By Crimson Faith, We Shall Never Bow.
You must create:
-3x Battleships
-3x Grand Cruisers
-4x Heavy Freighters
-3x Heavy Cruisers
-1x Light Freighter
-4x Light Cruisers
-5x Frigates
-4x Destroyers
Unique Faith Weapons Uncovered:
(6-Hour Moratorium)
(Doctrine does not apply to these.)
Torpedos:
Duskborn Seekers - Though these four torpedo tubes firing 200-meter torpedos do not possess the explosive weight of their similarly-sized cousins, they have been graced with faithful Machine Spirits and tiny miniaturized void shields, capable of seeking their foes with dogged determination that only dedicated fire may end. (2 DP) (Minimum Class: Destroyer)
Nightborn Seekers - Though these six torpedo tubes firing 250-meter torpedos do not possess the explosive weight of their similarly-sized cousins, they have been graced with sanctified Machine Spirits and minor miniaturized void shields, capable of seeking their foes with dogged determination that only dedicated fire may end. (3 DP) (Minimum Class: Frigate)
Darkest Hour Seekers - Though these eight torpedo tubes firing 300-meter torpedos do not possess the explosive weight of their similarly-sized cousins, they have been graced with faithful Machine Spirits and miniaturized voidshields, capable of seeking their foes with dogged determination that only dedicated fire may end. (4 DP) (Minimum Class: Light Cruiser)
Dawnborn Hounds - Though these twelve torpedo tubes firing 400-meter torpedos are not as destructive as their similarly-sized cousins, they possess rabid Machine Spirits and large miniaturized void shields that zealously seek their foes with a determination only Paladins and Lamenters can match. (5 DP) (Minimum Class: Heavy Cruiser)
Macro-Cannons/Railguns:
Sawblade Gunnery - A triple-barrel Light Macro-Cannon firing at speeds most consider outrageous, as its internal mechanism allows for fully automated shooting. (2 DP) (Minimum Class: Destroyer)
Gnawing Gatlings - A triple-barrel Medium Macro-Cannon firing at speeds most consider outrageous, as its internal mechanism allows for fully automated shooting in a respectable caliber coated with internal acidic agents to further degrade enemy armor from within thanks to the workings of the Irrita. (3 DP) (Minimum Class: Frigate)
Riptide Cannonades - A triple-barrel Heavy Macro-Cannon firing at speeds most consider outrageous, as its internal mechanism allows for fully automated shooting of among the highest calibers of the Federation. (4 DP) (Minimum Class: Light Cruiser)
Hate of Heresy - A quadruple-barrel Light Macro-Cannon firing with a constant staccato for as long as its thermal dissipation mechanisms allow, thanks to its internal mechanism enabling fully automated shooting. (4 DP) (Minimum Class: Destroyer)
Silver Stencils - This Light Railgun fires blessed rods of silver inscribed with sheet music pertaining to holy hymns, exalting the righteousness of their use against the enemy. (5 DP) (Minimum Class: Light Cruiser)
Sapphire Stenographs - This Medium Railgun fires blessed rods of silver inscribed with sheet music created by psychically attuned sapphires carving words and notes pertaining to holy hymns, exalting the righteousness of their use against the enemy into the rods themselves. (7 DP) (Minimum Class: Light Cruiser)
Plasma-Macro Cannons:
Rotfang Pattern - A Light Plasma-Macro Cannon utilizing the secret mechanisms of Magos Rotfang to induce a "Splash" effect upon hit enemies, allowing rounds to burn through shields at a faster rate. (2 DP) (Minimum Class: Destroyer)
Mania Pattern - Mania Pattern-Medium Plasma-Macro Cannons fire not so much shells as they fire concentrated streams of energized plasma, exchanging range for continued damage upon enemy ships within short ranges. (3 DP) (Minimum Class: Frigate)
Promise Pattern - A Super-Heavy Plasma-Macro Cannon firing shells that are capable of autonomously seeking enemy ships and altering their course to hit vessels even when they shouldn't have been able to. (5 DP) (Minimum Class: Heavy Cruiser)
Lances:
Adherent's Light Lance - This Light Lance fires a continuous stream of energy upon its targets, seeking no recourse but the enemy's destruction after being activated with malicious intent. (3 DP) (Minimum Class: Destroyer)
Shadow Of The Wing - An Ultra-Heavy Lance Artillery that fires a sphere of wabering energy that leaves behind ephemeral apparitions of feathers within its wake that dissipate shortly after appearing. When fired in tandem with other Lance weaponry, they swerve to add their destructive potential to this one, adding to its power with every shot fired. One such sphere is capable of destroying an Aries-Q fully. (10 DP) (Minimum Class: Heavy Cruiser)
The Holy Spear of the Child - Inspiration has struck the teams still fruitlessly studying the weapons of the green ships long taken, and they have developed this weapon, a variant of the Green Arc Lance Batteries that fires a beam of holiest gold at immense ranges to strike the foes of the Star Child with immense power. (15 DP) (Minimum Class: Light Cruiser)
The Holy Sword of the Child - Inspiration has struck the teams still fruitlessly studying the weapons of the green ships, and they have developed this weapon, a variant of the Green Arc Cannon Batteries that fires a beam of immensely powerful holy gold at close range, with a recharge time reduced to insanely short speeds. (15 DP) (Minimum Class: Light Cruiser)
Darkness of the Void - A variant on the TetraTek arc cannonade that fires sanctified shells inscribed with sigils of Mercy and Death. The evidence of their detonations can only be seen in the flickering cessation of reality where their targets once resided and the merciful and complete death they leave behind. (25 DP) (Minimum Class: Heavy Cruiser)
Missiles:
Glittering Tear-Pattern Light Missiles - Crafted by the Msk'fa, these Light Missiles utilized the latest in the Federation's Arsenal to turn the battlefield into a morass of sensor ghosts and false signatures upon being destroyed, either by enemy AM or upon impact. Their creators gleefully noted that the signatures used do not impede Federation sensors. (3 DP) (Minimum Class: Destroyer)
Clockwork Heavy Missiles - Created by a Dirut Adherent to the Order of the Collected Equations, Clockwork Heavy Missiles contain internal, and highly sophisticated, machinery that enable these missiles to skip a second "ahead" in local space-time, by-passing shields or hull entirely. (10 DP) (Minimum Class: Frigate)
Hangars:
Sibling Nest - This Hangar has been re-tooled to field Little Siblings instead of Thules with Command Siblings in their midst, allowing Carriers to field an additional 200 Little Siblings. (4 DP) (Minimum Class: Heavy Cruiser)
Bombs:
Lord Utakar's Reprise - A delivery design taken from the Duchy's Vassal Species, the F'li Mit'u, combined with a perfidious strain of fungus from the Irrita, mean that this bomb is capable of being shot into a formation of an enemy and explode, coating several thousand kilometers of space with an autotrophic fungus that will rabidly devour metals and organic materials to further its growth. (15 DP) (Minimum Class: Grand Cruiser)
Mines:
N/A
Unique Faith Equipment Uncovered:
(Doctrine does not apply to these.)
Mirror of Nebulla - Settled deep within the heart of a ship, often next to the onboard cathedral or church, the Mirror rests, inactive but waiting. Anyone who enters the vessel with hostile intentions will feel as if they are looking at a reflection while aboard, and will, gradually, be shown the sins of their stained soul and be forced to comprehend it with a sane mind. (8 DP)
Tears Of The Child - A psychically active fluid created by an onboard Choir capable of sealing most sickness and wounds for days on end, placing said maladies in stasis while allowing the patient to remain active, thus significantly increasing the survival rate of the sailors and soldiers. (20 DP)
Crystal Heart - A beating mass of psy-reflective tissues grafted into the plasma reactor of a vessel, acting as the center of the same's Machine Spirit, fashioned after the visions the Necrosages of the Star-Mechanicum received while maintaining the Black Cat's Claw, enabling the ships Machine Spirit to wake in time of greatest need. (30 DP)
Phantom Spirit - Combining all of the known stealth systems of the Federation into a single package and then augmenting it with prayers and blessings inscribed in hallowed alloys in the internals of these machines, the vessel that houses them becomes less than a ghost in the void, they are a phantom, able to disappear nearly at will. (10 DP (+10 DP per Ship Class above Destroyer))
Five-Fold Armor - Armor plating in five layers that have been five-fold blessed and inscribed with holy scriptures. They are equivilant to lattice armor in toughness but can always hold a
little longer, and protect a
little better than they should otherwise. Not to mention their improved protection against warp-based attacks. (4 DP)
Small Blessed Manufactories of the Five-Fold Faith - These variant manufactories are arranged in a star pattern inside the hull, producing armaments, supplies, and other sundry items. The products of such manufactories are resistant to corruption. (6 DP)
Medium Blessed Manufactories of the Five-Fold Faith - These variant manufactories are arranged in a star pattern inside the hull, producing armaments, supplies, and other sundry items. The products of such manufactories are resistant to corruption. (13 DP)
Large Blessed Manufactories of the Five-Fold Faith - These variant manufactories are arranged in a star pattern inside the hull, producing armaments, supplies, and other sundry items. The products of such manufactories are resistant to corruption. (20 DP)
Titanic Blessed Manufactories of the Five-Fold Faith - These variant manufactories are arranged in a star pattern inside the hull, producing armaments, supplies, and other sundry items. The products of such manufactories are resistant to corruption. (30 DP)
Monumental Blessed Manufactories of the Five-Fold Faith - These variant manufactories are arranged in a star pattern inside the hull, producing armaments, supplies, and other sundry items. The products of such manufactories are resistant to corruption. (45 DP)
A Conclave of Kin - A collection of specialists from every kin species of the Federation, conveying similar if reduced bonuses to the specialty kin enclaves (Paw and Claw, Living Warp-Machines, etc) while encouraging harmony among species. (5 DP)
Blessed Shrines of the Martial Ordos - This ship carries an entire martial faith order, including training halls and housing for a regiment-sized Faith Order, complete with modern weapons and armor. They will defend the ship with a fanatical zeal. (4 DP)
Blessed Abbeys of the Martial Ordos - This ship carries an entire martial faith order, including training halls and housing for five regiment-sized Faith Orders, complete with modern weapons and armor. They will defend the ship with a fanatical zeal. (8 DP)
Blessed Temples of the Martial Ordos - This ship carries an entire martial faith order, including training halls and housing for a SAG-sized Faith Order, complete with modern weapons and armor. They will defend the ship with a fanatical zeal. (16 DP)
Blessed Symphonia Arcanum Enginarium - As the base equipment, but a larger boost and also provides protection against warp-corruption when in operation. (16 DP)
Blessed Symphonia Arcanum Defensio - As the base equipment, but a larger boost and also provides protection against warp-corruption when in operation. (16 DP)
Blessed Symphonia Arcanum Scutum - As the base equipment, but a larger boost and also provides protection against warp-corruption when in operation. (16 DP)
Blessed Symphonia Arcanum Arma - As the base equipment, but a larger boost and also provides protection against warp-corruption when in operation. (16 DP)
Saintly N'Nonmiton Squadron - The pinnacle of Thule existence -
further expanded upon. They are, without comparison, the best of humanity, then blessed once more by the Star Child. In addition to unmatched skill, dedication, ability, and record, they carry the very divine protection of the Star Child. Can only be taken once. (20 DP)
The Discordant Hymn - [REDACTED BY ORDER OF THE ORDER OF CERBERUS] Enables a ship to use a Discordant Shriek. (150 DP)
The Halls of Sacred Sands - Equipped with carefully crafted and dispersed gravitational machinery, the thusly equipped ship is capable of ferrying a miniature version of the Sacred Sands within itself, fortifying itself against the machinations of Ruin and, to a lesser effect, enemy fire. (30 DP)
Singing Machine Spirits - The Machine Spirits of this ship can sing alongside its Choirs, boosting the work of one of them. More effective if the vessel has a significantly developed, boosted, or active Machine Spirit. (10 DP)
Tabernacle of Guiding Moonlight - In the central shrine of this ship stands a silver altar decorated with iconography of Holy Luna. On it rests a crystal receptacle, shimmering with teal-and-silver energy. As Luna was once said to hold power over the human mind, so does this blessed vessel. As Luna was once the guide to those who traveled by night and the source of illumination and clarity in the darkness, so does this blessed vessel guides the crew through confusion, uncertainty, and deception, preventing any undue mental influence from taking root. (30 DP)
Tabernacle of Burning Sun - In the central shrine of this ship stands a golden altar decorated in the iconography of Holy Sol. On it rests a crystal receptacle, glowing with intense, golden light. A mere fraction of Sol's tremendous power rests in this blessed vessel, contained by the legends of Sol as a protector from the horrors of the dark, as the source of life-giving light, and as the arbiter of justice. Those unjust and unnatural who would spurn life and light will find that once they enter this ship, they won't escape the burning gaze emanating from the very walls. (30 DP)
Tabernacle of Seeing Stars - In the central shrine of this ship stands a gem-studded altar decorated in the iconography of Holy Stars. On it rests a crystal receptacle, darkness inside, illuminated by multiple colorful wisps. Looking through this blessed vessel one might see the night sky as it was seen in the ancient times, when it was said that the stars hold knowledge of the fate of mortals and the dome of heavens was a face with a thousand eyes, all-seeing and all-knowing. Through it, a blessing is given to those partaking so that their sight extends to the entirety of the ship, impossible to disrupt or block, and their heart always knows of the coming of those who should not be. (30 DP)
AN: I couldn't figure out more weapons and any unique equipment, so I am opening the gates for people to propose more weapons and equipment for me to fit in (after altering them to make them work with appropiate costs).