The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Personal
SLOT A - Year 1
-Y1: Personal Attention: Campaign: Army
SLOT B - Year 1
-Y1: Personal Attention: Campaign: Fleet
SLOT C - Year 1
-Y1: Spend Time With (Admiral Sarnow)
-Y2: Spend Time With (Admiral Sarnow)
-Y3: Spend Time With (Lord Marshal Sigurd)
-Y4: Spend Time With (Lord Marshal Sigurd)
-Y5: Speak to the People
SLOT D - Year 5
-Y5: Thaddeus Expertise: Expand (Elysium, Edvin's Choice) to Small Hive

Continuing to campaign as Rotbart is best for this.
Spending time with Sarnow and Sigurd mainly because they're the people we'll be campaigning with.
Expanding a hive in Elysium, as it needs it due to population increases.
Can we spend time with Jacob? I'm assuming that's possible based on the fact that we can do Speak to the People.
 
[X] Plan Enjou T84

I like diplomacy, and am very glad for the Nog to be included. Telepathica and admech are good, as is Jane training her very own little murdermachine. Personal are good too, as is ministorum.

I Would rather getting started on the stealth fleet than to build more defences. With Sarnows intrigue and the fact we are heavily campaigning I think it'd be more useful.

Also, I think jetbikes are cooler(rule of cool is real remember) than mech inf, and probably more useful at this time, as our rough riders are kinda obscelete, while our mech inf is top notch anyway, and less vulnerable than inf due to the upgraded chimaeras.
 
@Enjou I'd rather have some diplomatic relationships actions, but re investigating Azyr is good.

@Durin
1. Will Jane still get the upgrade to her Avernite centarian trait.
2. How explicitly super human is Jane's fighting abilities?
 
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@Durin
1. Can we take Military Bionics Part Two after Part One finishes? It's not listed but there's no reason why we couldn't do it immediately after.
 
Rotbart unfortunately need to command on the Front.

Can we spend time with Jacob? I'm assuming that's possible based on the fact that we can do Speak to the People.

Yes, we can spend time with him via mail. That's how spending time with people off-world works.
I'd rather spent time with him and Aryz.
Also, we need to do Diplomatic Relations: Quartok more often. Until there will be more mutual trust, they keep be a case without a handle rather than real ally. It's a shame that they don't participate in this campaign, it would've improved their standing in Trust.
 
How are these connected? We can literally do both starting at the same time
Good point, it does take a while to repair the damn thing, but I think it takes even longer to repair our reputation.
Um excuse me, are you implying that Vanaheim would not appreciate a giant stompy death robot?
Because I think you are both very wrong on a fundamental level, and also lack sufficient appreciation for giant stompy death robots.
Not if we take the time to upgrade it. They will really not like that.
I didn't think Tranth could build forges. The "Fabricator-General or Explorator" option kinda indicates that do me, and the way Cathedral-Forges are usually under "Fabricator-General" without the Explorator bit.
Repairs instead of Stealth Warships, can't say that's exactly unreasonable. Stealth warships are a bit of a gamble as a guerilla tactic against Tugozak. BUT, for gods sake, put the repairs before the orbital defences stations. We need the ships back on their keels before we need more defences.
And the nog has been pretty curious for a while. Just slows down our bionics program, by six years. If you're worried about taking the next step of the bionics program in the middle of the turn, just take the first two steps of the examination, which very neatly would only take three years, and give us a good idea of what the nog is good for.
Spending Time With (Lord Marshal Sigurd) seems a bit of a waste, relations with Asgard are already good. Byzantium on the other hand is at 4/10, among others.

Also, I think jetbikes are cooler(rule of cool is real remember) than mech inf, and probably more useful at this time
True, but those bikes cost a lot of AM. Are you sure we could afford that on top of everything else?
Would rather getting started on the stealth fleet than to build more defences.
Can't take two Construct actions at a time, or so I hear, and Repairs is a construct action, orbital defence stations are not, and Sarnow wants more defences.
But if you want stealth ships, you can vote for my plan. I think.

Should I repost my plan?
 
I didn't think Tranth could build forges. The "Fabricator-General or Explorator" option kinda indicates that do me, and the way Cathedral-Forges are usually under "Fabricator-General" without the Explorator bit.

It can't, but Tranth's slot is being used for Cyclonic Torpedoes. The Free slot that can be used for any AdMech action is what is opening up.
 
@Enjou yeah can you add can the flames instead of spying on more and gork till next turn. Even though we have a 5 percent chance of failure I would rather the campaign be further along.
 
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