Since I'm proselytizing for Alchemy I just have to put forward examples and hope people find them compelling these are just the ones that have already been approved from me not ones that might get approved or made later when we get to vote on which three we get for free with Alchemy 5.
●●●●● Scalar Form Elixir
or Sizemorphic Medium: A concoction that allows a sorcerer to grow or shrink in size at will for a day. The sorcerer makes a reflexive willpower roll and the number of successes must match or exceed the level of growth or shrink rating or spend a willpower and grow or reduce to the desired size this can only be done once per turn. Successes are divided between the sizes that the sorcerer is capable of growing to and shrinking to as well as how long.
● one turn
●● three turns
●●● one scene
● Big: Slightly larger than a normal human the character with this gains one extra bruised level of health and one Soak.
●● Huge: A character with this modification is roughly twice the size of an average person, adding +1 to strength and 2 extra bruised levels and 1 Soak. Gain +1 to Dexterity for movement purposes only.
●●● Massive: A character with this modification is roughly four times the size of an average person and around 2.5 to 3 meters tall, gaining +2 Strength 3 Extra bruised levels and 2 Soak. The size of a massive character is both an advantage and a disadvantage - they gain +50% to lifting capacity and +2 to Dexterity for movement, but are much more obvious taking - 1 difficulty to be hit.
●●●● Humongous: A character with this modification is eight times the mass and around 4 to 5 meters tall, gaining +3 Strength, and 4 Extra bruised levels and 2 Soak, as well as +3 Dexterity for movement purposes. Furthermore, their size doubles their lifting capacity and taking - 2 difficulty to be hit.
● Small: Roughly the size of a prepubescent child. Increases the difficulty to hit the Drinker by one.
●● Dwarven: A character with this is about roughly half as tall/wide/thick as an average person, reducing Strength and Stamina by 1. Dexterity is also reduced by 1 for movement purposes only. Characters which are small are more vulnerable to damage but harder to hit, losing 1 bruised from their Health Level track but increasing the difficulty to hit them by 1 and lowering their stealth difficulties by 1.
●●● Tiny : A Tiny character is roughly 1/4th normal dimensions, reducing Strength and Stamina by 2. Characters which are tiny are more vulnerable to damage but harder to hit, losing 1 bruised and 1 hurt, and 1 Mauled Health Level from their track but increasing the difficulty to hit them by 2 and lower their stealth difficulties by 2. Finally, Tiny characters are slower, losing 3 dexterity to all movement.
●●●● Miniscule: A miniscule character is an 1/8th their normal dimensions, reducing Strength and Stamina by 3. Miniscule characters can suffer fatal injury from mere annoyances to normal humans, reducing their HL track by 1 Bruised, 1 Hurt , 1 injured, and 1 Wounded Health Level but they increase the difficulty to hit them by 3 and lower their stealth difficulties by 3. Miniscule characters lose 4 dexterity for the purposes of movement.
If you've ever wanted Molly to just be able to turn into a giant or turn into a literal pixie this is a potion that can do that and it gives her the power to do that at will for an entire day think of it the stealth and just frankly comedic value of being able to turn from a literal pixie into a giant at will it's pretty sick.
●●●●● Thunderclap and Flash
A potion that grants the user the speed and strength of a thunderbolt for a scene. They possess +3 Dice on dexterity actions and +2 dice on strength actions. The player taking the potion rolls Stamina + Occult at Difficulty 7 with each success granting two Charges which can be spent on Thunderous Might (Potence 2) and / or Lightning's Fall (Celerity 3) Functioning as the disciplines in parentheses. The character will have a hard time focusing and a deep well of energy. Any being with the ability to sense or see magic will feel the presence and if seeing the aura of lightning and barely contained violence.
Extra Actions per turn paid from a pool of Supernatural energy that isn't our Essence pool which directly governs our ability to actually fight and stay alive that is enhanced by our stamina enhancing martial arts previous potions we already have and our party member that we have and may also be benefited by Pentacle and scepter depending on Dragonparadox's ruling.
This by the way does Grant us essentially four actions per turn with no dice penalty we can also move in those extra actions without occurring another dice penalty. We could also get two guaranteed strength successes if we were still inclined.
●●●●● Soulstone
Similar to Matrices and Periapts is a way for an alchemist to contain and hold the energies of the world for later use. Unfortunately things are rarely ever so simple. Similar to a matrix SoulStone cannot be charged through passive means (Enchanted waters, Node placement) nor can it be melded with functioning biomass.
The energy in raw SoulStone can be accessed through a short ritual (1 to 2 minutes) at difficulty 6 rolled with willpower dice, In comparison to a Periapts 1 round of concentration and unlike a periapt there's no way to access the held energy from a distance. Soulstone once added to a construct becomes integrated and Inseparable from said construct.
Any energy contained in or added to said soulstone in the construct later will be devoted to the function of said construct; it cannot be used for any other sorcery or Magicks. Example: An Ash wand of Hellfire infused with Soulstone containing 10 mana cast lightning bolt -3 difficulty down to seven Mana. The sorcerer realizing they are in over their head tries to cast a conveyance spell using that wand and unfortunately quickly realizes the Mana committed to the Hellfire wand only works when it's used as the Hellfire wand.
Soulstone capacity is decided by the quality. Soulstone in creation holds a base of 3 plus the number of successes x 2 in Quintessence, Mana, Essence. In high quality soulstone (5+ successes) a fist sized Mass could hold up to 20 units. A mass of raw soulstone can be divided as seen below.
Sizes | High Quality | Regular Quality |
Pebble | 1 unit per | 0 unit per |
Bead | 2 units per | 1 unit per |
Palm Slab | 10 units per | 5 units per |
Fist or Small Cube | 20 units per | 10 units per |
Block | 30 units per | 15 units per |
Generally objects have a size or amount of Soulstone that they can handle without penalty or fragility for objects that fit in hand such as wands, pens, swords and guns that size is Palm slabs and below. For objects of significantly wider surface area and coverage such as body armor or large Shields that size is small cube it is really only necessary for Block to be used on really large objects such as buildings or particularly large vehicles.
There is nothing stopping Molly from keeping a small cube of unjoined soulstone on her person to draw the contents in between fights. it can also serve as a tank for essence expensive Prodigies. These essentially can just be charged from us sitting in a bathtub with them channeling Essence into them and then holding on to them their batteries that we can just use.
They may not be usable in combat time but there's still extremely helpful this is before the fact they can be used in crafting to create prodigies that use fuel and justify using fuel by being powerful without needing to spend from our limited personal well.
Both Sizemorphic Medium and Thunderclap and Flash pair perfectly with our build. Our Excellency only cares how many turns pass not how many actions we take so if we essentially have four turns of four actions we can get 16 attacks before our Excellency Runs Out when paired with three extra strings and extra dexterity for movement hit significantly harder and from a significantly greater distance due to the multiplication of speed.
They also go great together we could literally become a flying thunder giant with four attacks per turn while having three extra strength on top of shintai two extra soak, even more health and be even faster while being a 5 m(15feet) tall literally an armored giant with super speed.
I'm hoping that just seeing my rationale and seeing a couple of examples of strong five-dot potions that we could get for free with Alchemy 5 will convince people.