Alright, what weapon should Akemi have?

  • Let her keep the gun!

    Votes: 9 33.3%
  • Give her a sword!

    Votes: 10 37.0%
  • More Magic!

    Votes: 6 22.2%
  • Hand to Hand!

    Votes: 2 7.4%

  • Total voters
    27
  • Poll closed .
I dont mind. Its your quest, your rules. As long as it easier for you its ok.
Good luck re working everything.
 
[X] Keep the detailed movesets.

I'll go against the common opinion here and say that there's no need to fix what isn't broken. The current system works fine from my perspective and I don't quite jive with the proposed alternative of borrowing from Project Prometheus.
 
Honestly, I'm of the opinion of just making Combat dice not D20's

Like the Turn Actions and stuff- sure! Everything works fine for that. Combat? It feels so much better to say, roll a 7 on a D8 then a seventy on a 1d100.

I mean, it depends on the game, but numbers then to mean more when their smaller-
Or when you have bars. Bars help ALOT

Still... hard choice- cause I like the movesets and stuff, their neat! You can have a large array of movesets while still keeping it simple to under stand-

Like for instance, going with the concept of each spirit armor being more flexable and all of them allowing for write ins:
RED RANSOM
(Finishing Move)
DC 77


Enrapture an enemy in red chains, and kick and shock them for a mixture of 3d7 Cyber damage and 3d7 Electric damage. Then, they cannot take action for their next two turns. This does not trigger the finishing move clause if it did not end the fight or kill an enemy. After, revert back to base M∀LICE form.
This move could stay the same in theory, but chains are useful you know? Locking up doors, connecting two things together, wrapping people up in chains-

So like... choices choices...
 
It's a tie rn. I'm genuinely surprised at people like the detailed movesets so much? But then again, this is why I did this vote. The last time I skipped out on something that I didn't think was that important (about two sentences of flavor text) a lot of people came in to say that they really liked the flavor text, so rn I'm being careful and asking about what you guys want out of this reading experience.
 
Personally I want to see more of the story, how you will continue this world youve made and its characters. To see how Rei will continue to develop as a person and as a KR. And just see hiw far we can push her powers to the limit. How strong can we make her.
 
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It's a tie rn. I'm genuinely surprised at people like the detailed movesets so much? But then again, this is why I did this vote. The last time I skipped out on something that I didn't think was that important (about two sentences of flavor text) a lot of people came in to say that they really liked the flavor text, so rn I'm being careful and asking about what you guys want out of this reading experience.

Well. Okay. Hear me out here. I already voted, you can see how I voted, I'm not gonna pretend like simplifying the mechanics isn't appealing to me specifically.

But.

You do the hard work of running the Quest. If this were a tabletop game, you'd be in the GM chair, and the GM is also supposed to be having fun. If the weight of your own system is getting unwieldy, or unenjoyable, or even if you wanted to make it more complex because, I dunno, it's not satisfying to you at its current level...we really do not get to say jack nor shit about it? Last I checked you're doing this shit for free, you don't owe us jackasses a god damn thing.
 
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