Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
[X] Over The Side With Ye- you're sure you'll figure out the landing. The Transistor can probably stop your fall, right? Or the Process. One of the two. Probably.
- [X] Fuckin' powerslide/surfboard your way down on your literal flying sword-shaped computer.

[X] Stop Being Subtle- there are still a good couple dozen people up here, some of whom aren't exactly suited for this kind of test. Maybe you can... dip your toe in the water about being a little more open with the Process among your classmates, start it off on a good footing.
-[X] Take the elevator, like a normal person. There isn't one? You beg to differ.
 
I'm having trouble imagining what motivated Creme to send 200 messages of gibberish to Yang. That's some serious time and dedication to nonsense.
It was somewhat hyperbole, but you'd be surprised by how quickly they add up when you're panicking and can't really see your keyboard for tears.

Polyglot!Jaune is always a treat. Especially since it doesn't seem to be a bonus provided to him automatically by the Transistor beyond it being a helpful learning tool. He's just got a knack for languages for some reason.

What kind of semblance makes a specific, common language a struggle to speak when you can speak every other language with ease? I'm just...baffled. Also, what a horrible semblance to make language so hard because you can't properly speak any of them without unconsciously blurring into others mid-sentence.
Simple- one that denies you the lingua franca for one reason or another. But no, that specific deal is just because he's not on the clock- Lumen can attest that when Splot's teaching a class, he does switch languages every now and then, but he mostly manages to stick to the same two or three. That was just him babbling on about Jools, who, on tone alone, was probably one of his favourite students.

And yeah, I like that about this Jaune too- I have a deep interest in languages, even if I can't learn them to save my life, so finding ways to explore this interplay of people being unable to communicate through a common language is always fun for me.

Baby AI with arbitrary processing power doing baby AI things. Come to think of it, how did Jaune create the Transistor AI (with two pretty distinct personality forks), with it being as mature and emotionally intelligent as it is, when he was so young? And why is the Process so different?
The Transistor took months to mature and build before it ever came online- the Process came online the second it could, and , the Transistor wasn't built to be a solution to every single possible problem in existence- just one very specific one. So, in essence, the Transistor had a headstart and specificity.

The Process is already getting there, mind- different persistent personalities are already forming in a sort of aping of the Transistor, hence the Jerk turning up.

Is that an IRL thing? That's weird. I assume it's basically a pre-programmed routine from DNA, sort of like starting a computer for the first time. Does it differ between humans and faunus?
No, no, human heartbeats vary all the time, even at birth. This is Remnant nonsense.

Also, further Remnant nonsense: it's been recorded throughout history as a consistent phenomenon that some mothers will hum a song to their children after birth to help lull them to sleep in their arms. It's only become more common as painkillers were brought into the mix- and afterwards, the mother realises they have no idea what they just hummed, showing absolutely no memory of it before that point. It has no recorded origin or artist, it has never been consistently translated to sheet music- the only thing they know about it for certain?

The song is hummed at 70 beats per minute. Every time, without fail, even in women who otherwise couldn't keep time with a metronome.

How did Lumen and Sky get this lovey-dovey this quickly? Did they know each other from Signal or something?
There's an old joke about how fast queer relationships move (read: barely a joke, if I had a nickel for every time I've watched it happen, I'd buy myself a new laptop), though admittedly it's mainly about lesbians- the first date is coffee, the second date is moving in.

More seriously, it's been about two weeks on a campus where they're never more than 10 minutes' walk from each other, and Lumen has poor impulse control thanks to all the green cocaine he does for the Grimm in his blood. He's pushing his luck, and Sky, at the very least, hasn't put a stop to it. Boy works fast, what can I say?

Also, teenagers :V

@Prok Interesting, so your saying that the soul in rwby resides in the lungs then? And that no baby is active in the womb? Interesting to hear that pregnancies are so much easier in remnant. I suppose that was a survival evolution? Keep the mothers quite and calmed so they are not distressed as easily? Interesting that the babies heart rate is so standard in remnant. In real life for example it usually is between 60 and 100. Exactly 70 is... oddly universal.

I'm getting the impression that in this universe Salem might have actually crafted humanity. Golem style. And they just self propogated from there. At least that is the impression I am getting from the various medical differences between RL humanity, Remnant modern humanity, and what I assume ancient humanity was like. Though really all we really know about ancient humanity was they look like modern humanity and had magic rather then aura. So mostly just comparing RL humanity to remnant humanity differences.
I mean its fairly clear. They are alive symbionts right up until they take the first breath, when they become alive with no caveat or asterisk.

It makes sense that Soul would enter with first Breath, because souls are inherently tied to breathing mythologically, at least in some cultures. In my language, Soul and Breath share linguistic roots even! I believe its somewhat common in entire slavic family of languages. It seems very magic based for remnant.
So, first things first- I'm, not an obstetrician, so do take anything said in that vein with an itty pinch of salt. I am someone with a confident grasp of high school biology and very well-honed research skills. That's all. So, first of all- no, birth isn't easier in Remnant than it is here, I definitely didn't mean to give that impression. The only main difference is mortality rate- stillbirths and other such complications are very, very rare, and thank God for that because a grieving mother is like chumming the water if you live past the walls.

What I do know, and why I brought so much attention to it, is that the first breath of a baby is one of the most violent things to happen to a human body in its existence. Here- take a walk with me down memory lane.

Imagine you've just come out into the world through a tube roughly a seventh the size of your head normally, and even when they rolled out the red carpet for you, it's still about, mm, call it a third the size, and smaller than your body, if not to the same extent. By the time you were out, both because of the passage and the various things done to help you get out, you were essentially covered in a full-body bruise. So, you know, ow.

More importantly- your lungs were stuck together, half-crushed and filled with fluid. Your liver? Nonfunctional. Your heart was beating backwards, left to right, pushing blood through temporary shunts that bypass the lungs and liver, because they aren't needed in the womb, and they don't go to work until you give the signal.

That signal is your first breath, and it is hard. Literally- it is the hardest you will ever inhale in your entire life, because your lungs were, to recap, still filled with fluid, still half-crushed to save on bloodflow, and still stuck together because of those things.

So, all of that, and you've gone from warmth and weightlessness to cold air and the weight of the world across your body. There is light and there is sound and there is screaming and shouting and all of this is being processed by a nervous system that just got up and hasn't even started drinking coffee yet- and it's all for the best, because that shock to the system is what makes you inhale, like being punched in the solar plexus in reverse. All that cold is like dunking yourself in ice water, blood vessels constrict, the signal finally goes to your lungs to WAKE THE FUCK UP, WINDBAGS, WE'VE GOT A BODY TO KEEP ALIVE, and you.

BREATHE.

You breathe so hard that it could have popped one of your lungs. You breathe so hard that your heart starts pumping the right way around! The sudden difference in pressure and lack of resistance starts pulling blood away from the shunts and towards your lungs, finally taking in oxygen and delivering it to your body. The first breath is so, so important to a baby's survival, because it kickstarts a whole damn human being.

Then you start to cry- pushing all that gunk out your lungs, pushing all the toxins out, let's be polite, the other end, and the doctors go ahead and clean you up, wrap you in a warm blanket, and hand you off to mama, who gets to see a lovely little dry baby, who gets to see their mama.

I guess if I had to truncate... even in real life, an unborn baby really isn't alive in the specific sense I'm using the word 'alive' as a shorthand for until they take that first breath. They're not dead, obviously, but, not alive- not in the same way their mother is. They're just, in a holding pattern- one that cannot be sustained outside of the womb. There's a reason a baby not breathing is one of the biggest 'oh shit' moments you can get in a hospital. If that isn't fixed very quickly, they have, at best, life-altering disabilities ahead of them, and at worst, they're dead in minutes. Maybe hours, days at the very most.

Grim, I know, but reality often is.

But when they do take that first breath... well, that's a little human right there. Entirely unable to comprehend what taxes are.

Ain't that neat?


Anyway- using the Transistor in one way or another is currently in the lead with 19 votes, and using the Process in one way or another is trailing behind with 11. Once that vote's called, I'll figure out which of the myriad write-ins is the winner, and we'll go from there.

Oh my god, I actually get to say it again- Voting closes at 8PM GMT tomorrow.

Hoo, that hits different after a year and change.
 
Last edited:
[X] Over The Side With Ye- you're sure you'll figure out the landing. The Transistor can probably stop your fall, right? Or the Process. One of the two. Probably.
- [X] Fuckin' powerslide/surfboard your way down on your literal flying sword-shaped computer.
 
[X] Over The Side With Ye- you're sure you'll figure out the landing. The Transistor can probably stop your fall, right? Or the Process. One of the two. Probably.
- [X] Fuckin' powerslide/surfboard your way down on your literal flying sword-shaped computer.
 
hence the Jerk turning up.

Can't wait when we get one of our cute cells to roll as one to the surprise and detriment of our enemies.

More seriously, it's been about two weeks on a campus where they're never more than 10 minutes' walk from each other, and Lumen has poor impulse control thanks to all the green cocaine he does for the Grimm in his blood. He's pushing his luck, and Sky, at the very least, hasn't put a stop to it. Boy works fast, what can I say?
[] Lumen Tessaro (0/3)- Interlude: A Test Drive With The Lads

Our resident Drugrunner has stamped that Sky lad all over the place like he was his personal Bingo sheet.
RIP to Lark's, boring mundanity- Lumen's got him stuffed with his feelz.

Hoo, that hits different after a year and change.
ALL DOWNTIME VOTES ARE PLAN VOTES

Queued Interludes:
(These occur at some point during the downtime period regardless of your actions.)

That reminds me; we're almost done with the Beacon Year vote, and we can make a new one to match the end of the year irl :,D
 
[X] Stop Being Subtle- there are still a good couple dozen people up here, some of whom aren't exactly suited for this kind of test. Maybe you can... dip your toe in the water about being a little more open with the Process among your classmates, start it off on a good footing.
-[X] Kick ass slide with a nice soft landing.
 
... I said it was good to say it, not that I'd remember.

Voting is now closed! Using the Transistor to surf down wins!

Update...

How close do I feel like flying to the sun today? Eh, fuck it, I'm feeling myself- tomorrow or Monday. It'll probably be a short one regardless.
 
Jailbreak()
This update brought to you by your childhood

Also this absolutely would have been out on Monday but I just had way too much fun with Gideon and Tucker, they really took that ball and ran for the hills with it. God, I hope they don't end up being a just-for-me joke.



You stare over the edge and down the cliff edge, and remember how small it looked from the airship. It isn't small now, that's for sure.

… You look over at the Transistor. It has been a while, after all.

{Jaune, last time you did this, you almost lost a tooth and had to fix a fence. You think doing it down a 300-foot cliff is a great idea?}

Never gonna get better if you don't try- besides, if it goes badly, you can just Process yourself a soft landing.

Blue just sighs, and the Transistor lays itself low to the ground.

{Just watch the eye, this time.}

"... Jaune, what are you doing?" Creme asks.

"Eh, something stupid. Hopefully it'll work this time," you say, stepping onto your sword.

{Watch the eye, watch the eye-}

You are, relax, you big baby!

"No way," Ada breathes. "No fucking way."

Absolutely
way. The Transistor lifts itself up a few inches, and you stay steady- woah- okay, maybe you need a little help. A flash of Process matter forms a bar along the bottom side of the Transistor, and tightly grips your shoes on all sides. It's not quite as good as your plans to figure out how to upgrade the Transistor, but it'll do.

For one thing, if your sword has a little too much fun with this, you're going in one direction, it's going in another, and everything below the ankles is going with it. But that's anxiety for another time. Instead, you turn and give the girls a playful wave, feeling a grin tug at your face.

"Try not to be last, you two!"

With a quick adjustment to the Transistor's flight settings, you're now basically riding a truly massive snowboard. With a crouch and a leap, you launch yourself off the edge of the cliff, and, honestly just feeling yourself at this point, manage to throw a full flip in- Creme and Ada's shocked faces are somehow only funnier upside down. Inertia pulls you through the flip, and you ride down the cliff face at breakneck speeds, whooping with what is definitely joy and not pants-browning fear, less than an inch away from burying the Transistor so deep in the stone face of Beacon Cliff that whoever pulls it out next will probably be crowned the new King of Vale.

Also, instantly killing yourself. Can't forget that bit.

It's what makes it fun after all oh, Gods, you are Jools's brother.

About halfway down, you launch yourself off a ledge, the ground pulling away as you spin, once, twice, crouching low to increase the centrifugal force you've imparted on yourself, before angling the board back down to the ground, just in time for the stone to warp and ripple next to you, turning into a perfectly smooth surface. You look back up the mountain face, and see a buck Faunus riding down a slab of rock jutting perpendicular to the cliff, his antlers now free of the velvet they were in last you saw him. Behind him, others are taking their chances on it as well, the angle smooth enough to not be a sheer drop anymore.

"Hey, Jaune! Long time no see, man!" Mel Saff says, riding up next to you. "You know, I ain't had a chance to talk to you yet- I just wanted to apologise for the whole thing at the Signal exit test, turns out I wasn't really in a great place mentally, lotta low-level anxiety and some mild depression exacerbated by stress, little bit of undiagnosed OCD, and I was just lashing out at people that I could internally construe as acceptable targets- but yeah, went to therapy, got medicated, doing a lot better now, but yeah, none of it's an excuse- just wanted to say sorry about that! Here, lemme make it up to you a little-"

"... What-"

Before you can really react to, any of that, Saff throws a lazy hand out, and the smoothness blasts out in your direction, ending in a long, gentle ramp that will definitely make translating all of this vertical momentum into horizontal momentum way easier for you, and everyone else following Saff down the ramp. Creme falls past you with Ada holding onto her back for dear life, muttering something to herself. You take the ramp so quickly that Port has to jump over you, before you angle the hilt of the Transistor down as a brake, the sound of glass rated for anti-tank armour against concrete deafening as you slowly come to a stop.

{Good job. I'll admit, that went way better than I expected.}

How much of it was you?

{All of it, man. All I did was keep you an inch off the ground.}

… Well hot diggity, guess you should've taken up snowboarding.

You look back and see Creme land, fully absorbing the landing for both herself and Ada, who quickly scrambles off and away from her teammate, who herself is frozen in fear.

Wait. Not fear. Exertion.

Creme starts to turn a beet red, veins actively bulging in her neck and temples as the sheer force of her landing is, contained, every muscle in her body tensed as hard as it can go, before she slowly, so painfully slowly, lifts one foot up at the heel, and then taps it back down on the dock.

A spiderweb of cracks blasts out from that point, ten feet in every direction, and Creme finally exhales, stumbling away. You rush forward, gently catching her by the shoulders before she can fall, as does Ada.

"Ooh- woah…" Creme manages, leaning against you for support.

"Creme! Are you okay?!" you ask.

"Y-yeah, yeah… Jaune, can I ask you an important question?" Creme says.

You blink, but nod.

"... Is anyone hurt?" she asks.

Blue?

{No injuries caused by her landing, no. Jury's out on Russel and Dove.}

Wait, what?

{You'll find out in a minute.}

"Y-you're fine."

"Oh thank God," she breathes, a relieved grin on her face. "That was… awful, but I'm glad it worked."

"What was it?"

"I… I'll tell you in a bit, I need a second," she says, pulling away from you, placing her hands on her knees to catch her breath.

Boys? Any ideas?

We've always assumed that Creme's force redirection was instant, but this points to it not being the case. Perhaps it's held in some kind of internal reservoir for a moment, then instantly transferred to another target. She has also shown the ability to pull force from other sources and amplify her own strikes with them. Perhaps she's learned to… pull self-inflicted force into that reservoir, then hold it for a strike?

… Her Semblance has evolved?

Semblances can evolve?!

{Jaune, you made the Process six years after you made us. You are intimately familiar with Semblances doing new things.}

"Miss Daylaw!" Port barks. "Are you sure you're well?"

"'M fine, Prof… professor. Just, gonna take a minute to make sure everything's still in one piece."

Port's eyebrows knit together, forming the most impressive monobrow you've ever seen. You swear you can see individual hairs locking together, like velcro straps.

"... Well, as long as you're sure."

The vast majority of the class takes the express slide down, courtesy of Mel, followed closely by Naia and Haru who have quite amicably taken the stairs down without doing anything to hinder each other's progress, and in fact seem to have picked up Cardin, who's quite happy talking shop with Naia.

"... Well, now that we're mostly down here, I see Mister Bronzewing and Mister Thrush making their way down- boys, no roughhousing on the stairs!- well, I suppose that's everyone… except… hm! I suppose Al's getting the egg this time-" Port starts, reaching into his coat pocket.

"Ah! N-no I'm not!" a voice calls, making Naia jump.

"Gah! What the-" Naia says, turning to see where the hell the invisible boy is.

Slowly, the oil slick of visibility fades in, revealing Al, looking surprisingly- and if you're honest, earnedly- pleased with himself about his position on Naia's back, hanging around his neck like a baby monkey. Though, filtered through his usual baseline anxiety, it looks less like a smug grin and more like a manic rictus.

"Th-thanks for the ride, Naia!" he says, hopping off and immediately fading out of existence to avoid possibly reprisal.

Naia, devoid of a target, just stares at the ground in numb horror.

"I didn't even notice he was there…" he mutters, sounding almost shell-shocked by the revelation.

"Well! I have my doubts as to the sportsmanship of your methods, Mr. Cadwallader, but I can't argue with the results! Which means that last place is…"

Russel and Dove finally make it to the last flight of stairs, having spent more time hindering each other than making their way down in a timely manner. Every step taken is accompanied by a yanked collar or a tripped foot, and more incomprehensible angry yelling than a barfight. The free show ends with the pair of them tumbling down the last set of stairs, and landing at the bottom at the exact same time- the exact same outcome as if they'd just walked shoulder to shoulder.

"... I think I'll call that joint last, any objections?" Port says.

"None here," Lumen says.

"I'm okay with it," Ada replies.

"Actually I think Dove hit fi- ow!" Salem says, before Naia swats him on the arm, an action on par with slapping someone with a frying pan. "Alright, yes, joint last."

The general rumble of agreement simmers over the class, and while you revel a little in watching Dove's imminent misfortune, a man hobbles up to the group from the ship.

He's a sailor, there's no doubt about that- though by the looks of it he's been through the wringer more than your favourite hoodie. One of his legs is missing, replaced with a cheap motorised prosthetic that he still needs a cane to move on, his opposite hand is missing, replaced with a split hook, and most of his head, including one eye, is covered in bandages- some of which still have dried blood on them. A medical device on his hip which you take a second to identify as a miniaturised blood filtration unit slowly beeps and whirs, one of the cheapest replacements possible for, you know, a functioning liver and kidneys.

{Gods, you could build a small child with the bits he's missing.}

"... Brother's nuts, Petey, you get this batch from a C.A.M.P compound?"

You wince in unison with just about every single Valish-born student there.

{Jackass.}

"Gideon," Port says, his voice low, disapproving- in the right light, you might have even called it dangerous.

"Alright, alright, raw nerve, I know," Gideon says, waving the professor's tone off with his hooks. "Alright, future threats to my profit margin, I'm Gideon Vuur, and my job is catchin' you brats yer training dummies. 'S risky business, in case y'couldn't tell- but it is lucrative business."

The old sailor grins, showing off no less than half a dozen teeth made of gold, silver- you're pretty sure that incisor is platinum. He has the down payment for a home jammed into his jaws.

"Very lucrative business."

More cages begin to be lowered onto the docks, onto waiting pallets, stacked a half-dozen high.

"So- the first step to catchin' a Grimm, any Grimm, big, small, old, young, Nuisance, Storied-" Gideon gives a horrible snort of laughter, then a sound like if a garbage disposal could retch, before spitting a wad of phlegm over the side of the dock. "Nah, I'm tuggin' yer tits, we don't mess with aught above Vampyr unless they pay us upfront. The first step, is to remember that they are not stupid creatures. They may not be animals, they might not have animal instincts, but they's still smarter'n some people you's've met over the years. They learn. They adapt. None of that matters much t'Untsmen and 'Untresses, though, because you lot just care about killin' the bastards. Nowt any creature, Grimm or otherwise, that'll adapt t'bein' dead. And if you can correct me on that- don't, I don't get enough sleep as is."

"Uh… stupid question-" Salem starts.

"Expected, you are a first year," Gideon interrupts.

"-is it more dangerous than Hunting?" Salem finishes, not giving the man the satisfaction of his offence.

Despite his initial reaction, Gideon does seem to consider the question for a second.

"Mm… containment is, inherently, easier than murderin' the bastards, sure. But then y'have to transport the bastards. And Grimm don't take t'sedation, outside of some niche stuff. Got a lad on board with a- actually, 'ang on-" Gideon turns back towards the ship, "TUCKER! GETCHER WAXED LITTLE ARSE OUT HERE!"

"Coming, cap'n!"

A few moments later, the most beautiful boy you have ever laid eyes on rushes down the gangplank. You don't mean that in the sense of some bisexual awakening, you mean he could have stepped straight out of the ceiling of a church- thick, curly blond hair, eyes a shade of blue you'd need oil paint to recreate, a coverall with the top tied around his waist, and a white and blue tank top that was just a little too big for him, leaving one strap artfully hanging off a shoulder.

{You sure that wasn't a bisexual awakening?}

Quiet, you.

{Hey, just saying, I'm a little attracted to him, and I'm… wait- BRACKET STOP MESSING WITH THE EMOTIONAL BOUNDARIES.}

Ha. Gotcha.

"Sir?" he says as he approaches.

"Tucker, tell these people what y'do on my ship."

"O-oh, um-" Tucker stares out at 40 wide-eyed teenagers, about two-thirds of which are violently ripping his coveralls off in their head, and stalls a little. "T-Tucker Vuur-Celeste, Junior Morale Officer and Grimm Tamer. I, um, keep the Grimm calm while we're at sea."

"Semblances! Aura! Hate the fuckers, wouldn't take 'em with a gun to my head even if they wouldn't kill me stone dead, but I'm no fool that acts like the right 'uns ain't useful in the right places. Like a boy who calms things down just by being near 'em on a ship full of Grimm with nowt better to do than plot how best to eat my face."

Weiss puts her hand up.

"Yes, you, girl, an' before y'ask, e's- whatcher say y'were again, Tucker?"

"... Vegetarian?"

"No, you dimwit, th'other one, as- ace- the one that makes me think of pilots. An' the other one that almost sounds like that stuff Chef keeps puttin' in stew."

"... Aroace?"

A chorus of disappointed groans simmers over the gathered crowd, much to Port's mild disapproval.

"Students, some focus, please."

"Wuzzat?" Gideon asks Tucker.

"Aromantic and asexual."

"Right, them's the buggers. 'E's those."

Weiss rolls her eyes, keeping her hand up until Gideon refocuses and points to her again.

"How exactly do you pacify Grimm, anyway?" she asks.

"Well, my Semblance helps, but I've gotten quite good at understanding exactly when I'm not in danger. Not every Grimm is a mindless killer- only the young ones. Once they're older, they tend to start weighing cost to benefit. You just make going in the direction of the trap the better decision, and once they're trapped, I… help them sleep."

"How do you do that?" Creme asks.

"M-my Semblance gives me a very calming demeanour, but it's mostly when I start to talk to them that it helps. Sometimes I sing."

"Could you show us?" Ruby chimes in. "I've never seen a calm Grimm before."

"Oh- no, no, I can't. Genuinely- I can't. When I use my Semblance, it puts people straight to sleep where they stand."

"'S true, nearly crashed the ship once because 'e pacified a Boarbatusk too close to me while I was helming the ship. 'Ow much did that little escapade cost us again, Tucker?"

Gideon's voice is bland, but Tucker's full-body cringe says it all. He mumbles something.

"Come on, you know I'm deaf in this ear," Gideon says, pointing to his bandaged ear. The one facing away from Tucker.

"200,000 Lien in repairs."

"227,536 Lien, to be precise. Anyway- Tucker here's half the reason we can operate at the scale we do. Without 'im, we'd be doing a tenth of the Grimm at twice the cost."

Gideon slaps Tucker on the back, pulling him by the shoulder into a side-hug.

"Never think I ain't grateful for yer help, lad," he says warmly.

"Th-thank you, sir," Tucker says, a little smile creeping up his f-

"NOW GET BACK TO WORK BEFORE THE GRIMM WAKE UP!"

Tucker yelps and runs back onboard.

"Now- any other questions?"

Lumen raises his hand.

"You."

"Vuur-Celeste?"

"Ain't drunk enough to get into that, try again."

"Worst Grimm-"

"Same problem, next!"

Lumen stops, thinking for a second.

"How much do you make off a shipment like this?"

Gideon shrugs.

"Off this shipment? Slated for about five million. Beacon's getting maybe… 40% of our stock. Rest goes all over the place."

You frown.

"... Who else buys Grimm besides the Academies?"

"Arenas, fighting pits- the usual people you'd suspect, and usually people who pay me enough to not ask pointed questions."

"You sell to criminals?" Yang asks, a hard tone in her voice.

Even through the bandages, Gideon's face settles into a thunderous expression.

"I sell to people who pay me for my services. Nowt more. Nowt less. Now, do you have another question, or should I just go before the moralisin' starts?"

"Miss Xiao Long, Gideon is a long-time friend," Port says. "He might be a touch…"

"Ye can call me a dickhead, Petey, I know what I am. Been tryin' t'get practice in on that self-actualisation bollocks Tucker keeps gibbering on about."

"-rough around the edges," Port grinds out, "but I assure you he has no more interest in letting Grimm run amok than you do- not in the wild nor in the keep of criminals. Now, do apologise to him, and I won't see fit to give you detention."

Yang sighs, deflating under the browbeating.

"I apologise, Captain Vuur," she breathes, clearly unhappy with it. Neither is Port, but he seems to accept the effort made.

Vuur just waves her off.

"Ach, y'get used to it. Nobody thinks highly of trappers. We bring Grimm into the safe places of the world- no doubt about it. I won't even do ye the disservice of saying I know fer a fact none of my catches have ever ended up in criminal hands- but I know they didn't end up there because of me. Least, like you're thinking."

"Like I'm thinking?" Yang asks.

"Well there's a difference between a fighting pit without a license and someone who wants a Boarbatusk to let loose in someone's office, in't there?"

"C-cap'n! Problems! An Imp got Dawn!" Tucker yells from the ship railing, his striped shirt and blond hair now spattered with blood.

Gideon wheels around, eye wide with fear.

"What?! Where the hell is it now?!"

"Th-the cage is empty! It's-"

You hear it. The Transistor makes sure you do, focusing everything into a scan of the ship. Echoing through the steel walls, you hear the clunk of a padlock large enough to kill a man hitting the floor. Then another. Then another. You see Blake, Creme, and Mel all react with the same wide eyes.

"Evacuate the ship," you tell Gideon.

"Are you stupid, lad? The other Grimm-"

"The other Grimm are being freed by the Imp right now, it has her keys!" you hiss.

Gideon looks at you like you're mad, then sees the reaction of the scattered Faunus confirming your statement.

"TUCKER! ABANDON SHIP! ALL HANDS OFF, FIVE MINUTES AGO!"

Tucker rushes back on, relaying the captain's order at volume. Gideon stands there, clearly worried, even as he tries to school his face down to something calculating. As comes naturally to you and every other Hunter here, you ready your weapon, the Transistor flipping around and placing its hilt in your hand as you rush past Port and Vuur to get the entire ship in range of your sword's sensors.

"Do your crewmen have Scrolls?" you ask, turning to Gideon.

"Most of 'em, but they won't get signal below deck-"

You ignore the non-issue and call 27 Scrolls at once, the Transistor projecting the open lines against the air to make sure people know what you're doing. They all connect in a few seconds, whether answered or not, and you put all of them on speakerphone.

"Crewmen of the S.S Argo, you are currently in danger. There is an escaped Imp on your ship, and it has prioritised freeing more Grimm. Make your way above deck and onto the docks as quickly as possible. Stay in groups, move quickly but calmly. Prioritise your safety and the safety of others."

Announcement made, you hang up- but not before you hear panicked yelps and a bestial scream through one of the connections.

Dammit.

People begin streaming out, most fine, a couple with bites and claw marks, one poor bastard whose ankle is pointing the wrong way being carried by two others- but almost everyone makes it out. Almost.

The Transistor projects a cutaway of the ship, showing the Scroll signals against the pair of decks- the vast majority are out, with only two or three unmoving signals. A half-dozen red circles show the movement of Grimm, with one in particular stopping every now and then- the Imp, trying to unlock more cages.

Dammit!

"They're dead, boy," Gideon says, more gently than anything else he's said so far. "Don't try to be a hero."

You shoot Gideon a glare that actually makes the man step back, feel the ground beneath your feet bubble and foam, turning white as the Process reacts to your sheer rage.

"Fuck that," you say, turning towards the rest of your class, and Port.

You see Port staring at you for a moment, a moment too long- and then he nods once.

Whatever happens next has his blessing.

First question: what's your plan?

[] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.

[] Team Distraction, Team Extraction- You need a distraction. Someone- or 30-odd someones, really- to capture the attention of the Grimm, and, yeah, kill 'em, while you and some others go downstairs and rescue the rest of the crew.

[] Write-In

Second question: is it time to use the Process?

[] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.

[] Strike Team- a gaggle of Badcells, some Creeps, and maybe a couple Jerks. Enough to protect you and the others while you work. It's time to reveal them to the class, but the scale… you can hold back on the scale, right?

[] The White Tide- Hiding it from your class went out the window with Initiation- anyone who sees them, who looks at your feet, will make the connection, and immediate danger to civilians is not the time to hold back. Every single Process unit you can muster, now, for the sole purpose of saving those people and killing those Grimm. Damn the consequences; let loose the bots of war.
 
Last edited:
Our class is full of bi losers, I see.

[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.

Don't have a plan in mind yet, but we have a lot of combatants on tap already without doing the reveal.
 
Where are the signals, more specifically? Would it be faster to go through the hull?
 
[X] The White Tide- Hiding it from your class went out the window with Initiation- anyone who sees them, who looks at your feet, will make the connection, and immediate danger to civilians is not the time to hold back. Every single Process unit you can muster, now, for the sole purpose of saving those people and killing those Grimm. Damn the consequences; let loose the bots of war.
-[X] Replace, Recycle, Re-contain- It's time for another visit of the Ship of Theseus question. Have the Process eat the entire ship, cages and equipment included, and then recapture the Grimm in new cages. Any Grimm that put up too much of a fight to be captured get put down. With the Process matter and the Process's records, rebuild the ship as it was before the Process ate it (and if it gets a couple upgrades you're sure nobody will mind). The captain will get the weirdest ship in the world out of the deal, one that never needs to care about maintenance and repair costs. Prioritize keeping the survivors alive first, containment second, eliminating threats third, and ship conversion fourth.
 
Say what you will about Shounen characters, a majority of them can at least connect point A to point B.

I doubt them seeing a Cell and seeing that we produce the same stuff a Cell is made of will slip their notice.

That being said plausible deniability still has its merits, the question here is are those merits worth people's lives if we hold back and fail?
 
This is a teachable moment for the Process as well.

It's never worth a life.
Go HAM, damn the consequences.

[X] The White Tide- Hiding it from your class went out the window with Initiation- anyone who sees them, who looks at your feet, will make the connection, and immediate danger to civilians is not the time to hold back. Every single Process unit you can muster, now, for the sole purpose of saving those people and killing those Grimm. Damn the consequences; let loose the bots of war.
-[X] Replace, Recycle, Re-contain- It's time for another visit of the Ship of Theseus question. Have the Process eat the entire ship, cages and equipment included, and then recapture the Grimm in new cages. Any Grimm that put up too much of a fight to be captured get put down. With the Process matter and the Process's records, rebuild the ship as it was before the Process ate it (and if it gets a couple upgrades you're sure nobody will mind). The captain will get the weirdest ship in the world out of the deal, one that never needs to care about maintenance and repair costs. Prioritize keeping the survivors alive first, containment second, eliminating threats third, and ship conversion fourth.
 
[X] The White Tide- Hiding it from your class went out the window with Initiation- anyone who sees them, who looks at your feet, will make the connection, and immediate danger to civilians is not the time to hold back. Every single Process unit you can muster, now, for the sole purpose of saving those people and killing those Grimm. Damn the consequences; let loose the bots of war.
-[X] Replace, Recycle, Re-contain- It's time for another visit of the Ship of Theseus question. Have the Process eat the entire ship, cages and equipment included, and then recapture the Grimm in new cages. Any Grimm that put up too much of a fight to be captured get put down. With the Process matter and the Process's records, rebuild the ship as it was before the Process ate it (and if it gets a couple upgrades you're sure nobody will mind). The captain will get the weirdest ship in the world out of the deal, one that never needs to care about maintenance and repair costs. Prioritize keeping the survivors alive first, containment second, eliminating threats third, and ship conversion fourth.
 
Guys, think about a bit more than what's right in front of our face. Going completely unhinged with the Process here is both unnecessary and a big risk. It's not just our classmates, it's a bunch of people who work outside of Beacon who WILL talk about the white tide of killer robots they saw unleashed by a student.



[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
 
Last edited:
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.


If we keep the Process to manipulating the materials of the ship immediately around us, rather than it acting independently or consuming the entire ship at once, it will be seen as a potent, but far from unusual semblance. Let's not go full bore the second someone is in danger in front of us, lest we cause more panic and confusion than actual assistance to the people in trouble.
 
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.


editing this in as an approval vote.
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
-[X] Syntheic in the Chair- Have Process continue to link up Phones and have both a Hunter and Evacuation Channel to help direct people, make sure to Port is heard and heeded as he is the most experienced.
 
Last edited:
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
 
[-] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[-] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[-] Strike Team- a gaggle of Badcells, some Creeps, and maybe a couple Jerks. Enough to protect you and the others while you work. It's time to reveal them to the class, but the scale… you can hold back on the scale, right?

[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
-[X] Use the BadCell network to guide other hunters in- and send BadCells in ahead to split and guard the rest of the survivors before reinforcements get to them
[X] Strike Team[2]- BadCells On Site. Fabricate a BadCell for for each hunter pair to coordinate, another for each Scroll Signal still in the ship. Use them to 'direct' your process- making walls or breaching hull for each team. Lets reveal them to the class, but the scale… lets keep it tactical.
-[Scroll] BadCells can use Process matter replacement to breach straight through the ship to protect the survivors- coccooning them in Process 'Eggs' might keep them stable/safe if needed- other wise seal doors and walls around them until Hunters can reach them.
--[Scroll] Remember to be Gentle and Polite, these are civilians. Panic helps no one.
-[Hunter] BadCells can guide you all in for Breaching/Clearing. Have them alert for Grimm and show maps of the terrain. Tactical mapping for everyone- [Process should record and assess the Grimm involved to be added to Library() records]



A profound and disappointed sigh leaves my lips as I post this vote. I could be voting for the Ship of Theseus idea like a cool guy who causes problems on purpose, but no, I had to listen to reason and let it get inside my head. Next time I'll vote to make poorly thought out rash decisions in the heat of the moment that have the potential for wide reaching consequences.

Changing just one thing about the sensible option though, the Process existing at all and being combat capable is already something kind of out there, what with the thing that happened with Weiss, initiation, and the little secretary units Jaune gave out. A secret insufficiently explained is often better hidden than one desperately kept in darkness. Especially when you've already told and demonstrated it to so many people before this.

Edit: changed my vote, liked that other guy's specificity more.
 
Last edited:
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Strike Team- a gaggle of Badcells, some Creeps, and maybe a couple Jerks. Enough to protect you and the others while you work. It's time to reveal them to the class, but the scale… you can hold back on the scale, right?



A profound and disappointed sigh leaves my lips as I post this vote. I could be voting for the Ship of Theseus idea like a cool guy who causes problems on purpose, but no, I had to listen to reason and let it get inside my head. Next time I'll vote to make poorly thought out rash decisions in the heat of the moment that have the potential for wide reaching consequences.

Changing just one thing about the sensible option though, the Process existing at all and being combat capable is already something kind of out there, what with the thing that happened with Weiss, initiation, and the little secretary units Jaune gave out. A secret insufficiently explained is often better hidden than one desperately kept in darkness. Especially when you've already told and demonstrated it to so many people before this.
I do kinda like the idea of the Strike Team, but I'm not sure that particular team works? Badcells probably won't have the firepower to do much of anything to the Grimm, and Jerks are slow. Too slow I think to avoid slowing Jaune down if he has to wait on them.

Can we make Fetchs, or has the Process not figured those out yet?
 
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.


Strictly speaking there are a lot of people the process could be saving at any given moment if it went all out. I'm not going to pretend it doesn't matter that these people are right in front of us rather then being distant and abstract, but those distant abstract people don't have a frankly ridiculous concentration of force already on hand to save them.

Using the process to bypass/make walls is already 90% of it's utility in this situation anyway. Any combat assistance is largely superfluous. If we can extract all the people and wall off the Grimm that would be the ideal outcome. It avoids wasting time getting in fights, and once all the people are saved we can just leave the Grimm to be recaptured.
 
Back
Top