The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
And what, you think making those Shiny Giant Robots is free or something? The Titan Legions are only possible because the Adeptus Mechanicus has the massive production capacity in order to build and maintain them. And that same production capacity allows for the production of Power Armor, fuckhuge tanks, OMG WTF IS THAT REALLY A TANK tanks, space ships, Star Fortresses, exotic weaponry, and literally everything else. Before anything else, the Adeptus Mechanicus is a vast military-industrial complex that produces all the material to make all of that.



The Trust is in the red in terms of AM income. Their reserves won't last forever, and they're considering increasing taxes on it.
You certainly have a point, but maybe it'll be worth it? Titans with Dark Age tech will be extremely useful on the battlefield. They will destroy many of our enemies, preventing our enemies from killing our own forces in turn. The AM savings from having less our military assets destroyed may pay back some of the costs. Titans would also be especially useful in conjunction with Frederick's Paragon trait.
 
I know I'm looking at through a scope of how can we reform the admech and the titan is the better bet in that regard.
Eh, can't really see it. With the Forge-Hive construction reform Scott will be able to promote the Progressive faction into a position of unassailable power. How is that less important than the Titan upgrade? Note that we don't have enough industry to build more after the one is upgraded.
 
We have a gargant counter, we have Knights over 10000 knights. And the Knights are advance design.
And unless they are all knight aces like Sigurd we're going to be loosing them at an unsustainable rate.

Eh, can't really see it. With the Forge-Hive construction reform Scott will be able to promote the Progressive faction into a position of unassailable power. How is that less important than the Titan upgrade? Note that we don't have enough industry to build more after the one is upgraded.
Because upgrade will get us the Titanicus and the Titanicus gets us more of the military.

Doesn't matter if the forge masters have nice cities if the people in charge of defending them turn up and shoot them in the back of the head.
 
What I don't get is why are some posters arguing for the Titan to be done first. It's not as if it were a choice of either or, depending on how low are we willing to risk going with the Mech Unrest. If Sanctus is truely the messianic idol you profess it to be, then it can go later.

Plus, for those playing the Rule of Cool card, everyone knows the most climactic moment for it to be brought to the battlefield would be when things seem hopeless or that it becomes apparent that the conventional military just isn't enough, not decades before. Besides, how many decades does it take to create a new Titan? How many resources and Relic Material? We aren't prepared to resurrect the Legion just yet.
 
And unless they are all knight aces like Sigurd we're going to be loosing them at an unsustainable rate.


Because upgrade will get us the Titanicus and the Titanicus gets us more of the military.

Doesn't matter if the forge masters have nice cities if the people in charge of defending them turn up and shoot them in the back of the head.
First you can only speculate on how many knights we will loose. So it kind of moots your point about Knights. Also titans while cool are expensive. We need AM production first before we expand. We are incredible low on AM production.
 
One very important part of the reform is that the conservative faction will have to take advantage of the changes to keep up in terms of sheer size in order to survive, if only progressive parts of the admech recognize and work at secular built and defended forges then the dozens of new forges over our new worlds would make the conservative faction irrelevant in the long term so the conservatives will have to become even more progressive themselves to remain relevant.
 
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I know I'm looking at through a scope of how can we reform the admech and the titan is the better bet in that regard.

I also know we need a gargant counter so I'm going to hope that we get an instability decrease from the admech being scared from Gork and Mork.

As for tactical worth rule of cool clause is still in effect.

We have several other counters to Gargants - Knights, various sized tanks with anti-Titan weaponry, the Sentinel Titan-Killer, Deathstrikes, etc. And the scope isn't nearly as great in terms of effect, since it by and large would only affect the portions of the AdMech that can actually build Titans.

You certainly have a point, but maybe it'll be worth it? Titans with Dark Age tech will be extremely useful on the battlefield. They will destroy many of our enemies, preventing our enemies from killing our own forces in turn. The AM savings from having less our military assets destroyed may pay back some of the costs. Titans would also be especially useful in conjunction with Frederick's Paragon trait.

We'd still need a vast amount of AM and EM to build any significant number of Titans, and likely a large amount of Scott's time as well. (building a single Warlord would likely be comparable time-wise to building an Adjudicator or a Flying Fortress, so don't expect vast legions quickly)

I'm honestly no super sure. the titan would be a hero unit in it's own right on top of being a colossal scale unit. It would be one hell of an ace in the hole

Sure, it's a hero unit. One that can only be in one place at a time. The increase to AM, EM, and RM we can expect to get from the bigger Forges will be enough to affect things in several places at once due to our armies having better equipment as a whole.
 
Boring but Practical vs Cool but Inefficient.

Boring wins out, and historically it's by making new, expensive, exclusive technology cheap and commonplace that revolutions occur, not in actually making new technology.
 
This isn't a good compromise because the Expansion part of the Hand Off action is the most important part of it. Expanding a Small Forge Hive to a Large one takes 14 years. Expanding and Upgrading the defenses both at once take 18. Either way, you're looking at a significant amount of time that Scott could be doing something else... like building Forges so we can actually afford all these upgrades. Doing just the Defences for Hand Off means that Scott still has to spend time doing the expansions herself, which is why the option for Hands Off that allows for both says "Fabricator-General Scott would prefer this option as it is the only way that she can see to get her planned upgrades done by the time that the Ork Gods awaken."

The Titan upgrade doesn't have nearly the level of importance as this since its effects don't have nearly the scope as this does, and so it's not something we can pursue right now.



I'll make the first change.
The second I might make to small shipyards, but IIRC we may also want more of the other sizes of defense stations -

@Durin
1. Are we recommended to get more of any of the Heavy or regular advanced defense platforms?



I disagree on this in terms of founding an order of psykers - once founded, the order will largely be able to administrate itself based on whoever is directly in charge of it. What is most important in founding the order is having someone who has the best understanding of the topic in question so they can properly assess the best candidates to be among the initial members. If we wanted to found an order of Saboteurs, then Xavier would be best since that fits into his wheelhouse. But a Divination type order would be best done by Ridcully, since he could best assess the quality of other Diviners.



The costs wouldn't normally be prohibitive, but I'm trying very much not to go over our Gross Income, and a cost of 1,660,000 Advanced Material is kind of high right now.



I think that if an emergency comes up people will be understanding about us not being able to dedicate Ridcully to a full 12 actions, especially in light of the fact that we managed to eliminate Tugozak and his biggest rival early on. But barring that I think we've got plenty of room in the queue to get it done. We've got three more turns after this one to get the total of 12 done, and if we do two this turn then we need to do three on one of those turns and two in the other two. Currently I'm planning on doing three next turn.

I also like having those rerolls available, because they can prevent disaster, or just make it so the campaign will go more smoothly since non-failures can also be rerolled.

@Durin
2. Can you confirm there wouldn't be poltical consequences if Ridcully couldn't do enough Fanning of the Flames if he had to be used to deal with an emergency?



I don't see where Durin said we'd have to be on the ball. As far as upgrading the Forge Cities to Incredibly Heavy defenses... that's going to be expensive. Really, really expensive. Look at the options for upgrading Dis (a Large Hive) and expanding and upgrading the lunar Forge Cities to the same level.

Upgrade Dis: 6,850,000 Advanced Material, 45,600 Exotic Material
Forge City Expand: 2,300,000 Advanced Material, 20,200 Exotic Material
Forge City Expand & Upgrade: 17,200,000 Advanced Material, 134,000 Exotic Material

You're looking at double a massive difference in AM and EM costs for the Forge Cities to get an Incredibly Heavy upgrade. And the cost of these expansions and upgrades will be increased by 10% if our admin people do it. I believe this is likely due to the Forge Cities perhaps having significantly more and/or better quality defences as a normal city at the same level.

@Durin
3. Can you confirm that is the cause of the large price difference?

Regardless, I don't want to waste more than a single slot of Adminstratum time on doing busy work. Time is a resource as much as anything else is, and must be spent wisely.
Getting back to you on a few issues.

First, the vast majority of the the admech cities we're going to be upgrading are small hive size, not large hive size. Add in Edwin's ability to lower construction costs by 25% and the defensive upgrades at the very least should be affordable if not spamable. Plus, our first admech action probably be the much, much cheaper expansion and upgrade of our last planet-side Forge city.

Second, the 'wasted' education actions. Our base success chance on the educational reviews is like 18%, in part thanks to Edwin's abysmal learning stat. Doubling it more than doubles its likelihood of succeeding on the first try. The reason why I feel that even with a poor base success chance the review is worth spamming is because (1) bare failure should give it a +20 to next attempt, (2) the small boost in educational bonus affects an awful lot of production and scales very well with basically any further production modifiers we can get, and (3) improving our educational system is likely to have intangible benefits, from extra learning/admin skill for people who come up through it to better military education and an increased ability to capitalize on any concessions the admech is willing to make.

Third, on AM conservation actions. A major part of the reason our AM income has atrophied is because of replacing our losses from the current campaign. As such, given that we've succeeded in shattering the remaining coordinated resistance, I'd expect the last nine years of fighting to end up costing us significantly less there. Thus, basing our expectations going forward on our AM income continuing to drop at the same rate it has for the past few turns seems unwarranted.

Looking back at Durin's statements, it looks like I was mis-remembering the specifics about there being direct blow-back for us not putting a major number of admin actions on Mechanicus upgrade/expansion. That said, the actual statement is still concerning:
there is not an option for the Forge-Temples, just the cities
also I will say that infrastructure is a MAJOR ISSUE for the Avernite Admech, you will have to either do the reforms or be willing to devote the majority of your free actions to it in the next few decades, if you do not Fabricator-General Scott may override this.
also Scott has no intention of building any Forge-Worlds and is actually against the idea, claiming that it helped foster the sense of division between the Imeprium and the Mechanicus which caused so many issues
With infrastructure being a 'major issue', I could easily see failing to adequately focus our own resources on it (to the extent of two action slots a year every year) as bringing a similar level of unhappiness. Also, the converse—devoting more time/resources to infrastructure upgrades than the admech could by itself—seems like it could help dampen the negative reaction. Which is very important given that this action alone will put us at 5/10 unrest. Plus, it would allow Scott to spend more actions upgrading our AM/EM/RM production options, which both helps solve lingering issues with our economy there as well as allowing her to significantly improve her prestige and the progressive agenda through selective promotions.

Finally, upgrading Dis. Yeah, it's damn expensive in terms of AM, which sucks. However, it's also something that just plain needs to happen before the Orks wake up, and I do NOT want to risk what happens if we're two years into the defensive upgrade and the Orks wake up early.

Side note: in retrospect, aligning Scott and Tranth's actions so that the Titan work can be done next turn isn't really necessary, as deliberately putting ourselves at 7/10 unrest just seems like a bad idea, especially with no way to bleed unrest. In that case, could you shift the Tranth option to upgrading one of the grav-accelerator options? Upgrading the spinal grav-accelerator to have 50% more kick would do wonders against enemy Hulks (which have traditionally been a real problem), and the nova cannon option would really help with clearing out chaff escorts.
 
I think that using Xavier to found an order is better than deploying him. If we're looking for extra pucnh against orks, we can make an Order of Ork-Burners.
 
I think that using Xavier to found an order is better than deploying him. If we're looking for extra pucnh against orks, we can make an Order of Ork-Burners.
How about Pyromancy Order focused on mass destruction effects? Good for shattering armys and thier infastrcture. An order of Psykers who specialize in nukeing and AOE attacks.
 
A order of Synergism? some of their greatest conquest occurred when they add their might to tech, to people, to armies, etc. So a group to discover and to Strengthened effects would be wonderful (plus I want to see song + runes + everything else, look like)
 
An Order for Support Biomancy both healing and enhancement founded by Odysseus. That would reduce casualites and act as a force multiplier to our Avernite elites. Would also help with not dying from Wildlife attacks.
 
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