

Antares, The Cautious Armament

Doom of the Coward: You cannot press onwards. You are incapable. You know, deep within yourself, beyond evidence or reasoning, that you simply are not good enough, not resolute enough for this. When confronted verbally or physically, you will do all that you can to defuse things such that you do not have to fight, including running away. Additionally, you will make it a strong priority to avoid or flee conflict of any type. This does not psychologically prevent you from fighting for your life if it becomes absolutely unavoidable.

Normally orbiting earth, it and its pilot try to keep far away from any and all conflicts.

Antares does not possess any arms or legs. Rather it has an extremely powerful long range cannon for a left hand and a short range rapid fire blaster for a right. In place of it's legs are hyper thrusters allowing Antares to move with incredibly speeds. As such it can't walk but is able to keep a stable hover going on indefinitely for a negligible cost in exchange.

It has numerous secondary and tertiary blasters all throughout its body, possessing less power than the rapid fire right hand blaster but with similar fire rates.

Antares also has incredibly accurate sensors, able to lock onto anything from its position in Earths orbit.

In addition, it's special ability allows it to manipulate space. Normally though this is limited to the projectiles it launches, manipulating their trajectories and turning every attack into a sure hit.

Ultimate Move: Antares' Shroud is Massively expanded and becomes fixed in place. All space within it falls under Antares complete control. Antares can teleport itself, teleport other, create dimensional tears, and freeze space among other things within the expanded shroud. As a last resort it can disperse the shroud and condense all its power to create a small self contained quasi-black hole that can be fired from its long range cannon. This attack can annihilate practically anything, requiring a rank or equivalent level of power that greatly exceeds that of Antares to resist. (Locked until Antares reaches Rank 9 and it's Shroud is restored.)
 
Ideological conflict? Rulership of the plant Earth? Nah. Most people are just here for the magic, cool stuff, and/or being friends with their teammates. If it wasn't for the in-built unavoidable conflict of the CYOA how many would even bother fighting?
 
I would probably go for [M] The Magus, assuming nobody has figured out a game-winning trick for the Tyranny faction.
 
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For what it's worth, if Tyranny does win, I will put a lot of effort into making Liberty's afterlife very comfy (in addition to lobbying pretty hard with the Tyrant and the other Servants to make the Earth and Otherworld and the universe at large a better place).
 
For what it's worth, if Tyranny does win, I will put a lot of effort into making Liberty's afterlife very comfy (in addition to lobbying pretty hard with the Tyrant and the other Servants to make the Earth and Otherworld and the universe at large a better place).

I for one am fully on board with improving things if we win! Nothing says the Tyranny can't pull off a (mostly) bloodless conquest using their immense power and proceed to institute better social welfare and use their magics and powers to advance the human race as a whole... Nothing except the Liberty players that is.

We could have built a brighter future together, but nooo the people of the world deserve the democratic option of... being completely at the mercy of the surviving Liberty members if they win, because many of the roles have enough mental and social stats to quickly end up in world-spanning leadership positions with even a gentle involvement in politics. And no-one has the sheer ideological fanaticism to remain uninvolved if they see political leaders making a mistake, which said leaders always will from the perspective of a mental superhuman.
 
I for one am fully on board with improving things if we win! Nothing says the Tyranny can't pull off a (mostly) bloodless conquest using their immense power and proceed to institute better social welfare and use their magics and powers to advance the human race as a whole... Nothing except the Liberty players that is.

We could have built a brighter future together, but nooo the people of the world deserve the democratic option of... being completely at the mercy of the surviving Liberty members if they win, because many of the roles have enough mental and social stats to quickly end up in world-spanning leadership positions with even a gentle involvement in politics. And no-one has the sheer ideological fanaticism to remain uninvolved if they see political leaders making a mistake, which said leaders always will from the perspective of a mental superhuman.
Unplayed archetypes are filled by relatively competent NPCS if you didn't catch that edit.
 
Unplayed archetypes are filled by relatively competent NPCS if you didn't catch that edit.

Oh I know, I'm just pointing out that the two groups are not really fighting Liberty vs Tyranny, they're fighting between two arbitrarily assigned teams over which of them will become absolute dictators of the world. "Liberty" is certainly a misnomer. What we should really do is have both sides team up and hunt down whoever or whatever is enforcing the win and loss conditions.
 
*If you presume to pick Axe Magic, it's not entirely impossible the Tyrant is going to kill you for the sheer temerity.
What is Axe Magic? It isn't in the description or the original CYOA this option is based on. Anyway:

[Q]The Magician

Not picking my magic systems quite yet, because I need to confirm something: does the amount of focus on any particular type of magic have any affect on the speed at which Dragonscale provides additional magical potential? That is, is the one point a decade fixed regardless of if I start with just Dragonscale or a full set of four, or does it accumulate faster than that at 1 system or even slower with 4?

Finally, no Intercept?
 
What is Axe Magic? It isn't in the description or the original CYOA this option is based on. Anyway:

[Q]The Magician

Not picking my magic systems quite yet, because I need to confirm something: does the amount of focus on any particular type of magic have any affect on the speed at which Dragonscale provides additional magical potential? That is, is the one point a decade fixed regardless of if I start with just Dragonscale or a full set of four, or does it accumulate faster than that at 1 system or even slower with 4?

Finally, no Intercept?
Here's the place for axe magic A Simple Transaction I Original
 
The High Elementalist

Cyberflame: The 1 and 0 of those that hope to bring what is not yet realize into what is. When one looks upon it the black circuits stained with Numerous colors real and not. They feel the countless creators Working to bring their creation into reality through trial and error brought about by hope for a better future to someone that they can aid. The creations that can be realized though the Imaginary element is Only limited by Your imagination and the amount of time it takes to create it as it must be made via trial and error. Of course as the element core Concept hope it will have a much harder time harming anyone and Bringing Dread as well Despair to anything. In exchange it's much easier to create things made to help somebody With problems they suffer from.

The User imaginary Element is determined by his Desire to aid even when most of the time nothing comes from it.

It grant +20 Will + 5 wits when trying to help someone, with + Progression in raising the Attribute's. In time and training you will be able to create a creation in a scant few seconds by using your increased Cognition speed to speed past trial and error.

At first you may only be able to make a potion that can cure a single weak Disease and a stun gun. As you will grow the element can create things of a grander scope, a Hospital staff with android that can cure any ill's no matter how mighty it may be, a Governmental Ai that can run worlds to help them reach their uttermost Potential with the people on it side. To build a better futures it where this Imaginary element is meant to be not a weapon of war, rather it meant be the helpful hand that bring people up into a greater more Virtuous Reality.
 
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So, I figure I should finally do that Crossworld/Mage Recruit cross build/Omake.

Let's start with the former. Double Your Pleasure doubles the offered currency(12 Picks, 4 Further Beyonds, 2 Even Further Beyonds-> 24 Picks, 8 Further Beyonds, 4 Even Further Beyonds), but the Sovereigns will tell the other Chosen(and I can't help but notice Nix never said if they would only inform the Chosen specifically, or if they'd do a global announcement that I'd made the whole world exponentially more screwed up for something so banal as power, which in turn may apply to the Humanities being told the human homeworld they'd been searching for all this time had been screwed up because of me) all about how I screwed everyone over. And, well... didn't I? In this case, the justification for the crossover is that they also Spliced in the Mage Recruit universe as part of the Double Your Pleasure package. An entire inhabited universe with so many cultures and threats offers so many new ways for things to explode, even without Interestinger Times to 'help' with that. I'm going to say it would also double the Mage package. Partially because all the picks getting doubled is the only benefit of Double Your Pleasure on my end, and partially because even doubled I can't buy even half of the stuff there.

Going to ignore the Splices, partially because they're all Enhanced already, and partially because even with all this, I don't have enough to get any special Splice perks if I want all the powers. I'll outgrow practically everything on offer, and it's not like Avatars, Demigods, Mobile Suits, and Kaijuu won't be available for examination. Heck, maybe enough other people will choose Magical Girl and Incubator for me to reverse-engineer the principles, particularly with Incubator on my own part, to the point where the once per 6 months hard cap is irrelevant because I can either mass-produce Familiars, or just mass-create Magical Girls myself, maybe both. Be easy enough to bribe the Humanities leadership with a X5 to all Attributes, especially when the gender change is probably downright minimalist compared to the implied level of body modification the Humanities get up to. Even before that, seeking out and offering Magical Girl powers to any 1 in a million or 1 in a billion mages like the PC of the Mage Recruit is supposed to be would likely be enough to get me some serious incentives from the Defense Force. As long as I'm not actively conquering humanity(that comes later), I think they'd be alright making a deal with me since I'm not causing active trouble.

Anyway, here's the build:

[C] Double Your Pleasure Mode: Gain doubled picks, but in exchange all the Splices are Enhanced and a new Space Splice is added, with universe-scale range. Further, all Chosen will be informed of the fact that I made everything so much worse in exchange for power. They aren't even necessarily wrong to blame me rather than the Sovereigns. It was, ultimately, due to my choices.
[C] [1 Even Further Beyond] The Good Doctor

Basically become Dr. Manhattan. Here's a list of his powers. Atomkinesis is the power to control matter on an atomic level, not to be confused with Atmokinesis, which is Storm's power. You know Magneto being able to manipulate atomic structures via messing with Protons and Electrons through the Electromagnetic force? Yeah, me too. I can turn lead into gold, or hydrogen, or uranium, etc. I can cause fission or fusion, or halt it, and deal with radioactive fallout and the like. Making my basic gear out of stuff like Graphene, which is 100ish times as strong as the strongest steel(some steel alloys are stronger than titanium), would be child'splay. Molecular Manipulation grants a somewhat greater latitude in this, creating, destroying, and altering compounds and alloys more easily.

Next is Picnokinesis, the power to control the users own density, increasing or decreasing the density of other individuals or other objects; living or non-living beings. This is how Shadowcat passes through walls and the like. It's also going to trivialize stuff like 'mining' black holes for material, because singularities are points of infinite density. Alternatively, if I need a black hole, crushing a star with this shouldn't be hard. It should open up all kinds of interesting possibilities for special materials all by itself, or even only in conjunction with Atomkinesis.

Mégethoskinesis is the power to increase or decrease one's own size or the size of others while preserving body proportion. Think Ant-Man. Really good for stealth and quiet break ins if I can't teleport in because that would leave an obvious quantum energy tell or set off an alarm, or to get in a fistfight with a Kaijuu. Probably going to use this to collect information about the tech and Magic on Earth for my own later use, if the game start version of Manhattan's Nigh-Omniscience doesn't cover it. Between this, self-replication(though that will be used exceedingly sparingly for reasons similar to Hunger, although I could probably make something similar to the Peckish with a little work), and immortality, the other Body options have literally no appeal. Not when I'm getting Magical Girl anyway, to say nothing of Diagram.

Teleportation is of immense use. For starters, it may not let me interdict Claviger teleports, but I'm probably immune to their interdiction by the same token, which means it's fairly easy for me to just go wherever I want and start building up my powerbase in some uncharted galaxy while collecting favors, tech, and magic traditions from the Humanities. It certainly can't hurt. Assuming of course that this doesn't simply fall under nigh-omniscience.

Chronokinesis is the ability to mentally alter time. Making bubbles where an event loops indefinitely, a haste or slow 'spell', time stops, aging something or someone to dust or reverting them to their youth, and influence certain aspects of space. It's well-known that gravity can affect the flow of time, so in theory time could affect gravity, right? It's unclear if the doctor's ability to see his whole timeline is a byproduct of this or vice versa, but it should be possible for me to abuse that facet for massive study rates, at least with stuff that's knowledge-based like the Verses and Diagram. Basically, I'd 'precog' the discovery of a given Sign or Verse by looking into future instances of my doing so, and then building off of that, over and over. It's not that different from Return By Death, it's just that I don't actually need to live those events to benefit from them. I assume this has limitations based on the cosmology I'm in, given Manhattan's future sight became flawed when he entered the DC multiverse. That is to say, I could know any existing knowledge in the Crossworld universe, but not know anything going on in the Voyaging Realm or Nameless' universe.

Quantum manipulation can let you manipulate things like quarks and strings, as well as the laws that govern them. This in turn grants influence on the laws that govern them as well. Quantum physics/mechanics are at your command. You can manipulate probability, create black holes at will via breakdown of the Uncertainty Principle, create wormholes to different points in space-time, including other realms, create and manipulate strange matter and anti-matter, and so on. Really, it's more a matter of what you can't do with this. This is presumably the source of his Essokinesis, reality manipulation. I imagine it's like Bright Spark and Diagram, where what you have the intellect for is your main limiting factor, though a lot of the people who pick this won't be geniuses by nature like Manhattan was, my variety of intellectual boons should put me well past that level, to say nothing of my growth potential. Using this to access the various cosmologies with Magic systems I want to obtain, especially when I can use extant ones as dowsing rods for where similar systems can exist, shouldn't be too difficult. It would also make accumulating information from local practitioners of a given Magic system far, far easier. Having them teach me their Verses in exchange for a little help with something shouldn't be difficult, given that Good Doctor alone might give me a shot against Dr. Apocalypse even if he had significant prep time.

Nigh-omnipotence and nigh-omniscience are somewhat tricky, but I imagine they require some set up time to pick out what you actually want to know, like defragmenting a computer. Mostly because of just... how much there is to work on. Otherwise I could just instantly learn all the 'native' magic of the Splices and steal any insufficiently protected magic information from fellow Chosen, which with my stat advantages would be considerably more than they might expect.

[3 Picks] Air Element
[1 Further Beyond] Earth Element
[1 Further Beyond] Fire Element
[1 Further Beyond] Water Element
[1 Further Beyond] Wood Element
[3 Picks and 1 Even Further Beyond; requires at least 1 standard Element] Void Element


While my opportunities to kill will be very limited since the main loophole in Heroes Don't Kill is ugly non-sapients like wasps, the Category II and III Kaijuu will count, and killing them via the Elemnts when they're at 5 times they're normal strength, or with a Conflux at 16 times it's baseline strength shouldn't be too hard. I can then feed the power collected into my own magic. Diagram and Verses are knowledge-based, so the trick with seeing my own future memories should trivialize the study of any Verse/Sign I could conceivably research in the remaining time in this round of the game, though dumping power into Step Up to ease cross-realm travel and boost my intellect might be a valid strategy, though Bright Spark would be more likely to be my focus due to a similar Int boost and broader applicability.

Most of the basic Elements serve mostly to ease terraforming and provide unusual attack vectors, but Earth has some use in the detection of magical mineral wealth and may allow their creation on a more permanent basis at 5 times it's normal power. Wood, on the other hand, is incredibly potent with the augmentation knowledge acquired from the Mage Recruit build and Bright Spark. I wouldn't be surprised if I could mass-produce Astartes and make Primarchs with only moderately more effort. To say nothing of my own enhancements. Achieving comic-book level supergenius shouldn't be hard.

Then there's the Confluxes. With 16 times their baseline power, I might not even need to jailbreak them to get significant benefit. Zephyr(Air+Wood), one of the first set, allows the binding of wind spirits, including imbuing them with extra Elements. Mud(Earth+Water) servitors are going to be my primary method of semi-literally bogging down my far more numerous enemies, including a giant one for it to pilot while bringing down Kaijuu of the IV and up Categories, presumably armed with upsized equipment to match, to sate it's hunger for battle. Using Living Stone(Earth+Wood) golems on conventional pests, constantly culling their numbers on every planet I seed them with, will give me a small but constant trickle of power. Poison is really only useful to me as a 'salt the earth' tactic. If I find a Deathworld where I can kill everything and I absolutely need power right now, I can just blanket that world in Poison and let everything die.

[4 Picks] Diagrammatic
[4 Picks] Well-Versed
-[1 Further Beyond; requires Well-Versed] Thoroughly Well-Versed


If you're wondering why I went for Well-Versed instead of Diagrammatic Master, it's because Verses care a lot more about how many Verses you already know. Naturally, I know Last Laugh(one get out of jail free card if Interestinger Times and/or my own immense hubris screw me over), Bolt From The Blue(with my ridiculous Stats, a powerful attack, and it lets me re-stealth after firing), Stitch in Time(9 seconds may as well be eternity with Magical Girl up even at game start), Step Up(Int boost can only be helpful, especially when there's no way it doesn't compound Bright Spark's, and the teleportation method that can cross cosmological barriers is helpful to own of my ultimate goals), Second Fiddle(I don't have to cast it, but if I decide I want to try for second place for that second round and I'm reasonably confident it won't turn my Fated Rival into the Hero... otherwise, it's just for Verse boosting), and Perfect Storm(not very powerful, but the insights could be incredibly helpful for someone with genius-level intellect and the knowledge and power base I'd be building, for research if nothing else), so I gain a significant Verse research boost. With extant Int, Wis, and Wits boosted by my enhancements, and Magical Girl presumably including Luck, research should move at a blistering pace. Especially when the Signs start further boosting me, a self-compounding rise that I believe could exceed Nameless, since my Sins are heavily truncated compared to him and I have a far greater variety of powers at my disposal.

Nix says that Diagram being weakened by other Magic systems is being blocked from applying to the Spliced systems, but that wouldn't apply to anything I tried to import, from the Colors, to Binary Magic, to the Ordinal Spiral, and it would be very difficult to use Diagram to do so, in part because the system would not react well to the attempt.

Well, anyway, while the Diagram might not be a good path to adding new Magics to the local 'verse, the benefits are still great. The early game is still going to be 'abuse Return by Death to research the crap out of Signs and Verses, since Advancing those are based on your knowledge, and messing about with Bright Spark, Good Doctor, Wood's bio-enhancement, Trinity, Tasteful, Essence creations, and the knowledge base of the Infusionist, Psychosurgeon, and Psychometer, and Archive of Infinite Arsenals' via beelining for the Rift, letting the first Kaijuu kill me, then Returning, presumably to the point I was dropped off at when the game began. With a doubled spawn rate, I suspect that it will be less than a week before the first one shows up. Once I plateau there, I leave myself a teleport beacon/Kaijuu tripwire and come back to kill the crap out of any IIs and IIIs that show up. Presumably there'd be an ambush waiting for me sooner or later, as they'd probably figure out I was using Gluttony, Void or both(it's both) to feed into my own power. Of course, Apoc- er, Interestinger intervention would likely be necessary for any Chosen to keep up with me besides the Fated Rival, but my Return By Death tactic would have stored a significant amount of credibility up for Apocryphal's little sister to use. Just as planned!

...Boy, it's like I'm Mantling Pride without the Savior side huh? It's not particularly out of character for me though.

Anyway, I expect the Elements to offer all kinds of unique Signs, both in terms of being a form of energy that can be used to bootstrap them, and because Signs for other magic schools are still a thing. Combining the two would likely let me walk all over enemy Elementalists, considering the type advantage Diagram mages have over their fellow externalists. I also expect it to combine scarily well with the Verses since the interference they'd normally cause is being canceled.

[4 Picks] Bright Spark

As I said, this combines well with Wood, Good Doctor, the various mental stat boosts I have, and knowledge-based magic schools like Diagram and Verses. I also suspect this qualifies as an internal school. It's not like Artifice, where you burn selfhood for superior craftsmanship like a blacksmith's Shattering Blow. You have your mind enhanced, and you become a comic book genius. Even at baseline, world-shattering creations are on the table, especially with the Archives' backing. Speaking of which, it would probably be interested in the weapons I could make, and would serve as an incredible sounding board for them.

I might be able to make Primarchs as basic troops in the Magical Girl Super Mode as soon as I unlock that. A billion Primarchs serving as mere footsoldiers... that's an outside context problem in the same sort of league as the Peckish for a lot of settings. Of course, Heroes Don't Kill makes that sort of thing of little use to me, though they'd be very capable administrators of my territory, and incredibly difficult to assassinate without obliterating entire city blocks, assuming we're talking high end Primarchs who can destroy Gundams by picking up rocks they find and tossing them really hard without any mystical enhancement beyond the most basic they have as a default. Heck, I could make whole servitor races specifically to serve various roles. Slann as the long-terms thinkers and supercasters, for example. Baymaxes as the doctors(can instantly diagnose a person with a harmless scan), since there's nothing forcing me to do biological races every time.

[4 Picks] Deadly Sinner
-[1 Even Further Beyond; requires Deadly Sinner] Deadlier Savior


7 new attack vectors. Anything that can or has ever felt Lust finds me impossible to be hostile towards. Gluttony is similar to Void, and allows me to immediately power up a fair amount with each II or III Kaijuu slain because I can call on part of their power. It also says that vanquishing counts, so bringing someone down with Mud Golems should add to the power I gain. Greed boosts Progression for a chosen Obsession. Swapping between my various Magic systems should make rapid advancement in them and discovery of cross-system synergies far easier. Sloth and Mud should be incredibly hazardous to anyone without Hunger-tier Willpower. Wrath massively improves my physical stats. If someone somehow manages to overpower me(Fated Rival or Interestinger Times proc, probably both) Envy weakens them and strengthens me for every moment he contest continues, which never fades while Envy is mantled, which I have no reason to stop doing with Savior up and all the stat boosts I've got going. Pride provides increasing metaphysical immunity to harm. If the Silver Pendant in Defeating the Darkness is any indication, this can become truly absurd, and in my case Pride blocks harm as a whole, not merely a sub-type. This also grants me a means to block against means of killing me that would bypass Return By Death.

I also suspect Savior would unlock some Signs for Sinner. It might also be possible to reverse-engineer a 'Deadly Savior' system by extracting the Savior part of the combined system. As this is technically pat of the Deadlier Savior, it shouldn't cause Diagram any issues.

[5 Picks] Magical Girl
-[1 Further Beyond; requires Magical Girl] Super-Duper Ultimate Magical Girl
-[1 Further Beyond; requires Magical Girl] Incubator


A times 5 multiplier to everything would be a game changer, nevermind one that can go up as you train. I'd probably work on making it possible to remain in this form 24/7 like Goku did with Super Saiyan because 5 times my normal mental stats at minimum is just too much of a boost for me to care about the gender change. Do you know how amazing that would be IRL? I wouldn't need an hour to write a thousand words, I tell you what. The Familiar can be safely stored in a pocket dimension whose entrance is on my person. I suspect the commentary is the important part, so I can leave it a sound system of sorts. If that's not an option, then Gluttony can be used to safely store it. If that's not an option, either because it doesn't work on allies or because not actually being dead just means the Magical Girl powers are locked until I spit it back out, then there's always various Enhancements, or combining it with the Archive. Having watched a significant amount of early Pretty Cure, I don't expect the voice thing to be a problem.

The Super Mode is an anti-Interestinger Times proc choice at first, and eventually a means of accelerating important research. The Super Sonic-style full heal would also be great. An additional X3 multiplier to the boost from Magical Girl is a bit too straightforwardly good to be able to generate much commentary on it's own. The Incubator, on the other hand, will allow me to bribe leaders and super-mages among the Humanities, and beyond what I get for offering them a X5 stat boost and a further X3 multiplication on that in times of great peril, I can use them to plumb the workings of the enhancement. Maybe someone stumbles across a novel means of training Super Duper, for example. Perhaps I'd be able to figure out how to create Incubators from the Familiars of the created Magical Girls. I assume I'd get a free first charge on the ability to make a new Magical Girl, and demonstrate the benefits with some Solares somewhere to prove my credentials to the Humanities. That would also do a great deal to change the political calculus of going after me from 'Why wouldn't we?' to 'He's damn useful' and they could even help assemble a dossier for the best candidates while I took advantage of their knowledge base and research projects.

[2 Further Beyonds] Archive of Infinite Arsenals
[1 Even Further Beyond] Return by Death
[1 Even Further Beyond; or, 1 Further Beyond if you have taken Interestinger Times under Terms and Conditions] Sponsorship Deal
[+4 Picks] Heroes Don't Kill
-[1 Pick] Naturally Nonlethal
[+1 Further Beyond] Fated Rival
[+1 Even Further Beyond] Interestinger Times


I assume this counts the naval weapons of the fleets of the Humanities? So, in theory, I could build the Archives a War Giant(think the Death Star, but it's actually star-sized, and the planet destroying laser is merely the main cannon) body for it's use. Not to mention it's analysis of enemy equipment should make it trivial to find weaknesses. Stealing a Gundam for it to analyze(not to mention me) will probably be a first order of business, even if I technically pay for it by way of stacks of rare materials more than sufficient to build another one in it's place. I'm reasonably certain it will remember Return By Death loops since it's soulbound, and it will probably grow annoyed at me abusing Return By Death, though a few side trips to various Deathworlds to test it's weaponry out on the local wildlife and accrue power via my Violet knockoffs would probably be pretty easy to fit in by the time it becomes a problem, to say nothing of it's analysis of the Gundam and any other weapons I can steal and then Return to ignore the consequences for. A number of deities around with divine weaponry to steal. The Round Table too.

Without Interestinger Times, Return By Death would practically guarantee at least conquest of this reality, since it takes a much more powerful attack to actually kill me. Between Super Duper Magical Girl, Pride, Envy, and Last Laugh, it should be simple enough to at least survive long enough to deploy a contingency like the lattermost. So it will probably exploit Heroes Don't Kill with Dien-esque threats or War of the Krork-esque 'definitely sentient and not an exception to HDK' monstrosities threatening the Humanities, and boosting my Fated Rival beyond the reach of Albion's Narrative Magic. Naturally Nonlethal has significant mitigation of this downside, and Adamant Skin is basically useless to me, so I don't have anything else to spend the Pick on.

The Archives might appreciate the insight into binding and debilitating of enemies, and Naturally Nonlethal should make it trivial to identify what doesn't qualify for HDK, either by not activating at all, or outright denoting that it doesn't count. This would make finding farmable worlds so much easier, and seeding them with Elemental servitors to Void and Gluttony it up, alongside offering up sparring partners for various coliseums and the like as Gluttony cares if you win the fight even if Void doesn't, should massively improve my growth, and perhaps allow direct analysis of their magics if I can Advance far enough in Gluttony.

I'm not 100% on how the Fated Rival matching my Progression works. It was at least possible to outgrow the Apocryphal, but Interestinger Times is the Sovereigns screwing with me specifically rather than a curated shard of a greater Curse, so comparing Fated Rival to the Rival Curse DarkSideBard came up with doesn't really track, and therefore I can't assume that I can outgrow them. It may be possible to flow around them like water, however. It's a big universe, and it says that killing them is super-hard, not constantly inconveniencing them with minor probability alterations to delay them from reaching me until I've headed off to do something else. Given I'll have at least learned some of Albion's Narrative Magic myself, I could eventually pierce that kind of protection anyway.

Now for Mage Recruit. As mentioned, points will be doubled, and I'll be doing my level best to acquire the Skills on offer, so doubled Powerful is my choice.

[ ] Powerful - Your spending cap for Powers is 510, but your spending cap for Skills is 36.

[ ] Tasteful (2)

Being able to screw up enemy Essence casting and absorb free-floating Essence is very useful. It also mentions analyzing the components their Workings are built from when doing the former, which could give me experience in doing so with Gluttony's absorbed power and aid in working out their full powers and systems. Not to mention the explicit ability to make whatever food and drinks you want without having to learn how to do so with my atomic/molecular/matter manipulation, which serves to save me some time.

[ ] Aura Aureola (2)
[ ] Splendor Solares (3)

Mass produced Great Workings when combined with Bright Spark and my mental enhancements should allow for all kinds of nonsense, like megastructures such as Birchplanets(basically Dyson Sphere's set at the point you achieve Earth normal gravity) around every supermassive black hole, which could be rapidly filled in with non-Essence material at my discretion. At a mere 4.1 million times the mass of the sun, the Milky Way's Sagittarius A isn't very large by this standard. The highest we have any confirmation for IRL confirmation for is about 70 billion. To illustrate, a Birchworld built around a black hole 1.5 trillion solar masses would be about a lightyear in diameter. That comes out to 281,189,573,305,112,240,104,407,040 kilometers of habitable space. For perspective, Earth has about 510 million square kilometers, counting the entire surface including the oceans, so it's about 56 quintillion times the surface area of Earth. Then there's the hypothetical SLABs, the Stupendously Large Black Holes, that are supposed to have formed shortly after the Big Bang due to the same imperfections that would eventually form galaxies. See, the upper limit on black hole masses is theorized to be 100 billion times the sun, because they can only eat so much before the start running into massive diminishing returns(quasars for example), but dark matter doesn't interact much with light or heat, so it doesn't hit that diminishing return nearly as quickly. If a black hole ate a ton of dark matter early in the universe's life, it could become enormous. We never did figure out what the deal with all those huge Voids in the universe with basically nothing in them was...

Anyway, if I can't find any of those, I could probably make some without overtly affecting the wider universe's gravitational balance. You could probably fit entire galactic populations on there easily.

[ ] Trinity (3)

Here's the big mental buff on the Mage Recruit side. Three brains is a ludicrous improvement to my research ability. I can have one doing Diagram research and one doing Verse research while the last is tinkering with one of the others. What's more, the Idealspace brain is explicitly noted to sometimes get glimpses of Wisdom, which means it may be possible to use Trinity to unlock Wisdom and Perspective for myself. Given the timeless perspective inherent to Dr. Manhattan, I'd say I've already got a piece of that, so gathering the rest shouldn't be hard. It also makes cross-examining myself and introspection much easier, which has major benefits when dealing with cognitohazards, since I suspect the Interstitial and Idealspace brains will be somewhat insulated from things like the maiden's infinite Beauty stat, in addition to the major boon it represents to further mental augmentations. I wonder if three brains would open up some new options in terms of Diagrams I can put on? Would certainly make Diagraming my Soul a lot easier when I've got an Idealspace brain to affect it from it's home court. Combine this with Magical Girl, and I've got something that could at least compete with Super Duper without any of the strain or hassle.

[ ] Medicine
-[ ] Infusionist
(2)
-[ ] Psychosurgeon (2)
[ ] Negotiation
-[ ] Psychometer
(2)

Infusionist teaches me pretty much all there is to know about the Humanities understanding of biology and augmentations, at least the physical ones. Meanwhile Psychosurgeon and Psychometer offer knowledge in the observation, healing, augmentation, detection of and defense against various spiritual and cognitohazards both mundane and mystical and by extension at least a vicarious education in their use.

Bright Spark is dependent on your knowledge base, beyond even the Diagram, and armed with all this, the wonders and horrors I could unleash, particularly with Nix's advice, are immense. Combined with the bonuses already available, and I might be able to exceed Dien as of just after Hunger exited the Realm of Evening with Archmage in a few weeks.

With all this, I am well-equipped to lean into my 'literally The Devil' angle I'd be playing along with. Making deals that I always benefit from beyond the obvious, possessing ridiculous, unfair powers, literally drawing power from the Seven Sins, being able to make countless servitors at will. Part of it would be a means to hide Heroes Don't Kill, noting that with Gluttony, repeatedly beating people and then finishing them off later benefitted me more than just killing them off now. Part of it would be my intention to essentially become God-Emperor, seeing as I'm most qualified by miles due to my ludicrous mental enhancements. Even if all I do is go Super Duper for five minutes a day and govern then, I could probably govern the whole universe off the back of raw intellect and knowledge of everything that's happening.

The paranoia I'd create would be immense. I can ignore Clavigers, because I have four methods of teleporting completely separate from them(Diagram, Step Up, Dr. Manhattan's teleports, and Bright Spark tech-based teleportation) that they have no idea how to block, so I could totally just appear in any Senate the Humanities or their component nations held and basically do whatever I wanted. It's not like much of anyone could stop me until they've figured out how to interdict all my methods in a way I can't just override.

Then there's my knowledge of souls, which will start at 'foremost of soul experts' and rapidly improve from there. This would be something I'd want to see an Avatar or ten and some Unity drones for. Hm, would implanting a personality into a Unity drone count as killing them? If they lack individuality to the extent suggested, then technically you're creating a person. At least for the ones that never had a personality, given that they must do something like vat-grown children if the war's been in a stalemate for centuries.

5355 words, discounting this line.

@Aabcehmu
@Fayhem

Whaddaya think?
 
Trinity doesn't give you Wisdom. When I said 'possibly glimpses Wisdom', that was just part of the explanation of how souls works. If you don't have the Wisdom mutation, your Idealspace brain doesn't possess the equipment to do it. Admittedly given how overpowered you are you could probably figure out a way to give it to yourself, especially if you have the opportunity to study the soul of someone with Wisdom.

-e

Oh, also, Tasteful doesn't give the power to create food/drinks/air, it just lets you sustain yourself directly on Essence itself.
 
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[E] The Prodigy
With the deletion of tower lords, picking was much rougher contention, but I think I'd have to go with Prodigy. Magician and Evoker were also under consideration, but I like the setting of Prodigy better and honestly I was kinda only thinking about Magician because of axe magic memes. Will think about verses later.
 
[E] The Prodigy
With the deletion of tower lords, picking was much rougher contention, but I think I'd have to go with Prodigy. Magician and Evoker were also under consideration, but I like the setting of Prodigy better and honestly I was kinda only thinking about Magician because of axe magic memes. Will think about verses later.
...You sure you want to completely ignore the stated rule of each Aspect being first-come-first-served?
 
[T] The Warlock
1) The Cardinal Geometer (The highest known Cardinal has a power level of 'mildly post-Conceptual', which is below ISH 3.9. The diagrams versatility is nigh-unlimited, whereas the Geometer has a set spell list.).
2) AXE MAGIC. How foolish of me to keep this technicallyamagicsystem off my list earlier!
3) Elemental Interest CYOA (Deepened Speed, Determination)
4) Emperor Red (I think it's about level with the Diagram? their upper limits are described as similar as far as I can recall and ERs lower limits are suitably completely ambiguous.)
5) Lock-And-Key Magic (Demon of Dreams CYOA.)
6) Snake Magic (Demon of Dreams CYOA. It's slow, has only one ability, and the level it operates at isn't specified as post-ISH 3.9 that I recall.)

Snake Magic it is, then. The ability to hand out extra lives is great and it'd be much better if it didn't only* give one per three months. This version of the setup gives neither side notable coordination abilities outright, so any form of regrouping carries risks of the wrong people noticing- at least, outside the specialised relations. Though, I suppose all the Tyranny members who can fly in space can see visit Monolith Throne well enough... Broadly speaking, this outcome suggests a best strategy of 'hide somewhere safe and occasionally pop by to give Skins to the other members of Tyranny'. amusingly, the Otherworld might be the safer place to flee to...
 
Yeah as described unless the powerlevel of the natives is way higher then expected the otherworld seems like a way safer place to be in compared to Earth purely because of the lack of access most archetypes have to the otherworld
 
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