Increasing overall squad effectiveness is highly desirable, particularly given the dynamics of conflict that Letrizia mentioned. High Rank entities are necessary in important systems in the Human Sphere, insofar as they're the only defense against weapons of mass destruction. Creating a surplus of high Rank entities would be highly critical in any Human Sphere conflict to come: they would be able to anchor an important system, and thus free an Armament to go on the offense. This is a nigh indispensable advantage, and doesn't even begin to encroach on the general combat advantages of having 5 near peers, massively inflated stats, and a huge increase in Rank gain (which is, of course, the god stat).

[X] True Champions
 
I recall you've already written one! With the Staff of Mage...

Yes, but I had an idea for another one in the style of The Furthermost Reaches and the subsequent CYOAs. I'm a bit worried there may be too many CYOAs flying around right now though, so I was kinda subtly floating the idea.

@Byzantine

I remember you knowing things pretty well, in the before time, before I lost track.

If I want to vote for smart, what should I vote for?

I'm not Byzantine, but I will note that -

November Sky grants 4 Int.

Fisher King can be taken with November Sky and grants 2 Wisdom and 1 Int.

No other option grants mental stat bonuses, but Ring of Essence could in the long run be used to amplify anything, including smarts. It's not a sure thing like November Sky and Fisher King though.
 
Ring of Essence is funny. Hunger can get something that costs 1 Jade for the price of me writing for one day. I'll always be here to bring the Arete in.
This is not just about arete - without the Core Panoply piece-by-piece gimmick we are about to burn, we cannot purchase that thing at all.

[X] True Champions

Regardless, I do like Champions.
 
[X] True Champions: Fisher King + Companions of the King. 37 + 6 Arete, 2 + 1 picks
[X] November Sky (2 picks, 28 Arete)
[X] Buy Fisher King regardless


Green is truly the color of Power
 
Rihaku, what does the Ring of Essence do for Decimator's Mitigation?

The blurb doesn't say anything about what your bloodcasting can manage with that, so... And everybody's worrying about the Affliction of the Decimator kicking in during all this, so. If we could gauge how much damage our Decimator's is going to deal -- to the realm of evening, in 8 days, and to the outside world in the short amount of time it is unmitigated -- we would have a better idea whether we want to take this or not?
[ ] November Sky (2 picks, 28 Arete). Conjunctional (Tears of Winter + Evening Sky).
... Wait a minute, is this an EFB, or is this just two 1-pick 14-Arete Advancements bundled together? It feels like the latter, as EFBs are 25 rather than 28 Arete. Unless they're Relationship EFBs, but that's because those are four 7-Arete Advancements.
...Is Fisher King good for SMRT? Can we have both? I got so confused by all the talk about builds for characters who are not Lord Hunger in settings that are not Lord Hunger's settings that I no longer understand things.

Is why I vote for SMRT. Everything is too complicated. Only hope of survival is for main character to become smarter than voter-base, myself especially included.
Fisher king does give the following:
*+50% to All Stats for purposes of fishing. Only works on literal fishing.
*++Wisdom, +Int, +Wits, +50% Rank growth

So yeah, it does give some smarts.
[ ] The Ring of Power - Ring of Essence [5 picks, 50 Arete, Defining Advancement].
*Only your ability to buy Defining Advancements piecemeal allows you to take this, so:
*You'll basically have wasted the Fisher King Arete until you get more Defining Advancement slots.
For the arete itself... when you say wasted do you mean the arete disappears into thin air, or do you mean that the 12 arete gets applied as a discount to this 50-arete thing? (It doesn't seem that way, as the cost of this is 5 picks and 50 arete, but... I'm confused because arete was mentioned as being wasted, but picks weren't mentioned as being wasted, so...)

I'm assuming this means we aren't taking a 5 pick fight; instead, the "3 picks, 12 arete" put into Fisher King way back when, are getting transferred to this? Or rather, just the 3 picks are getting transferred?

Or am I totally wrong -- this isn't taking those 3 picks from that old update; instead, all 5 picks are sourced from our "12 picks from Always Forward", it's just that Trinity is allowing us to buy it piecemeal?

So, in other words: okay, so the arete put into Fisher King is wasted. But what about the 3 picks way back when? Are they also wasted, or do they get transferred to here?

If we pick this, do we have 12-5 picks to spare on Echoes and stuff, or do we have 12-2 picks for Echoes?
[ ] November Sky (2 picks, 28 Arete). Conjunctional (Tears of Winter + Evening Sky).
 
I took a go at explaining our party members stats and capabilities that seems pertinent to repost here. Assumptions:

Everyone has +3 to all stats from ennobling,
Everyone has .5 Rank Enhancement from Ennobling,
Everybody's got Aobaru Buffs
Stats not accounted for or referenced in some Blurb are unspecified, character base stats are fully unquantifiable
Protection and Constitution are measured with Undying Vanguard/Social points as a more meaningful form of measurement

There's a lot of mystery boxes but if it helps with peoples decisionmaking here it is again. Updated with Companions of the King and it's 50% additional boost to all stats when the party is together


Gisena:
Rank: 1.5 Minimum, Defensive Rank probably higher due to High magical capabilities, Rank 9 with COTK
Strength/Agility: (3*1.7)+(Whatever passive stat gains Gisena got from Sublime Attainment/True Perfecting Blade*1.7) = 5.1+.1ISH+(1.7*Passive Gisena Stat Gains), or 6.6+.1ISH+(2.2*Passive Gisena Stat Gains) with COTK
Protection/Constitution: High, approaching Hunger due to investing in her Social Link
Wits: 3+True Perfecting Blade/Sublime Attainment Passive gains., or 4.5+(1.5*Passive Stat Gains) with COTK
Charisma: 3+Outrageously Superhuman, or 4.5+(1.5*Outrageously Superhuman) with COTK
Appearance:3+True Perfecting Blade/Sublime Attainment Passive Gains, or 4.5+(1.5*Passive gains) with COTK
All other Stats: 3, or 4.5 with COTK

Antimagic Capabilities
Artifice Capabilities
Broad Spectrum Magic Capabilities

Letrezia:

Rank: Something Exceeding 1.5, or Rank 9 with COTK
Strength/Agility: 3*1.7 = 5.1 + .1 ISH, or 6.6 + .1ISH with COTK
Protection/Constitution: High, approaching Hunger due to investing in her Social Link
All Other Stats: 3, or 4.5 with COTK
Has Sharpbright and knows how to pilot Verschlengorge(Current State of Repair: 7.Something? I have no idea if it's fully operational or not)

Aeira:

Rank: 1.5 Minimum, Defensive Rank Probably higher but not Gisena Class, or Rank 9 with COTK
Strength: 5(Ennobling 3+Might 2 from combat)*1.7 = 8.5+However Shadowcord Figures into her current strength+.1 ISH, or 11+However Shadowcord fits+.1ISH with COTK
Agility: 6(Ennobling 3+Agility 3 from combat)*1.7 = 10.2+However Shadowcord Figures into her current Agility+ .1 ISH, or 13+However Shadowcord fits+.1ISH with COTK
Protection/Constitution: Whatever Fraction of Undying Vanguard she gets at 7 Loyalty(Probably not bad) on top of the 5 Constitution she gets from Combat and Ennobling. Her protection is Enhanced by Shadowcord however that figures in and a .1 ISH Buff to Constitution
All Other Stats: 3, or 4.5 with COTK

Has some level of Stealth Capabilities from Shadowcord
Suppresses Random encounters with Astral Denizens provoked by Verschlengorge

Aobaru:

Rank: 1.5 Minimum, Defensive Rank Probably higher but not Gisena Class
Strength/Agility: 3*1.7 = 5.1+ .1 ISH, or 6.6 with COTK
Protection/Constitution: Whatever Fraction of Undying Vanguard 3 Loyalty GIves him on top of 3 Constitution and the 70%+ .1 ISH Buff he gets, or the 120%+.1 ISH buff with COTK
Intelligence: 5, or 7.5 with COTK
Wisdom: 5, or 7.5 with COTK
Wits: 5, or 7.5 with COTK
Charisma: 3, or 4.5 with COTK
Willpower: 13, or 19.5 with COTK
Luck: 3, or 4.5 with COTK
Appearance: 3, or 4.5 with COTK

Adorie:

Rank: 10
Strength/Dexterity: 13*1.7 = 22.1+ .1 ISH, or 28.6+.1ISH with COTK
Protection/Constitution: High, Approaching Hunger due to Investing in her Social Link + .1 ISH, or 22.1+.1ISH if she's too powerful for Undying Vanguard
All Other Stats: 13, or 19.5 with COTK

Has Preservation/Destruction Powers and Reduces our Praxis Exertion
 
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Yes, but I had an idea for another one in the style of The Furthermost Reaches and the subsequent CYOAs. I'm a bit worried there may be too many CYOAs flying around right now though, so I was kinda subtly floating the idea.



I'm not Byzantine, but I will note that -

November Sky grants 4 Int.

Fisher King can be taken with November Sky and grants 2 Wisdom and 1 Int.

No other option grants mental stat bonuses, but Ring of Essence could in the long run be used to amplify anything, including smarts. It's not a sure thing like November Sky and Fisher King though.


[ ] Companions of the King [5 + 25 Arete] - A hero out of myth deserves a company of legends, but what foremost company could withstand the presence the Forebear's presence itself? No mere shadow these; not his callously-refracted light, but true champions of power everlasting - for a King must have his Knights.

Requires Undying Vanguard, which can be purchased for 5 Arete and 0 picks. The character may ignore the other requirements for this Advancement during this experience spending point. You may designate up to five companions each of which is treated as possessing active Rank no lower than [Your Rank - 1]. This includes your base Rank as well as any permanent external modifiers to general Rank. Once designated, a companion cannot be replaced until they are slain beyond the possibility of recovery; take care that you do not raise up a Mordred or Lancelot.

So long as you are accompanied by a given anointed companion, your teamwork is effortless and masterful; you both receive +10% All Stats. The exploits of your companions redound on your own mythic history; receive +20% Rank gain for each companion anointed, so long as they are either directly assisting you or participating in tasks of legendary import. These effects can both stack. Finally, so long as even one companion is alive, you can always be revived from death via an incredibly difficult ritual.

Given the percentage bonus is to all stats, Companions of the King should apply to mental stats. While it is conditional on having our companions around, it's very rare for them to not to be, with even the Armanent Fish trip seeing us take pre Renissance Woman Gisena, and we're going to want Adorie around usas much as possible given how she augments are prais exertion. This plus giving us undying Vanguard should be a pretty good boost to her surviveability too, especially if Undying Vanguard can use our boosted protection from Armor of Midnight when thats active.
 
[X] Majesty
[X] True Champions
[X] Buy Fisher King regardless

I just want FK. Anything else doesn't really matter to me.
 
There's something mighty tempting about a Queen Adorie living in an Apocryphal free kingdom, with the ability to bring Hunger back from the dead long after this adventure is over. Or really any of our companions being able to bring us back from within the sanctity of the Walls of Myth free from Apocryphal interferance.
 
Honestly, elevating all our Companions to Rank 9 is a pretty wild effect. Aeira and Aobaru get access to Shrouds, Letrizia gets that and arbitrary Shroud effects, Gisena gets a Shroud and a truly stupendous boost to her Ring's powers. Those last two are kind of ridiculous honestly. Take that and the Skyveil Grace and she can basically solve any kind of utility issue we face what so ever, just be forging an absurdly overpowered Artifact designed for the task.

And of course, considering how powerful Shroud effects are, Letrizia's is pretty wild too, especially if we unlock True Sharpbright or some way to give her Cursebearer permissions while piloting Verschlengorge.
 
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Fisher King is also a Segment of True Companions, I just forgot.

[ ] Forebear's Blade: Fisher King [12 + 12 Arete] - The hand that steadies the rod, rules the world.

Or perhaps that is not always so. If not, then make it so.

Fish, even if it cannot be fished.


Costs five picks total. One of the Defining Advancements that could have been unlocked by [Feat: Crown].

*Double the proc rate and mitigation effect of Huntress' Moon against fish-based targets
*+50% to All Stats for purposes of fishing. Only works on literal fishing.
*++Wisdom, +Int, +Wits, +50% Rank growth
*Wait for it
*+10 Accursed Favor
*
Holy fuck
*Grail Keeper: At any time while within a land he rules the wielder may take on the Decimator's Affliction into himself. For the duration, the Decimator's Affliction merely poisons the land, rendering it barren and and its residents infertile, rather than claiming lives. Territories not under the wielder's rule are not affected by this mitigation. This causes him to suffer the Affliction of Leprosy and the Mutilating Affliction for the duration.

*No immediate power, costs a lot of Arete. You are only required to spend 12 at this juncture.
*Immensely powerful Decimator's mitigation, allowing it to be weaponized against opposing polities
*May be used to immediately unlock Sword in the Stone in lieu of one of its requirements

There's another 50% all stats for Literal Fishing.

We've got 23 Intelligence(1.6 multiplier) = 36.8, and 17 Wisdom(1.3 Multiplier) = 22.1

True Companions takes us to

24 Intelligence(1.6 Multiplier, 2.1 with Full Party Together), and 19 Wisdom(1.3 Multiplier, 1.8 with Full Party Together)

24*2.1 = 50.4 Intelligence under Optimum Conditions
19*1.8 = 34.2 Wisdom under Optimum Conditions
 
Also we shouldn't discount the major Grace Gisena can make with Companions. More build votes means more Arete means better chance to get another EFB during the next part of the pick vote...
 
Well, lets break it down.
[ ] Majesty: Fisher King + Sword in the Stone. 37 Arete, 2 + 1 picks. Fisher King is a potential Decimator mitigation Advancement that also offers valuable Wisdom and priceless Accursed Favor. Sword in the Stone finally grants Hunger some form of insurance if his Second Stage is slain, a safety net woefully lacking for a being of Hunger's strength. While the domain-limited mental Attributes from SitS don't correlate perfectly to control over the Realm of Evening, they do improve Hunger's power of rulership, including those components of Realm manipulation related to direct rule. Also empowers his companions somewhat, though not to the degree of the option below:
Majesty is the first on the list, and first off the list for me. I don't like Sword in the Stone, never have, the majority of its power is tied into kingdom building effects, which while useful give our task are not currently relevant, and further more are uninteresting to me. While the rez is useful, the fact that we would need to give up our sword almost full time to use this is a flat out deal breaker for me. I am unlikely to ever vote for any combination that includes this option.
[ ] True Champions: Fisher King + Companions of the King. 37 + 6 Arete, 2 + 1 picks. Elevating all your companions to Rank 9, and improving your Mental and Physical attributes by 50%, will dramatically increase the overall effectiveness of your entire party. Gisena will be able to squeeze out another Major Grace for only 6 additional Arete before you have to return to the external world, allowing you to achieve one of the Amazing Grace builds from last update. Adorie won't benefit much, as she already has greater than 10 effective Rank, but Letrizia should see enormous improvements to her out-of-Armament effectiveness. Should also make Aobaru stop complaining, though he'll have mixed feelings about being simply 'handed' such enormous power...

*Now Hunger can have others fish for him!
*Or fish aside him with a modicum of competitiveness.
*Don't let the shininess of the new options obscure the solid value of these FK choices.
I have mixed feelings about this one, on their own, I'm not particularly interested in either Fisher King, or Companions of the King, companion buffs have never been much of an interest of mine, that being said, this may be the time.

We are soon to leave for the spheres, we must have decimation insurance by that time, and fisher king is both powerful, and something we have already invested in heavily, it should be a priority to obtain FK during this opportunity, if not necessarily in this slot.

Companions of the King offers more reliable personal power then Sword in the Stone, as well as greatly increasing the safety, and usefulness of our party right as we are about to face a theater of battle incomprehensibly more vast the the one we have fought on to this point.

The increase it offers to stats, future rank gain, and survivability are considerable.

And on top of that we get a second major Grace, allowing us to either hedge our sword repair roll, or massively buff our Maiden Fair.

Frankly while not as sensational as some of the options presented below, this feels like the option for our time.
[ ] Exalted Battle Array (3 picks, 26 Arete). Conjunctional (Forebear's Blade + Seraph's Favor).

Far reminiscence of a technique that was ancient when the dust of stars was still young, repurposed now towards an unforeseen purpose, though no less fierce.

*Panoply slots set to five, or increased by three if already five or greater.
*The Cursebearer may now link with up to five different Armaments, should he bear the requisite Curses. This subsumes the Curses of the Armaments as usual. Why take hostage their Armaments when you could take them entirely?
*Unlocks the Imperial Praxis technique, Closing the Fist (1p, 7 Praxis picks), whereby a group of individuals or artifacts may temporarily fuse to attain exponentially greater power. This technique is exhausting to use, but can be counted on in truly dire exigence to exceed even the Hour of Reckoning in might. Effects such as this are useful for handling the more dangerous Apocryphal activations...
*The endurance cost of persistent Praxis techniques is reduced by four-fifths.
*Upgrades Echo of the Forebear: Now grants ++Might, ++Agility. Applies to existing purchases, though does not stack with other sources of +Progression.

Requires Hunger to engage in a 3-pick fight during this training session, for which you will have to roll to survive. That said, chances of survival are great. Strengthening your Echoes means future pick-farming sessions will be vastly more productive. Would also synergize heavily with the likes of Refinement of Battle, or King of Winter which you already have. Closing the Fist offers power greater than the Hour of Reckoning and more flexible in activation - so long as you have someone, or something, to fuse with.
Oof, now that is an exciting advancement, double the value of present and future Echos, cut to 1/5 the cost of persistent Praxis techniques, expand our Panoply slots by 3!

All that and still cheap enough that we can buy Fisher King as a cherry on top.

This is a hard offer to pass up on, but I think we need to. This choice is almost entirely made up of future power, with little of the present day might we will need to achieve it.

We don't have any Praxis techs that this applies to right now, and though there are several that we want, they do not appear to be on offer during this spending point, we went hunting, we didn't farm Praxis picks.

This advancements effects on additional Armaments is very interesting, but not especially relevant at the moment, it would allow us to subvert captured Armaments, but is unlikely to get those mechas to turn on their pilots, meaning we would first need to beat them. Even then, I would rather buff our party to rank 9 with more to come given the increased rank gain from FK and Companions, then hand them a robot and expect everything to be fine.

The Armaments are the greatest force in the spheres, have been for ages, we are changing that. Flip the table, rather then play the game.

For me the most interesting element of this advancement, by far, is its effect on our panoply slots, that is a massive increase in future power, unrivaled by anything else we see here. But we don't need it, not right now.

We have yet to see a single advancement for our Tears, our Favor has only two, mighty as they are, and we are still missing critical basic advancements to our Cloak.

The most important aspect of this advancement is revealing that its possible to increase our slots, and giving us a look at the cost of that action.

I don't doubt that this is a rare advancement, but it is one available inside the realm of evening, which means we can reliably come back for it.

This is not the time.

[ ] The Ring of Power - Ring of Essence [5 picks, 50 Arete, Defining Advancement].

Requires Chief Dominion: Blood, Crimson Flare. Incompatible with Ruling Ring.

Hail Nameless king, of shadowed throne, your golden glamours tell
of Winter's maze, your sloven's gaze, was steward for a spell.
Thy Essence raised, by sage's thews,
by hated toil grasped;
Now heeds the world, of distill's news:
comes Grail and Fire, clasped!


The wielder acquires a restricted version of the Colour Magic, the Emperor Red, as mediated by his Ring of Power. This reduces the personality-warping effects of the Colour, but ensures the Colour may only be channeled directly through his Ring. Its chief function is to broaden the Chief Dominion of the Ring, incorporating Essence into the nature of Blood such that any sort of being with a foundational essence can be affected by the Chief Dominion, including modifiers from other Advancements (chiefly, Crimson Flare). Advancements acquired by slaying enemies gain +Progression if those enemies are absorbed by the Emperor Red.

This Advancement does not grant any skill with Colour Magic on its own, but in time the wielder will be able to use most of the facets of the Red with the proficiency of a native: He may drain the essence of foes by touch, and eventually affect first nonliving, then even abstract or conceptual objects: depleting a fireball as it strikes his skin, unmaking magics that target or encompass him, even reducing the effects of plagiarism upon his repute, or age upon his form.

Effects that physically touch his blood are much easier to affect in this way. Conversely, by expending essence he may reinforce the fundamental existence of his body, implements or allies, augmenting their physical and spiritual power to superhuman heights. This effect is similar to, and does not stack with, the blood augmentation Hunger already possesses, though with a greater spiritual component. Infusing essence into an attack, he may amplify its effective damage; into a verbal argument, its emotional salience.

*As the Colour suffuses, and is directed, by the Ring of Power, the wielder cannot directly employ the compounding function of the Colour. Though he and the Ring are one and the same, the Colour simply is not present within those body parts that are 'not the Ring.'
*Allows Hunger's Second Stage to benefit fully from Quickening and subsidiary Advancements.
*Can pretty much fix Versch.
*With training, Hunger's disgustingly powerful Bloodcasting can now be applied to enhance or diminish all sorts of phenomena. An absurdly, almost unfairly versatile ability that can eventually be leveraged into full scale reality alteration.
*That said, at present this doesn't offer 50 Arete worth of power. Much of its cost is justified only by potential.
*Still, an Ascendant Ring cannot be Ruled, and is free from the petty strife of the Ringwar.
*Only your ability to buy Defining Advancements piecemeal allows you to take this, so:
*You'll basically have wasted the Fisher King Arete until you get more Defining Advancement slots.
I won't argue against the potency of this advancement, it would be a fine addition, both to Hunger, and our play style.

Loosing out on RR hurts, but dodging the Ring War makes up for it somewhat.

I think what it comes down to for me, the reason I don't care for this option, is that we aren't getting the Emperor Red in full, call me a completionist, but the fact that this is filtered through the ring takes away from it for me, just like I feel we have to take Elixir eventually because otherwise our Graces will be defective, taking this option will nag at me like a hangnail dipped in battery acid until we fix it, and I just don't want to deal with that.

[X] True Champions: Fisher King + Companions of the King. 37 + 6 Arete, 2 + 1 picks
[X] Save the Other Picks

Edit: Well, that's embarrassing, I completely forgot to do a wright up for November Sky. In short? I hate it, there, done.
 
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And while it would be Complete overkill Fishingwise/only likely to come up in a very specific situation, Here's our Int/Wisdom when we're fishing with our entire party

24*2.6 = 62.4
19*2.3 = 43.7

For the purposes of Fishing as a test of intelligence, we are transcendent.
 
[X] True Champions: Fisher King + Companions of the King. 37 + 6 Arete, 2 + 1 picks
[X] November Sky (2 picks, 28 Arete)
[X] Buy Fisher King regardless

Sanity and safety.
 
[X] True Champions: Fisher King + Companions of the King. 37 + 6 Arete, 2 + 1 picks

[X] Ambrosial Tinge [2 picks, 7 Arete]


I like this combination a lot. I hope you guys will consider grabbing Ambrosia alongside whatever build you're currently voting for!



Also:
And of course, considering how powerful Shroud effects are, Letrizia's is pretty wild too, especially if we unlock True Sharpbright or some way to give her Cursebearer permissions while piloting Verschlengorge.
There's a quote somewhere in the statement index about how Letrizia can do artificial Shrouds. Depending on how that works, she might be a match for Gisena in terms of various utility effects.
 
I forgot something. Advanced Edeldross Enhancement. we can only use it in bursts. But this is to go... EVEN FURTHER BEYOND.

We've got 1.6, or 1.9 with Advanced Edeldross Enhancement.

True Companions buffed Hunger's Mental Capabilties, while Fishing with his entire party, while Advanced Edeldross Enhancement is active

24*(1.9(Advanced Edeldross)+.5(Companions of the King)+.5(Fisher King)) = 69.6
19*(1.9(Advanced Edeldross)-.3(Uttermost)+.5(Companions of the King)+.5(Fisher King)) = 49.4

Total Fishing Competence with entire party present using Advanced Edeldross Enhancement = 119
Total Fishing Competence with entire party present using Basic Edeldross Enhancement(Earlier post) = 106.1

With our entire party present, we're like a Fishing Seed AI or something.

Here's the other competencies for context
----------------------------------------------------
24*(1.9(Advanced Edeldross)+.5(Companions of the King)) = 57.6
19*(1.9(Advanced Edeldross)-.3(Uttermost)+.5(Companions of the King) = 39.1

Total Advanced Edeldross COTK Competence under optimum conditions = 96.7


24*2.1 = 50.4
19*1.8 = 34.2

Total Basic Edeldross COTK Competence under optimum conditions = 84.6
-------------------------------------------------
23 Intelligence(1.6 multiplier) = 36.8
17 Wisdom(1.3 Multiplier) = 22.1

Current Basic Edeldross Competence = 58.9



23 Intelligence(1.9 Multiplier) = 43.7
17 Wisdom(1.6 Multiplier) = 27.2

Current Advanced Edeldross Competence = 70.9
 
[X] True Champions: Fisher King + Companions of the King. 37 + 6 Arete, 2 + 1 picks
[X] Ambrosial Tinge [2 picks, 7 Arete]


Forgot about ambrosia. This would help Letrizia. Also it would be hilarious to see Hunger getting a knife and a bucket and start milking bleeding himself
 
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