You certainly have a point, but maybe it'll be worth it? Titans with Dark Age tech will be extremely useful on the battlefield. They will destroy many of our enemies, preventing our enemies from killing our own forces in turn. The AM savings from having less our military assets destroyed may pay back some of the costs. Titans would also be especially useful in conjunction with Frederick's Paragon trait.And what, you think making those Shiny Giant Robots is free or something? The Titan Legions are only possible because the Adeptus Mechanicus has the massive production capacity in order to build and maintain them. And that same production capacity allows for the production of Power Armor, fuckhuge tanks, OMG WTF IS THAT REALLY A TANK tanks, space ships, Star Fortresses, exotic weaponry, and literally everything else. Before anything else, the Adeptus Mechanicus is a vast military-industrial complex that produces all the material to make all of that.
The Trust is in the red in terms of AM income. Their reserves won't last forever, and they're considering increasing taxes on it.
Eh, can't really see it. With the Forge-Hive construction reform Scott will be able to promote the Progressive faction into a position of unassailable power. How is that less important than the Titan upgrade? Note that we don't have enough industry to build more after the one is upgraded.I know I'm looking at through a scope of how can we reform the admech and the titan is the better bet in that regard.
And unless they are all knight aces like Sigurd we're going to be loosing them at an unsustainable rate.We have a gargant counter, we have Knights over 10000 knights. And the Knights are advance design.
Because upgrade will get us the Titanicus and the Titanicus gets us more of the military.Eh, can't really see it. With the Forge-Hive construction reform Scott will be able to promote the Progressive faction into a position of unassailable power. How is that less important than the Titan upgrade? Note that we don't have enough industry to build more after the one is upgraded.
First you can only speculate on how many knights we will loose. So it kind of moots your point about Knights. Also titans while cool are expensive. We need AM production first before we expand. We are incredible low on AM production.And unless they are all knight aces like Sigurd we're going to be loosing them at an unsustainable rate.
Because upgrade will get us the Titanicus and the Titanicus gets us more of the military.
Doesn't matter if the forge masters have nice cities if the people in charge of defending them turn up and shoot them in the back of the head.
I know I'm looking at through a scope of how can we reform the admech and the titan is the better bet in that regard.
I also know we need a gargant counter so I'm going to hope that we get an instability decrease from the admech being scared from Gork and Mork.
As for tactical worth rule of cool clause is still in effect.
You certainly have a point, but maybe it'll be worth it? Titans with Dark Age tech will be extremely useful on the battlefield. They will destroy many of our enemies, preventing our enemies from killing our own forces in turn. The AM savings from having less our military assets destroyed may pay back some of the costs. Titans would also be especially useful in conjunction with Frederick's Paragon trait.
I'm honestly no super sure. the titan would be a hero unit in it's own right on top of being a colossal scale unit. It would be one hell of an ace in the hole
You can't make hero units.Economy over hero unit.
Economy means we can make more hero units later.
Titans are close enough.
Getting back to you on a few issues.This isn't a good compromise because the Expansion part of the Hand Off action is the most important part of it. Expanding a Small Forge Hive to a Large one takes 14 years. Expanding and Upgrading the defenses both at once take 18. Either way, you're looking at a significant amount of time that Scott could be doing something else... like building Forges so we can actually afford all these upgrades. Doing just the Defences for Hand Off means that Scott still has to spend time doing the expansions herself, which is why the option for Hands Off that allows for both says "Fabricator-General Scott would prefer this option as it is the only way that she can see to get her planned upgrades done by the time that the Ork Gods awaken."
The Titan upgrade doesn't have nearly the level of importance as this since its effects don't have nearly the scope as this does, and so it's not something we can pursue right now.
I'll make the first change.
The second I might make to small shipyards, but IIRC we may also want more of the other sizes of defense stations -
@Durin
1. Are we recommended to get more of any of the Heavy or regular advanced defense platforms?
I disagree on this in terms of founding an order of psykers - once founded, the order will largely be able to administrate itself based on whoever is directly in charge of it. What is most important in founding the order is having someone who has the best understanding of the topic in question so they can properly assess the best candidates to be among the initial members. If we wanted to found an order of Saboteurs, then Xavier would be best since that fits into his wheelhouse. But a Divination type order would be best done by Ridcully, since he could best assess the quality of other Diviners.
The costs wouldn't normally be prohibitive, but I'm trying very much not to go over our Gross Income, and a cost of 1,660,000 Advanced Material is kind of high right now.
I think that if an emergency comes up people will be understanding about us not being able to dedicate Ridcully to a full 12 actions, especially in light of the fact that we managed to eliminate Tugozak and his biggest rival early on. But barring that I think we've got plenty of room in the queue to get it done. We've got three more turns after this one to get the total of 12 done, and if we do two this turn then we need to do three on one of those turns and two in the other two. Currently I'm planning on doing three next turn.
I also like having those rerolls available, because they can prevent disaster, or just make it so the campaign will go more smoothly since non-failures can also be rerolled.
@Durin
2. Can you confirm there wouldn't be poltical consequences if Ridcully couldn't do enough Fanning of the Flames if he had to be used to deal with an emergency?
I don't see where Durin said we'd have to be on the ball. As far as upgrading the Forge Cities to Incredibly Heavy defenses... that's going to be expensive. Really, really expensive. Look at the options for upgrading Dis (a Large Hive) and expanding and upgrading the lunar Forge Cities to the same level.
Upgrade Dis: 6,850,000 Advanced Material, 45,600 Exotic Material
Forge City Expand: 2,300,000 Advanced Material, 20,200 Exotic Material
Forge City Expand & Upgrade: 17,200,000 Advanced Material, 134,000 Exotic Material
You're looking at double a massive difference in AM and EM costs for the Forge Cities to get an Incredibly Heavy upgrade. And the cost of these expansions and upgrades will be increased by 10% if our admin people do it. I believe this is likely due to the Forge Cities perhaps having significantly more and/or better quality defences as a normal city at the same level.
@Durin
3. Can you confirm that is the cause of the large price difference?
Regardless, I don't want to waste more than a single slot of Adminstratum time on doing busy work. Time is a resource as much as anything else is, and must be spent wisely.
With infrastructure being a 'major issue', I could easily see failing to adequately focus our own resources on it (to the extent of two action slots a year every year) as bringing a similar level of unhappiness. Also, the converse—devoting more time/resources to infrastructure upgrades than the admech could by itself—seems like it could help dampen the negative reaction. Which is very important given that this action alone will put us at 5/10 unrest. Plus, it would allow Scott to spend more actions upgrading our AM/EM/RM production options, which both helps solve lingering issues with our economy there as well as allowing her to significantly improve her prestige and the progressive agenda through selective promotions.there is not an option for the Forge-Temples, just the cities
also I will say that infrastructure is a MAJOR ISSUE for the Avernite Admech, you will have to either do the reforms or be willing to devote the majority of your free actions to it in the next few decades, if you do not Fabricator-General Scott may override this.
also Scott has no intention of building any Forge-Worlds and is actually against the idea, claiming that it helped foster the sense of division between the Imeprium and the Mechanicus which caused so many issues
How about Pyromancy Order focused on mass destruction effects? Good for shattering armys and thier infastrcture. An order of Psykers who specialize in nukeing and AOE attacks.I think that using Xavier to found an order is better than deploying him. If we're looking for extra pucnh against orks, we can make an Order of Ork-Burners.