It's been a while since I've done a goals analysis post. How are we doing?
Decimators Affliction: We've killed the Armament Fish, not sure how long before we have to worry about Decimator's Affliction again. Foremost Blade is a powerful option at the cost of incentivizing us towards reckless behavior and lowering our odds of successful vengeance. Pillars of Creation can help us mitigate it, diminishes its strength while we're inside, and generate hunger sated targets for us.
Finding out what the median means of an unknown dataset is beyond me to say with certainty, but I'll try to speculate. If the dataset of Hunger Sated Targets by difficulty is a histogram with a symmetric distribution, then the median is roughly equivalent to the mean. If the dataset of Hunger Sated targets is a histogram with a skewed distribution, the outliers skew the mean and median so they diverge somewhat. I don't think we have enough information to actually say what reducing the median difficulty of Hunger Sated targets means in practice.
Measures of Central Tendency: Mean, Median, and Mode - Statistics By Jim. The Mitigation Duration boost and variety improvements however are pretty helpful especially in conjunction with upgraded Pillars of Creation. Especially if we're willing to try burning our perfect defense for the week to take that even further beyond. I'd seriously consider Fisher King in addition to Artemisinin though.
Aobaru's Terminator: We have an assassin to deal with that can scale like we can. We need to preserve scaling opportunities by any means necessary. Rushing Fisher King is ill advised. Pillars of Creation is extremely tempting and probably worth it if we don't encounter his assassin before our first time using Pillars of Creation. If we do have to worry about Aobaru's assassin before we get to use Pillars of Creation, then Elder Sign or Once and Future II is Optimal. Elder Sign has the advantage that we can research Empyrean Signs ourselves with the benefits of Hunger giving us a venue of scaling. It's not Philosopher's Wreath but oh well.
It let's us train without doing stupidly reckless things and that is worth its weight in gold. Especially if we can get Ruling Ring with it. Plus the Empyrean Signs approach the Royal Praxis in terms of power.
Getting Letrezia Out of the Voyaging Realm: She is as always a Nightmare Flight away.
Getting Ourself/Aeira/Aobaru out of the Voyaging Realm: We're about to have this as our next problem, in conjunction perhaps with Aobaru's terminator. Elder Sign may or may not be useful for the route where we ask an Astral Denizen for knowledge on what to expect. OAF II may help us in whatever fight we start. Direct Apocryphal mitigation ensures that if the Apocryphal curse wants to nudge us maliciously when we're dealing with this, it won't be able to do it as hard.
Conquering the Human Sphere: ISH Boosted intelligence/wisdom is a hell of a drug. So is weaponizable Decimator's Affliction from Fisher King. If we get some kind of useful utility pick upgraded by Elder Sign that would also help us conquer the human sphere too I bet. Remember, any utility options acquired for future signs are probably going to be
better than supreme enclosure.
Successful Odds of Vengeance: Foremost Blade is foolish for what it does to our incentive structure. Serendipity would be a potent benefit, as would direct mitigation.
Ruling Well: Golden Hour may assist us if we are to rule directly as opposed to puppeting Adorie. Fewer Procs means less collateral damage to our holdings through attrition. Serendipity may make it benefit our holding occasionally. All the pick options can be twisted in this direction on some level. Fisher King gives us more cognitive buffs but is ill advised to take immediately given Aobaru's Terminator as a problem.
Curse Mitigation: Gisena getting Renaissance Woman means we have a lot of options, the question is how do those options fit our goals. There's also Upgraded Pillars of Creation, which is just ridiculous.
Word Count: 661 Words