The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Which defeats the whole point of Death Watch, an inter chapter group combining the skills of hundreds of chapters (and the best of the best at that) to come up with better solutions to problems.

We on the other hand only have access to two chapters so the majority of its advantage is gone.

Eh, that's just the fluff. They were the Chamber Militant of the Ordo Xeno. Killing foul xeno was their main job. Inter chapter stuff is nice and all but not crucial to have. In practice "problem" astartes were foisted off to the Deathwatch so in some ways fewer chapters would be a blessing.

A specialist Chapter focused on Xeno threats is good thing , especially since we will be facing Beast level orks. Normal SM chapters are not specialists, they excel at being merely good at most things.
Plus a smaller chapter means we can afford to equip them with stuff that our larger chapter can't afford. And Kill teams need to be outfitted with the best stuff if they are to have a chance with Beast level orks.

Also having Space Marines under the Inquisition means more control over them (for us). We can influence the Inquisition more easily thanks to our personal relationship with them.

There's also the tech difference, even if we hook them up with our armour there will still be a difference in equipment.

A significant one.

Yes, that would be a problem.


@Durin , 1. have we had any contact with the Inquisitorial representatives in the Blood Dragon polity ?
 
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Mix of Progressive and conservative if I'm any guess.

Maybe leaning a bit more progressive as they too have had to adapt, a lot, but not quite so in our camp as to support us on some of the more wild things like the sirens.


Actually it is.

The admech is really really concerned about giving anything mechanical a way to kill things without being triggered by an organic user (servitors get around this through being mostly organic and still using an organic brain) something about the war of Iron that might make them adverse.

Its partially why the cybernetica of the admech (the drone users) fell out of fashion.

Servo skulls are also useless in combat at least directly.
Clearly we need to find Morte and have him teach our Servo Skulls how to cuss out someone so hard they kill them.
 
Eh, that's just the fluff. They were the Chamber Militant of the Ordo Xeno. Killing foul xeno was their main job. Inter chapter stuff is nice and all but not crucial to have. In practice "problem" astartes were foisted off to the Deathwatch so in some ways fewer chapters would be a blessing.
As someone who has played Death Watch I disagree most heartily.

While they are the Ordo Xeno's chamber militant it was the chapter's differing approaches that made it possible to survive missions, its the core part of the strategy, or they'd just grab what ever chapter was in the area to do it.

A Salamander's tenacity with an Ultramarine's tactics and a Raven Guard's sneakiness was a far more effective team than 3 ultramarines.

Something that is made really apparent in that is just how different each chapter is both in stats and in thought processes, making it work was the hard part.

If you could then it worked fantastic, as the Salamander me and my friends the Ultramarine and the Raven Guard managed to keep an entire Tyranid army distracted for 6 in game days and dropped a mountain on the hive tyrant before extracting.

The marines also given to them are not the "problem marines"... sort of.

The category for a proper Death Watch initiate is veteran, skilled and able to function away from their brothers, sending a problem or at least one that would not benefit from Death Watch experience would reflect badly on the chapter.

A specialist Chapter focused on Xeno threats is good thing , especially since we will be facing Beast level orks. Normal SM chapters are not specialists, they excel at being merely good at most things.
Whaaa, no space marine chapters are incredibly specialised, Raven's Guard are good at gorrila tactics White scars hit and run, Imperial fists are good at defence Iron Hand's offence, Blood Angel's assault ect ect.

The Smerfs are the only ones who are the jack of all trades because that is their speciality, they'd get creamed by any other chapter in that chapter's area of expertise.

Plus a smaller chapter means we can afford to equip them with stuff that our larger chapter can't afford. And Kill teams need to be outfitted with the best stuff if they are to have a chance with Beast level orks.
Not really.

For us it would be easy to equip every member of the full strength Guard with a personal land raider and Conversion beamer.

Expensive and stupid, but we could do it.

The only bottle neck ATM is things like Exitus rifles, but even then we make at least 15 or so per year in the trust.

Also having Space Marines under the Inquisition means more control over them (for us). We can influence the Inquisition more easily thanks to our personal relationship with them.
No, Klovis doesn't let us interfere with inquisition affairs, which is a good thing.
 
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While they are the Ordo Xeno's chamber militant it was the chapter's differing approaches that made it possible to survive missions.

Yeah but we aren't looking to recreate the entire Deathwatch of old just a similar one adapted to our purposes.

Whaaa, no space marine chapters are incredibly specialised, Raven's Guard are good at gorrila tactics White scars hit and run, Imperial fists are good at defence Iron Hand's offence, Blood Angel's assault ect ect.

Well duh, but they are still expected to do stuff that a regular chapter does. A Xeno hunting force would be focused on just that without having to split their attention and resources on other stuff.

Expensive and stupid, but we could do it.

The only bottle neck ATM is things like Exitus rifles, but even then we make at least 15 or so per year in the trust.

Things have an opportunity cost. I don't think we are gonna be doing anything like that. It would be easier to outfit a few hundred people with exitus rifles and other top end stuff than spreading it around tens of thousands of marines.

No, Klovis doesn't let us interfere with inquisition affairs, which is a good thing.

True but relatively speaking we have a better chance of influencing him than the smurfs. Now that I think about it, I wouldn't be surprised if Klovis hasn't thought of this idea already.
 
Death watch worked because there were hundreds of chapters to draw from not just two and because travel was much faster, which now it isn't especially between us and the BD.


Cooperation between the two chapters is a must of course, but until we get more chapters in our area a death watch isn't practical, particularly since contact will probably be cut off when the orks come, barring us getting a very powerful neoastropath.


@Durin
1. How significant a boost does he expect he might be able to give our... Helguard?
2. Are Jane's cult hunting and Psyker hunting techniques/books something they (the BD) might be interested in.
3. Would the Inquisition be afraid that them getting out would devalue them with cultists finding new ways around them?
1. that is what the action is to find out
2. probably not
3. yes
Which stick the orks?

Two scenario's the Beast restored and the Beast unleashed.

The beast restored is the beast of M32 which devastated the Imperium only slightly less bad then the Horus Heresy caused Vulkan to vanish and is the direct cause of the final push that made the Imperium fall into what it became in M41.

Think all orks the size and strength of Space Marines in advanced power armour with their own safe FTL, Death stars and Primarchs.

The Beast Unleashed is the psyker version of the above, Gork and Mork become more active all orks get a massive buff even bigger than before become even stronger in battle, can affect reality through the waaargh field more actively and orky daemons are a possibility.

Worst case scenario both.


We can found an order for this.


We have them they're called Phase Tigers.


Adjudicator.


Conservative admech "AH PURGE"

More seriously we lack proper cybernetica, though we do have one robot which we could use as a base to build one... pity they're kind of really powerful.


@Durin
1. Are the Quartok included in the expanded embassy's diplo roll per turn?

1. no
Eh, that's just the fluff. They were the Chamber Militant of the Ordo Xeno. Killing foul xeno was their main job. Inter chapter stuff is nice and all but not crucial to have. In practice "problem" astartes were foisted off to the Deathwatch so in some ways fewer chapters would be a blessing.

A specialist Chapter focused on Xeno threats is good thing , especially since we will be facing Beast level orks. Normal SM chapters are not specialists, they excel at being merely good at most things.
Plus a smaller chapter means we can afford to equip them with stuff that our larger chapter can't afford. And Kill teams need to be outfitted with the best stuff if they are to have a chance with Beast level orks.

Also having Space Marines under the Inquisition means more control over them (for us). We can influence the Inquisition more easily thanks to our personal relationship with them.



Yes, that would be a problem.


@Durin , 1. have we had any contact with the Inquisitorial representatives in the Blood Dragon polity ?
as far as you know they killed the only Inquisitors in their domain hundreds of years ago
 
The Inquisitors in their area probably became corrupted by the Abomination. Our Inquisitors from before the fall of the Imperium are among the more reasonable types, have accepted the New Imperial Truth, and understand the sins that the Inquisition committed while the Imperium still stood and why that happened. They've accepted limitations on their power and a degree of oversight that the Inquisition would have never accepted in the Imperium.



Huh, not sure why they wouldn't be interested in something like that. I mean, sure, maybe not on the level of Advanced Astartes Power Armor in terms of trade value, but they run a big polity and tracking down Chaos cults has to be something their governments deal with. Having a comprehensive set of books for tracking down cultists and dealing with them would be very useful to them I'd think.
 
The Inquisitors in their area probably became corrupted by the Abomination. Our Inquisitors from before the fall of the Imperium are among the more reasonable types, have accepted the New Imperial Truth, and understand the sins that the Inquisition committed while the Imperium still stood and why that happened. They've accepted limitations on their power and a degree of oversight that the Inquisition would have never accepted in the Imperium.




Huh, not sure why they wouldn't be interested in something like that. I mean, sure, maybe not on the level of Advanced Astartes Power Armor in terms of trade value, but they run a big polity and tracking down Chaos cults has to be something their governments deal with. Having a comprehensive set of books for tracking down cultists and dealing with them would be very useful to them I'd think.
their reasons could be best summed up to they have developed their own methods that work and that they do not feel the need for any outside advice on this topic, maybe later when the trust you more
 
I think that trading only souls for runes is a waste of action, they may have much more things to offer us and we have many things to offer them.

@Durin, I have some questions about what Sirens may want aside from souls and what they may offer aside from knowledge:
1) We did one-time luxory trade quite a while ago, shouldn't there be a market for more and can we set prolonged deals where we keep giving them A and they're giving us B?
2) Do they want raw resources?
3) What of this list they may want: art, luxury items, entertainment, tourism?
4) Do we have non-military eldar/dark eldar tech and art and if so, are there any problems with offering it to Sirens?
5) Do they want our psyker artisans' works or raw psychic materials they don't have access?
6) What about diplomatic mediation with avernite xenos, or maybe with off-world parties?
7) Is there anything else they want and we're willing to sell them?
8) Can they use their powers to capture living specimen for Biologis?
9) Can they control thundabeasts to capture them en-masse for our pens? I would be nice to switch all our riders to thundabests.
10) Do they know bonesinging, and if so can they teach us or at least sell us wratihbone?
11) Can they offer us diplomatic intercession with other avernite xeno?
12) Do we know anything else that they have and is useful to us, like more information about Peoples of Avernus?
 
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Okay. Not sure if you missed this or not, and I don't... think you've answered this yet. It's also the one thing that's bugging me the most about this turn. Sorry if you have given a reply on this before.

@Durin

Lin's Examine Rune: Banish action says that with Chaos, you always have to verify it's not affecting things, preferably multiple times. Does this mean for everyone to be relatively 'happy' about the Rune, we need to take the action multiple times even if the first is successful, and that we can take it multiple times this turn.

Or does it just mean that during the year he's examining it, he'll do multiple investigations?
 
I think that trading only souls for runes is a waste of action, they may have much more things to offer us and we have many things to offer them.

@Durin, I have some questions about what Sirens may want aside from souls and what they may offer aside from knowledge:
1) We did one-time luxory trade quite a while ago, shouldn't there be a market for more and can we set prolonged deals where we keep giving them A and they're giving us B?
2) Do they want raw resources?
3) What of this list they may want: art, luxury items, entertainment, tourism?
4) Do we have non-military eldar/dark eldar tech and art and if so, are there any problems with offering it to Sirens?
5) Do they want our psyker artisans' works or raw psychic materials they don't have access?
6) What about diplomatic mediation with avernite xenos, or maybe with off-world parties?
7) Is there anything else they want and we're willing to sell them?
8) Can they use their powers to capture living specimen for Biologis?
9) Can they control thundabeasts to capture them en-masse for our pens? I would be nice to switch all our riders to thundabests.
10) Do they know bonesinging, and if so can they teach us or at least sell us wratihbone?
11) Can they offer us diplomatic intercession with other avernite xeno?
12) Do we know anything else that they have and is useful to us?
1. there is not
2. no
3. none
4. you do not, and if you did there owuld be problems giving it to the Sirens
5. no
6. they have their own relations on Avernus and have no interst in anything offworld
7. not really
8. they could
9. they could
10. unknown
11. unknown
12. their psyker artisans are very good in a range of ways
Okay. Not sure if you missed this or not, and I don't... think you've answered this yet. It's also the one thing that's bugging me the most about this turn. Sorry if you have given a reply on this before.

@Durin

Lin's Examine Rune: Banish action says that with Chaos, you always have to verify it's not affecting things, preferably multiple times. Does this mean for everyone to be relatively 'happy' about the Rune, we need to take the action multiple times even if the first is successful, and that we can take it multiple times this turn.

Or does it just mean that during the year he's examining it, he'll do multiple investigations?
it means he will check multiple times in a single year
 
the only sources of RM in the Trust are you and Svartalfheim, who do not make the right type for Cyclonic
…well sod.
Also rather surprising, I was expecting Muspelheim to have better high-end factories than us.

Perhaps we can negotiate a tax rebate of Thrones and or AM in exchange, depending on how many the Trust wants.
 
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