The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We need the psykers to rest.

EDIT: oh they're on defence. Then I think attacking enemy commanders during a setup phase wouldn't accomplish much.
 
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[X] Plan Psyker Raid
-[X] Harassment - Low while viable, None after. (Rotbart's judgement on the option to get the best kill ratio.)
-[X] Psykers
--[X] Tamia+1st Telepathy Choir to go on Counter Telepathy against Abomination Telepathy.
--[X] Pyromancy Choir 2 will begin Pyromatic attacks on any targets of opportunity.
--[X] Telekinetic Choir 1 to counter enemy efforts to weaken the walls.
--[X] 2nd Divination Choir to select Dominate Targets for later.
--[X] Xavier and Primaris Execution Force 1 will work together to raid the enemy.
--[X] If the enemy takes a morale check, the Sirens will attack their minds. Sirens will rest otherwise.
--[X] Trolls will prepare the ground between us and the Valinor forces.
--[X] All others to rest. (Lulana, Daemonologists 1,2; Diviner 1, Telepath 2, Ridcully)
-[X] Other
--[X] Electronic warfare to disrupt their sensors.

Reasoning:
1. Having two Telekinetic choirs buff the walls isn't worth it. We only really need to stop the enemy from damaging them, which is determined by our roll. Having two choirs increases effect, but it doesn't increase the roll itself. Let the other choir rest so that when the enemy attacks the wall in earnest we'll be able to buff them without a fatigue penalty.
2. Xavier's good at stealth, Primaris Execution Forces are small and pack a lot of punch. They can do a fair amount of damage working together. Electronic warfare to make it a little easier for them and what harassment forces we're sending out.
3. This is not a battle phase. As Durin said in the update and in answering questions, this is a lull in the fighting. We should use this lull to prepare for the enemy attack by setting up the ground to be in our favour.


--[X] Sirens to Dominate mid-level commanders and force them into betrayal.
Durin said that doing this during this stage of the fighting is not a good idea. We should wait until next turn for that.
 
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@Shard, what do you see wrong in having Aria suppress the summoning this turn? Durin said her Null Zone bonuses would apply if we have her do it on her own.
 
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I think we kind of need to ask, since this is a /very/ big assumption.

@Durin do we know about how many turns will it take to bring in that Third Circle Angyl?
 
@Shard, what do you see wrong in having Aria suppress the summoning this turn? Durin said her Null Zone bonuses would apply if we have her do it on her own.
1 Master Primaris

vs

1 Sorcerer Lord w/Choir + Another Choir defending it

Explain to me how this turns out.

Also, what kind of morale checks do we anticipate the Abomination people making? It's not as if we've got another superambush in the mix.
 
1 Master Primaris

vs

1 Sorcerer Lord w/Choir + Another Choir defending it

Explain to me how this turns out.
Chaos Summoning d100=12+450(power)+75(lord)+50(sacrifices)=587
The average number they'll hit is 625. Aria will get +550 from her traits, +5 from the population trait, an indeterminate amount from her power, and an average of 50 from the roll, giving her a total average of 605+. The odds of her stopping the summoning aren't good but it is a possibility, and even if she doesn't stop it she'll at least slow it down and force them to sacrifice more people.

Also, what kind of morale checks do we anticipate the Abomination people making? It's not as if we've got another superambush in the mix.
If they get a morale check, we'll want the Sirens capitalising on it, and like last time we may not expect it. There's no reason not to include it in a plan unless you want them fresh rather than pressing a morale check.

That said, under my plan, there is a chance they'll be forced to make a morale check. My plan has Xavier going in with some hardy boys and frakking up their operations right hard. Durin said that Xavier's Destruction Incarnate trait could trigger a morale check and make them take that check at a penalty.

One final thing, but you should include EW in your plan. It'll help our harassment forces and there's really no reason not to do it.
 
We should rest as many as possible this turn. We'll need them when the crusade starts assaulting our walls.
This reasoning is too simple to be correct. A turn's worth of fatigue is a -15. If the damage the psykers can do this turn exceed the loss in damage they'll suffer next turn, we should have them act this turn. We're also cycling our psykers, ensuring that while some rest the others fight, which is an efficient way to use them.
 
This reasoning is too simple to be correct. A turn's worth of fatigue is a -15. If the damage the psykers can do this turn exceed the loss in damage they'll suffer next turn, we should have them act this turn. We're also cycling our psykers, ensuring that while some rest the others fight, which is an efficient way to use them.

I disagree. Once the assault on the walls start, we might not be able to rest our psykers anymore. We should fully utilize the lull in fighting to give as much rest as possible.

-15 might not sound so bad now but it will be costly when it's a -45.
 
I disagree. Once the assault on the walls start, we might not be able to rest our psykers anymore. We should fully utilize the lull in fighting to give as much rest as possible.

-15 might not sound so bad now but it will be costly when it's a -45.
Our psykers aren't our only forces that'll be fighting. Killing more of the enemy now with our psykers means less enemies killing our non-psychic troops. I would also like to reiterate that we are cycling our psykers, so we will always some fresh choirs on hand. (Maybe not so much in Shard's plan, but still.)
 
[X] Plan Summoning Takes Time Plus Navy
-[X] Harassment - Low while viable, None after. (Rotbart's judgement on the option to get the best kill ratio.)
-[X] Psykers
--[X] Tamia+1st Telepathy Choir to go on Counter Telepathy against Abomination Telepathy
--[X] 2nd Divination Choir to hunt for Infiltrators.
--[X] Xavier and Pyromancer Choir 1 and 2 to start frying enemy troops.
--[X] Telekinetic Choir 1 and 2 to counter enemy Telekinetic efforts to weaken the walls, as well as strengthening the walls.
--[X] Biomancer 1 and 2 to begin working on buffing our troops for the coming assault.
--[X] All others to rest/wait. (Primaris Executioner Forces, Lulana, Daemonologists 1,2; Diviner 1, Telepath 2, Sirens,)
-[X] have our fleet attack their remain ships at medium intensity. If they are going to cut their naval forces in half, who are we to argue. Hammer them now.

While I like the original plan. I wanted to add to it a bit. I know they still have their big guns around the planet, but that's what our current fleet is best suited to fight. Hit them while they're weak.
 
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[X] have our fleet attack their remain ships at medium intensity. If they are going to cut their naval forces in half, who are we to argue. Hammer them now.
mmm I fear you maybe over confident their battle barges haven't gone anywhere.

@Durin
1. How likely would we be to take out the fleet that's currently in orbit with what we have ATM
 
[X] Plan Summoning Takes Time
-[X] Harassment - Low while viable, None after. (Rotbart's judgement on the option to get the best kill ratio.)
-[X] Psykers
--[X] Tamia+1st Telepathy Choir to go on Counter Telepathy against Abomination Telepathy
--[X] 2nd Divination Choir to hunt for Infiltrators.
--[X] Xavier and Pyromancer Choir 1 and 2 to start frying enemy troops.
--[X] Telekinetic Choir 1 and 2 to counter enemy Telekinetic efforts to weaken the walls, as well as strengthening the walls.
--[X] Biomancer 1 and 2 to begin working on buffing our troops for the coming assault.
--[X] All others to rest/wait. (Primaris Executioner Forces, Lulana, Daemonologists 1,2; Diviner 1, Telepath 2, Sirens,)
[X] have our fleet attack their remain ships at medium intensity. If they are going to cut their naval forces in half, who are we to argue. Hammer them now.

While I like the original plan. I wanted to add to it a bit. I know they still have their big guns around the planet, but that's what our current fleet is best suited to fight. Hit them while they're weak.
If you want to add to the plan, you have to make it a new plan put the '-' character in front of your new addition so it doesn't mess up the tally.
 
This reasoning is too simple to be correct. A turn's worth of fatigue is a -15. If the damage the psykers can do this turn exceed the loss in damage they'll suffer next turn, we should have them act this turn. We're also cycling our psykers, ensuring that while some rest the others fight, which is an efficient way to use them.
i should note that fatigue increases rapidly, 1 turn is -15 but 2 turns is -50 and so on, so you will have to rest them at some point
 
@Doomed Wombat, any chance I can convince you to vote for my plan?
Considering it.

My main concern is whether Aria will be...well safe isn't the right word, but.

@Durin
1. Does Aria think she could delay the ritual a noticeable amount?
2. Can she do it without dying? After all she gets her biggest bonus when she isn't operating in a choir and I give 1 master much weaker odds than one back with a choir.


one in three at best, with the remaining two thirds having you losing 90% of your remaining ships
Yeah not a good idea.
 
If we're going to splurge on dealing with the 3rd circle, my impression is that it should be after summoning( instead. There's basically no tier of damage we can do against this wave/attempt that will do more than delay the summoning, but once he is summoned if we can kill him he becomes inaccessible for the remainder of the campaign.

Take the turn where they're focusing their efforts on summoning him to target uninvolved enemy psykers if anything (as they're going to be marginally more exposed), or maybe their Titans (so we don't need to face two super-enemies at once). Then do some Divination/taking advantage of knowing their plans to draw him into a more vulnerable position and hit him with everything we've got. Sure, he's a slightly higher tier than any of our own individual units, but between the Grey Knights, Ridcully (with special anti-Abomination traits too), Aria (power-weakening anti-daemon trait), Xavier, Jane, ourselves (black crystal jewelry ftw), and the Banishment special power (+150 against greater daemons for our high-tier psykers) I think he'd be hosed.
 
Considering it.

My main concern is whether Aria will be...well safe isn't the right word, but.

@Durin
1. Does Aria think she could delay the ritual a noticeable amount?
2. Can she do it without dying? After all she gets her biggest bonus when she isn't operating in a choir and I give 1 master much weaker odds than one back with a choir.



Yeah not a good idea.
1. by herself maybe, though she warns you there is a decent chance she would die and fail to have an impact. she is good but not deal with hundreds of chaos psykers, dozens of sorcerers and a sorcerer lord good
 
What are the odds of a Khornate incursion starting up after all the 'Blood updates'?
 
1. by herself maybe, though she warns you there is a decent chance she would die and fail to have an impact. she is good but not deal with hundreds of chaos psykers, dozens of sorcerers and a sorcerer lord good
@Durin
1. How big an impact would her null zone have on the Third Circle? -200 is a pretty big debuff after all.

But, yeah I'm leaning away from the plan now.

What are the odds of a Khornate incursion starting up after all the 'Blood updates'?
;) Avernus taught him his lesson last time :p
 
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