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also you have an additional 0.5
fixed

edit: last "variant" of the trooper. The next one will be a actual variant, and also the last mech i design until we get something game-changing.
Trooper TRP-S1K1-HVTT

Mass: 30 tons
Chassis: Sandies Iron Works (Sigar Department) 30ton Frame
Power Plant: Michels engine Workshop (Sigar Department) 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store (Sigar Department) 10KG Steel Sheets
Armament:
1 Mech Katana
2 MML 3
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum (Planed Sigar)
Communication System: Shaphs Electronic Store (Sigar department) Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 1,376,440 C-bills

Overview
This particular "variant" is designed for Transporting HVT out of the combat-zone safely and thus is equipped to be as nonthreatening as is possible for a war-machine.

Capabilities
able to switch between loadouts the Trooper can fit any mission type.

Type: Trooper
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 513

Equipment Mass
Internal Structure 3
Engine 90 Fusion 3
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)105 7

Internal Armor
Structure Value
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
R/L Torso 7 11
R/L Torso (rear) 3
R/L Arm 5 10
R/L Leg 7 14


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo Location Critical Heat Tonnage
MML 3 LL 2 2 1.5
Heat Sink CT 1 - 1.0
Cargo (0.5 tons) CT 1 - 0.5
3 Heat Sink RT 3 - 3.0
Shield (7 tons) LA 7? - 6.5
3 Heat Sink LT 3 - 3.0
MML 3 RL 2 2 1.5
Searchlight HD 1 - 0.5
Mech Katana RA 5 - 2.5

Features the following design quirks: Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype, Stealth Coating (1.5)

Edit2: forgot change the cargo over to the correct items
Edit3: the last mech
trooper TRP-STRIKE

Mass: 30 tons
Chassis: Sandies Iron Works (Sigar Department) 30ton Frame
Power Plant: Michels engine Workshop (Sigar Department) 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store (Sigar Department) 10KG Steel Sheets
Armament:
1 Fluid Gun
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum (Planed Sigar)
Communication System: Shaphs Electronic Store (Sigar department) Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 1,275,690 C-bills

Overview
The first true variant, the TRP-STRIKE was created by CBI Mech Techs and Warriors unhappy with mobility and speed of the TRP-BASE.

Capabilities
Removing both MML3s, the Stealth Coating, and replacing the Medium CoilGun with a Light CoilGun and downgrading the amour down to 4.5, to add two HeatSinks, a Arsenal knife, and a jump pack (mostly used as a speed booster) the TRP-STRIKE is highly mobile and very fragile

Type: trooper
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 363

Equipment Mass
Internal Structure 3
Engine 90 Fusion 3
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink 12 2
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)72 4.5

Internal Armor
Structure Value
Head 3 9
Center Torso 10 10
Center Torso (rear) 3
R/L Torso 7 8
R/L Torso (rear) 2
R/L Arm 5 6
R/L Leg 7 9


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo Location Critical Heat Tonnage
Light CoilGun Ammo (50) CT 0 - 1.0
5 Heat Sink RT 5 - 5.0
Arsenal knife LA 5 - 8.0
4 Heat Sink LT 4 - 4.0
Light CoilGun RA 2 0 2.0

Features the following design quirks: Easy to Pilot, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype, Jump pack.
 
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I kept rereading the Quest and eventually made this so everyone what do you think?
UNSC Galactica Class Carrier
???? UNSC WarShip

Original: Battletech - Mech Factory

Source: My Own Custom
Type/Model: UNSC Galactica Class Carrier
Tech: UNSC / ????
Vessel type: WarShip
Rules: Level 4, Experimental design

Mass: 1500000 tons
Safe Thrust: 7 (3)
Maximum Thrust: 11 (5)
Armor Type: 4500.0t Standard
Armament:
200 UNSC Missile launcher
800 UNSC Flak Cannon
24 UNSC Spinal Laser


----------------------------------------------------------------
Type/Model: UNSC Galactica Class Carrier
Mass: 1500000 tons

Equipment: Mass
Engine: 0 Fusion Engine 270000.00
Power Plant, Drive & Control: 270000.00
Structural Integrity:150 225000.00
Safe Thrust: 7 (3)
Maximum Thrust: 11 (5)
Heat Sinks: 2200 Single 1421.00
Dropship Capacity:30 30000.00
Life Boats:150 1050.00
Armor (Capital): 1890 pts Standard 4500.00

Capital Armor
Front: 375
Left/Right Side: 303/303
Left/Right Aft Side: 303/303
Rear: 303

Bridge, Controls, Radar, Computer & Attitude Thrusters 3750.00
Fire Control Computers 35962.50
Fuel & Fuel Pumps(56250.0 Points) 22950.00
UNSC Jump Batteries
???????
Jump Sail(7.0 Integrity) 105.00
Kearny-Fuchida Hyperdrive Compact(30.0 Integrity) 678750.00
Cargo Bays:
Bay 1: Cargo Bay (Standard) with 4 doors 126500.00
Bay 2: Pressurized Repair Facilitiy with 2 doors 3750.00
Bay 3: Pressurized Repair Facilitiy with 2 doors 3750.00
Bay 4: Pressurized Repair Facilitiy with 2 doors 3750.00
Bay 5: Small Craft Bay with 6 doors 4000.00
Bay 6:Cargo Bay Recreational Rooms with 0 doors 3492.50
Crew:
100 Bay Personnel 0.00
300 Crew (259 minimum) 2100.00
100 Officers (86 minimum) 1000.00
200 Gunners (171 minimum) 1400.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Ammo Mass
-----------------------------------------------------------------------------
5 UNSC Missile launcher Nose 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Nose 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Nose 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Nose 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Nose 50(500)50(500)50(500)50(500)? 500 625.00
100UNSC Flak Cannon Nose ?(?) ?(?) ?(?) ?(?) ? 5000.00
12 UNSC Spinal Laser Nose 66(660)66(660)66(660)66(660)1020 6000.00
12 UNSC Spinal Laser Nose 66(660)66(660)66(660)66(660)1020 6000.00
5 UNSC Missile launcher FL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher FL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher FL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher FL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher FL/R 50(500)50(500)50(500)50(500)? 500 1250.00
100UNSC Flak Cannon FL/R ?(?) ?(?) ?(?) ?(?) ? 10000.00
5 UNSC Missile launcher L/RBS 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher L/RBS 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher L/RBS 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher L/RBS 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher L/RBS 50(500)50(500)50(500)50(500)? 500 1250.00
100UNSC Flak Cannon L/RBS ?(?) ?(?) ?(?) ?(?) ? 10000.00
5 UNSC Missile launcher AL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher AL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher AL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher AL/R 50(500)50(500)50(500)50(500)? 500 1250.00
5 UNSC Missile launcher AL/R 50(500)50(500)50(500)50(500)? 500 1250.00
100UNSC Flak Cannon AL/R ?(?) ?(?) ?(?) ?(?) ? 10000.00
5 UNSC Missile launcher Aft 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Aft 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Aft 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Aft 50(500)50(500)50(500)50(500)? 500 625.00
5 UNSC Missile launcher Aft 50(500)50(500)50(500)50(500)? 500 625.00
100UNSC Flak Cannon Aft ?(?) ?(?) ?(?) ?(?) ? 5000.00
-----------------------------------------------------------------------------
Totals ???? 77000.00
Quirks: Improved Sensors, Improved Targeting - All, Easy to pilot, Accurate Weapons, ECM+ECCM modules, Gravity Plates, Gravity Drives
Calculated Factors
Total Cost: ?????? C-Bill
Battle Value (BV1):?????
Battle Value (BV2):?????
Its main purpose is to drop off the parasite ships then jump out, and act as a repair yard for the ships but if it cannot escape, it can defend itself with its 20000 missiles, 800 flak cannons and 24 spinal lasers. Sadly we cannot mount the face shield.

Edit: reduced the amount of the crew
 
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how many jump-collars do's it have? because if it is just the Repair Facilities it can't really hold much for its weight, additionally if I remember correctly a ship can't jump if it's Repair Facilities are in use. also if you want it to be able to repair more tonnage switch out the Repair Facilities for the unpressurized versions, they should up the amount of tonnage the ship can work on massively due to them costing a fraction of the actual weight.
edit: i think the ratio is something like 1:4
Sadly we cannot mount the face shield.
eh it's carrier if has a need for a face shield it's fucked anyway.
 
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how many jump-collars do's it have? because if it is just the Repair Facilities it can't really hold much for its weight, additionally if I remember correctly a ship can't jump if it's Repair Facilities are in use. also if you want it to be able to repair more tonnage switch out the Repair Facilities for the unpressurized versions, they should up the amount of tonnage the ship can work on massively due to them costing a fraction of the actual weight.
edit: i think the ratio is something like 1:4

eh it's carrier if has a need for a face shield it's fucked anyway.
The maximum the tonnages allow 30 so its pretty good, also i prefer the pressurised versions because i feel like the UNSC puts safety and efficiency above all else.
Dropship Capacity:30 30000.00
 
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