A Light from the Shadow (Tolkien CKII)

We were always going to be stuck with them. It was explicitly included from the start in the drawbacks. You can't just get rid of them from the start of the game. That would be away too easy.

If we chose exodus, we'd be traveling with them, not staying here.
Yes, but we took Exodus we could have diluted that pool of ingrates with orcs of other, better, breeds. Now we're stuck with only Moria rats.
 
Just to signal the quest is still running but I'm at odds writing the next update. Situation of the world in 2799 and what characters are born are a pain to write.

You also probably butterflied the Hobbit away so that's another thing I need to plan.
 
Just to signal the quest is still running but I'm at odds writing the next update. Situation of the world in 2799 and what characters are born are a pain to write.

You also probably butterflied the Hobbit away so that's another thing I need to plan.
Why? We reside within Moria. The Hobbit is centered upon the Lonely Mountain. I see no reason that such a conflict wouldn't occur because of our presence.

P.S. Interestingly, it is likely that Smaug is one of the few beings alive on Middle Earth that we could be able to relate to, being comrades in arms back before Morgoth was imprisoned.
 
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The Dwarves have a home now and thus would be less inclined to retake Erebor in the manner described as the book.
Even if they send an army, chances are Bilbo will not be consulted on the matter.

Of course I can still find a way by saying Bilbo finding the Ring is Eru's will and thus bound to happen by whatever options Fate chooses.
 
Or maybe taking back the lonely mountain we be something of pride with the dwarves but most do not want to so the original company thing happens and instead of Dain coming from the hills he asks aid from Moria.

Oh also
[X] Cohabitation​
 
Shit, just seeing the Timeline.

Count another butterfly, Thrain II who has the map of Erebor and the First Dwarven Ring is still alive, kicking and in charge of your new neighbors.
 
Thror is dead that what began the whole affair. His companion Nain is alive but this is Thrain who is king of Durin's folk and Lord of Moria.
 
State of the World
Default State of the World

From your new "allies" you learn much more about the world around your, their, ancestral home. After you chased their ancestors from these very halls Durin's folk dispersed around the world, living among the Aftercomers, plying their trade of blacksmithing and craftsmanship. An important portion of this sundered people established themselves in the Lonely Mountain of Erebor and much they tell you of its glory in time gone by. Alas for them Smaug the Golden greatest of the firedrakes still extant in the world took a liking for their home and treasures and descended upon them. Another exodus through flames and darkness followed until Thror was killed in the shadow of the Eastern Gate. Now they are home once more and sent word to their dispersed kindred who arrive daily to the great gates, bringing news of the world outside these walls.

Two great kingdoms of Man control the West. Apparently there was a third one long ago but Dwarves are not forthcoming on what happened to it. The most opulent of these is Gondor, the Land of Rock siting at the south-west of the mountains. From what you can gather it is a mighty empire, the Ruling Steward Beregond (Why are these people not ruled by a king if they call themselves a kingdom?) is famed for his many campaigns against the southern city state of Umbar, a place described to you as a haven of pirates and corsairs and recreants. Gondor's power is not at its zenith (you understand there were times they held Umbar) but they are mighty enough to fight the Dark Lord's armies coming out of Morgul.

The second human kingdom is Rohan, nominally a vassal of Gondor even if their links are not so defined now. Rohan is ruled by the King Folca nicknamed the Hunter who is determined to scour his land of every evil creature lurking there. Apparently there are quite of few of these now that the Dwarves have destroyed many orcish stronghold in the Misty Mountains. Rohan is famed for his exceptional riders but the Dwarves there are few and can't say much about the lay of the land or the customs of its inhabitants. From what you gather there is an ancient grudge between the Rohirrim and the Children of Aulé, something about a dragon's hoard.

The last bastion of mortal strength is located in Isengard or Orthanc. This old great fortress of Gondor has been reclaimed some decades ago by one of the Wizards Saruman the White. One of the Dwarves reveals you, by complete accident, the nature of this being when he gives you a list of names among whose is Curunir. You recognize this name as one of the Aulendili, the friends of Aule. You suspect the wizard to be a Maïa but you can't prove it as long as you don't stand next to him. And standing next to him you shall do for he is called first among the Wise and chief of the White Council.

Of the two other kindred Dwarves can only pass rumors. None of them approached their kin in the Blue Mountains for help and they don't know the place of the others mansions or holds their brethren still hold. As for the Elves, also there are only rumors and whispered words. There is, or at least was, a kingdom in the depths of the forest called Mirkwood. They talk to you without being sure of Rivendell in Eriador and of the Witch of the Golden Wood near your doorstep. You have a hunch this fair-haired queen could be Galadriel who earned a bit of renown in Beleriand but then it could be a daughter or a kinsfolk.

As for the forces of Darkness well they control most of the world. While you aren't very interested in the faraway land of Khand and Harad who, if they serve Sauron must be oppressed to do so just as the Easterling of the First Age were to Melkor. Still you sigh when you learn of the Black Land of Mordor, once inhabited by outcasts from Gondor and a light guard in the ancient fortresses but captured again by the forces of Sauron seven hundred years hence. Of Sauron the Great there is no word but of the Necromancer of Dol Guldur and of the Ulairi, the undead, lords of Minas Morgul there are terrible legends and atrocious stories.

Brave new world than this Arda where all is laid bare for you to discover.
 
We could go for diplomatic overtures, consolidate our holdings, or look for Orc territory to redeem/liberate.
 
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