Shard
One and Many
- Location
- Malaysia
Double-Down costs?But if he does, man, these plans are going to be pretty similar. What are we going to argue about then?
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Double-Down costs?But if he does, man, these plans are going to be pretty similar. What are we going to argue about then?
How about Ridcully's divining the Waaagh instead of Valinor?
That sounds logical. Edited in.How about Ridcully's divining the Waaagh instead of Valinor?
If we want any decent chances of diverting the Waaagh at Turoq (or the necrons, but that's a smaller target in the Blood Dragon's general direction), then we should probably find out what kind of Waaagh it is this turn, so Ridcully can try to divert it next turn.
More chancy than simply Divining Valinor this turn for a pre-emptive attack. If we failed to divert the Waaagh, we might end up with that two-front war.
Woah, that was fast.
I would love to know what's happening with all the psykers Tzeentch is abducting, maybe get us a way to stop it.I hope once the current issues are kinda sorted out, we get the chance to divine the fate of that missing Grey Knight.
That's a thing we're doing? Because I hope that's not a thing we're currently doing.I have been thinking about the hyper-reactor heavy-cruiser grav-array brawler concept.
Then it sounds like sending good crewmen to their assured deaths. It just makes me feel bad.However, what if the ships were significantly cheaper and were only present at fights where the tactic might well be justified?
Ah, you mean "Helscythes".
Swap this for hellords and you got my vote.
So Star Wars was right. Space WIzard Warriors are bullshit.in one hero, which multiplies the effectiveness
but yes, she has the sort of raw power associated with multiple regiments of Helguard using Dark Age Weapons, or multiple brigades using Imperial area weapons (that is hundreds of thousands of Imperial Guardsmen, all of whom are heroes)
How are they daemons/not daemons? The difference between daemons and a non-daemonic warp entities is pretty clear cut: warp entities are their own thing while daemons are shards of their respective gods. How is the line blurred when it comes to sphinxes?3. yes they have, the Shinxes seem curious about Lin and respect Ridcully. Lin gets a headache as Sphinexes are daemons/are not daemons while Ridcully finds them interesting
Have we ever really dealt with any other non-chaos warp entities?How are they daemons/not daemons? The difference between daemons and a non-daemonic warp entities is pretty clear cut: warp entities are their own thing while daemons are shards of their respective gods. How is the line blurred when it comes to sphinxes?
Yes. Not in as major ways as daemons, but Avernite Festum Days is canon and it does mention that we get hit by non-Chaos warp entities. I also believe this was asked of Durin directly at one point, probably before that omake. While we do get hit by warp entities, it's not really anything special. It just gets absorbed under general wildlife attacks most likely.Have we ever really dealt with any other non-chaos warp entities?
The Sphinxes are warp entities that live on Avernus.Have we ever really dealt with any other non-chaos warp entities?
It's a bit of a longer-term issue, but we may have to think long-term if we get a war that leads into more wars. And Toguzak's domain will inevitably unite, so we will be fighting more orks in the future.
This is not a bad idea either.
I figure we got at least two ahead of us, the Waagh, Valinor and maybe Toguzak's domain.It's a bit of a longer-term issue, but we may have to think long-term if we get a war that leads into more wars. And Toguzak's domain will inevitably unite, so we will be fighting more orks in the future.
Beast Gargants are the scariest thing they got after all.
What did you have in mind, tactically? "Anti-titan grenadiers" gives me a picture of teams climbing gargents, blowing their way inside and placing explosives at structural weaknesses, but getting that close to a gargant, and the Orks inside seems both difficult and inadvisable. But I'm not sure what other kind of infantry-carried firepower can do anything against gargants, at least not without their weapons getting extremely expensive in advanced technology, or relying on battle-psykers.