What should your focus for the rest of the Quest be?


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@HeroCooky more questions!
1. Did See the Seer find anything?
2. So we need to spend more military actions to keep the war going, or will our forces keep pushing?
3. Will conquering more ex-chaos territory increase the number of actions on the integration timer?
4. Will the ex-chaos territory become productive all at once at the end, or come online in chunks over the next X turns.
5. Do we get anything if we put 1000 choirs into See No Evil, Speak No Evil, Hear No Evil, Do No Evil? Or more?
6. Is the below plan template legal?
[] Plan: You are being integrated, do not resist.
-[] [FREE] Consecrate In Sacred Sand (Itulu)
-[] [FREE] Activate Unto Works Generational and A Glint of Genius, put Hiss of the Steam Valve at 555 choirs,
-[-] [General] Integrate The New Territories (0/15)
-[] [General] Integrate The Watchtower Confederacy (2/3 2)
-[] [General] Research:
--[] Universally Applicable Aid Packages (0/1)
--[] Clockwork Toys (0/1)


I want to make sure that we get morale up for new region (sidenote can we finish consecrating our capital subsector without fighting Eldar?)
I kind of don't think it is, but I'd love if it was.

I think what our plans are going to look like is more:
[] Plan: The integration must Continue
[-] [General] Integrate The New Territories (0/15) (locked)
-[] [FREE] Consecrate In Sacred Sand (Itulu)
-[] [FREE] Activate Unto Works Generational and A Glint of Genius, put Hiss of the Steam Valve at 555 choirs.
-[] [Psykana] (0.9/1 - Auto Complete) - [Choose Song]
--[] A Tragedy Unwound - Love, Death, Song, Justice, Compassion
-[] [Military] Begin Military Operations
--[] Crush the Gore-Sworn Duelists and Sect of the Feculant Maggot, claim more territory as possible. Aim to drive them into interstellar irrelevance.
-[] [Military] Construct God-Engines +0.5 to Deus Machina from Agenda
-[] [General] Research:
--[] Universally Applicable Aid Packages (0/1)
--[] Clockwork Toys (0/1)


Could also half-repair the fleets for that 0.5 military action.

Next turn I kind of want to try singing a symphony of love and healing and unity and stuff. Maybe it'll speed up the integration.
 
1. Did See the Seer find anything?
2. So we need to spend more military actions to keep the war going, or will our forces keep pushing?
3. Will conquering more ex-chaos territory increase the number of actions on the integration timer?
4. Will the ex-chaos territory become productive all at once at the end, or come online in chunks over the next X turns.
5. Do we get anything if we put 1000 choirs into See No Evil, Speak No Evil, Hear No Evil, Do No Evil? Or more?
6. Is the below plan template legal?
1. They found a lot of "Eldar are looking, Tzeentch is looking, and some fucks at the other side of the galaxy are looking?" running around. Tzeentch got a visit by Cerberus where applicable, the Eldar are looked at from a (hopefully) safe distance because their clowns are fucking terrifying, and the last, uuuuh...wat?
2. Your forces will keep pushing, but if you want to fully eradicate the Cult and Sect, you need to give them a mandate to go beyond the usual "kill everything we find in this region" and more of a "hunt everything down to the last" mandate.
3. Yeah, 1 per Sub-Sector.
4. As the action states.
5. No.
6. As long as the math maths by 2 Actions proccing, yes. If not, no.
 
1. They found a lot of "Eldar are looking, Tzeentch is looking, and some fucks at the other side of the galaxy are looking?" running around. Tzeentch got a visit by Cerberus where applicable, the Eldar are looked at from a (hopefully) safe distance because their clowns are fucking terrifying, and the last, uuuuh...wat?
2. Your forces will keep pushing, but if you want to fully eradicate the Cult and Sect, you need to give them a mandate to go beyond the usual "kill everything we find in this region" and more of a "hunt everything down to the last" mandate.
1. Spooky, spooky
2. Is changing that mandate going to be a free action, or nah?

If it is we could probably drop an action to repair and then we just delete the remainder. If not, that remaining action is a little chewier.
 
6. As long as the math maths by 2 Actions proccing, yes. If not, no.
I'm pretty sure this means that no, the other plan template isn't valid. We can do 3 general actions if we want, but that's it. The aid packages seem like a great idea too. I like the 1.5 military & 2 research. Maybe put the other research into Improved Medical Equipment (0/2) or Warcasket Improvements (1/2) instead of toys, but I'm not sure.

If you are gonna do a psykana then we can probably sing the psykana buff song as well. Get another action on top of it
That's not a psykana action, that's the song auto-complete which we get for free this turn.

Anybody have any song ideas? Reminder that we have the new melodies:
Time
Sunset
Dawn
Harmony
Love
Peace

and our full list of melodies is:
Uncovered: Technology III and Prophecy II.
Secret: Perception III, Silence III, and Grounding III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy II, The Star, and Love I.
Kil'drabi: Void III, Struggle III, Paths III, Community I, and Family I.
Irrita: Growth I and Harmony I.
Dirut: Time I, Sunset I, Dawn I, and Peace I.

Which seem... good. I do want to do a new symphony in coming turns, which will automatically generate us at least 1 free psykana action, so new song ideas will probably get their shot.

Speaking of - @HeroCooky Songs? Songs!
1. Harmony, Peace, Love, Unity, Family.
2. Star, Sun, Dawn, Sunset, Star.
3. Humanity, Love, Family,
4. Prophecy, Time, Progress, Growth, Dawn.
5. Justice, Peace, Song, Harmony, Wisdom.
6. Dawn, Void, Star, Void, Sunset.

Let's keep it there.
 
I'm pretty sure this means that no, the other plan template isn't valid. We can do 3 general actions if we want, but that's it. The aid packages seem like a great idea too. I like the 1.5 military & 2 research. Maybe put the other research into Improved Medical Equipment (0/2) or Warcasket Improvements (1/2) instead of toys, but I'm not sure.
Why do you think it's not valid?

I assume the idea is drop an action into research, get it online, and then drop the remaining two actions into integration, which generates a Mechandrite action that can be applied to the Integration.

I guess the question is if Mechandrite actions can apply at all to the integration actions, which, idunno, @HeroCooky do they? Might as well ask and have it in clear writing.

(Time to get hit by the reading comprehension Devil again)

Anyways I'm not in favor of doing the research action now, get it done next turn when we can flip on Grand Design, it lowers the action cost by 5 instead of by 4, which is pretty important IMO. The big ass chain of actions isn't going anywhere, and if we can wait until next turn when we can flip on Cry and Design we should be good.
 
I'm pretty sure this means that no, the other plan template isn't valid. We can do 3 general actions if we want, but that's it. The aid packages seem like a great idea too. I like the 1.5 military & 2 research. Maybe put the other research into Improved Medical Equipment (0/2) or Warcasket Improvements (1/2) instead of toys, but I'm not sure.
keep toys we need positive innocent vibes to heal those who were left of chaos cultists
 
I assume the idea is drop an action into research, get it online, and then drop the remaining two actions into integration, which generates a Mechandrite action that can be applied to the Integration.
it doesn't work, we can use mechandrite from 2 actions not locked up to put more on integration, but not use locked up action to gain mechandrite action. We effectively work with 2 actions until we finish integrating former cultists
 
Ok. Slightly revised plan. The goal here is just to mop up the war on the southern flank so we can reroute our fleets back to the symposium later.

[] Plan: The Integration must Continue
[-] [General] Integrate The New Territories (0/15) (locked)
-[] [FREE] Consecrate In Sacred Sand (Reynes)
-[] [FREE] Activate Unto Works Generational and A Glint of Genius, put Hiss of the Steam Valve at 555 choirs. Put 100 Choirs into Hippity Hoppity, balancing choirs with Dutiful Spirits as necessary.
-[] [Psykana] (0.9/1 - Auto Complete) - [Choose Song]
--[] A Tragedy Unwound - Love, Death, Song, Justice, Compassion
-[] [Military] Begin Military Operations
--[] Crush the Gore-Sworn Duelists and Sect of the Feculant Maggot with our existing force distributions, claiming more territory as possible. Aim to drive them into interstellar irrelevance over absolute extermination, but extermination is definitely a secondary goal.
-[] Repair your Fleets - (0/1) (0.5 agenda action)
-[] [General] Research:
--[] Universally Applicable Aid Packages (0/1)
--[] Clockwork Toys (0/1)


Wouldn't it be better to hold off on the Symphony? Warp Tremors are decreasing, so better let it go down completely so we can use the symphonies for longer.
Yeah, that's what I'm saying. We should do research without the symphony for a bit. We'll still get benefits, but if we wait for the research symphony that both means we won't do the research and we won't do other symphonies. And I think some kind of +integration or +war symphony could be amazing in 1-3 turns.
 
1. Harmony, Peace, Love, Unity, Family.
2. Star, Sun, Dawn, Sunset, Star.
3. Humanity, Love, Family,
4. Prophecy, Time, Progress, Growth, Dawn.
5. Justice, Peace, Song, Harmony, Wisdom.
6. Dawn, Void, Star, Void, Sunset.
1. A Thin Veneer Of Lies
2. Glory Of Celestial Existence
3. We Of Blood
4. A Series Of Events To Come
5. Court In Session, Verdict With Gravity
6. Horrors Are Yet To Come
@Weaving_Dreamer, I hope you are writing them down. :V
I guess the question is if Mechandrite actions can apply at all to the integration actions, which, idunno, @HeroCooky do they
If they are generated by Mechadendrite, you can put Mechadendrite Actions into Integration.
 
it doesn't work, we can use mechandrite from 2 actions not locked up to put more on integration, but not use locked up action to gain mechandrite action. We effectively work with 2 actions until we finish integrating former cultists
That's not what I meant.

Use 1 action for Research.

Use 2 actions for integrating watchtower. This generates a Mechandrite action.

Use that on Integrating conquests.
If they are generated by Mechadendrite, you can put Mechadendrite Actions into Integration.
HELL YEAH
 
Watchtower should be fine I think? They're already established, so we just need to integrate them.
 
If they are generated by Mechadendrite, you can put Mechadendrite Actions into Integration.
Wait. I'm confused. That seems to contradict other things? Maybe not. The integration action isn't generating a bonus, it's being generated by a bonus? Does that work? If so, I've got a 5-action turn to sell you:
[] Plan: Integrate Everybody ASAP:
-[] [FREE] Consecrate In Sacred Sand (Reynes)
-[] [FREE] Swap automatic shipbuilding to Pyxis-class scouts.

-[] [FREE] Activate Unto Works Generational and A Glint of Genius, put Hiss of the Steam Valve at 555 choirs. Put 100 Choirs into Hippity Hoppity, balancing choirs with Dutiful Spirits as necessary.
-[] [Psykana] (0.9/1 - Auto Complete) - [Choose Song]
--[] A Tragedy Unwound - Love, Death, Song, Justice, Compassion
-[] [General] Integrate The Watchtower Confederacy (2/3 2) 2 general actions
-[] [General] Integrate The New Territories (0/15) (locked) (Mechadendrite Action)
-[] [General] Research: (1x action + 1 Glint of Genius action)
--[] Universally Applicable Aid Packages (0/1)

--[] Clockwork Toys (0/1)
Edit: The above plan does not work. We cannot fill the requirement for Integrate The New Territories with a mechadendrite action. That's just not a valid plan.

Anyway, here's the plan that has none of that and instead seeks to complete the cultist beatdown. Still 4 actions.
[X] Plan: The Integration must Continue
[X] [General] Integrate The New Territories (0/15) (locked)
-[X] [FREE] Consecrate In Sacred Sand (Reynes)
-[X] [FREE] Swap automatic shipbuilding to Pyxis-class scouts.

-[X] [FREE] Activate Unto Works Generational and A Glint of Genius, put Hiss of the Steam Valve at 555 choirs. Put 100 Choirs into Hippity Hoppity, balancing choirs with Dutiful Spirits as necessary.
-[X] [Psykana] (0.9/1 - Auto Complete) - [Choose Song]
--[X] A Tragedy Unwound - Love, Death, Song, Justice, Compassion
-[X] [Military] Begin Military Operations
--[X] Crush the Gore-Sworn Duelists and Sect of the Feculant Maggot with our existing force distributions, claiming more territory as possible. Aim to drive them into interstellar irrelevance over absolute extermination, but extermination is definitely a secondary goal.
-[X] Repair your Fleets - (0/1) (0.5 agenda action)
-[X] [General] Research: (1x action + 1 Glint of Genius action)
--[X] Universally Applicable Aid Packages (0/1)
--[X] Clockwork Toys (0/1)


1. A Thin Veneer Of Lies
Wow. Cynical much?
 
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Wait. I'm confused. That seems to contradict other things? Maybe not. The integration action isn't generating a bonus, it's being generated by a bonus? Does that work?
You have 3 Actions. 1 is being used for New Clay. 2 Actions used elsewhere. If those 2 generate an Action, you can put it into New Clay.
Neablis said:
You are literally blasting "Happiness And Sunshine" into the Warp. What did you expect to come out? :V
 
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[X] Plan: The Integration must Continue
-[X] [General] Integrate The New Territories (0/15) (locked)
-[X] [FREE] Consecrate In Sacred Sand (Reynes)
-[X] [FREE] Activate Unto Works Generational and A Glint of Genius, put Hiss of the Steam Valve at 555 choirs. Put 100 Choirs into Hippity Hoppity, balancing choirs with Dutiful Spirits as necessary.
-[X] [Psykana] (0.9/1 - Auto Complete) - [Choose Song]
--[X] A Tragedy Unwound - Love, Death, Song, Justice, Compassion
-[X] [Military] Begin Military Operations
--[X] Crush the Gore-Sworn Duelists and Sect of the Feculant Maggot with our existing force distributions, claiming more territory as possible. Aim to drive them into interstellar irrelevance over absolute extermination, but extermination is definitely a secondary goal.
-[X] Repair your Fleets - (0/1) (0.5 agenda action)
-[X] [General] Research: (1x action + 1 Glint of Genius action)
--[X] Universally Applicable Aid Packages (0/1)
--[X] Clockwork Toys (0/1)
 
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