State of the Kingdom
ganonso
Compulsive Quest Starter
- Location
- PACA France
State of the Kingdom
Ah Moria, Khazad Dum, it's quite a mess really. Orcs are not the best caretakers of the ancient dwarven home and many levels and circles lay in ruins, barely usable and destined to remain to be so for centuries. Still home is home now you have decided on cohabitation with the Children of Aulë. You have divided handily the ancient kingdom in two parts.
The Dwarves will dwell in the Levels who spread above the great gates. For the moment they are barely enough to occupy a third of the first but are determined to repair the whole complex to give it again its former splendor. Even with the new arrivals you think they won't number more than two thousand permanent residents, a drop in the great darkness below the mountain.
The Orcs under your direct command are not even as numerous. Several hundred disseminated in three villages in the Deeps who spread below the great gates. You don't know if the villages were originally segregated by caste but that what happenened and so each place has its own population.
Karindun is the highest of them and the most populated but its inhabitants are small and nimble and not very strong. They are called snaga by the others and eke an existence in the darkness below the earth without seeing the sun they hate by instinct. They farm mushrooms and eyeless fishes they sell or give to the others members of their tribe: 500 Snagas
Hyrald at the middle contain much larger Orcs and they are primarly warriors and hunters. What do they hunt? Each other or other creatures that haunt the depths of the earth while mining for metal and mithril. They are the best armed and armored but depends on the Snaga for their constant supply of food : 300 Orc
Gashburtz is the lowest and the closest to your old resting place. Its inhabitants were devastated by the battles of the War of the Dwarves and Orcs for they were Uruks, stronger and faster and destined to the battlefield. Yet their proximity with your terrible presence changed them as did their relatively pure bloodlines. They serve as priests and shamans to the two others groups forming a tightly knit ruling class You wonder if they could change again if they stayed near you: 100 Uruks, 10 of them with enough Elvish blood to become magicians.
Ah Moria, Khazad Dum, it's quite a mess really. Orcs are not the best caretakers of the ancient dwarven home and many levels and circles lay in ruins, barely usable and destined to remain to be so for centuries. Still home is home now you have decided on cohabitation with the Children of Aulë. You have divided handily the ancient kingdom in two parts.
The Dwarves will dwell in the Levels who spread above the great gates. For the moment they are barely enough to occupy a third of the first but are determined to repair the whole complex to give it again its former splendor. Even with the new arrivals you think they won't number more than two thousand permanent residents, a drop in the great darkness below the mountain.
The Orcs under your direct command are not even as numerous. Several hundred disseminated in three villages in the Deeps who spread below the great gates. You don't know if the villages were originally segregated by caste but that what happenened and so each place has its own population.
Karindun is the highest of them and the most populated but its inhabitants are small and nimble and not very strong. They are called snaga by the others and eke an existence in the darkness below the earth without seeing the sun they hate by instinct. They farm mushrooms and eyeless fishes they sell or give to the others members of their tribe: 500 Snagas
Hyrald at the middle contain much larger Orcs and they are primarly warriors and hunters. What do they hunt? Each other or other creatures that haunt the depths of the earth while mining for metal and mithril. They are the best armed and armored but depends on the Snaga for their constant supply of food : 300 Orc
Gashburtz is the lowest and the closest to your old resting place. Its inhabitants were devastated by the battles of the War of the Dwarves and Orcs for they were Uruks, stronger and faster and destined to the battlefield. Yet their proximity with your terrible presence changed them as did their relatively pure bloodlines. They serve as priests and shamans to the two others groups forming a tightly knit ruling class You wonder if they could change again if they stayed near you: 100 Uruks, 10 of them with enough Elvish blood to become magicians.