If I'm remembering my Marvel cosmology right, which isn't a given, God Emperor Doom was dealing with an infinitely large multiverse of infinitely large universes, somewhere in the Cardinality range. I don't think Drich or any other Commander ever got to that tier. Though, to be clear, my knowledge isn't encyclopedic on this topic. I could very well be wrong.
I don't think Nameless got there either, but I don't fully remember the last descriptions of his inner world.
That's Zang Kong Type IV, at least if size of his inner multiverse translates to the scale he can fight at. It might not, which would be a problem, but I doubt it would be more than a single Stage worth of penalty - and apparently certain Armaments can win fights against certain Combat Stage Fifteen Cultivators, depending on specialty matchup, so if I can rent an appropriate Armament, I win.
(I'm thinking Procyon might actually be a good option. It'd depend on narrative themes, I think.)
 
Update in ~20-30!

Eternity and an Hour

The previous winner was [X] Evening Chill with Adorie, Aobaru and Letrizia. Speaking of Adorie, you've decided to pose as her Bodyguards in the Human Sphere.

How shall Hunger spend the remainder of his time in the Realm of Evening? There is much to be done, almost infinite versatility to be captured within, but it would be best to direct his focus in a limited way for now. Choose 2. For simplicity's sake, you may not choose the same option twice. You have somewhat over 28.9 Arete.

[ ] Evening Chill - Slowly ease into his takeover of the Realm by focusing mostly on amenities and necessities. The creation of high-quality foodstuffs, sleeping quarters, entertainment and other creature comforts. Having unlocked the creation of ambrosia, relaxation on ever-greater tiers of sumptuousness awaits. ++Mental Stability.

[ ] Always Forward - Best to first master the Realm of Evening's martial purpose: the creation of challenges appropriate even to a being of Hunger's might. Now that Hunger has relaxed, it's time to taking training seriously. Experiment with one-pick fights for the first few days, then escalate into two-pick fights later on. Given the controlled conditions of the Realm, and almost trivial level of access to healing even for Hunger's Second Stage, fights within will have to be more difficult than usual to qualify for relevant quantities of experience.

*Gain 12 picks for the week. No Advancement purchased may be worth more than 2 picks.
*Gain proficiency with basic combat-related tasks performed by the Realm.
*You can finally finish Fisher King and purchase other Advancements requiring picks!

[ ] Plowshares to Swords - The Forebear's Blade is in functional condition - Gisena's findross stitching is more durable than any mortal twine - but it'd be best to repair the weapon fully before any challenging fights occur. That will require a level of mastery over the crafting-related functions of the Realm that would boggle even a dedicated archmage - but Hunger has long since exceeded such power by vast orders of magnitude. Now all he needs, is the skill.

*Having unlocked ambrosia, Hunger's chances of success are slightly improved.
*Hunger makes progress mastering the crafting-based aspects of the Realm. Though objects can't be taken out, the effects of foods and elixirs ingested within do persist. Thus, he needs to develop some kind of potion or consumable reagent that can repair a small wound in the Forebear's Blade... a treacherously difficult task, but not one beyond the power of the Realm.
*Degree of progress will depend on rolls, but skill accrued can be applied to other ends, like creating lifespan-extending vegetables for Letrizia or repairing Verschlengorge.
*If you don't fix the Forebear's Blade at some point, Hunger will have a hard time exerting his full power in prolonged engagements, especially if Adorie is not present to prevent further diminishment.
 
The meme was too strong

Adorie simps are totally out of control
 
[X] Always Forward
[X] Evening Chill
the tally only counts starting at the real update - don't forget to come back in 30 minutes to cast your real vote! (Also there will be more options available to choose from)
 
We have been called! We have a special mission, and a special purpose! Our time is now, our place is here! Page Gang!
 
Fixing the sword and picks sounds like exactly what we need. Picks would probably also make it easier to make up appropriate opponents for Decimator's mitigation.
 
I wouldn't mind a Praxis generation point right now. We've got the Arete to maximize the use of it, and I'd like to see more Praxis spells.
 
So, on the Furthermost Reaches CYOA. The Curse Broker only burns the Trinkets when he 'sells' things, yes? That is, Rihaku explicitly mentioned only one of, say, the Sigils was a thing. Further, he notes that he doesn't often get the opportunity for Jade. This implies he's regularly going around and selling stuff to people for mythic coins. Which further implies that he's selling Transmogrifications, Colors, Numeracy, and Verses on the regular. Meaning, running into someone who's been sold Half-Beast, Violet, Numeracy Ten, and Bolt From The Blue Verse is theoretically possible in our AU Furthermost Omakes, correct? Not likely, to be sure, but possible.

Furthermore, we should be able to buy the remaining Verses and Numeracies from him assuming we run into him again, provided we have the Mythic Coins for it, because he hasn't exactly run out. Assuming Color Red and Plate's protections are enough to resist the insanity of 3+ Colors, that is also on the table.
 
Fixing the sword and picks sounds like exactly what we need. Picks would probably also make it easier to make up appropriate opponents for Decimator's mitigation.
Remember that this voting point is for "the remainder of his time in the Realm of Evening." Sword + Picks means that there's a few hours of unmitigated decimation when we return.

I think that is a small price to pay for the potential value of a repaired sword + SJUC-empowered Champion of Nilfel, but there's been enough hurt feelings about Decimator that I'm not going to push too hard over it.
 
Oh wow neat, we can pick two things? Cool! Definitely really want Always Forward and Plowshares to Swords...

Now people who worried about it taking 2 turns to be able to pull off restoring the sword, you have more opportunities.

But then, also opportunities to pick up a Grace and stuff...

But, we definitely need to pick a Huntress Moon target this week too. As we only have 6 days left.

@Rihaku does Always Forward's grant of Picks also include Decimator's Affliction satiation too?
Given the controlled conditions of the Realm, and almost trivial level of access to healing even for Hunger's Second Stage, fights within will have to be more difficult than usual to qualify for relevant quantities of experience.
*If you don't fix the Forebear's Blade at some point, Hunger will have a hard time exerting his full power in prolonged engagements, especially if Adorie is not present to prevent further diminishment.
Hmm... Hey, question.

Since Hunger has a condition that makes things harder for him, that means it increases the difficulty and challenge rating of things? Which is to say, makes it possible to get some picks from things?

I mean, it does say that if you make things harder for yourself, then that qualifies for the Ring Hunger's progression boosts, so...

... Is Hunger a madman enough to take up inflicting Minor/Lesser Shattering Blow on himself, in order to make his training and level-grinding sessions in the future even more effective? Especially if he knows that he can restore himself from that, and with Adorie nearby? Crazy man. :V


Alternatively though...

You know what would be nice about getting 12 Picks?

Is if some of those Picks can also be applied to things like Grace Research or Plowshares to Swords or Empyrean Signs Research or something. i.e. Your gains in Plowshares or Graces (or Empyrean Signs research) also get boosted by having Pick-availability.
 
Last edited:
We will have to make do with Decimator's unleashed for a few hours I suppose.
 
We'll probably do picks and Hunger Sated or picks and fixing sword. The question is, which EFB or 7 ap advancement we want to get?

Can someone compile the list of currently unlocked 7ap Advancements?
 
Remember that this voting point is for "the remainder of his time in the Realm of Evening.
Oh. Right.

This isn't "for week 2, you get to choose to do two things." It is instead "So, pick what you are doing for the other 2 weeks."

Booo.

I hope we get a lot more Social ++s with people as a result, then. As even in the first week, we had options for 2 social links. So with 2 weeks it should be 4 social links right?
 
We'll probably do picks and Hunger Sated or picks and fixing sword. The question is, which EFB or 7 ap advancement we want to get?

Can someone compile the list of currently unlocked 7ap Advancements?

Oh hey, guess what's 2 picks and 7 Arete? Philosopher's Wreath!

...What would we actually use it on though, nobody ever wants to do Edeldross research and I can't imagine Soul Evocation would be more popular. What else is there? Blue magic maybe? Augustine's stuff is likely too high level for PW.

We haven't actually encountered all that many magic systems...
 
[ ] Always Forward

I'm pretty open to voting for picks, it seems a good point to build up a stockpile. The other choice is more flexible. ++ Mental stability would be nice, taking Hunger a few steps beyond his start of thread mental state. But plowshares sets up a method of versatile utility effect generation.

Unless we get a Hunger Sated chance I'm not too sure what my remaining vote will go to.
 
Back
Top