Eternity and an Hour
The previous winner was
[X] Evening Chill with Adorie, Aobaru and Letrizia. Speaking of Adorie, you've decided to pose as her
Bodyguards in the Human Sphere.
How shall Hunger spend the remainder of his time in the Realm of Evening? There is much to be done, almost infinite versatility to be captured within, but it would be best to direct his focus in a limited way for now. Choose
2. For simplicity's sake, you may not choose the same option twice. You have somewhat over
28.9 Arete.
[ ] Evening Chill - Slowly ease into his takeover of the Realm by focusing mostly on amenities and necessities. The creation of high-quality foodstuffs, sleeping quarters, entertainment and other creature comforts. Having unlocked the creation of ambrosia, relaxation on ever-greater tiers of sumptuousness awaits. ++Mental Stability.
[ ] Always Forward - Best to first master the Realm of Evening's martial purpose: the creation of challenges appropriate even to a being of Hunger's might. Now that Hunger has relaxed, it's time to taking training seriously. Experiment with one-pick fights for the first few days, then escalate into two-pick fights later on. Given the controlled conditions of the Realm, and almost trivial level of access to healing even for Hunger's Second Stage, fights within will have to be more difficult than usual to qualify for relevant quantities of experience.
*Gain 12 picks for the week. No Advancement purchased may be worth more than 2 picks.
*Gain proficiency with basic combat-related tasks performed by the Realm.
*You can finally finish Fisher King and purchase other Advancements requiring picks!
[ ] Plowshares to Swords - The Forebear's Blade is in functional condition - Gisena's findross stitching is more durable than any mortal twine - but it'd be best to repair the weapon fully before any challenging fights occur. That will require a level of mastery over the crafting-related functions of the Realm that would boggle even a dedicated archmage - but Hunger has long since exceeded such power by vast orders of magnitude. Now all he needs, is the skill.
*Having unlocked ambrosia, Hunger's chances of success are slightly improved.
*Hunger makes progress mastering the crafting-based aspects of the Realm. Though objects can't be taken out, the effects of foods and elixirs ingested within do persist. Thus, he needs to develop some kind of potion or consumable reagent that can repair a small wound in the Forebear's Blade... a treacherously difficult task, but not one beyond the power of the Realm.
*Degree of progress will depend on rolls, but skill accrued can be applied to other ends, like creating lifespan-extending vegetables for Letrizia or repairing Verschlengorge.
*If you don't fix the Forebear's Blade at some point, Hunger will have a hard time exerting his full power in prolonged engagements, especially if Adorie is not present to prevent further diminishment.
[ ] Amazing Grace - Hunger will focus all his active efforts on assisting Gisena in Grace research and creation, tripling her effective progress. This will allow her to complete one Major Working per week, allowing her to create two Major and one Moderate-level Graces for her time in the Realm. Consumes
both of your picks for this vote. See example builds below. ++Gisena.
*With a Major Working, Gisena can replicate for herself any of the Graces offered to Seram in A Simple Transaction 0, or modified versions of any Grace present on the Sorceress Council. There is enormous potential and versatility here. Gisena will prioritize her personal combat ability unless directed to acquire a support Grace; reasoning that her High Grace of Nullity is essentially irrelevant until she develops combat-reflexes relevant at Hunger's level.
*Gisena can also design an Edeldross Grace for Hunger, though it'll likely be somewhat weaker than the findross Graces she uses herself. Nonetheless, the right Grace could be a powerful force multiplier.
*I don't expect this to win, but you can also spend
12 Arete to upgrade the Moderate Grace to a Major, allowing her to produce three Major Graces within this single jaunt into the Realm of Evening! Depending on what's picked, you could accelerate her along the Grace-creation exponential growth curve by the factor of three ordinary weeks, which could be highly relevant in the short- and medium-runs...
Example Builds:
Clarion Grace + Mental Apex - Receiving a massive bonus to WITS and a substantial one to INT, Gisena would be able to accelerate the pace of her future research. The psionic powers granted by Mental Apex would make her even more proficient in mental and social combat, and the overall improvement to her mental abilities would synergize massively with the Ring of Artifice, allowing her to build Armament-relevant equipment pieces with the proper resources.
Make Whole + Sealing Protocol Level I (The Grace of the Glaze) - A powerful repair/resurrection Grace paired with control over the Maiden's first-level Sealing Protocol, and thus the authority to unbind it. Strongly empowers all of Gisena's other Graces (True Nullity, True Perfecting Blade, etc), unlocks Sealing Protocol Level II (may not be as easy to develop), and the upgraded Make Whole can be used to resurrect someone, or partially repair the Forebear's Blade with a guarantee of success.
Vanquisher's Grace + Auspice Temporal - While Auspice isn't very useful in the atemporal Realm of Evening, it's still quite potent out there in the Voyaging Realm. The speed and physical attributes afforded by the Vanquisher's Grace will, when combined with Auspice Temporal and some work on the Ring of Time, get Gisena to the level of combat speed necessary to be continuously relevant on Hunger's level again.
Archsmith's Hammer + Evoker's Panoply - Full-on Over-Lady, a techno-magical tyrant whose Archsmith's Artifice, fueled by Evoker's findross, can craft workings of effortless subtlety and staggering scale. Only becomes more powerful with time as Auspice Temporal, Grace of the Glaze, and Mental Apex are added, perhaps eventually to levels capable of replicating - or exceeding - the creations of the inimitable Skyveil herself! After all, Apocalypse's nemesis focused only on linguistic association and myth, while Gisena is the veritable Renaissance Woman... with the 12 Arete upgrade, you would basically force the universe to put her down in a relatively short window, lest she become capable of simply engineering a solution to whatever problems ail you!
Somewhat lacks immediate power.
You can also make your own builds!
[ ] Sate the Hunger - It's time to refresh A Hunger Sated. Now that you've mitigated the Decimator's Affliction further, this should last for two subjective months... or longer, if taken in conjunction with [ ] Always Forward and purchasing Fisher King. Without this, the Realm of Evening will be infinitesimally diminished by a few days of Decimation and Hunger will have to go looking for another Decimation target with the Lens immediately upon emerging... but given the opportunity costs here, perhaps that relatively trivial inconvenience should not be given an outsized influence on his decision-making?
The fate of Human Sphere is at stake, after all.
*Correctly manipulating the Realm to yield a Hunger Sated target will be difficult, but should be possible within a week. It's even possible that Hunger could finish sooner, in which case he'll use the time to relax. There is a small chance that Hunger will fail to finish within a week.
[ ] Something Else - With practice, Hunger can effectively alter reality within in a myriad of ways. You may propose a different focus for Hunger this week, if you are interested in producing a specific effect. For example, he could focus all the Realm's resources on training Aobaru, if he wanted to.
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Choose
one character to focus social efforts onto:
[ ] Adorie - The Princess, now Queen of Nilfel was instrumental in Hunger's recent victories, and an eager spectator of his maritime exploits. Perhaps you can help Adorie create a palatable cover story to justify traveling with Hunger. She's upgraded one Sign already, but working together they might be able to advance even further... +++Adorie, Double effects of Sign Augmentation below, unlock second Companion EFB for Adorie, +???
[ ] Letrizia - Talking and fishing are crucial support activities, but at the end of the day the Duchess is a soldier, as is Lord Hunger. In between languorous evenings supping on ambrosia and heavenly plums, they ought to find some time to train. ++Letrizia, +Letrizia Skill, +Verschlengorge Coordination.
[ ] Gisena - Aside from providing her insights into the Realm of Evening, the Maiden of Nullity is an all-encompassing genius who has spent entirely too much time in research lately. Excited as she is by her vast and newly magical capabilities, she should still take some time to enjoy the Realm of Evening. ++Gisena. ++++Gisena if taken alongside Amazing Grace.
[ ] Aobaru - He wants to train. Hunger can train him. Personally, this time. ++Aobaru, +++Aobaru Power, though he still won't be at Hunger's own strength. Grants an additional +0.1 ISH to physical Attributes for Hunger and the party while enhanced by True Vigorflame.
[ ] Aeira - Though Hunger is now King of her polity and can ostensibly fund - or simply order forgiveness - of her family's debts, the Shadowcord specialist has continued to serve ably and without complaint. She's always been a well-prepared, capable, and professional ally, and perhaps Hunger should accompany her expeditions into the Realm of Evening. +++++Aeira, ++Aeira Power, +???.
Choose Adorie's Sign Enhancement Bonus:
[ ] Nightmare Flight - Deluge of Nightmare. Activating Nightmare Flight now allows transit to and from the target destination at rapid speed for the next ten heartbeats. Useful for bulk transportation or combat. Double Effect: twenty seconds.
[ ] Supreme Enclosure - Wintry Gaze. Negotiation is 15% more effective with summoned Astral Entities, reducing costs or increasing services by a commensurate amount. Double Effect: 30% more effective.
[ ] Armor of Midnight - Gird the Champion. Armor of Midnight can be pre-cast, then summoned at will. Duration does not diminish while the Armor is un-summoned. Double Effect: Can be pre-cast twice, for a total of two separate usages with eight-hour durations each.
Remember, it's on to the Human Sphere after this!
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