Embracing the path and philosophy of a figure who developed it from having to trudge across thousands of worlds, each progressively worse than the last seems like a really stupid move.

Honestly, it seems pretty obvious why Never Better is a better mechanical choice because this choice affects Hunger on an incredible level. It would alter the path he is walking.

Never Butter marries hunger to the path of the Forebear in all of its horrific glory. Represented by more and better options from the Blade and Praxis.

Fine keeps things as they are with Hunger free to grow as he wants, his choices paving the way for his own growth.

Just a Moment is rejecting the path of the Forebear, choosing to be something other. It is represented by getting more choices from the other pieces of his panoply.

Hunger are a Progression Type Cursebearer. Power and advancements will come guranteed. We just upgraded the Evening Sky to triple its original themes and gained the Tears of Winter and its thematics.
 
Our curse is not the Procession, but the Apocryphal. We should prepare ourselves accordingly.

The Forbearer was subject to the Geas of Procession, cursed and blessed in equal measure to be sent against an evil still greater than his own. These circumstance ensured that no method could be beneath him, for he would always have a deserving target; that he would never find lasting joy, for every new world must be worse than the last; and that he would be the eternal revolutionary, always the hero who disappears before he has the chance to become the villain. And yet he was sculpted all the same by his circumstances into something monstrous and bleak, something that destroys all things in his path and leaves only ruin. A hero in name only, defined more by the evil that he opposes than by the merits which he embodies.

We have no such promise waiting for us - our relative righteousness is not assured - and no such doom whittling away our ever flintier heart. We are not the eternal revolutionary, but rather the eternal Tyrant. We are not forbidden joy, only forbidden peace. Our task is not to overthrow the old order, but to either protect the existing power structure or else to establish a new one. We are the legacy of the Forebear, that which follows in his wake, the champion who mends that which is broken and defends that which is endangered, a hunter of heroes and a slayer of monsters. We have every opportunity to remain fair and just within our limits and our purview; we should not abandon that chance simply to chase after the shadow of stolen strength.

[X] "Just a moment."
[X] Pristine
 
I just really hate the thematics of Hunger following the path and philosophy set out by the Forebear.

He is not the Forebear. He handls the sword and draws power from the impression the Forebear left on it, but that is a product of Accretion's natural tendencies to pull enhancements based on the artifact itself.

Hunger should follow his own path. Forge his own philosophy. Heck we even see signs of this in his background in how he desires to change the world.

Which is also why I prefer Fine over Just a Moment. Just a Moment is rejecting the path of the Forebear to such an extent as to actively push away the influence of the sword. That seems just as limiting as it prevents Hunger from pulling aspects of the Forebear's own path into his own characterization. It limits the choices he has to a lesser extent when compared to Never Better, but it still limits him, which does not sit well me.


Also another thing. Some people think that Hunger might be Forebear's reincarnation or something. I think otherwise.

Remember that the Ur-Mother notes that most of the Forebear's power is through the skill he wields. Heck the thing that grants us Royal Praxis Cut Through specifically pulls our Swordsmanship along the Infinite SIngularity Husk. The Skill, not the weapon. It's just that the weapon Hunger wield sis the same weapon that the Forebearer wielded.

Chances are the blade is the sword that the Forebear held and imprinted his power on, but he could probably apply the same to any other sword. Or probably just will another sword into existence. The Forebear was not a native to the world that Hunger was Isekaid to. It was a world that he incarnated in his long procession.

The blurb we got about the sword being planted in the stone even notes that only those that the Forebear would deem worthy would pull out the sword. Not be the Forebear, but someone judged worthy by him.
 
[X] "Fine."
[X] "Just a moment."
[X] Pinnacle
[X] Pristine [7 Arete]

"Never better" sounds too disgustingly fanboy-ish. And I am not interested in Hunger getting completely overshadowed by Forebear like Ullyssys was by Odyssial. Let him be his own person rather than unthinkingly follow an hollowed out wretch who only ever faced enemies that didn't deserve slightest mercy.
 
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So let's talk about Hunger, the Forebear and Tombs. Starting with our only verified tomb of the Forebear.

There was the Blade of the Tyrant's Forebear. It had broken alongside him in the process of delivering his final blow to its first wielder's progeny. Had that been simple overexertion or evidence of a deeper connection? It hardly mattered now. When he'd abducted the Blade from the Tyrant's catacombs it had bonded to him fully, had leapt to his hand from the crypt, fierce and eager in its willingness to serve, the vigor of a weapon suffering dire neglect...

A crypt holds a single person but a catacomb holds quite a few. Given that the Tyrant and the Forebear were family it would seem that all the descendants of the Forebear were buried alongside him.

One question; was the Forebear's crypt empty? Given that he can only descend the Procession that's likely a question he doesn't have the answer too, but I would like to know. The Forebear made lots of tombs. If all of them are empty but the Tomb in the realm of the Hidden Ones has an actual corpse in it that would be revealing.

[ ] Sword in the Stone [25 Arete]

Downthrust the wielder plunges his blade into a stone, tomb or anvil of appropriate size.

Notice that a tomb is specifically called out as a valid place to plant your sword. This power comes from the Forebear, so clearly he's big on those tombs.

Evening Sky: Heavenly Tomb [Conjunctional: The Ring of Power, The Forebear's Blade] - 25 Arete (1 pick)

No paradise is this,
no splendid Realm of Evening's kiss;
but its colder distaff face -
a prison spun from time and space.

Hunger is offered the opportunity to create a heavenly tomb. It's a bit different of course; the Forebear keeps being buried in Tombs, while Hunger is all about burying his enemies in Tombs.

Notice that the Tomb is mentioned as being Conjunctional, born from Evening Sky, Ring, and Blade. Given the Forebear's love of self entombing it's easy to see why the sword might grant this power, and the Sky creating Realm's has already been seen, but the ring is a bit more confusing.

Either way, having a heavenly tomb makes a lot of sense. There are powers that cannot be killed, or powers that need to be interrogated, so just throw them in prison and deal with them on your own terms. Imagine if the Forebear had this power when he fought the Ur-Mother. Beat her up, imprison her, then drag the information she claimed to have out of her. And naturally the omniversal janitor would want a universal trashcan.


[ ] Tomb of the Netherine - Part museum, part mausoleum, this relic of a bygone Age was crafted by a species that was ancient when the Diagram was still young. Within are specimens and vestiges from far antiquity, carefully catalogued according to a byzantine logic that resisted even the greatest minds of the Age of Truth. Hidden within its vaults and reliquaries are the secrets of a world endlessly eroded by the Fates, their plaything and theater stage; the secrets of those who have come before.

This most fearsome of Southern Vane's dungeons boasts a horrifying attrition rate even for those masters of the Reality Forming stage that dare venture inside. Whether due to Cultivation-negating arts or elder horrors beyond even their pale, few Cultivators who step foot inside manage to return. After the first Grand Solipsist to venture within failed to return, further Solipsists have avoided the premises, as their lives are too valuable to risk. A single Solipsist can elevate a Clan or Sect to hegemony over hundreds of millions; to squander that power in the pursuit of uncertain rewards is folly. But surely your power would suffice to brush aside even those threats that a Grand Solipsist cannot countenance?

*The tomb moves and is resistant to most methods of tracking. You'll have to spend a Cerebration to locate it.
*Cultivation itself was created from interactions between the magic systems of prior Ages. If you wish to revolutionize your methods of Cultivation, there is no better place to look than the source. However, it could also be a giant waste of time.
*Past survivors have emerged with underwhelming rewards at best. There may not be any Priceless Treasures here at all.
*You are sheltered by Fate and Phylactery, but only the Diagram provides a reliable means of defense against broad forms of esoteric assault. You probably shouldn't bring your Lackeys along.
*Elder Wall, who informed you of the Tomb, says that Banguo visited the dungeon in past centuries. It inspired him to create the Bleak Procession, their rapidly-advancing but fundamentally unstable Dao.

So here we have another tomb, that tomb is full of treasure, and there are a lot of things here that hint at the Forebear. The Forebear seems to have a thing for Tombs and this is a Tomb, and the Forebear had his Procession and here we have the Dao of the Bleak Procession.

Aether is the higher element, the heaven to our earth. Nether is the opposite, the hell to our earth. But you play minecraft so you already knew that. The suffix "-ine" means "of or pertaining to." So the Tomb of the Netherine is the tomb of the one who descends to lower nature. A good description for someone who keeps descending deeper into hell.

Notice those words, "the secrets of those who have come before." Maybe it's just coincidence, but the Forebear is big on coming before.

I can't see any sign of the Forebear's dynasty but then we never went to the Tomb so who knows. The Elves feel like his invention, given both their absurd power and absurd goodness. Or maybe he didn't make a dynasty here, or his dynasty died out.

...

My take away from this is that every time the Forebear can he creates a Tomb. Given that we know the Forebear visited this world and deployed a dynasty there should be a Tomb in the Voyaging Realm/Human Sphere/whatever. Orm mentioned the dissappointment that we never went to the tomb of the Netherine, but it seems like we'll get a second chance.
 
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Anyway, whatever path we take, people should consider Pristine, the increased Willpower improves our physical stats while giving us better resistance against all kinds of mental contamination we have. It's also an important stat for someone who wants to do his uttermost.
 
Our artifacts and their Thematics(Edit: I removed my half-formed musings on non charisma thematic overlaps):

Hunger/Ring of Blood:
  • Blood(Unlocked, subthemes are speculative)
    • Violence
    • Glory
    • Enhancement and Diminishment of Others
    • Healing
  • War(Not Unlocked)
  • Passion(Not Unlocked)

Tears of Winter:
  • Truth
  • Purity
  • Intellect/Calculation
  • Ice/Cold
  • Season of Winter
  • Overwhelming Power
  • Rulership
  • Beauty/Grandeur
  • Finesse/Quickness

Empyrean Mantle/Evening Sky:

  • (Theme Category) Evening Sky
    • Majesty(Inksky fueled speculation)
    • Magic(Inksky fueled speculation)
    • Night(Inksky fueled speculation)
    • Space(Inksky fueled speculation)
    • Defense/Protection(Speculation based on observed advancements)
    • Storage(Speculation based on observed Advancements)
  • (Theme Category) Noonday Sky(Dawn may fit in here or it could be it's own theme)(Thematics seem combat friendly based on the Empyrean Signs we've seen)
  • (Theme Category) Vast Empyrean(Storms? Weather? With only one sign there isn't much data to go on here)
Forebear's Blade(Thematics Highly Speculative):
  • Loyalty to friends/allies(Undying Vanguard/Companions of the King/What Rains may come)
  • Overwhelming willpower(Cut Through)
  • Overwhelming power(All-Defeating Stance)
  • The Sword as a tool of Killing/Murder(Cut Through given the update where Hunger got it)
  • Patronage of the Forbear(Once and Future channels his power)
  • Ruin/Entropy(Power of Ruin in general)
  • JRPG Boss Transformations(Form of Rage/Final Form/Second Stage)
  • The Titan that holds up civilization/prosperity(Sword in the Stone)
Edeldross(Not really an Artifact but it's here because why not it's got clear themes):
  • Restoration
  • Perfection
  • Redemption
  • Renewal of Cycles
  • Transference without Harm
Between Edeldross's Perfection, The Evening Sky's Majesty, and the Glory subtheme of Blood, being a memetic hazard is very much a part of our current thematics. Given that Beauty and Grandeur are part of the Tear's of Winter's thematics, we've got a lot of stuff working to make us a memetic hazard.
 
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Guys, let's not do Fall of Night again. We don't need these 7AP upgrades, especially if we plan on getting ADS. Getting Pillars is crucial, and with bonus Arete ending, we need to actually save for it.

Yeah, Whiteout is fun and stuff, but we can do without 100%. Just don't spend Arete.

On Pristine vs Overwhelm, what tided me over is that we plan on getting ADS, which gives us Willpower and Int anyway. 5 Will is a lot, sure, but since we are getting same amount from ADS, it's not as relevant.
Notice that a tomb is specifically called out as a valid place to plant your sword. This power comes from the Forebear, so clearly he's big on those tombs.
Sword wasn't plunged in the tomb, but was lying on it.

This is very important.
 
Rihaku has been hinting that the Forebear experienced a serious setback on the Isekai World.

R'
If the Forebear is still around, why isn't his Blade with him?

...

Addio
damn
forebear's still around
he merely died in the isekai world and moved on to darker horizons

R'
then why's his sword there?

I was thinking maybe any blade in the hand of the Forebear becomes the Forebear's blade, or maybe he can just create a copy every time he dies and wakes in a new world, but Rihaku is pushing the idea that there was only ever one blade and that the Forebear has abandoned it.

So, what sort of world was it that managed to stop the Forebear?

[ ] World-Defeating Stance - A martial stance of the Forebear. Forces natural and premeditated; forces unnatural and obscene - it matters not to the cause of the Forebear, whose march is steady and inevitable, carrying all before it. A billion realms brought to heel and countless more razed to ash, systems of the world in kaleidoscopic arrangement and all bent to his will. Meaningless as escape may be, more futile still is dissent: an enemy is just a future subject, and though they may forget the face of their fathers, the Forebear's visage is burned indelibly into their spirits.

If Isekai World was the final world the Forebear visited then that means that Isekai World is countless billions of worlds deeper in the staircase and unfathomably more hellish than the world 1059 deep in the Procession that he visited in the update.

(Timeline fuckery or alternate universe explanations are possible but will be ignored because it's an answer to everything and therefore nothing.)

And remember, the less depraved a world is, the more powerful its masters.

He welcomed worlds where the opposition was mightier, for that meant their depravity could only be more mundane.

The Isekai World was unpleasent, but it never struck me as some infinite torture world. It's North Korea, or maybe King Leopold's Belgium, not hellworld. The people in it were all capable of things like love and relationships and they all seemed to think that a better world was possible. Which means that in addition to being billions or "countless" worlds deep in the Procession the Hidden Ones are far more powerful than the norm.

The Forebear came to Isekai World. He had some kids. He did not kill the Hidden Ones. Maybe they were so well hidden he never even knew they existed. Maybe he thought he'd won, just like Hunger thought he'd won when he killed the Tyrant. The Forebear deployed a dynasty, one that came to include the Tyrant. Then he died, and Rihaku seems to be hinting that this time he died for good.

Rihaku did drop one clue.

Perhaps you might call upon the Forebear one day... if you somehow managed that, you'd potentially gain a tremendous amount of insight into the nature of the Hidden Ones!

There was lots of speculation that the Forebear is/was a Hidden One, or fought them and knew about them. But I think Rihaku is actually trolling a bit here; we were told that if we ressurected Hunger's wife the Hidden One's would know and respond, and presumably the same applies to bringing back the Forebear. Or in other words, the reason we could "potentially" learn a lot about the Hidden Ones by calling on the Forebear is because they'd show up and try to kill us.

But really, who knows.

The theory I like best is that the Hidden Ones, for mysterious reasons, are the REAL cosmic janitors, but they're lazy so they just curse other people (the Accursed, the Forebear) to do their job for them. But it's not like there's any real evidence for this.

558+453 words for these two posts.
 
Sword wasn't plunged in the tomb, but was lying on it.

This is very important.

If we could find the Tomb of the Forebear in this world that could answer an awful lot of questions. Is/was there a body? Is there a hole in the tomb where the Forebear's blade fits perfectly? Did he carve any words into the tomb wall?

On another note, I checked and I couldn't find anywhere that Rihaku clearly said that a True Wish could or could not kill the Hidden Ones. Which is interesting. We were told that only Progression type stood a chance at revenge, so either a Combat Type with the three Wishes will never earn an offensive True Wish in finite time, or an offensive True Wish would not be sufficent to kill off the Hidden ones. The most Rihaku would say was that the Accursed could resurrect Hunger's wife without the Hidden Ones getting him.
 
If we could find the Tomb of the Forebear in this world that could answer an awful lot of questions. Is/was there a body? Is there a hole in the tomb where the Forebear's blade fits perfectly? Did he carve any words into the tomb wall?
Dunno how much of blurb people know about, but blade can't be removed once it has been planted by any means. There's also [REDACTED].

That means that Forebear just left the blade behind and went to do other stuff.
 
2626 Words

The mechanics for the characterization vote are fairly straightforward. I think it is useful to compare them side by side and VBcode tables always make arguments look better!
Never BetterFineJust a Moment
Forebear is role model for willpower in brutal circumstancesForebear's lesson is a poor guiding light for someone w/Apocryphal CurseForebear was powerful but warped by tragic circumstances
Less worried about Forebear Mental Contamination than other sourcesEqually worried about all sources of contamination: it's unfortunate, but ehResist Mental Contamination, leading to Psyche Conflict
Communication is a form of violence, it is prudent to translate into the language of martial violenceNo change in Hunger's current willingness to communicateMore willing to pursue problem solving methods other than swordplay, including magic and dialogue
Once and Future II: 25 Arete, 2 PicksHarder to unlock Once and Future II, Discounts next EFB by 1
Increased appearance % of rare advancementsAvoid Advancements of the Forebear's Blade
Doubling down on risky characterization like Fishing / TempleKeeps options open for redefining characterizationActively reaches for new character interactions and kinds of update content
The first point of comparison is how Hunger perceives the Forebear. Thread engagement has really taken off since getting that sweet Forebear Lore, so I don't want to rain on anybody's parade. The Forebear is an incredible Patron, blazing a path along the hedonic treadmill and accumulating power at a truly impressive rate. But for me sheer power is not enough to choose a role model. The snapshot we got through the memories of Once and Future I seems to reveal some points that Hunger needs to come to terms with before emulating the former owner of his blade.

Regardless of how the Forebear came to take the first step along the Procession, it was explicitly pointed out that his path was being shaped and guided for him. He was channeled exclusively towards universes where it was both necessary and sufficient to "Cut Through" any opposition or nuance. This seems like mind-control with extra steps. He was basically pointed like a weapon and sent into situations where there was no choice but to accumulate power. I would not pick this fate for myself and I would not pick this fate for Hunger.

Hunger's Geas of Indenture differs from the Procession in an important way: the Procession charts a plodding course between hellscapes, each more dystopian than the last, but the tasks from our Geas are always objectives that are within Hunger's capabilities. If Hunger emulates the Forebear and focuses on the ability to Cut Through, we will be sent to universes where that is the best or only approach. By contrast, the menu of possible Geas tasks will grow if Hunger develops a variety of abilities in multiple theaters of conflict. Hunger still has the chance to avoid walking through various hells for 937 octillion years. "Never Better" risks converting Hunger's Geas of Indenture into the Geas of Procession.

The first option, "Never Better" therefore may result in a self-fulfilling prophecy where Hunger emulates the Forebear and finds himself in situations where emulating the Forebear is more and more appropriate. Some questers might think that this is an appealing direction for the quest. However, I am troubled at the idea that Hunger's characterization is being shaped by a force other than the thread's hive-mind. It is exciting to see the way that
our choices play out in Hunger's mindset and in the options available in future votes. As a voter I don't want to give up my say in what Hunger is like!

I also want to highlight a key difference in how each option judges Forebear's methods and results. Where Never Better embraces the Forebear's hyper specialization in violence, the alternatives recognize that Hunger is guaranteed to face various kinds of conflict. The Apocryphal Curse is going to hit Hunger from every possible angle over the course of 937 octillion years; Hunger can acknowledge that he will do violence like the Forebear without committing to one particular tools. After all, we went with the Core Panoply advancement path for Trinity. Collecting diplomatic or esoteric abilities is one of the main benefits of being able to expand our Panoply. We even got the Tears of Winter, which have improved our INT and APP. Both "Fine" and "Just a Moment" are effective character beats for a character whose panoply is going to keep expanding.

To the degree that Hunger has some influence over where his Indenture tasks lead him, and how he achieves the tasks when he gets there, I think that "Never Better" is a bad character beat. Turning the Forebear's mental contamination into a self-fulfilling prophecy would be a really disappointing end for a Progression type character who has access to the Praxis. There are so many things that Hunger could do besides cutting through!


The second point of comparison is how Hunger responds to mental contamination from the Forebear, specifically. For this point we step aside from the way the character vote decides Hunger's future and think about how it sets his attitude towards the past. I think that it's a bit silly to be less worried about Forebear Mental Contamination than about contamination from any other source. The Forebear's Blade is a permanent part of our build, which will stay by our side indefinitely. It is described as "an extension of our arm" in the very first chapter of the quest. Hunger has way more exposure to Mental Contamination from the Forebear than from anybody else.

If we grab one or two +Contamination from Sten and a different +Contamination from Vanreir, no single outside influence can build up to act as a sizable minority inside Hunger's mind. But if we accumulate ++++++++++Contamination from the Forebear then it becomes much more difficult to work around. Different sources can be played against each other. Giving the Forebear such a large foothold in our brain is a risk even if there is no danger of reincarnation / body-jacking.



The third point of comparison is how Hunger approaches communication. Some of Hunger's most impressive scenes have relied on Age and Treachery. I think it would be a shame to move away from the dramatic comparison of worldviews interspersed by furious bladedwork and spell casting. We now have fine-grain control over our Charisma with the Mantle of Sky, we are not unarmed in potential battles of wit. To quote Hari Seldon Asimov: Violence is the last refuge of fools.

Instead, Hunger should continue to undermine and attack his opponents using charisma, intelligence, and wits. I still think about Byakuya's Rihaku's inspiration speech in Bleach Quest about how if your ideals and the world are in conflict, it is the world that must change. Don't muzzle Rihaku's protagonists!

There are some mechanical benefits that need to be considered as well. "Never Better" unlocks Once and Future II, while "Just a Moment" discounts our next EFB instead. There's not a lot to say here without reiterating the blurb notes again, except that the recent EFBs lend themselves to both Ruling Ring and Pillars of Creation. It is likely that Once and Future II is going to be put on hold for quite a while. The benefit of "Just a Moment" is likely to hit much sooner than OaF2. "Just a Moment" doesn't even lock-out OaF2, it just makes it a little less common. You know what would fix that? Pillars would fix that.


Finally, the Character implications are the most weighty part of this vote, and the most opaque. What does it mean for Hunger himself, going forward, if the Forebear's example is an ideal to chase, a predictable consequence of power, or a cautionary tale? How do these attitudes affect our own task?

Embracing the example of the Forebear, via "Never Better," is an embrace of the behavior that led to Hunger's "risky" and "greedy" characterization. Hunger raced directly for the Tower without an effective plan to contact the local powers. He ran right into a trap by the Lord Protector during his audition for the Royalist faction. He is satisfying the Decimator's Affliction by fighting an Armament. Cutting Through is inherently a risky strategy because it involves applying direct martial force to every problem we encounter. It worked for the Forebear, for a while. Will it work for Hunger for all 937 Octillion years of his Indenture?

Observing the example of the Forebear, via "Fine," protects the Thread's ability to redefine Hunger's characterization. As the quest continues we will move forward and face new challenges. Fine allows us to pick and choose character building options that catch the thread's attention. Writing a constitution didn't generate a huge amount of thread activity, but enjoying a fishing trip likely would. I like the idea of allowing Rihaku to experiment with different kinds of plot engagement as we move out of the Voyaging Realm's fantasy setting into a more Sci-Fi tone in the Human Sphere. It would be a bummer to Cut Through the entire Sci-Fi setting instead of having the freedom to engage (or not) as much as we want.

Rejecting the example of the Forebear, via "Just a Moment" is a vote to actively chase new types of character interactions and thread content. I mentioned that the setting is changing. In-universe, Hunger is leaving the little pond of the Voyaging Realm and entering a much bigger ocean. Each setting in the VR is an individual pool where Hunger is one Omake storm away from having martial dominance. In the Human Sphere, Hunger will be facing the combined strength of an entire interstellar civilization. If he picks a fight that gets an Armament dispatched, there is no guarantee that the thread will be able to mine enough to survive. Engaging with this new setting with less immediately violent tactics might be absolutely critical.


So that's enough noodling about character choices. What I'm really here for is build vote analysis! Putting the options side-by-side invites comparison of their aesthetic, their mechanical benefits, and their cost:benefit ratio.
OverwhelmPinnacle
Overwhelming power,
both now and as we grow
Conceptual links to the season of Winter itself
Increased Build Parameters:
  • Health
  • Damage and Condition Resistance
  • Damage Dealt
  • Attack Speed
+++++WILL leads to:
  • +++++STR
  • +++++AGI
  • +++++CON
Modifiers stack with other sources:
Powerful scaling combination with RoB, Uttermost, and ADS
+INT, +++APP
More than doubles
potency in direct combat
Mental Stats +s are rare and hard to get
Whiteout
7 Arete Version
Pristine
7 Arete Version
Bigger Damage dealt modifier+.1 Rank (not multiplied)
Bigger Attack speed modifierPraxis Exertion reduced a further 5% (to 1/5th)
Bigger Power of Ruin modifier w/ADSLarge boost to out of combat efficacy
...but still less powerful in direct battle than Overwhelm + ADS
Overwhelm is really really good because it increases our rate of combat progression. The 7-Arete version does that, but more. Multiplicative boosts are really hard to find, so this is a rare offering. On the other hand, 7 Arete is a lot when we may need to buy ADS soon to keep up with the Armament Fish. This is a case where getting a slightly higher number now might not be as important as keeping our options open.

Pinnacle is invaluable because it gives us more tools for solving problems. Pinnacle brings us closest to the promises about what we can do with Accretion that were made by the Uttermost blurb. Just as a reminder, here's what we were promised:
Power enough to bring ruin to high lords and kings with a single malediction, rout armies with a single strike, overwhelm and dismember horrid beasts out of myth. The cut of your blade is the end of sorcery; cities that oppose you are reduced to rubble, fortresses to ash. You outrace the thunderclap, or your words drown it out; stand against the flood or hurricane, and by sheer majesty of spirit turn them aside.
The Tears have given us domains in everything from "overwhelming power" to "The Season of Winter." We are owed some esoteric Rank applications!! The 7-Arete version is particularly good because it adds a Praxis-based Combat boost to the utility of Rank Casting. That improves our ability to break the flow of combat to engage in some top-shelf Age and Treachery to negotiate a better ending than just murderblending every opponent that we meet.

I think I would vote for Pristine but not for Whiteout.


All of this was just an extended lead-in to the most important question: what kind of quest does each vote combination lead to? What's good or exciting about each vote?
OverwhelmPinnacle
Never BetterThe Forebear solves problems by killing those who disagree with him. What better way to emulate him than by increasing our ability to kill everybody who gets in our way? 7-Arete Option improves RoBThe example of the Forebear, through the lens of a Progression Type Cursebearer. We have more challenges to Cut Through and more implements to Cut with.
FinePatches the glaring vulnerability in our current build by making Rank neutralization and Exhaustion less deadly for Hunger. Theoretically makes room for non-sword advancements because Sword picks will be boosted. (Unlikely in practice.)Age and Treachery proved decisive in our battle against Sten. Getting a "software upgrade" will let us apply our growing collection of Panoply abilities in effective ways, with- or without the 7-Arete Option. Spending makes combat- Praxis more viable with current build
Just a MomentNegotiations with equal (or lesser) combatants are opportunities where we have applied Age or Treachery; Overwhelm closes off those openings and allows us to pursue a wider range of "win" conditions for each fight.Expanded toolkit: Just a Moment invites Hunger to look at non-martial problem solving and Pinnacle immediately improves his ability to see and apply those methods. 7-Arete blurb points out this combination explicitly.

Voting for Never Better + Overwhelm: This is the full Sword option, and will revive and entrench the meme of spelling it SORD. We will never be free.

Good Synergy between deciding to Cut Through everyone we meet and then getting good at killing things.

Voting for Never Better + Pinnacle: This is the full Praxis option, and will facilitate the thread's Praxis lunacy. We have gone a long time since getting in a straight up fight. We didn't fight Exposition Cat, so the last chance to use Praxis was against the Rotbeast! We even let the What Rains May Come sword advancement pass by (rip Long Voyage).

Better blurbs are always worthwhile.

Voting for Fine + Overwhelm: Good way to avoid dying. Exhaustion is still our Achilles Heel. Boosts our Sword Picks, which should mean we need fewer SORD picks to remain competent at combat while we fill in holes in our utility load out. In practice, this option probably leads to a mono focus similar to the ones in Never Better. On the other hand, sword spells have been pretty impressive: Slice Fate might come back!

Voting for Fine + Pinnacle: Age and Treachery on steroids. This option embraces the Core Panoply mechanic and lets Hunger use the right tool for every situation.

Voting for Just a Moment + Overwhelm: Hunger is willing to negotiate with enemies in the middle of battle. If they try to capitalize on an opening generated by his willingness to talk, he simply demolishes them with his high combat ability & inherently powerful stats. This option opens up a lot of tactical possibilities.

Voting for Just a Moment + Pinnacle: Hunger has to complete tasks for another 937 Octillion Years (minus one month). If the only thing we can do is cut through, then we'll be stuck on the same treadmill as the Forebear: We will only be assigned military tasks. This combination makes us the Accursed's fixer by expanding our core competencies. This is a good fit for the Core Panoply Trinity upgrade that we got.



Ultimately I think I'm fine with all of the options. I'll approval vote Fine just to try to keep it alive in case of a big rally before consolidation.
[X] "Fine."
[X] "Just a moment."
[X] Pinnacle
[X] Pristine [7 Arete]
 
These circumstance ensured that no method could be beneath him, for he would always have a deserving target; that he would never find lasting joy, for every new world must be worse than the last; and that he would be the eternal revolutionary, always the hero who disappears before he has the chance to become the villain.

He frequently reigned in such worlds, whether that rule was villainous is a matter of perspective!

The blurb we got about the sword being planted in the stone even notes that only those that the Forebear would deem worthy would pull out the sword. Not be the Forebear, but someone judged worthy by him.

The Sword was not set in a Stone when Hunger Abducted it! Lucky him... ?

Pinnacle is invaluable because it gives us more tools for solving problems. Pinnacle brings us closest to the promises about what we can do with Accretion that were made by the Uttermost blurb. Just as a reminder, here's what we were promised:

Hunger is already considerably more powerful than the Unshattered version of himself, which that blurb is from! For example, he's much faster than a thunderclap and can exert destruction far greater than that of a hurricane! Entire cities or even nations could fall to his blade, not mere fortresses, and certainly no mundane king could survive a serious malediction from one of such Rank and massively boosted CHA and APP!
 
I am mostly worried about Never again because it might put us on the path to have Hunger's personality slowly contaminated and replaced by the Forebear's. That would be horrifying. I don't want Hunger to be unconcerned about mental contamination to this extent, it's also very likely to limit our range of action where diplomacy is concerned, which considering we decided to go for maximum charisma is just ???.

Anyway, I can still live with it as long as we take Pristine +ADS for the willpower to passively resist the mental corruption. Hunger might still remain mostly himself that way.
 
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[X] "Never better."
[X] Pristine [7 Arete]

Those praxis discounts look mighty fine, more willpower seems to fit well with this idea as well.
 
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