Green Flame Rising (Exalted vs Dresden Files)

This is the first time Arthur has really seen Molly pushing the envelope. It'll be interesting to see how their policy changes based on what he sees here independent of the other things we've been doing today.

Cause Molly's signature charm isn't something you really see in the DF.

What, reality marble lunacy?
Yeah, I'm kind of reminded of Ryuugi's Master of Death - transmutation is a thing, and ectomancers creating minions is a thing, and necromancers making corpses is a thing… but HP wizards warping matter on the fly and making animals out of rubble (and adjusting their sizes) is still OCP stuff.
Dresdenverse Magic is flexible enough to do just about anything, it seems, but in practice it tends to fall into specific categories.

Holy goddamn shit, you amazing maniac, your update speed is incredible. I saw the tiny gaps between 'vote closed' lists (I like reading the votes that won, so I know what the plan is) and the chapters, but it's another thing entirely to experience this madness. Are you an Exalt yourself, with 2E Solar crafting speed multipliers?
 
[] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic

[] Kill them all, the Hollow Seer will not be this vulnerable again

[] Write in

Ok, I am thinking of this:

[x] Let Harry and McCoy kill as many as possible from afar at first. As soon as there is only one left or the Hollow seer begins to look like he is going to flee, attack him yourself.

I want this guy dead dead, and I think he will flee too soon if we try to move right away.

But we can lure him into thinking we won't be the one killing him, and thus have less fear of getting eaten by Murder is Meat.

A stunt would be very welcome, no matter the vote in fact, but I don't have time to craft one. Particularly a two dice one, which is the minimum I think we need.
 
This is a very good opportunity. Id say spend willpower till we only have 2 or 3 left, spend a bunch of essence,and ask a question. Maybe about what he plans to do over the next few minutes. Or if he has a backup plan,scratch that,ask what the backup plan is. Anything else we can burn to make this stick?
 
[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X][Stunt]As the spells rain down on you ancient looking (but actually quite modern) spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
-[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
 
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[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X][Stunt]As the spells rain down on you ancient spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
-[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
 
You look up hoping to see the Great Ring overhead, but Sanctuary does not stretch that far. All you can see above is blackness. No, in among it there are lighter points, dull grey where once there had been light, the glare of long dead stars.
Huh. I'd thought we'd be able to get the image of things at least, the view from the mountain until you crossed the border, but fair enough.


[] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic

[] Kill them all, the Hollow Seer will not be this vulnerable again
Think we could try crushing them under the iron wind as an opener? That or second stage Shintai for the additional signature bonus.
 
This would be a really good moment to have had the weapons charm and be able to pull out a pocket nuke.

System: By taking an action and spending 1 Es- sence, the Infernal can forge a weapon out of raw Essence; this weapon persists for the rest of the scene. Created weapons must be complex devices made of machined parts; all guns qualify, as would a bando- lier of grenades, a flamethrower, or even a chainsaw; a sword, pitchfork, or spear would not. Created ranged weapons may be reloaded with a turn of concentration spent summoning additional ammunition. Alternately, the Infernal may reflexively spend 1 Essence to charge an existing ranged weapon with power, granting
it infinite ammunition for the rest of the scene.

Huh. I always disliked the removal of the 'attack with cool shaping/alien physics' as well as the transmutation- being able to make Chlorine Trifluoride and Thioacetone on the fly was what I loved about the charm. (And Celestial Wine for year-long disease/poison immunity - without the drawbacks the Infernal versions had. And as a reward/protection for minions.)

But there's no need to make a railgun and charge it with lightning when PIO in EXvWOD already goes full Miss Militia, is there? It doesn't grant constant infinite ammunition, but if we just make an empty launcher with it, then copy it with our crafting charms… we can just keep firing Davy Crocketts. Or military-grade taser-lasers. Or rocket launchers, if we need a ranged attack.

Now, Molly isn't necessarily the best person to give a rocket launcher to… but Olivia is right there! PIO doesn't say she has to wield charged weapons!

…this all makes me look back at the vote to buy Unbound Eschaton Shintai, and I look at the lack of a chosen Second Signature Charm. I'm assuming we'll vote on that if we ever enter UES?
 
Demonreach's power in general is not safe for consumption or channeling in general. It's tainted by all the evil that is contained within and partially used to further power the prison. Normally, Harry can't really access it, at least remotely. AYD doesn't care. By running reality's admin console, it sets the value of Harry's something to +N, where N is the rating of the dragon nest. Further, it also gives those bonuses to Harry's companions, who wouldn't be able to get them. No downsides, no conservation of energy, no nothing.

I expect Demonreach to grant willpower and / or essence. In fact, I expect all dragon nests to give essence regeneration to wizards.

Right now, our circle has four main dragon nests (or equivalents): Last Station (urban, and probably at least 3 dots), Boston Forge (almost certainly counts, is likely Wyld, likely 4 to 5 dots), Lydia's ancestral castle in NeverNever (Gnosis? Wisdom?, 5 to NA dots), and DemonReach (NA rating, and I don't know what type). That's a hell of a lot of bonuses.

...it's just hitting me now that Awakened Eye of the Dragon grants bonuses 'to all of her companions.' I really mentally pegged it as a Hearthstone equivalent and stopped there.

Heck, it costs 5 motes. Harry could cast it, and the roll is to contest with the spirit of the Dragon Nest. Harry already punched Demonreach in the nose - if with enochian and not soulfire - and Porter is friendly. So... it'll just work?

...so yeah, Ancient Sorcery has multiple spells that would grant immediate game-changing benefits, without us needing to spend anything on the Pentacle and the Scepter to get max benefits from them. I swear I looked through that system and thought, "eh." In my defense, even ignoring Imbue Amalgam's OPness, a lot of good stuff got cut for space. No Solar Sanctuary, no Soul Sword, no Becoming the Wood Friend, no Shadowy Simulacrums of Smoke, no Summoning the Heart of Darkness or Total Annihilation...

I had a lot of stuff I really liked just vanish into the ether, and my heart stayed with creation, you know? Plus, necromancy got smooshed in the same system!

I have been unappreciative, but I am now enlightened. Thank you, Yog!

This is why we need long range charms, or spells.

Though, considering we have so few motes would have made it moot anyway.

Hmmmmm...

Well, I've seen a lot of enthusiastic support for Death of Obsidian Butterflies (particularly with the Pentacle and the Scepter). Given how Transcendent Anathema works, all lethal damage dealt by the infernal becoming Agg, we could put in on par with Flight of the Brilliant Raptor (which costs more) in terms of damage - although FotBR still has vastly superior range (line of sight).

Sinner Boiling Stare still requires one mote per use, as well as a full turn of concentration and a roll that becomes impossible without difficult reduction if the target has Sta 5, but it seems that its effect of "even a single level of damage kills mortals" applies to Wizards, and it has FotBR range. Great for sniping wizardly foes, if they reveal themselves. And hey, it's a WP roll, so 9 dice!... that don't, to my knowledge, have an applicable Excellency.

...all right, I have a ton of things I want to discuss regarding Unbound Eschaton Shintai, particularly if we're still deciding stuff for it (Plan Unbound Empress didn't have any specifics for what the second shintai/signature is), but I don't want to monopolize the discussion or ignore the Hollow Seer Dilemma. Would it be all right to discuss the relevance of the signature charm to the current situation? We have Splintered Gale Incarnation giving our clones powers, but I'm not entirely clear on how well they actually stack up in combat to an exalt (dragon-shifting or not), or if we only get one template of four clones to make ever (as opposed to making a bunch of templates, or copying the Splinters we already have - making five dragonmages, or two dragons, one Sophia, and a Regena to run off and do disaster control).
I have questions, basically.
 
The problem is Molly can only make things look like her kingdom an the Ring of Fire is quite distant from any point on Sanctuary that could be described as 'mountain'.
Yeah, I just thought of it like a bubble of her territory and that the look of things didn't have to have any logical interaction with the outside world.

That mountain for example, doesn't have the sort of base to support its weight. Inside it's exactly like a whole mountain and outside you don't have the weight of ~4 miles of mountain crushing anything. However, if someone threw boulders down it and they rolled out of the perimeter it'd probably last at least long enough to crush stuff. At minimum it's visible.

So what I was trying to do was basically the same thing with the sky, where the property imposed was "what the sky looks like from this point" and not the thing itself. Which we'd use to flash bang the area beyond our control.
 
Yeah, I just thought of it like a bubble of her territory and that the look of things didn't have to have any logical interaction with the outside world.

That mountain for example, doesn't have the sort of base to support its weight. Inside it's exactly like a whole mountain and outside you don't have the weight of ~4 miles of mountain crushing anything. However, if someone threw boulders down it and they rolled out of the perimeter it'd probably last at least long enough to crush stuff. At minimum it's visible.

So what I was trying to do was basically the same thing with the sky, where the property imposed was "what the sky looks like from this point" and not the thing itself. Which we'd use to flash bang the area beyond our control.

Ah I see, the issue is the your reality bubble does not work like that, it makes physical objects in your range drawing on Sanctuary for a template.

Anyway, good night guys, see you tomorrow probably towards the evening, though I might phone post.
 
First of all, I want to say congratulations - despite being somewhat short, this is a great update with very, very good, visual writing. It shows clearly that we are somewhere alien, in the place of great, ancient and best forgotten evil.

Anyway, on what to do - I'll hold off on voting for now to see if anyone has a clever idea or two. I am very, very tempted to go after him, and am regretting leaving Olivia back at White Council headquarters - having a sniper would have been super useful right now. Killing Hollow Man here and now solves a lot of issues, but I'm unsure how we could do it.

Actually, wait a second. @DragonParadox do we still have Occult excellency running? We activated it to countermagic the veil buster, then immediately used the Calibration gate (let's call it one minute to do so), which should have left us with ~ 3 combat turns worth of excellency, roughly. Minus two turns (join battle and expand domain), we should be at the least turn of it. Also, are Hollow Men naked? Can we grab something of theirs to pull them in?

[X] Plan Get Over Here!
-[X] Activate Mind-Hand Manipulation
-[X] Drag Hollow Men closer to you, using the combination of MHM and Lord of the Land conjured iron winds
--[X] Either as multiple actions, or as a single omnidirectional pull, whichever is more effective.
-[X] STUNT: Your enemy is near the very border of your domain, but still very much within it. What lies beyond it is not emptiness and eternal darkness of the sky of Sanctuary, but something far, far more foul. Still, it is reminiscent of the world of your soul, with only one thing truly missing. And so, with a thought you bring it forth - the black iron, razor sharp and logic cold pick up, a great cyclone shielding you and your allies from the glare of the baleful dead stars, blowing, in defiance of Earthly weather patterns, towards the center, rather then to the corners. And amid the hurricane-strength winds relentlessly tearing at the Hollow Men caught within, your concentration adds its crushing weight to the assault, yanking them towards the center, and away from escape.

MHM should be activating with DC 4 (-1 BSM, -1 Signature), with 18 to 20 dice, with specialty Unless TLF applies (attack is defense here, and we are defending our allies against Labyrinth), in which case, 22 to 24 dice at DC 3. That's 14 successes on average at worst, 22 at best, which gives Molly roughly six tons of force. Equally distributed among 5 targets, that's 1.2 tons per each hollow man. Unless those are parallel actions and/or grappling. In which case I think we might still actually be able to pull those off. -2 to -5 initial DC, with 18 dice. So, we get
17 dice, -4 DC
16 dice, -3 DC
15 dice, -2 DC
14 dice, -1 DC
13 dice, 0 DC adjustment.

You know what? This should be doable.

Also, it's incredibly funny to me how I am unintentioally recreating the description of the charm from my custom charmset,
Wind-Guarded Thoughts●●
The mind of the Infernal is guarded by the iron-filled winds that shield her realm.
System: Whenever someone attempts to read the Infernal's mind by any means, roll Perception + Awareness against difficulty 8. Success reveals not only the mind-reading attempt, but also who is responsible. The Infernal may then pay 1 Essence to reflexively shield her thoughts, making them impossible to read for the rest of the scene. Further, whenever a character attempts to read the Infernal's mind or delve within her soul somehow, they must make a reflexive (lowest of Dexterity or Wits) + Stealth roll opposed by Infernal's Perception + Awareness roll. Failure protects the Infernal's mind from being read, conjures a vortex of iron-filled tornado around them, which inflicts 10 dice of lethal damage (aggravated against fae and other beings with similar weaknesses to iron). Infernal must spend one point of essence or willpower in order to stop this automatic defense.
Yog: Thank you. Upon reflection, that should have been clear to me. Thank you for helping me with my... whatever my issue is. (Although it's 'an extended roll lasting an hour;' it doesn't say it requires a dramatic action or anything, but I'm pretty sure he has to meditate or something - otherwise, he'd outpace Molly's Exalted essence regen, barring MiM.

Hmm. It just grants the bonuses, and doesn't grant Essence at range a la Hearthstones... And we don't really know what Demonreach would grant. Probably just the same stuff becoming the Warden grants - it would be strange for that island to have any power not already allocated towards keeping the prisoners imprisoned - but where book Dresden clearly couldn't use Demonreach as his own personal leyline, I suppose that Essence Attunement might make that more feasible?
Not that he necessarily needs the raw power, anymore... but if he ever needs to fight with a god's worth of strength for an extended period of time, against someone who doesn't also have god-tier skill and precog... it's something to investigate.

Boredman: Thank you. That makes sense - I appreciate your patience in spelling out the obvious. I'll try to improve in the future.
Yeah, there's a lot of fun to be had with ExvsWoD mechanics. At least some of them are fairly broken. Dresden might not need the powerup directly, but it's good to see how separate powerups build upon each other.

And yeah, he does almost certainly have to meditate to regain essence.

Regarding heartstones - you might be interested to know that for this game, we are actually allowed manse construction, which is stated to come with some great benefits, like a city-wide charm-grade effect, the ability to make spirits with no downtime, and, yes, a Heartstone (personally, I'd use it to further empower Porter, to make better defenses for Chicago).
 
[] Plan Get Over Here!

Abusing atmospheric dynamics with Telekom and pocket dimensions?

We're going Full Myyrdin!
 
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This is the first time Arthur has really seen Molly pushing the envelope. It'll be interesting to see how their policy changes based on what he sees here independent of the other things we've been doing today.

Cause Molly's signature charm isn't something you really see in the DF.
The man is seeing her walk around in her party suit, and he can feel her soul pushing at the walls of reality and making it flex to accomodate her. On top of that, Langtry and McCoy, both grandmasters of mortal magic, both of whom KNOW Molly is mortal because she let them get a good look at her, are about to watch pull out bona fide Ancient Sorcery out of her ass.

Thats before the Merlin gets the news that she already killed a Lord of Outer Night, then helped chase off Namshiel.
In the same six hour period.
Its enough to make a fellow feel inadequate.
=====
thats fair but thats a post quest concern. No way we'd ever get to 10 years ourselves.
Wizards can already do bigass effects.
McCoy caused Krakatoa, and he's explicitly not the strongest wizard on the Council.
They just dont do shit like that because they worry about collateral damage.

COMMENTARY
Huh.
I cant imagine why people chose to stunt Molly at the top of a mountain, hereby making it harder for the wizards that we are here to secure. Sometimes people dont think through their stunts enough.


Noting the apparance of the demon-mold hybrid, and its summary immolation by McCoy.

Either thats the original demon mold and the traitors had the time to go to Sydney to steal it, or the Hollow Man made his own bootleg copies of Shaw's work. Im guessing option 2 is more likely, and that a bunch of people who refused to fall to the Labyrinth got fed to it. Probably would have happened to Harry as well if we werent there.

Loling at Molly taunting a two thousand plus year old dude into picking a fight with her.



Mass Shadow Clone? Thats Correspondence 4 + Life 4 + Mind 2 in M20; Marcus has at least Correspondence 4, if not Correspondence 5. The Labyrinth itself is probably the result of the Nephandi Rote Invoke The Caul( Create a new Labyrinth, Prime 5, Spirit 4, Entropy 3, M20 Book of the Fallen p163).

And given that he's a Correspondence-specced Nephandi archwizard, its safe to assume that he has the Nephandi bugout spell Abyssal Escape(Correspondence 5, Spirit 5.) and has got it to hang a contingent teleport.

That makes him a very capable wizard; Prime 5, Correspondence 5, Spirit 5, Entropy 3+, Life ??

Anyway, killing this dude is not our goal. Its rescuing the missing wizards.
We cant afford to move from our present location; this is the center of the Labyrinth, and our Gate's portal is centered here; if we move, one of Marcus' clones will reclaim it, and we might not find it again in time.
 
VOTE
[X]Plan From Hells Heart
-[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X]Molly: Shadow Spite Curse on Hollow Man
-[X]Sophia: Counterspell and heal if necessary
-[X]Sanctuary Sorcerer: Counterspell
-[X]Sanctuary Weavers: Guard
-[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency.
-[X]Wizards McCoy + Dresden: Ranged offensive magic
-[X]STUNT: Under the glare of the falling fireball that used to be a Hollow Man doppelganger, you spare your friend a moment."Lydia" you say, raising your voice to be heard above the pyrotechnics."Hit them with the planet."



RATIONALE
From hells heart I stab at thee. Literally.

Molly uses Shadow Spite Curse; it doesnt cost Essence or WP to use, just a Willpower roll at DC7.
With BSM(-1DC), King and Kingdom(-1DC) and Without Honor(+2 dice) all active, she's rolling 11 dice at DC5.
The target are ALL the Hollow Man, so hitting one with an effect aimed at the Hollow Man should hit them all.

Which sets them up to be hit by others, and impedes their casting as well.


Lydia has only 7 dice for counterspelling: Wits 4 + Occult 1 + Stunt 2. So having her on counterspelling is suboptimal.
However, she has Chariot of the Earth, which in addition to being a means of conveyance, can be used as a weapon with no stated range.

She rolls Dexterity 3 + Athletics 2 + Excellency 10 to attack, and deals (5+ Essence) = 9 bashing damage at E4.
That has tremendous synergy with Molly SSC-ing the Hollow Man.


Sophia rolls Wits 8+ Occult 5 for counterspelling, giving her 13 dice at -1DC BSM
She has 2x Actions a turn, so she can counterspell and heal others if necessary.
We dont send her out to attack because she is both party healer and our secure communications hub.


Sanctuary fire team has 1x Sorcerer + 3x Weavers.
Sorcerer helps counterspell, while the Weavers guard against physical threats and look out for the missing wizards.
None of their weapons can hit at a range of several miles, so better to save ammo.



Note, this is a Nephandi archwizard with Arete 9 or 10 and multiple Spheres at 5.
I dont expect Molly to kill him; Id take it, but Eaters of the Weak dont get that old and powerful without appropriate amounts of preparedness, and Molly has people to protect. Hurt him enough and he'll run.

Our goal is to recover the wizards; if we simply hurt him enough that he flees and leaves them to us, success.
 
Wizards can already do bigass effects.
McCoy caused Krakatoa, and he's explicitly not the strongest wizard on the Council.
They just dont do shit like that because they worry about collateral damage.

I mean, yeah, but when they said "nuke anyone," I think they were talking about punching up above their metaphysical weightclass. Not necessarily fighting Mab, per se, but being able to throw together precise, powerful rituals that put them on a better foot against the rest of the setting.

Mass Shadow Clone? Thats Correspondence 4 + Life 4 + Mind 2 in M20; Marcus has at least Correspondence 4, if not Correspondence 5. The Labyrinth itself is probably the result of the Nephandi Rote Invoke The Caul( Create a new Labyrinth, Prime 5, Spirit 4, Entropy 3, M20 Book of the Fallen p163).

Huh. Again, I'm mainly an Exalted guy, so I don't know much about the cauls of the Nephandi - and seeing as how DragonParadox noted we probably wouldn't want them (and how Molly definitively wouldn't), so he removed them as an option... I've largely discounted them, seeing it as a good choice.
But. There's a labyrinth in the FCoF anyways. We definitely don't need magic torture-portals, but if we find a caul... could we harvest the mystical placenta for void-based magic stem cells? You know, for creation biological servitors to infiltrate Hell-dimensions. Super sane stuff!


Also, Tou Mu has the Iron Panoply. It has a Crown of Horns (Mystical authority effects? I have access to 1000 Hells, but there are no stats for the Yama Kings for some reason), Three Eye Slits (that definitely resonates with Molly's shtick) and Talons (weapons are fine).
Molly is Exalted - holding a superweapon that has been lessened by the weak world and tainted by the Yama Kings. She might actually be strong enough to fight the Yama Kings in physical combat in Unbound Eschaton Shintai, as least assuming a one-on-one fight (which will never happen, but I can dream).
We probably aren't grabbing Theft-As-Release for a long while - Molly is very much Not A Sneaky Exalt - but if we ever do? It would be cool if we used some favors to take down a Yama King, and this one specifically has Loot!

(Not that I expect our major Winter/Summer Grand Favors to actually last the ten or so arcs it'd take for us to get enough XP for that plan to be even remotely feasible - it's about as far away as Happy Fun Skinwalker Squad - but can you imagine what we could make from that thing?)


Note, this is a Nephandi archwizard with Arete 9 or 10 and multiple Spheres at 5.
I dont expect Molly to kill him; Id take it, but Eaters of the Weak dont get that old and powerful without appropriate amounts of preparedness, and Molly has people to protect. Hurt him enough and he'll run.

Our goal is to recover the wizards; if we simply hurt him enough that he flees and leaves them to us, success.

Hmm. Good point, but I kinda want to know what his corpse could be used to craft.
 
I mean, yeah, but when they said "nuke anyone," I think they were talking about punching up above their metaphysical weightclass. Not necessarily fighting Mab, per se, but being able to throw together precise, powerful rituals that put them on a better foot against the rest of the setting.
Wizards are already on a pretty good footing against the rest of the setting.
There's a reason why they are specifically targeted by Outsiders and their agents; they are hell on wheels when they get going.

I have my own suspicions about how Awakened Essence plays out in practice, but it would be primarily speculation, so I think it is best to say nothing for the moment.
But. There's a labyrinth in the FCoF anyways. We definitely don't need magic torture-portals, but if we find a caul... could we harvest the mystical placenta for void-based magic stem cells? You know, for creation biological servitors to infiltrate Hell-dimensions. Super sane stuff!
I would expect no Cauls in Sanctuary. Nor in Yomi Wan.
If she runs into one elsewhere and it can be stolen, Molly will almost certainly steal it and melt it down in her cauldron of crafting in order to make some reagents for crafting Exalted bullshit.

But Molly has no interest in making sapient people to infiltrate Hell.
Her father(and Father) would not approve.

Also, Tou Mu has the Iron Panoply. It has a Crown of Horns (Mystical authority effects? I have access to 1000 Hells, but there are no stats for the Yama Kings for some reason), Three Eye Slits (that definitely resonates with Molly's shtick) and Talons (weapons are fine).

Molly is Exalted - holding a superweapon that has been lessened by the weak world and tainted by the Yama Kings. She might actually be strong enough to fight the Yama Kings in physical combat in Unbound Eschaton Shintai, as least assuming a one-on-one fight (which will never happen, but I can dream).

We probably aren't grabbing Theft-As-Release for a long while - Molly is very much Not A Sneaky Exalt - but if we ever do? It would be cool if we used some favors to take down a Yama King, and this one specifically has Loot!

(Not that I expect our major Winter/Summer Grand Favors to actually last the ten or so arcs it'd take for us to get enough XP for that plan to be even remotely feasible - it's about as far away as Happy Fun Skinwalker Squad - but can you imagine what we could make from that thing?)
Tou Mu's panoply is essentially a Stand from Jojo, allegedly bargained for from Outsider-type entities, and is deliberately unstatted.
And frankly a Yama King is the kind of entity that can and will contest a Celestial Exalt trying to steal their shit.

Unlikely. But it depends on the Yama king.
But thats not really something I xpect to worry about in the next RL year.

Hmm. Good point, but I kinda want to know what his corpse could be used to craft.
He's an Arete 9 or 10 once-wizard Nephandi thats at least two thousand years and undergone at least one template-change
So essentially Rank 5 prodigies/splendors.
 
[X]Plan From Hells Heart
-[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X]Molly: Shadow Spite Curse on Hollow Man
-[X]Sophia: Counterspell and heal if necessary
-[X]Sanctuary Sorcerer: Counterspell
-[X]Sanctuary Weavers: Guard
-[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency.
-[X]Wizards McCoy + Dresden: Ranged offensive magic
-[X]STUNT: Under the glare of the falling fireball that used to be a Hollow Man doppelganger, you spare your friend a moment."Lydia" you say, raising your voice to be heard above the pyrotechnics."Hit them with the planet."
 
Mass Shadow Clone? Thats Correspondence 4 + Life 4 + Mind 2 in M20; Marcus has at least Correspondence 4, if not Correspondence 5. The Labyrinth itself is probably the result of the Nephandi Rote Invoke The Caul( Create a new Labyrinth, Prime 5, Spirit 4, Entropy 3, M20 Book of the Fallen p163).

And given that he's a Correspondence-specced Nephandi archwizard, its safe to assume that he has the Nephandi bugout spell Abyssal Escape(Correspondence 5, Spirit 5.) and has got it to hang a contingent teleport.

That makes him a very capable wizard; Prime 5, Correspondence 5, Spirit 5, Entropy 3+, Life ??

Anyway, killing this dude is not our goal. Its rescuing the missing wizards.
We cant afford to move from our present location; this is the center of the Labyrinth, and our Gate's portal is centered here; if we move, one of Marcus' clones will reclaim it, and we might not find it again in time.
As usual keep in mind that Mr. Hollow here didn't have to do everything himself.

Someone else might have created the Labyrinth.

The only thing we can reliably infer is the multi-body, which is definitely high Correspondence and Life, and some moderate Mind or Spirit to keep them all separately animate..

I agree that it would make some sense for him to have an escape-spell or two, but it doesn't necessarily have to be that one, a Correspondence-Master has several options.
 
Anyway, killing this dude is not our goal. Its rescuing the missing wizards.
We cant afford to move from our present location; this is the center of the Labyrinth, and our Gate's portal is centered here; if we move, one of Marcus' clones will reclaim it, and we might not find it again in time.
While I generally agree, killing the hollow man is a way to accomplish our goals. From Harry's experience we know that hollow man is at least somewhat involved in the labyrinths functionality - it's not a fully automatic thing. It's in fact possible that the labyrinth will collapse entirely once and if we kill hollow man. Or at least will temporarily stop functioning, thus allowing the trapped wizards to escape.

Now, I will fully admit that I haven't read through M20 entirely, and don't really understand their systems. But it stands to reason that each of six hollow men is in some way lesser than the "main" hollow man, at least when they are acting in parallel. Or that it takes an expenditure of something to maintain the six bodies in parallel. Otherwise, he would always be many at once.

My proposal is to grab him, and isolate him from the labyrinth by bringing him closer to us. I'll happily take the chariots of the earth part of your plan, by the way, to improve mine. That's a good idea.

[X] Plan Get Over Here!
-[X] Activate Mind-Hand Manipulation
-[X] Drag Hollow Men closer to you, using the combination of MHM and Lord of the Land conjured iron winds
--[X] Either as multiple actions, or as a single omnidirectional pull, whichever is more effective.
-[X]Sanctuary Sorcerer: Counterspell
-[X]Sanctuary Weavers: Guard
-[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency.
-[X]Wizards McCoy + Dresden: Ranged offensive magic
-[X] STUNT: Your enemy is near the very border of your domain, but still very much within it. What lies beyond it is not emptiness and eternal darkness of the sky of Sanctuary, but something far, far more foul. Still, it is reminiscent of the world of your soul, with only one thing truly missing. And so, with a thought you bring it forth - the black iron, razor sharp and logic cold pick up, a great cyclone shielding you and your allies from the glare of the baleful dead stars, blowing, in defiance of Earthly weather patterns, towards the center, rather then to the corners. Amid the hurricane-strength winds relentlessly tearing at the Hollow Men caught within, your concentration adds its crushing weight to the assault, yanking them towards the center, and away from escape. From the ground, a wave of earth rises, directed by the daughter of Ankou, the unity of the skies and the ground, of life and death striking against perversion of the Hollow Man and its masters.


Yeah, this works.

So, Molly is either grappling or dragging hollow men in with MHM. This should be (Intelligence+Occult)X2 + 2 dice WHWH + 2 dice stunt (seriously, it works) -1 DC BSM - 1 DC Signature - 3 DC TLF = 28 dice at DC 3 (BSM and signature converting to 2 dice each due to DC3 lock). That's either 25 dice (the number of average successes) to yank the hollow men in (if it's modeled as wresting an object from another character, if we grab them by the clothes and reel those in), or 25 successes on an attack roll (with effective strength of either 3 or 4, i.e. our temporary willpower).

If Molly is running this in parallel, i.e. doing 5 multiple actions in a single turn, then her dice pools as as such:
1st action 26 dice, DC 3
2nd action 24 dice DC 3
3rd action 24 dice, DC 4
4th action 24 dice DC 5
6th action 24 dice DC 6.

Even if I am a bit wrong about the numbers, those should still be huge dice pools. So, reel him in. MHM should work here well.
 
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