Sir_Travelsalot
Never wakes up tired.
- Location
- At Home
[ ] Plan: Trust & Discretion
-[ ] Psychic support:
-[ ] Sanctified stakes:
-[ ] Quicksilver Nodule: The Wyrdvanes will not know it, but implanted within each of their craniums will be a sealed capsule of blessed mercury. Upon the presence of daemonic energies, the mercury within will react violently enough to rupture the capsule and swiftly corrode every scrap of living tissue within the skull. For the unfortunate Psyker, it will be as though they simply fell to a slumber they shall never awake from. Does not cause decapitation or destruction of the head. Denies vessels for Daemonhosts. Requires access to Ministorum clerics entrusted with the rites to bless the mercury.
Gives the Wyrdvanes a visible tool for dealing with one of their own becoming possessed, and a failsafe that gives as dignified a death as can be managed to the poor unfortunate. Also gives our Wyrdvanes a relatively safe learning environment upon the battlefield; direct combat not only restricts the recruitment criteria, but throwing the Psykers who are explicitly not yet ready to handle the mental strain of their powers alone into the stress of direct combat seems a bit cruel. Also, the amount they'll interact with Blunts will hopefully allow their presence to become a bit more normalized.
-[ ] Psychic support:
-[ ] Sanctified stakes:
-[ ] Quicksilver Nodule: The Wyrdvanes will not know it, but implanted within each of their craniums will be a sealed capsule of blessed mercury. Upon the presence of daemonic energies, the mercury within will react violently enough to rupture the capsule and swiftly corrode every scrap of living tissue within the skull. For the unfortunate Psyker, it will be as though they simply fell to a slumber they shall never awake from. Does not cause decapitation or destruction of the head. Denies vessels for Daemonhosts. Requires access to Ministorum clerics entrusted with the rites to bless the mercury.
Gives the Wyrdvanes a visible tool for dealing with one of their own becoming possessed, and a failsafe that gives as dignified a death as can be managed to the poor unfortunate. Also gives our Wyrdvanes a relatively safe learning environment upon the battlefield; direct combat not only restricts the recruitment criteria, but throwing the Psykers who are explicitly not yet ready to handle the mental strain of their powers alone into the stress of direct combat seems a bit cruel. Also, the amount they'll interact with Blunts will hopefully allow their presence to become a bit more normalized.