Cazanus SL 1 Resolution.
- Location
- Peterborough, NH, USA
"Thank you Mr. Cazanus. Perhaps I can help out again sometime?" You are only half-asking, considering catching this cell wasn't particularly difficult, and you improved your skills somewhat over the course of it by ironing out a few flaws.
"Certainly." He nodded, apparently impressed by your first attempt at an actual investigation. "If you'll excuse me, I have a number of other investigations to oversee." he added, before disappearing as you were distracted by one of the PDF coming into the room. You'll get him to teach you how he does that one of these days.
Reward: Cazanus SL has advanced to 3. Karma now 360. +15 to Evasion Skills.
Evasion: Lying: 15. You recognize that there are those you simply can't be sure of either way, and information too dangerous to allow the possibility of falling into the wrong hands. How to make Void munitions, for example, as it can get the planet destroyed if it goes wrong. You still have trouble with the whole 'telling untruths' thing, but you won't simply tell people the answer to a question if you have reason to doubt them. Malus to Intrigue actions reduced.
Evasion: Lying: 20. You recognize that there are those you simply can't be sure of either way, and information too dangerous to allow the possibility of falling into the wrong hands. How to make Void munitions, for example, as it can get the planet destroyed if it goes wrong. You no longer have trouble with the whole 'telling untruths' thing, and you won't simply tell people the answer to a question if you have reason to doubt them. Malus to Intrigue actions removed.
Evasion: Lying: 30. You can tell lies with some ability to make anyone who isn't an idiot fall for it. Similarly, you are better at discerning the lies of others, as you know what to look for. Slight bonus to Intrigue actions.
Evasion: Dodging: 15. You can dodge projectiles and/or strikes, but it's more instinctive than planned. This can be a good thing if you don't have time to consciously react, but it makes planning a fight even more difficult since you can't even guarantee your own position. Malus to Combat Checks reduced.
Evasion: Dodging: 20. You can dodge projectiles and/or strikes, but it's equally instinctive and planned. This can be a bad thing if you don't have time to consciously react, but it makes planning a fight less difficult since you can somewhat guarantee your own position. Malus to Combat Checks removed.
Evasion: Dodging: 30. You can dodge projectiles and/or strikes, and it's more planned than instinctive. This can be a bad thing if you don't have time to consciously react, but it makes planning a fight less difficult since you can more or less guarantee your own position. Slight bonus to Combat Checks.
Evasion: Trickery: 15. You can manipulate some people into harming themselves or their causes without them realizing, as well as hide small objects on your person, though someone who's really looking will see through your efforts. Similarly, your disguises are downright crude compared to the experts in the Witch Hunters. Malus to attempts at hiding small objects and disguising your intentions or even yourself reduced.
Evasion: Trickery: 20. You can manipulate many people into harming themselves or their causes without them realizing, as well as hide somewhat small objects on your person, though someone who's really looking will see through your efforts. Similarly, your disguises are downright simple compared to the experts in the Witch Hunters. Malus to attempts at hiding small objects and disguising your intentions or even yourself removed.
Trickery: 30. You can manipulate most people into harming themselves or their causes without them realizing, as well as hide relatively small objects on your person, though someone who's really looking will see through your efforts. Similarly, your disguises are downright mundane compared to the experts in the Witch Hunters. Slight bonus to attempts to hide small objects and disguising your intentions.
"Certainly." He nodded, apparently impressed by your first attempt at an actual investigation. "If you'll excuse me, I have a number of other investigations to oversee." he added, before disappearing as you were distracted by one of the PDF coming into the room. You'll get him to teach you how he does that one of these days.
Reward: Cazanus SL has advanced to 3. Karma now 360. +15 to Evasion Skills.
Evasion: Lying: 15. You recognize that there are those you simply can't be sure of either way, and information too dangerous to allow the possibility of falling into the wrong hands. How to make Void munitions, for example, as it can get the planet destroyed if it goes wrong. You still have trouble with the whole 'telling untruths' thing, but you won't simply tell people the answer to a question if you have reason to doubt them. Malus to Intrigue actions reduced.
Evasion: Lying: 20. You recognize that there are those you simply can't be sure of either way, and information too dangerous to allow the possibility of falling into the wrong hands. How to make Void munitions, for example, as it can get the planet destroyed if it goes wrong. You no longer have trouble with the whole 'telling untruths' thing, and you won't simply tell people the answer to a question if you have reason to doubt them. Malus to Intrigue actions removed.
Evasion: Lying: 30. You can tell lies with some ability to make anyone who isn't an idiot fall for it. Similarly, you are better at discerning the lies of others, as you know what to look for. Slight bonus to Intrigue actions.
Evasion: Dodging: 15. You can dodge projectiles and/or strikes, but it's more instinctive than planned. This can be a good thing if you don't have time to consciously react, but it makes planning a fight even more difficult since you can't even guarantee your own position. Malus to Combat Checks reduced.
Evasion: Dodging: 20. You can dodge projectiles and/or strikes, but it's equally instinctive and planned. This can be a bad thing if you don't have time to consciously react, but it makes planning a fight less difficult since you can somewhat guarantee your own position. Malus to Combat Checks removed.
Evasion: Dodging: 30. You can dodge projectiles and/or strikes, and it's more planned than instinctive. This can be a bad thing if you don't have time to consciously react, but it makes planning a fight less difficult since you can more or less guarantee your own position. Slight bonus to Combat Checks.
Evasion: Trickery: 15. You can manipulate some people into harming themselves or their causes without them realizing, as well as hide small objects on your person, though someone who's really looking will see through your efforts. Similarly, your disguises are downright crude compared to the experts in the Witch Hunters. Malus to attempts at hiding small objects and disguising your intentions or even yourself reduced.
Evasion: Trickery: 20. You can manipulate many people into harming themselves or their causes without them realizing, as well as hide somewhat small objects on your person, though someone who's really looking will see through your efforts. Similarly, your disguises are downright simple compared to the experts in the Witch Hunters. Malus to attempts at hiding small objects and disguising your intentions or even yourself removed.
Trickery: 30. You can manipulate most people into harming themselves or their causes without them realizing, as well as hide relatively small objects on your person, though someone who's really looking will see through your efforts. Similarly, your disguises are downright mundane compared to the experts in the Witch Hunters. Slight bonus to attempts to hide small objects and disguising your intentions.