The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Diplomacy generally don't have "immediately useful" actions, trade talks aside.

Wanting to get our army ready ASAP aside I also had Rotbar take Expand Heltroopers because it's reallg expensive and he has higher Admin score than Richards.

I'm personally thinking that it might be worth waiting to see the results of the Mycenid research. It may be something we want to seize on at first-opportunity. Learning about the BD's history can wait a bit.
 
Diplomacy generally don't have "immediately useful" actions, trade talks aside.
Fungus people. Durin has made sounds to the effect that we'll get diplomatic options with them next turn. And it sounds like they'll have very useful medicinal "tech" to trade.
it's reallg expensive and he has higher Admin score than Richards.
I can respect that.

But seriously, why not take Nature of Divinity next turn?
 
Fungus people. Durin has made sounds to the effect that we'll get diplomatic options with them next turn. And it sounds like they'll have very useful medicinal "tech" to trade.

I can respect that.

But seriously, why not take Nature of Divinity next turn?

Probably because there's a lull in super-important things for Lin to do, and getting that information might lead to interesting discoveries down the road, especially if Avernus is in fact a divinity and we just don't recognize it yet.
 
Probably because there's a lull in super-important things for Lin to do, and getting that information might lead to interesting discoveries down the road, especially if Avernus is in fact a divinity and we just don't recognize it yet.
There'll be a lull again, right after - probably - right after the Nature of Divination action. There won't be psykers to coach the next couple of turns, so we can coach some now and research Divinity during the trial-less years.
 
There'll be a lull again, right after - probably - right after the Nature of Divination action. There won't be psykers to coach the next couple of turns, so we can coach some now and research Divinity during the trial-less years.
These are the trialless years pretty much.

Psyker generation rate goes back to normal by next turn and it spikes this one.
 
There'll be a lull again, right after - probably - right after the Nature of Divination action. There won't be psykers to coach the next couple of turns, so we can coach some now and research Divinity during the trial-less years.

Looking at the Psyker numbers sheet, it's going to be basically the same no matter what for the next twenty years or so. It's a matter of opportunity cost, IMO. We need to spend both slots on it if we want a decent chance of success.

These are the trialless years pretty much.

Psyker generation rate goes back to normal by next turn and it spikes this one.

Are there no trials this turn? That's all the more reason to do the research now.
 
@Enjou @DeusFerreus The juvenat isn't really that urgent an issue, especially the juvenat for centenarians. We don't need to improve our militia, we need to prepare for war, and the militia never seem to get involved in that. Using those admin actions on producing thrones, and freeing up Rotbart for more orbital defences is more in line with our current needs.

The militia has always been used as part of our artillery forces when repelling invasions, and would end up involved in any city fighting that happens if our walls get breached. Seeing as a large Abomination crusade fleet is going to attack Avernus as soon as Valinor thinks we're distracted, boosting our militia will help against them.

Further, boosting the militia can also boost the skill of our armies - one of the modifiers they get is due to the militia.
 
basically the same no matter what for the next twenty years or so.
There's as few as we're likely to get for the next long while.
That's strange. Shouldn't there be a decline in number of trials after we had that decline in numbers of psykers found?
Most of them are found at 15yo, and take trials at 24, right? That's two turns, the green awakening took place just before turn 101. It should be around next turn we get a decline in trials.
 
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That's strange. Shouldn't there be a decline in number of trials after we had that decline in numbers of psykers found?

We will see a decline in a turn or two, once the lesser number of psykers found last turn actually comes into play. Major psykers tend to be found young, so it takes three or four turns for them to be old enough to take the trials.
 
[X] Plan DeusFerreus t102

Because of the divination. Since the legendary super eldar had already give us a warning about the end of times. Also because our allies will need more time that the trust to adapt (trust have enough bs peer year to adapt faster), and maybe so that we get the information faster or easiest like our preparations with the orcs
 
We will see a decline in a turn or two, once the lesser number of psykers found last turn actually comes into play. Major psykers tend to be found young, so it takes three or four turns for them to be old enough to take the trials.

Huh. I'd like some confirmation from Durin just to be absolutely sure, but it seems that it may be worthwhile to hold off on the research until the number of psykers taking trials drops off. It seems we're probably going to run into a ~15 year period where new psykers are hard to come by, and net attrition among our psyker units is going to be relatively high without sufficient replacements. Getting as many psykers to pass the trials now as we possibly can would help provide a safety net for our hunters and other units.

@Durin, a few relevant questions
1) Does Lin think his time would be better spent advising Psykers for the next few years and then starting research up once the Ork Gods-based die-off catches up to our Psyker Trials
2) What does Ridcully think?
3) How large of a drop-off should we expect in psyker trials?
4) Approximately when will we be expecting that, turn-wise? The Telepathica Numbers Sheet seems to indicate that we still have a bunch of 6-10 year olds coming down the pipe.
4b) Actually it looks like the total number of 6-10 year olds on the sheet is presently super inaccurate. Do we really only have 81 of them?
 
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Are there no trials this turn? That's all the more reason to do the research now.
The optima for Minor Psykers is 'Right Now'.

The optima for Major Psykers is '3 Turns'.

I'm still up for +40 now, since psykers really aren't important enough to delay this project. Especially since we'll always get more.
@Durin, a few relevant questions
1) Does Lin think his time would be better spent advising Psykers for the next few years and then starting research up once the Ork Gods-based die-off catches up to our Psyker Trials
2) What does Ridcully think?
3) How large of a drop-off should we expect in psyker trials?
4) Approximately when will we be expecting that, turn-wise? The Telepathica Numbers Sheet seems to indicate that we still have a bunch of 6-10 year olds coming down the pipe.
4b) Actually it looks like the total number of 6-10 year olds on the sheet is presently super inaccurate. Do we really only have 81 of them?
1, 2) Durin doesn't like doing the quest for us.
3) My estimate: About 2 Betas, 10 Gammas, 30 Deltas and 30~ Epilsons.
4) We only really have 81 Major Psykers of ages 6-10. Blame the Green Awakening.

Completely relatedly, with less psykers, our Major Sanctionites will be less hard-pressed, so that'll improve our trial numbers by quite a lot.
 
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[X] Plan Enjou T102

-Y3: Trade Talks (Svartalfheim): Buy 20 suits of Advanced Terminator Armor for humans, plus relic blade for Jacob
Nothing for Best Councillor Aryz?
The last Result update stated that we could get away with giving him custom equipment.

3. around 0.1LY/day
6. yes but why would they
Because Tau FTL doesn't have to worry about warp storms, thus would make an excellent secondary engine. Plus if we used non-warp drives we could put Runes on our ships without them exploding.
 
Re: Runes

I think we could put runes on our orbital defenses and otherwise warp-incapable ships. If for some reason we wanted to trade or give them to another polity, we would probably want to learn how to discharge the runes, then recharge them after arrival.

The target polity would probably want to have psykers to charge the runes from then on.
 
Because Tau FTL doesn't have to worry about warp storms, thus would make an excellent secondary engine. Plus if we used non-warp drives we could put Runes on our ships without them exploding.
While they'd be a nice secondary engine I can't imagine they would have cause... well they're quite big.

Probably too large to have both.

On the other hand I can see them putting them on non military ships potentially.

I think we could put runes on our orbital defenses and otherwise warp-incapable ships.
Good idea, especially with the new order.

. If for some reason we wanted to trade or give them to another polity, we would probably want to learn how to discharge the runes, then recharge them after arrival.
Personally I want to spread the runes (or at least banishment) far and wide to screw chaos.

That means ten less missionaries and those in the shadows.
Those in the Shadows has already been explained, and the Missonaries finish fairly quick without our help.
 
is this really a good idea? this blocks the second slot for ten years and we're only getting +20% success. That means ten less missionaries and those in the shadows.

I'm hoping to get a critical, or at least a higher result. This seems like the kind of action that could get Lin a new trait, which could boost his Piety and get him closer to Transcendence, which could stop him from dying.
 
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