The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The previous numbers were concrete, so was the crusade info and the info on what the aims of Valinor are. Vanaheim's stealth ships get us data on their regular fleet numbers and if we need more precision we can divine it which we are probably going to do this turn. We don't have updated datasheets because we don't need them until we interact with Valinor again when they will be relevant. Trying to infiltrate a polity at the cost of people's souls even though we know what they are doing and can easily find out what with is pointless.
It has been a century since we last spied on them. Also the numbers are a guess. Remember the necron we though they were a lot less powerful than what we saw.
 
It has been a century since we last spied on them. Also the numbers are a guess. Remember the necron we though they were a lot less powerful than what we saw.
Those are necrons... they're a lot less easy to gather info on in general.

I'd much rather spend 1 divination action to learn about Valinor than to send an infiltration team to get corrupted and spill our plans in turn.
 
It has been a century since we last spied on them.
We always have stealth ships poking into the nearby polities.
Also the numbers are a guess
No, they are an estimation based on the findings of our stealth ships, big difference.
Remember the necron we though they were a lot less powerful than what we saw.
Nothing to do with Valinor and a completely different situation, we didn't even get a look at them they destroyed any ships that tried to. Those numbers were actually a guess.
 
We always have stealth ships poking into the nearby polities.

No, they are an estimation based on the findings of our stealth ships, big difference.

Nothing to do with Valinor and a completely different situation, we didn't even get a look at them they destroyed any ships that tried to. Those numbers were actually a guess.
Ok you know these whole thing started because I wanted to know what the inquisition has been doing and why we'd do not have a better idea of what Valinor is doing. If we had spy ships regularly spying I would not be having these argument.
 
Or sacrificed, that'd take a strong soul...or maybe the burning counts as sacrifice.


Ok I probably didn't put that right, but still my point is that at the end of the day as a demon world of the abomination adheres to it's themes it's very different to a normal one.

Probably a lot of control, which make them good administrative centers compared to your average demon world.


Either oversight on my part or a carry over from Jane using the Sword of the Tempest for so long that she initially taught him with that in mind.

Take your pick.


Well they would be superior to true astartes, but psycic bs.

Stupid psycic bs (please don't stop being psycic bs I like that)


Do remember that at the height of the GC I can think of about 2 false astartes (Kor Pharon:rage: and Luther.) soooo, probably quite expensive even by our standards. Probably cheaper to just make normal astartes and more Last Hunters really, the main advantage as far as I can tell is that the false astartes don't seem to age like astartes (again I'm guessing here, because both Luther and Kor Pharon:rage: are still alive...but both of them have chaos BS going on so it's hard to tell)
We do have the advantage of DAOT tech and a Biologist that has been studying Avernus for a century. Which is like bio logical science nirvana.
 
Yeah, but I thought that just meant we weren't brain dead enough to try and sneak past the crons to have a peek.
Pretty sure we tried, I'd have to ask Durin to be sure but I'm certain we did.
Ok you know these whole thing started because I wanted to know what the inquisition has been doing and why we'd do not have a better idea of what Valinor is doing. If we had spy ships regularly spying I would not be having these argument.
Why would our stealth ships stop spying? Seriously why?

Edit: We DO know what Valinor are doing, what are you even asking for? A datasheet update whenever you want one?
 
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What are you talking about it cost us 780 million thrones and several other cost involved.
I'm pretty sure most of the costs were in the infiltrators. The training, the equipment (especially the equipment those Light second communicators are not cheap), the numbers of people for at least over 100 worlds.

The stealth ship just needs to turn up take a package and leave. In the case of spying on Valinor they have to be warded (Hopefully inqusition is proactive with those psykers they take), scan and then get the hell out of dodge, but it shouldn't cost that much.
 
I'm pretty sure most of the costs were in the infiltrators. The training, the equipment (especially the equipment those Light second communicators are not cheap), the numbers of people for at least over 100 worlds.

The stealth ship just needs to turn up take a package and leave. In the case of spying on Valinor they have to be warded (Hopefully inqusition is proactive with those psykers they take), scan and then get the hell out of dodge, but it shouldn't cost that much.
No those were the requiring cost per turn.
 
What are you talking about it cost us 780 million thrones and several other cost involved. Even relic material. Yes it is only .1 but it still cost us relic material.
Remember those communicators that can signal across part of a light second? The ones the agents are using? That's not a ship cost.

Edit: I'll just note your trying to claim that sending ships to the nearest polity is too expensive and time intensive compared to sending ships and teams to many more worlds much further away.
 
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Ok you know these whole thing started because I wanted to know what the inquisition has been doing and why we'd do not have a better idea of what Valinor is doing. If we had spy ships regularly spying I would not be having these argument.
I asked Durin about the Trust & Muspelheim's spy ships before, a while ago. They make scouting runs on their own without need for player input. Any time there's pertinent information, Durin will include it in an update.

@Durin is this correct?
 
No those were the requiring cost per turn.
ehhh that doesn't really change my point...

No really it doesn't we still need to replace agents who die, equipment that gets broken for what ever reason ect. It's why we're paying 0.1 RM despite the fact that hopefully the communicators they have should never get broken.

The actual cost of picking up the info should be peanuts compared to an action which already costs mostly peanuts to maintain compared to everything else.
 
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Honestly, the Abomination would have been better off waiting for Saint Lin to die. That way an entire crusade fleet and Valinor's safety isn't sacrificed.
Nah, they're too petty to do that. If Saint Lin dies of old age, in their minds he will "win". It will the final posthumous fuck you from the Emperor in the "you Chaos guys really can only defeat your opponents by waiting for them to die of natural causes, you galactic wimps" tone combined with the inevitable "you had one job" rant of Papa Abo.
 
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Nah, they're too petty to do that. If Saint Lin dies of old age, in their minds he will "win". It will the final posthumous fuck you from the Emperor in the "you Chaos guys really can only defeat your opponents by waiting for them to die of natural causes, you galactic wimps" combined with the inevitable "you had one job" rant of Papa Abo.
What they should have done is attacked right after the warp storm ended.
 
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