The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I'd rather first repair our diplomatic relations, especially with Vanaheim.

Um excuse me, are you implying that Vanaheim would not appreciate a giant stompy death robot?

Because I think you are both very wrong on a fundamental level, and also lack sufficient appreciation for giant stompy death robots.

Allow me to remedy these two grievous deficiencies.

 
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Um excuse me, are you implying that Vanaheim would not appreciate a giant stompy death robot.

Because I think you are both very wrong on a fundamental level, and also lack sufficient appreciation for giant stompy death robots.

Allow me to remedy these two grievous deficiencies.


The Megas, the emperor's personal imperial knight
Edit: just imagine how much faster the Great Crusade could've been if the emperor had the Megas and was able to pilot it
 
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I dunno, might've gotten some Orks following him, MEGAS is basically a Beast Gargant before superpower apply.
 
1. he is not of the right family so has none
2. see above

Uh, we don't know that he doesn't have knight genes for sure. People from Knight Houses should have them, but that doesn't mean that nobody else does. And it's said that Titans that have higher requirements gets their pilots from everybody who has potential.
Or maybe it's too much against Knights' aristocratic mentality to accept that somebody not from a Knight Family can be a pilot? As Fred is a honorary Aesir and greatly respected among them, impact should be minimal, their reaction probably would be "He's so awesome because he was a Knight all along!"
Or he shouldn't become a one for metagame reasons, like how named characters can't become psykers even if there probably are the ways lore-wise?

I would advise that you read up on Terminator Armour and Centurion Armour on the lexicanum, in fact most basic lore questions can be answered there

Yes, but Destroyer armor is both more durable and powerful than Centurion Armor while being less big and cumbersome. And Elite armor is more durable and stronger than normal power armor too. Both of their roles overlap with Terminator armor's tactical role to high degree, unless Tranth will upgrade it, it's likely to not be very useful to us.
 
Uh, we don't know that he doesn't have knight genes for sure. People from Knight Houses should have them, but that doesn't mean that nobody else does. And it's said that Titans that have higher requirements gets their pilots from everybody who has potential.
Or maybe it's too much against Knights' aristocratic mentality to accept that somebody not from a Knight Family can be a pilot? As Fred is a honorary Aesir and greatly respected among them, impact should be minimal, their reaction probably would be "He's so awesome because he was a Knight all along!"
Or he shouldn't become a one for metagame reasons, like how named characters can't become psykers even if there probably are the ways lore-wise?
Probably, if we he doesn't have the trait, Questoris Fameliae, no Knights and that's it.

Its also much more unlikely for him to have the trait "cause genetics" as the Knights don't tend to sleep around as much.

Yes, but Destroyer armor is both more durable and powerful than Centurion Armor while being less big and cumbersome. And Elite armor is more durable and stronger than normal power armor too. Both of their roles overlap with Terminator armor's tactical role to high degree, unless Tranth will upgrade it, it's likely to not be very useful to us.
Well he is going to be upgrading it, we just didn't get the option this turn because the trade deal time wise is this turn.

And of course non upgraded terminator armour isn't useful for us, we didn't want it for that.

@Durin
1. I take it the BD didn't give us the duel geller fields that battle barges use along with the armour?
 
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@Durin, can we get an action for Ridcully to codify his experience as diviner and reorganize training of Diviners, like Oakheart's Dojo? Or it may be included in creatin an Order of Diviners?

Probably, if we he doesn't have the trait, Questoris Fameliae, no Knights and that's it.

Its also much more unlikely for him to have the trait "cause genetics" as the Knights don't tend to sleep around as much.

Still, they're around for many millennia. Descendants of out-of-wedlock children, outcasts, survivors of destroyed Houses etc. or just winners of genetic lottery - there should be not too small amount of people with potential.

Well he is going to be upgrading it, we just didn't get the option this turn because the trade deal time wise is this turn.

And of course non upgraded terminator armour isn't useful for us, we didn't want it for that.

Problem that there is a pretty big chance that even upgrade won't make it useful aside from some rare circumstances like environments like a plasma reactor or a ground zero of a nuclear blast couple minutes after detonation.
 
@Durin, can we get an action for Ridcully to codify his experience as diviner and reorganize training of Diviners, like Oakheart's Dojo? Or it may be included in creatin an Order of Diviners?



Still, they're around for many millennia. Descendants of out-of-wedlock children, outcasts, survivors of destroyed Houses etc. or just winners of genetic lottery - there should be not too small amount of people with potential.



Problem that there is a pretty big chance that even upgrade won't make it useful aside from some rare circumstances like environments like a plasma reactor or a ground zero of a nuclear blast couple minutes after detonation.
You are sever,y underestimating it's usefulness it is more likely that Destroyer Armour wil, turn into niche, as it is honestly a bit to bulky for a lot of things
 
Still, they're around for many millennia. Descendants of out-of-wedlock children, outcasts, survivors of destroyed Houses etc. or just winners of genetic lottery - there should be not too small amount of people with potential.
Given that it's likely something the DAoT programmed into them like the Navigators (so probably has recessive genes out the wazoo ect.) yeah I am confident that Rotbart won't have it.

Problem that there is a pretty big chance that even upgrade won't make it useful aside from some rare circumstances like environments like a plasma reactor or a ground zero of a nuclear blast couple minutes after detonation.
Did you not read any of it?

Terminator armour is tougher than Centurion armour as well as faster, more mobile and has an equal strength enhancement for its size as well as being better environmental protection and can actually go to more places. Our current stuff is better because of course it is, but the Terminator armor is still much better than anything Imperial for a good reason.

Add in potential upgrades like Angel Steel, hyper dense alloy which we can produce in much more significant quantities due to having a very plentiful source of the materials needed and all our DAoT tech yeah Destroyer armour is going to be supplanted.

Important, but not the be all end all.

@Durin
1. Can I assume we're getting the Indomidus pattern Terminator armour?
 
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Upgraded terminator armour is going to be important for our SM, it fills the spot between elite armour and destroyer armour, being tougher than elite but more maneuverable and faster than destroyer which runs the risk of being left behind during advances.
 
Thanks, it seems that I really underestimated the Terminator armor. I blame Space Hulk for it.:tongue:
@Durin, can you please answer some questions:
1) Why people not from Knight House can't be Knighst?
Uh, we don't know that he doesn't have knight genes for sure. People from Knight Houses should have them, but that doesn't mean that nobody else does. And it's said that Titans that have higher requirements gets their pilots from everybody who has potential.
Or maybe it's too much against Knights' aristocratic mentality to accept that somebody not from a Knight Family can be a pilot? As Fred is a honorary Aesir and greatly respected among them, impact should be minimal, their reaction probably would be "He's so awesome because he was a Knight all along!"
Or he shouldn't become a one for metagame reasons, like how named characters can't become psykers even if there probably are the ways lore-wise?
2) What does it mean that requirements to a Princeps of a big Titan higher than to a Knight? A Princeps can pilot a Knight, but ordinary Knight probably can't pilot full-sized Titan?
3) Can we get an action for Ridcully to codify his experience as diviner and reorganize training of Diviners, like Oakheart's Dojo? Or it may be included in creation of an Order of Diviners?
 
Thanks, it seems that I really underestimated the Terminator armor. I blame Space Hulk for it.:tongue:
@Durin, can you please answer some questions:
1) Why people not from Knight House can't be Knighst?

2) What does it mean that requirements to a Princeps of a big Titan higher than to a Knight? A Princeps can pilot a Knight, but ordinary Knight probably can't pilot full-sized Titan?
3) Can we get an action for Ridcully to codify his experience as diviner and reorganize training of Diviners, like Oakheart's Dojo? Or it may be included in creation of an Order of Diviners?
1. They were designed that way
2. The skills are not comparable but there is a greater number of people who could possibly pilot knights then can pilot Titans
3. Possibly at some point, time is an issue however
3.
 
Thanks, it seems that I really underestimated the Terminator armor. I blame Space Hulk for it.:tongue:
TBF Genestealers are some BS of their own.

At the same time Spacehulk isn't really well balanced as far as termiantor armour is concerned is concerned.

1) Why people not from Knight House can't be Knighst?
Questoris Familia (+1M, +1D, +1C, can potentially pilot Knight Titans) – Sigurd is a member of the Questoris Famila, the nobles, and as such has the potential to pilot Knight-Titans and is a member of one of the greatest and most powerful noble groups in the Imperium.
Throne Mechanicum - Lexicanum

Its genetic and the Knights themselves can recognise who they are meant to be driven by and kick out those not of the correct family.

2) What does it mean that requirements to a Princeps of a big Titan higher than to a Knight? A Princeps can pilot a Knight, but ordinary Knight probably can't pilot full-sized Titan?
Different requirements and technologies.

Knights (or at least the Thrones) are DAoT tech directly which were made to exclude all, but a few.

The Titans of the Admech were made during the age of strife, before the start of the Imperium and treaty of Olympus by a group that wasn't nearly as skilled at least in terms of bio tech.

Titan

Thus the requirements are different even if the technology behind them is the same the admech at the time were not picky about who was piloting the things just that they were piloted.

As the Requirements for using one were probably higher as well a system designed to exclude potential candidates also made little sense, thus the Throne mechanicum of Knights is exclusive while Imperial titans are not.
 
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Ok, posting a plan. Subject to change due to discussion as usual, but I won't be able to make actual edits until I get home after work today - they damn firewall blocks SV now, so I can only do stuff from my phone.

[X] Plan Enjou T84

Accept the offer for AM from the Trust.

Munitorum
SLOT A - Year 3
-Y3: Helltrooper Power Mechanised Infantry: Mechanised Infantry
SLOT B - Year 3
-Y3: Helltrooper Power Infantry: Armour and Air

Get the Helltrooper Power Armor stuff done.

Void Command
SLOT A - Year 1
-Y1: Campaign: Fleet
SLOT B - Year 1
-Y1: Build Advanced Orbital Defence Stations
-- EXPEDITE YEAR 1
SLOT C - Year 4
-Y4: Construct: Repairs

Sarnow continues to campaign.
Build some more defences.

Administratum
ALL ACTIONS LOCKED

Diplomacy
SLOT A - Year 1
-Y1: Re-examine (Aryz)
-Y2: Investigate (Reputation of Muspelheim in the Imperial Trust)
-- REPEAT IF FAILED
-Y3: Investigate Relationship (Muspelheim, Vanaheim)
-- REPEAT IF FAILED
-Y4: Investigate Relationship (Muspelheim, Mechanicus)
-- REPEAT IF FAILED
-Y5: Diplomatic Relations (Quartok)

Doing some investigation into our allies, specifically Muspelheim. Also, re-examining Aryz since someone asked for that. I'm pretty flexible about changes here if people want to make suggestions. EDIT - added an action for diplo with the Quartok.

Adeptus Arbites
SLOT A - Year 1
Y1-Y5: Motherhood

AdMech
SLOT A - Year 3 (Biologis)
-Y3: Complete Examination (Nog)
SLOT B - Year 5 (Free)
-Y5: Cathedral-Forge: Dorthonion
-- EXPEDITE YEAR 5

Not sure what species to investigate, so just put in the Nog so people stop asking about it. Can change to something else if people want, though.
Making a Cathedral-Forge because we need the Relic Material.

Ministorum
SLOT A - Year 1
-Y1-Y5: Oversee Missionaries
SLOT B - Year 1
-Y1-Y5: Those in the Shadows

Splitting time between helping the missionaries and the psykers.

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Military Assistance
-- DOUBLE DOWN YEAR 1
-Y2: Fanning the Flames
-Y3: Military Assistance
-- DOUBLE DOWN YEAR 3
-Y4: Fanning the Flames
-- DOUBLE DOWN YEAR 4
-Y5: Fanning the Flames
-- DOUBLE DOWN YEAR 5
SLOT B - Year 2 (Xavier)
-Y2-Y5: Deploy
SLOT C - Year 2 (Tamia)
-Y2: Research: Waaagh Frequencies
-- DOUBLE DOWN YEAR 2

Putting Ridcully on Military Assistance, spying on gods, and making the civil war in Tugozak's realm hotter. EDIT - holding off on spying for a turn to get frequencies done to hopefully make it safer.
Xavier is back in the field.
Tamia can research Waaagh Frequencies.

@Durin - one question I asked earlier but didn't get a response to is if Ridcully would prefer to hold off on Spying on Gork and Mork until they're closer to awakening, or if he'd rather do it sooner. Please let us know. Thanks.

Personal
SLOT A - Year 1
-Y1: Personal Attention: Campaign: Army
SLOT B - Year 1
-Y1: Personal Attention: Campaign: Fleet
SLOT C - Year 1
-Y1: Spend Time With (Jacob)
-Y2: Spend Time With (Jacob)
-Y3: Spend Time With (Syr)
-Y4: Spend Time With (Admiral Sarnow)
-Y5: Speak to the People
SLOT D - Year 5
-Y5: Thaddeus Expertise: Expand (Elysium, Edvin's Choice) to Small Hive

Continuing to campaign as Rotbart is best for this.
Spending time with Sarnow and Sigurd mainly because they're the people we'll be campaigning with. EDIT - changed Sigurd to Jacob and Syr.
Expanding a hive in Elysium, as it needs it due to population increases.
 
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Ok, posting a plan. Subject to change due to discussion as usual, but I won't be able to make actual edits until I get home after work today - they damn firewall blocks SV now, so I can only do stuff from my phone.

[X] Plan Enjou T84

Accept the offer for AM from the Trust.

Munitorum
SLOT A - Year 3
-Y3: Helltrooper Power Mechanised Infantry: Mechanised Infantry
SLOT B - Year 3
-Y3: Helltrooper Power Infantry: Armour and Air

Get the Helltrooper Power Armor stuff done.

Void Command
SLOT A - Year 1
-Y1: Campaign: Fleet
SLOT B - Year 1
-Y1: Build Advanced Orbital Defence Stations
-- EXPEDITE YEAR 1
SLOT C - Year 4
-Y4: Construct: Repairs

Sarnow continues to campaign.
Build some more defences.

Administratum
ALL ACTIONS LOCKED

Diplomacy
SLOT A - Year 1
-Y1: Re-examine (Aryz)
-Y2: Investigate (Reputation of Muspelheim in the Imperial Trust)
-- REPEAT IF FAILED
-Y3: Investigate (Reputation of Niflheim in the Imperial Trust)
-- REPEAT IF FAILED
-Y4: Investigate Relationship (Muspelheim, Vanaheim)
-- REPEAT IF FAILED
-Y5: Investigate Relationship (Muspelheim, Mechanicus)

Doing some investigation into our allies, specifically Muspelheim. Also, re-examining Aryz since someone asked for that. I'm pretty flexible about changes here if people want to make suggestions.

Adeptus Arbites
SLOT A - Year 1
Y1-Y5: Motherhood

AdMech
SLOT A - Year 3 (Biologis)
-Y3: Complete Examination (Nog)
SLOT B - Year 5 (Free)
-Y5: Cathedral-Forge: Dorthonion
-- EXPEDITE YEAR 5

Not sure what species to investigate, so just put in the Nog so people stop asking about it. Can change to something else if people want, though.
Making a Cathedral-Forge because we need the Relic Material.

Ministorum
SLOT A - Year 1
-Y1-Y5: Oversee Missionaries
SLOT B - Year 1
-Y1-Y5: Those in the Shadows

Splitting time between helping the missionaries and the psykers.

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Military Assistance
-- DOUBLE DOWN YEAR 1
-Y2: Spying on Gods: Gork and Mork
-Y3: Military Assistance
-- DOUBLE DOWN YEAR 3
-Y4: Fanning the Flames
-- DOUBLE DOWN YEAR 4
-Y5: Fanning the Flames
-- DOUBLE DOWN YEAR 5
SLOT B - Year 2 (Xavier)
-Y2-Y5: Deploy
SLOT C - Year 2 (Tamia)
-Y2: Research: Waaagh Frequencies
-- DOUBLE DOWN

Putting Ridcully on Military Assistance, spying on gods, and making the civil war in Tugozak's realm hotter.
Xavier is back in the field.
Tamia can research Waaagh Frequencies.

@Durin - one question I asked earlier but didn't get a response to is if Ridcully would prefer to hold off on Spying on Gork and Mork until they're closer to awakening, or if he'd rather do it sooner. Please let us know. Thanks.

Personal
SLOT A - Year 1
-Y1: Personal Attention: Campaign: Army
SLOT B - Year 1
-Y1: Personal Attention: Campaign: Fleet
SLOT C - Year 1
-Y1: Spend Time With (Admiral Sarnow)
-Y2: Spend Time With (Admiral Sarnow)
-Y3: Spend Time With (Lord Marshal Sigurd)
-Y4: Spend Time With (Lord Marshal Sigurd)
-Y5: Speak to the People
SLOT D - Year 5
-Y5: Thaddeus Expertise: Expand (Elysium, Edvin's Choice) to Small Hive

Continuing to campaign as Rotbart is best for this.
Spending time with Sarnow and Sigurd mainly because they're the people we'll be campaigning with.
Expanding a hive in Elysium, as it needs it due to population increases.
he see pros and cons to both
doing it earlier would give more warning but less detailed information, both would be preferable but time is an issue
 
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