Terrene Spire - Gently ended.

Heck yeah, lads and lasses! Let's finish off this boyo.

[X] Derm 1.0: Heaven Seeking Spires

I love how there's so much detail in everything, from the coughing up blood to the ongoing commentary on our actions :D Nice work, Dex!
 
Don't we have to psyche up again to use Mood Spike, since our last one was used up?

[X] MOVE: It likes hitting us when we're close, back up to Med Range!
-[X] ACT: I wonder what a Scan can tell us?
 
I'm pretty sure Psyche up just makes tier 1 constructs free. The only reason I actually use it is because it's better than a standard Wait, read: doing literally nothing.
 
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It doesn't need to be free right now.

And besides, if we don't mood spike immediantly it gives him an extra chance to use movement and just completely dodge.
 


Eye is basically spot on here but let's clarify it down to a tee:

If we attempt to move to a position past an enemy, and they either ACT or WAIT, does a collision occur? More specifically, would it still activate anti-collision abilities in both combatants?

Collisions are literally for when two MOVEs enter the same space! in this update, Zest Lavie falls on their butt because they tried to initiate a collision, even though the enemy wasn't moving! A "Charge" skill can move into enemy territory to hurt them, but if you don't have one to use, you just gently smack against whatever you run into and fall on your butt. Collisions are a very specific circumstance of MOVE and MOVE hitting the same spot.

What stat determines the size of range circles? Is it constant?

We literally have not seen that stat yet, it will come in due time. Meaning, there IS a stat for Range Circles.

Can wait-replacement actions occur more than once per turn?

Yes! WAITs are considered a "free action" and given that Wait Actions can be used as a WAIT, then fire away!

Does turn count in a battle determine how much of the tick is consumed?

Ticks only really count over when Zest Lavie either goes to sleep or crosses into another zone. The time in a Tick is effectively endless because having it function otherwise is nuts. Think of Ticks functioning like a Flag system from an RPG. "It does become evening until the dungeon is cleared" and other such old systems.
 
If the thing moves away it goes into the constructs already there, it it moves away from the mood spike, all that will happen is that it will get a dodge action.
 
Just read everything and might I say, this is a beautiful thing.
I really, really like this.
From the best kind of anime shennigens to a fun gamey-setting.
The characters are extremely charming and the art is sublime.
I just...I needed this in my life.
Granted, down side of this level of polish is update speed. However everything is animated so I can't complain.

About the vote, yeah we could spike him and trap him.
We could also attack him with the scythe. It would force him to move into the spike and if he attacks we can parry.
[X] Reapening
-[X] ACT: Attack with scythe
-[X] WAIT: Psych up
 
Edit: Whoops, this was not intentional. Did not mean to dubbel post and accidently inserted the tally. Oh wel...
Inserted tally
Adhoc vote count started by Lizard Knight on Jun 13, 2017 at 5:52 PM, finished with 8519 posts and 18 votes.
 
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Chapter 1: Part 51













A DESPERATE STRUGGLE, THE SHEDDING OF BLOOD AND BONE. A VICTOR STANDS.

Terrene Spire IRC Chat. The original chatroom! Come hang out with others who read Terrene Spire! It is hosted by the lovely @WhoAmEye, so go have a chat! Or, if you prefer newer chat methods:
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The Dexworks Patreon. If you can offer me anything, if even just a dollar, I will be incredibly happy. It all helps me keep stable enough to continue updating! Thank you for your time!

Thank you all for reading Terrene Spire! It's been fantastic so far, and I can only hope it gets better and better!

I am so, so sorry that this took so long. I hope you can forgive me!
 
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