- Location
- Berkeley
So, here's my take on things. Limiting it to Signe and Gros as they're the nes with significant numbers of votes at this point.
Signe has the best admin stat, so will provide the highest level of straight production. Her background in the Treasury will probably influence her to focus more on economic growth than the other candidates, and maybe some further improvements to the internal efficiency of the administration. Downsides I see are low education (making her a poor choice for trying to up our education bonus and otherwise revamp our education system) and meh combat, which is somewhat alleviated by survival traits.
Gros, on the other hand, doesn't have a hugely impressive admin stat, but his focus on health is really fucking good. A boost to our population growth rate does very good things to our total economic and military might, and improving our anti-plague measures and the like I view as being of intrinsically high moral value above and beyond the mechanical bonuses they provide. Furthermore, his learning stat is high enough that it isn't a weakness for an educational initiative, which we will probably want to pursue at some point soon just to improve overall resource generation. As far as downsides to, he isn't quite at the magic number of 35 combat, but at 33 he's pretty close.
Signe has the best admin stat, so will provide the highest level of straight production. Her background in the Treasury will probably influence her to focus more on economic growth than the other candidates, and maybe some further improvements to the internal efficiency of the administration. Downsides I see are low education (making her a poor choice for trying to up our education bonus and otherwise revamp our education system) and meh combat, which is somewhat alleviated by survival traits.
Gros, on the other hand, doesn't have a hugely impressive admin stat, but his focus on health is really fucking good. A boost to our population growth rate does very good things to our total economic and military might, and improving our anti-plague measures and the like I view as being of intrinsically high moral value above and beyond the mechanical bonuses they provide. Furthermore, his learning stat is high enough that it isn't a weakness for an educational initiative, which we will probably want to pursue at some point soon just to improve overall resource generation. As far as downsides to, he isn't quite at the magic number of 35 combat, but at 33 he's pretty close.