It Belongs to a Museum

I was going to say that navigational maps and aids would be the sort of state secrets that nations would kill to prevent others from having, but then I realised Paht is exactly the sort of person to make those publicly available to all and sundry.
 
So we got 15 interest from the Citadel of Dusk putting us at 2 away from the next goodwill.

Both of the goodwill we spent last turn ended up going into longer term investments with little payoff now so we still need some goodwill to expand our options now so going for a low hanging fruit is very tempting for me.

I've pushed it before but I do think spending a turn getting pirate codes and/or flags as well as grabbing some shiny treasure from piracy or elven gems could allow a relatively quick turnaround to get an exhibit on Harkon's power and influence to get another goodwill.
Certainly, I think an exhibit on the pirates of Awakening with the Runestone as a centrepiece would be an idea - keeps Luthor happy very directly, appeals to Awakening's History tag (possibly Trophy, too) and has potential for Sea Elves' Naval Warfare tag if we manage to get staff for it down the line (unless Fjolnir's 'Navy' sub-tag for the Vampire Coast counts). Can possibly reshuffle it later into an exhibit focusing specifically on the Tide of Skjold and their Norscan origins if we manage to reach out through Skeggi.

Or... Hmm. What about 'Hunters of the Lustrian Coast' or something along those lines? Juxtapose our sea and river beasts with the piratical elements, emphasising the ferocity and power of Harkon and his crews! Would help bring in Sea Elven interests even without naval warfare expertise, too. (Unsure of the maths, though - Blackshard, would that make any amount of sense, given that we'd need to strip the Sea Beasts from the Dangers of Lustria exhibit (possibly in exchange for some dangerous plants)? Could make Sea Beasts a Central Theme rather than a Minor Theme, though I'm not certain of the numerical effects of that...)
 
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Ringmap of the world.
A giant map painted on the walls of a round room, with the floor cut into slices starting form the center with exhibits pertinent to the locations at the wall map the slice ends in.
Southern wastes/continent is not shown as they would be below the floor, and northern wastes are above the ceiling.
 
Ringmap of the world.
A giant map painted on the walls of a round room, with the floor cut into slices starting form the center with exhibits pertinent to the locations at the wall map the slice ends in.
Southern wastes/continent is not shown as they would be below the floor, and northern wastes are above the ceiling.
Or, hear me out here, we turn the poles into warp gates, separated from the audience by a glass floor and ceiling, so we can use the energies emanating from the Aethyr for displays on the speculative geography of the Chaos Wastes and beyond.
 
Or, hear me out here, we turn the poles into warp gates, separated from the audience by a glass floor and ceiling, so we can use the energies emanating from the Aethyr for displays on the speculative geography of the Chaos Wastes and beyond.
I'm not sure we have the ability to actually do that.
The ringmap room can be made by a moderately competent worker with a brush and a can of paint.
 
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the Runestone as a centerpiece for an exhibit on Sea Gods. Including and especially the choice of the Asur to try and separate Stromfels from Manann despite Manann being the human deity and Mathlann being the elvish one the elves believe is Manann.

@ Boney does Divine Magic (human) count as Magic for the purposes of Asur interest? Because I think it'd be funny to have White Tower nerds nosing around with "outer kingdom sea elf" projects like "separate Stromfels from Manann and get him banned"

"Erm. Actually. I saw that it was actually you that split Stromfels from Manann. Which is interesting, because it says here that now they can both be invoked for human magical effects. Isn't that interesting, hrm?"

-Cothique sailor, just trying not to get shipwreck-smote by random human worship, "No no. Totally different gods. And they're not allowed to worship the shipwreck kind anymore. Nope."
 
My sketch for a plan:
[ ] Pursue Lead - New Huatl - Aelsabrim
I wouldn't focus on the possibility of directly looting New Huatl with our current henchmen. It's just as likely that we'll get an insight-based exhibit like the Siren-Wail out of this action, especially since we have such easy access to Old Huatl. Thus Aelsabrim is useful, since she's an allied local ruler who has both tons of context for what's being built and an active interest in the subject.

[ ] Excursion - Tide of Skjold - Vampires and Necromancy in Mousillon
Mousillon should be an easily accessible and weak pinata for loot Lutr likes and I want to read about the Tide randomly descending on some poor town to steal their overlords stuff.

[ ] Acquire Relic: Magical Relics
Just fits too well with what we just voted for.
 
We have two patrons who both like magic, one necromantic and one Lustrian. Those are not going to overlap often, but there's one case where I think they will: the Pieces of Eight. Luthor Harkon empowered eight pirate crews with magical artifacts, forming the heart of the Undead Admiralty.

And would you look at that, we already have an exhibit related to one of the eight crews—the Runestone of the Tide of Skjold.

My plan, then, is to create a temporary exhibit around the Runestone using the sea beasts skeletons, whilst also investigating the other holders of the Pieces of Eight. Once we have more pieces, we can expand to a larger exhibit covering as many crews as we can. A demonstration of both Harkon's might and the magics used in Lustria.

The third action I'm torn on—either investigating the Lizardman city of New Huatl or acquiring magical relics from Aelsabrim. Both of these would suit the desires of our new patron accordingly and lay the foundations for an exhibit on Lizardman magic.
 
So we would need a lot of magic, skill and likely chaos help to make even a semi decent one?

You'd need a sense of adventure.

WHat can we do to actually get in contact with the White Tower? Make exhibitions about magic?

- Actually contacting the White Tower would be done via spending Goodwill on [-] New Contact (Citadel of Dusk).

@ Boney does Divine Magic (human) count as Magic for the purposes of Asur interest?

Which human-worshipped divinities of Lustria did you have in mind? Because the Awakening and Skeggi ones aren't unique to Lustria. If you mean Amazons, impossible to say with the complete lack of knowledge that Paht has about them.
 
the Runestone as a centerpiece for an exhibit on Sea Gods. Including and especially the choice of the Asur to try and separate Stromfels from Manann despite Manann being the human deity and Mathlann being the elvish one the elves believe is Manann.

That idea actually works pretty great since the Tide has an entire specialty for Oceanic Theology, so we just send them wherever to hunt down what we need for that exhibit. We couldn't be asking for a better crew for that job.

Which human-worshipped divinities of Lustria did you have in mind? Because the Awakening and Skeggi ones aren't unique to Lustria. If you mean Amazons, impossible to say with the complete lack of knowledge that Paht has about them.

Isn't Skeggi actually pretty old? I would've expected their close contact with Lizardmen to have led to some fun heresies by now.
 
Which human-worshipped divinities of Lustria did you have in mind? Because the Awakening and Skeggi ones aren't unique to Lustria. If you mean Amazons, impossible to say with the complete lack of knowledge that Paht has about them.
Oh, right. It's Lustrian specific magics. Heh.

I was mainly thinking about how the elves generally see Manann as a degeneration of Mathlann and how once Stromfels was split from Manann now humanity has two divine portfolios they can cast from. Have some nerds from the White Tower look at that.

But I'm now reminded that the White Tower would have access to examples of human divine casting already . . which means that they could've been consulted/involved with splitting Stromfels from Manann in the first place!

And we can be the nerds poking at the fact that we've gotten a new divine portfolio despite them being the same god. What strange behavior

More mysteries . .
 
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I'm hoping that someday Paht can set up a display/exhibition on Nehekara alive. He'd be able to invite all his old friends to the grand opening!

Since harkon has so little lore, it would be fun to see him talk to the bloodline founders.
We may even have a chance to cause harm to Manfred, the most noble act.
 
Runestone: The Tide of Skjold - Centrepiece
Wow, this is awesome.

[ ] Plan fill our bellies with magic
-[ ] Investigate (Pieces of Eight)
-[ ] Acquire Relic (Lahmian Artifacts)
-[ ] Magical Relics

This is a plan tha focuses on acquiring new stuff for our museum focused on magic; Vampire Magic is the one that is given more focus because it gives more Goodwill but there's also some stuff for the Research Colony as well.

@Boney I have two questions:
Would the Pieces of Eight count as Lustrian magic for the same reason as the Siren-Wail?
Would Paht have better results searching for Lahmian Artifacts than an Acquisitionist without an affinity for it, given his history?
 
Random comment but when I see the goals of this liche priest I keep thinking of Trazyn and the equivalent of the Cathayan trade caravan being sent out to get artifacts.

If you know of a good spot to intercept one for trade you'll have an easy contact for artifacts to put in a museum.
 
The Runestone as a centerpiece for an exhibit on Sea Gods. Including and especially the choice of the Asur to try and separate Stromfels from Manann despite Manann being the human deity and Mathlann being the elvish one the elves believe is Manann.
This one isn't actually that weird, because we know that elves have a tendency to attribute a lot of human gods to being guises of the Elven gods - and some of them are. Manann and Mathlann are very blatant in this regard, being not only similarly named but also being gods of the same sea.

So the elves (being a maritime superpower) would have had a vested interest in trying to reshape Manann/Mathlann to something less awful. The worship of Manann before Stromfels broke off included things like wrecking and piracy. That's not good for business.

And it half-succeeded: Manann is now less actively awful, and more capricious and temperament. But Stromfels is now loose and in a perpetual battle with the cult of Manann.
 
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I think it is definitely time to send the Tide on a longer excursion. Whether to bully the denizens of the Kraken Sea for an exhibit on such or portaging through Mousillon for an exhibit on French Necromancy or whatever else I have yet to decide, but a longer voyage nonetheless.
 
We should send them to probe the coast of Ulthuan for shipwrecks and other sea elf artefacts i think.
Maybe raid the shore a bit if they get any opportunity.
 
It occurs to me that going for Arabyan Academics might be particularly valuable now if we can squeeze it in. We're very close to a Goodwill threshold; their Magic and Age affinities for each of our exhibits should tip us over the edge without having to do anything more. It's an action I'm confident we're going to take at some point to set us up for at least one Nehekhara-focused exhibit in the future; may as well take it now! (Also augments 'Lustrian Magic', which is nice.)
 
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It occurs to me that going for Arabyan Academics might be particularly valuable now if we can squeeze it in. We're very close to a Goodwill threshold; their Magic and Age affinities for each of our exhibits should tip us over the edge without having to do anything more while standing us in very good stead for future Nehekhara-focused exhibits.
Great point. Getting them will in fact definitely tip us over that threshold, which would also allow us to actually pounce on the connection to the White Tower ASAP.
 
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