Durin said that doing this during this stage of the fighting is not a good idea. We should wait until next turn for that.--[X] Sirens to Dominate mid-level commanders and force them into betrayal.
1 Master Primaris@Shard, what do you see wrong in having Aria suppress the summoning this turn? Durin said her Null Zone bonuses would apply if we have her do it on her own.
it will take a turnI think we kind of need to ask, since this is a /very/ big assumption.
@Durin do we know about how many turns will it take to bring in that Third Circle Angyl?
1 Master Primaris
vs
1 Sorcerer Lord w/Choir + Another Choir defending it
Explain to me how this turns out.
The average number they'll hit is 625. Aria will get +550 from her traits, +5 from the population trait, an indeterminate amount from her power, and an average of 50 from the roll, giving her a total average of 605+. The odds of her stopping the summoning aren't good but it is a possibility, and even if she doesn't stop it she'll at least slow it down and force them to sacrifice more people.Chaos Summoning d100=12+450(power)+75(lord)+50(sacrifices)=587
If they get a morale check, we'll want the Sirens capitalising on it, and like last time we may not expect it. There's no reason not to include it in a plan unless you want them fresh rather than pressing a morale check.Also, what kind of morale checks do we anticipate the Abomination people making? It's not as if we've got another superambush in the mix.
This reasoning is too simple to be correct. A turn's worth of fatigue is a -15. If the damage the psykers can do this turn exceed the loss in damage they'll suffer next turn, we should have them act this turn. We're also cycling our psykers, ensuring that while some rest the others fight, which is an efficient way to use them.We should rest as many as possible this turn. We'll need them when the crusade starts assaulting our walls.
This reasoning is too simple to be correct. A turn's worth of fatigue is a -15. If the damage the psykers can do this turn exceed the loss in damage they'll suffer next turn, we should have them act this turn. We're also cycling our psykers, ensuring that while some rest the others fight, which is an efficient way to use them.
Our psykers aren't our only forces that'll be fighting. Killing more of the enemy now with our psykers means less enemies killing our non-psychic troops. I would also like to reiterate that we are cycling our psykers, so we will always some fresh choirs on hand. (Maybe not so much in Shard's plan, but still.)I disagree. Once the assault on the walls start, we might not be able to rest our psykers anymore. We should fully utilize the lull in fighting to give as much rest as possible.
-15 might not sound so bad now but it will be costly when it's a -45.
mmm I fear you maybe over confident their battle barges haven't gone anywhere.[X] have our fleet attack their remain ships at medium intensity. If they are going to cut their naval forces in half, who are we to argue. Hammer them now.
If you want to add to the plan, you have to make it a new plan put the '-' character in front of your new addition so it doesn't mess up the tally.[X] Plan Summoning Takes Time
-[X] Harassment - Low while viable, None after. (Rotbart's judgement on the option to get the best kill ratio.)
-[X] Psykers
--[X] Tamia+1st Telepathy Choir to go on Counter Telepathy against Abomination Telepathy
--[X] 2nd Divination Choir to hunt for Infiltrators.
--[X] Xavier and Pyromancer Choir 1 and 2 to start frying enemy troops.
--[X] Telekinetic Choir 1 and 2 to counter enemy Telekinetic efforts to weaken the walls, as well as strengthening the walls.
--[X] Biomancer 1 and 2 to begin working on buffing our troops for the coming assault.
--[X] All others to rest/wait. (Primaris Executioner Forces, Lulana, Daemonologists 1,2; Diviner 1, Telepath 2, Sirens,)
[X] have our fleet attack their remain ships at medium intensity. If they are going to cut their naval forces in half, who are we to argue. Hammer them now.
While I like the original plan. I wanted to add to it a bit. I know they still have their big guns around the planet, but that's what our current fleet is best suited to fight. Hit them while they're weak.
If you want to add to the plan, you have to make it a new plan put the '-' character in front of your new addition so it doesn't mess up the tally.
i should note that fatigue increases rapidly, 1 turn is -15 but 2 turns is -50 and so on, so you will have to rest them at some pointThis reasoning is too simple to be correct. A turn's worth of fatigue is a -15. If the damage the psykers can do this turn exceed the loss in damage they'll suffer next turn, we should have them act this turn. We're also cycling our psykers, ensuring that while some rest the others fight, which is an efficient way to use them.
Hence the cycling.i should note that fatigue increases rapidly, 1 turn is -15 but 2 turns is -50 and so on, so you will have to rest them at some point
one in three at best, with the remaining two thirds having you losing 90% of your remaining shipsmmm I fear you maybe over confident their battle barges haven't gone anywhere.
@Durin
1. How likely would we be to take out the fleet that's currently in orbit with what we have ATM
Considering it.@Doomed Wombat, any chance I can convince you to vote for my plan?
Yeah not a good idea.one in three at best, with the remaining two thirds having you losing 90% of your remaining ships
1. by herself maybe, though she warns you there is a decent chance she would die and fail to have an impact. she is good but not deal with hundreds of chaos psykers, dozens of sorcerers and a sorcerer lord goodConsidering it.
My main concern is whether Aria will be...well safe isn't the right word, but.
@Durin
1. Does Aria think she could delay the ritual a noticeable amount?
2. Can she do it without dying? After all she gets her biggest bonus when she isn't operating in a choir and I give 1 master much weaker odds than one back with a choir.
Yeah not a good idea.
@Durin1. by herself maybe, though she warns you there is a decent chance she would die and fail to have an impact. she is good but not deal with hundreds of chaos psykers, dozens of sorcerers and a sorcerer lord good
What are the odds of a Khornate incursion starting up after all the 'Blood updates'?