Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
I would be very happy if the reward was Jaune discovering the Process via accidenting Luna (the friendly Fetch Process) into existence.
 
[X] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.

We really dont want shouty-maze guy to get the free ride. He goes down first.
 
We really dont want shouty-maze guy to get the free ride. He goes down first.
You know, I agree, Jaune should....

...

I think I thunk a thought. Use Restore() to turn the arena back the way it was. Good tactical move and it lets us gang up on Saff while he tries to put it back up.

Now then, time for meta: Restore() is a simple application of Cloudbank's self-directed evolution, which was carried out by the Process. We don't need to "accidentally" anything, just look into basic functions!

Also Fetches are human aggressive if I remember Royce's commentary. Miiiiiiiight want to be super careful.
 
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You know, I agree, Jaune should....

...

I think I thunk a thought. Use Restore() to turn the arena back the way it was. Good tactical move and it lets us gang up on Saff while he tries to put it back up.

Now then, time for meta: Restore() is a simple application of Cloudbank's self-directed evolution, which was carried out by the Process. We don't need to "accidentally" anything, just look into basic functions!

Also Fetches are human aggressive if I remember Royce's commentary. Miiiiiiiight want to be super careful.
I'm fairly sure that Fetches are just the dedicated defence system of the Process, while other Processes can defend themselves, the Fetch branch main function is fighting to drive off threats. That doesn't directly translate to being aggressive towards all humans, just that they will defend the Process and all affiliates (namely us and our team, since we have the Transistor and the Process hasn't gone rogue) against all threats. Also, nothing prevents us from using the Transistor to make it very clear that they have to keep it non-lethal, just put them on the "drive off" mindset rather than the "eliminate" one.

Also, I don't think using Restore() for such a large area is gonna work. At best it will be denied by safety locks, at worst it won't be blocked and we will end with permanent brain damage due to data overload. Just doing a deep scan of a few people at once is enough to put Jaune near the edge of a cauliflower soup impression, trying to figure out the composition of and where all the pieces of the labyrinth go and putting them back there while fighting against the active efforts of an hostile's semblance isn't gonna go well.
 
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I'm fairly sure that Fetches are just the dedicated defence system of the Process, while other Processes can defend themselves, the Fetch branch main function is fighting to drive off threats. That doesn't directly translate to being aggressive towards all humans, just that they will defend the Process and all affiliates (namely us and our team, since we have the Transistor and the Process hasn't gone rogue) against all threats. Also, nothing prevents us from using the Transistor to make it very clear that they have to keep it non-lethal, just put them on the "drive off" mindset rather than the "eliminate" one.

Also, I don't think using Restore() for such a large area is gonna work. At best it will be denied by safety locks, at worst it won't be blocked and we will end with permanent brain damage due to data overload. Just doing a deep scan of a few people at once is enough to put Jaune near the edge of a cauliflower soup impression, trying to figure out the composition of and where all the pieces of the labyrinth go and putting them back there while fighting against the active efforts of an hostile's semblance isn't gonna go well.
I think you're right about the Fetch's job within the Process, but I'm pretty sure the Fetch are still dangerous. Royce's Fetch sample was aggressive and he wrote them back when he owned the Transistor. Besides, ALL of the Process have combat roles, there's a reason Royce Limited them even when they were under his control.

As to the second, Saff's Semblance isn't holding the place together. It's an active Semblance that turns the world into a lego set, so while he can make the maze he has to rebuild it to keep things together.

Lastly, don't see why we can't ASK about Restore(). At best it works: after all, it's just starting a Process. :V
 
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The traditional tabletop reward is bonus experience. Since I don't see an experience system, maybe you grant bonuses in this scene or some free progress on Jaune's next Function? Flash of inspiration or something. I'd rather have the latter, if you're willing and if Ridiculously Average Guy okays it.
... Ok, yeah, this works, this works fine, I can work with this.

Panic over! I like the Function thing, actually, especially since this is actually a pretty big thing.

@Ridiculously Average Guy, when the time comes for making Functions, you can either make up a Function of your own, subject to veto, or choose one of the Functions on show. Either way, that Function will immediately be shunted into Beta Testing, essentially the middle stage of Function creation, allowing you to shove something along the chain of progress a little.

Make it a good one!

Now then, time for meta: Restore() is a simple application of Cloudbank's self-directed evolution, which was carried out by the Process. We don't need to "accidentally" anything, just look into basic functions!
Nice try, but no cigar, champ. Restore(), and all of your Functions, actually, all work on the same principle-

"Screw The Rules, I Have A Semblance!"

The Process will come. Eventually. Hopefully in a way that's less intimidating than that sentence.

Also, I don't think using Restore() for such a large area is gonna work. At best it will be denied by safety locks, at worst it won't be blocked and we will end with permanent brain damage due to data overload. Just doing a deep scan of a few people at once is enough to put Jaune near the edge of a cauliflower soup impression, trying to figure out the composition of and where all the pieces of the labyrinth go and putting them back there while fighting against the active efforts of an hostile's semblance isn't gonna go well.
You could just... do it in chunks. The task is only as big as you make it, mind. And the scanning isn't strenuous, it's just annoying, and an invasion of people's privacy, and... ignorance is bliss, basically.

Ok, look, imagine- you're out on a date with someone, real cute redhead, you're getting along, you're chatting away happily, things are comfortable, you're definitely thinking of a second date- symptoms present- stomach cramps, increased rate of peristalsis, diagnosis; Irritable Bowel Syndrome- aaaaand way too much information, you're immediately uncomfortable because you know something they could very well be sensitive about. And that's just situational stuff.

This thing scans people down to the subatomic level, man, who knows what it's gonna tell you?

What if it told you your sister suffered from severe anxiety? What if it told you another sister's pregnant? Neither of them told you these things, so what do you do with that information? Just sit on it? Find a way to bring it up and hope they're just comfortable about it? What about the pregnant one, what if she doesn't know she's pregnant? How do you prance into that minefield?

Jaune doesn't turn it off because it's strenuous, he turns it off because it's stressful and people deserve their privacy, and frankly he doesn't want to know anyway. Ignorance is bliss.

... For Jaune.
 
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@Ridiculously Average Guy, when the time comes for making Functions, you can either make up a Function of your own, subject to veto, or choose one of the Functions on show. Either way, that Function will immediately be shunted into Beta Testing, essentially the middle stage of Function creation, allowing you to shove something along the chain of progress a little.

Make it a good one!

NICE.

In that case I figure either:

Repel/Firewall() Since a defense ability seems to be something lacking in the canon functions (also because there's a semi-popular theory that canon!Jaune's Semblance is Repelling)
Capture/Save() Use the Transistor to capture the force/effects of an attack and launch it back after a delay
 
NICE.

In that case I figure either:

Repel/Firewall() Since a defense ability seems to be something lacking in the canon functions (also because there's a semi-popular theory that canon!Jaune's Semblance is Repelling)
Capture/Save() Use the Transistor to capture the force/effects of an attack and launch it back after a delay
What about one that works like a capacitor? First it absorbs the kinetic energy (or just plain energy if it's something more exotic like one of those Aura strikes Ren uses or a Dust attack) of an attack/several attacks up to a certain amount, then it releases it at the user's discretion, either as a way to move around or as an attack. Could be an useful way to quickly move allies out of the way of attacks seeing as they don't have Jaunt() nor Turn() to see them coming nor to dodge them.​
 
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NICE.

In that case I figure either:

Repel/Firewall() Since a defense ability seems to be something lacking in the canon functions (also because there's a semi-popular theory that canon!Jaune's Semblance is Repelling)
Capture/Save() Use the Transistor to capture the force/effects of an attack and launch it back after a delay

How about copying Seff's semblance with functions? It is pretty strong and seems like it would be pretty damn useful though I imagine a nerf if we did go for it.
 
... Ok, yeah, this works, this works fine, I can work with this.

Panic over! I like the Function thing, actually, especially since this is actually a pretty big thing.

@Ridiculously Average Guy, when the time comes for making Functions, you can either make up a Function of your own, subject to veto, or choose one of the Functions on show. Either way, that Function will immediately be shunted into Beta Testing, essentially the middle stage of Function creation, allowing you to shove something along the chain of progress a little.

Make it a good one!


Nice try, but no cigar, champ. Restore(), and all of your Functions, actually, all work on the same principle-

"Screw The Rules, I Have A Semblance!"

The Process will come. Eventually. Hopefully in a way that's less intimidating than that sentence.


You could just... do it in chunks. The task is only as big as you make it, mind. And the scanning isn't strenuous, it's just annoying, and an invasion of people's privacy, and... ignorance is bliss, basically.

Ok, look, imagine- you're out on a date with someone, real cute redhead, you're getting along, you're chatting away happily, things are comfortable, you're definitely thinking of a second date- symptoms present- stomach cramps, increased rate of peristalsis, diagnosis; Irritable Bowel Syndrome- aaaaand way too much information, you're immediately uncomfortable because you know something they could very well be sensitive about. And that's just situational stuff.

This thing scans people down to the subatomic level, man, who knows what it's gonna tell you?

What if it told you your sister suffered from severe anxiety? What if it told you another sister's pregnant? Neither of them told you these things, so what do you do with that information? Just sit on it? Find a way to bring it up and hope they're just comfortable about it? What about the pregnant one, what if she doesn't know she's pregnant? How do you prance into that minefield?

Jaune doesn't turn it off because it's strenuous, he turns it off because people deserve their privacy, and frankly he doesn't want to know anyway. Ignorance is bliss.

... For Jaune.
Well, doing it gradually would allow Seff to counter it quite easily. If he could build the whole thing this quickly, remaking a small part of it should be nearly instantaneous.

That being said, if the point is distracting him and tricking him into spending his aura levels that might work. Given that he doesn't bury us alive once he gets fed up, though.
 
Nice try, but no cigar, champ. Restore(), and all of your Functions, actually, all work on the same principle-

"Screw The Rules, I Have A Semblance!"

The Process will come. Eventually. Hopefully in a way that's less intimidating than that sentence.
Can't blame a guy for trying!

What about one that works like a capacitor? First it absorbs the kinetic energy (or just plain energy if it's something more exotic like one of those Aura strikes Ren uses or a Dust attack) of an attack/several attacks up to a certain amount, then it releases it at the user's discretion, either as a way to move around or as an attack. Could be an useful way to quickly move allies out of the way of attacks seeing as they don't have Jaunt() nor Turn() to see them coming nor to dodge them.​
Don't forget too that there'll be a list of premade Functions to choose from as well. Something like Tap() or Mask() could end up being HIDEOUSLY useful.

Alternatively, copy CREME'S Semblance. The Transistor should have enough processing power to use it properly. Imagine: battlefield wide force redistribution.

EDIT: Of course this is all premature, we need to wait and see how much time functions take to create and pick the longest option. :V
 
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Well, doing it gradually would allow Seff to counter it quite easily. If he could build the whole thing this quickly, remaking a small part of it should be nearly instantaneous.

That being said, if the point is distracting him and tricking him into spending his aura levels that might work. Given that he doesn't bury us alive once he gets fed up, though.
... Ohh. I was thinking of it more as an aftermath cleanup thing.

And don't worry, he's not going to bury you alive. Even if you couldn't survive that, I'm not cliche enough to actually say 'rocks fall, everybody dies.'

I do have some standards.

How about copying Seff's semblance with functions? It is pretty strong and seems like it would be pretty damn useful though I imagine a nerf if we did go for it.
That's called The Process.

More seriously, you can copy Semblances, as long as you have a decent idea of the overall effect or mechanics behind it. Especially if they happen to have an actual scientific force behind them. At worst, they're good inspiration for Functions. Saff's... would be a sight more difficult to translate to a Function, and overall would just be less useful than advancing the Process, once you have it.

Unfortunately, I'm giving up on any kind of update for this tonight. I've got what looks like a rather nastily infected pair of hangnails on my right index and middle fingers, and they're making any kind of typing... incredibly painful.

Hopefully, by tomorrow they'll have healed into numb, unfeeling scabs like the rest of me, enough so that I can get a late one out, but tonight... no bueno.

Apologies.
 
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So we can propose functions? Here's an idea from programming.

Recursion()
A high cost function that can only be used durring a Turn(). Creates a phantom copy of Jaune that repeats his movement and functions for the duration of the turn but with notably weaker strength. If used multiple times in a single Turn() the first copy will make a copy of itself that is even weaker when it performs the Recursion() function, thus making 3 clones in total. The number of clones expands at a total of 2^x-1 for as many uses he can manage in a Turn(), but the damage falloff makes spamming it largely useless, as does running out of points and not being able to perform other functions to be copied.
 
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I wouldn't be surprised if that's the first function he made. Making a program that says "Hello World" is a traditional "my first program".
 
Unfortunately, I'm giving up on any kind of update for this tonight. I've got what looks like a rather nastily infected pair of hangnails on my right index and middle fingers, and they're making any kind of typing... incredibly painful.

Hopefully, by tomorrow they'll have healed into numb, unfeeling scabs, enough so that I can get a late one out, but tonight... no bueno.

Apologies.
:o

What would a Hello_World() function do? :V
Printscrn:"Hello_World"

So we can propose functions? Here's an idea from programming.

Recursion()
A high cost function that can only be used durring a Turn(). Creates a phantom copy of Jaune that repeats his movement and functions for the duration of the turn but with notably weaker strength. If used multiple times in a single Turn() the first copy will make a copy of itself that is even weaker when it performs the Recursion() function, thus making 3 clones in total. The number of clones expands at a total of 2^x-1 for as many uses he can manage in a Turn(), but the damage falloff makes spamming it largely useless, as does running out of points and not being able to perform other functions to be copied.
Iiiiinteresting. An expansion on the game's Help() function?
 
That's called The Process.

More seriously, you can copy Semblances, as long as you have a decent idea of the overall effect or mechanics behind it. Especially if they happen to have an actual scientific force behind them. At worst, they're good inspiration for Functions. Saff's... would be a sight more difficult to translate to a Function, and overall would just be less useful than advancing the Process, once you have it.

Question, would it be possible to do something like replicate the Maiden power but for Jaune, even if it winds up being weaker overall?
 
Some ideas...

Construct()
By understanding the structure of an object, Jaune can construct the object. While he can construct it, if he doesn't had the experience (Like D in Spear), he can't use it well.

Armor()
Jaune enveloped his body with white layers made of energy. When layers vanished, Jaune will wear a futuristic white knight armor. While wearing this armor, his stats are boosted greatly. This Futuristic Knight Armor can only be used for 99 seconds (3 or 5 turn depending on GM). (Inspired by Henshin Hero and Garo)

Note: I never played or watched Transistor, so I don't know if these are possible.
 
Basically anything is possible with Functions! The only question is whether we can do it more efficiently another way.

Construct() is literally what Jaune's secret second skillset is for. Except we can use it to build entire cities overnight.

Armor() has potential, but I don't think Jaune wants to tank. The Transistor is a sword(), not a weapon to actually hit things with.

Huh, thinking about it, Jaune's basically a buff(?) male version of WEISS skillwise. Sword, scifi-magic spells, summoning...
 
Armor() has potential, but I don't think Jaune wants to tank. The Transistor is a sword(), not a weapon to actually hit things with.

Actually it doesn't turn Jaune into Tank, but it turns him into Lightning Bruiser. Harder, Better, Faster, Stronger, you know?

And I want to keep his original theme and this theme together.

A Futuristic Hacker Knight.

Edit:

Beside... I want these kinds of armor:





Don't mind that big gun.
 
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Iiiiinteresting. An expansion on the game's Help() function?
No, not at all. Recursion is when a program spins up another copy of itself to perform its actions again. Breaking out of the loop is infamously difficult for beginning programmers and when you screw recursion up the program will call itself endlessly causing a stack overflow error. In fact it's so infamous that the go to industry help site for programmers is named Stack Overflow, all the other Stack Exchange help sites are modeled after it.
 
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