Green Flame Rising (Exalted vs Dresden Files)

Not anymore; that was in vanilla ExWoD.
Dresden cosmology doesnt allow you to burn out nodes/leylines.

Looting the Labyrinth and melting it down for parts would be hilarious though.
Would pull more aggro than Im comfortable with right now, but would still be hilarious
I think that ruling was for just using a dragon nest as a crafting location and not a reagent itself.

Given what we just did I think we're well past the point of keeping the heat down. Might as well harvest as many kidneys as we can while Shoggoth is still stunned in the proverbial ice bath.
 
I think that ruling was for just using a dragon nest as a crafting location and not a reagent itself.

Given what we just did I think we're well past the point of keeping the heat down. Might as well harvest as many kidneys as we can while Shoggoth is still stunned in the proverbial ice bath.
Both actually.
Using a Dragons Nest as a crafting location in vanilla ExWoD is using it as a reagent.

Dunno.
Like I said, would be hilarious, but not sure it would be wise. I dont have a strong opinion yet.
Great turn of phrase there though.
 
Get Tiffany to fix the bodies, then have Lydia buy Necromancy Path of Bones 5 with Arawn as Mentor and just put the souls back in the body. Done.
No magical issues about whether they would transfer to Sanctuary, and no political issues with an Exigent doing shit
That's probably more of a difficult option for them to swallow and honestly I don't think necromancy in the DF can actually truly restore life. If WoD does it's probably something which should be dropped.


QM ruling.
I cant recall the exact place where it was said, so you'll forgive me if I dont find the quote right now.
But its the only reason why we can make magical items that are Rank 4 and 5 without totally consuming a Dragons Nest.

EDIT
I think this was it:
That was in the context of a botch destroying a dragon nest, which is why it includes a bunch of stuff about manses fixing the disruption.
 
[X] Plan specialists
-[X] Lydia handles the ghosts, explaining the possibility of true and timely resurrection via Sanctuary
-[X] Harry and Molly go look through the Labyrinth to retrieve those lost there

1) Only take those that are immune to it there. That's Harry, Molly and possibly Lydia. But Lydia is needed where she is - handling the ghosts of the fallen.
 
Get Tiffany to fix the bodies, then have Lydia buy Necromancy Path of Bones 5 with Arawn as Mentor and just put the souls back in the body. Done.
No magical issues about whether they would transfer to Sanctuary, and no political issues with an Exigent doing shit.
This also requires Tiffany to buy Path of Awakening 5. And for Lydia to sink a ton of XP into this. And this most likely can't be done on the spot. Much, much better to keep Lydia where she is, and let her handle the dead, so actually achievable resurrection is possible.
 
That's probably more of a difficult option for them to swallow and honestly I don't think necromancy in the DF can actually truly restore life. If WoD does it's probably something which should be dropped.
Thats pretty much what was done for Harry in Grave Peril, when he died in order to go fight and kill Kravos/the Nightmare as a disembodied soul. And in Ghost Story, when he also died and had his body fixed and kept on life support until Uriel returned his soul.

And that was also what Kumori did in Dead Beat with the dead dude who the EMTs were working on.
If the soul is still around and the body is viable, and you have the power, you CAN shove it back inside the body, or bind the soul to the body so the person cant die/move on.

If the soul has moved on though, you're shit out of luck.
That was in the context of a botch destroying a dragon nest, which is why it includes a bunch of stuff about manses fixing the disruption.
Not a botch.
Vanilla ExWoD consumes Dragon Nests for every major artifact, but thats incompatible with how Dragons Nests/nodes work in the Dresdnverse. So the QM did some changes.
 
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Thats pretty much what was done for Harry in Grave Peril, when he died in order to go fight and kill Kravos/the Nightmare as a disembodied soul. And in Ghost Story, when he also died and had his body fixed and kept on life support until Uriel returned his soul.

And that was also what Kumori did in Dead Beat with the dead dude who the EMTs were working on.
If the soul is still around, and you have the power, you CAN shove it back inside the body, or bind the soul to the body so the person cant die/move on.

If the soul has moved on though, you're shit out of luck.
With the exception of the disciple of Kemmler those were more astral projection than anything else, and the necromancer made her fix very quickly after death on someone who has a relatively intact body. These aren't the same thing at all.


Not a botch.
Vanilla ExWoD consumes Dragon Nests for every major artifact, but thats incompatible with how Dragons Nests/nodes work in the Dresdnverse. So the QM did some changes
Splendors do not:

Focus the Power: Having gathered the power, the Exalt must then carve it into a mystic token.
This is an extended Intelligence + Occult roll against difficulty (4 + Splendor rating), made at
one-hour intervals. Success requires a total accumulation of (Splendor rating x 7) successes.
Each roll requires the expenditure of 5 Essence, making this a process best performed in a
Dragon Nest. Abandoning the project before gaining enough successes (due to distraction,
attack, or more urgent business) means the Exalt must start over, and the rating of the Splendor
she can make is reduced by one. A botch ruins the Splendor and disperses its power uselessly. If
someone's soul was being shaped, this grants them an appropriately nasty Flaw like Nightmares,
but another try can be made after the end of the current story.


Arcana exhaust dragon nests, but don't break them unless you botch:

Animation: To bring her creation to life, the Exalt enacts a ritual or technical procedure lasting
(Arcana's rating) hours, during which she imbues it with (Arcana's rating x 5) points of her own
Essence. Finally, she connects the Arcana directly to the power of the Dragon Nest it was created
in, making an Intelligence + Occult roll against difficulty (4 + Arcana's rating) to properly
channel and protect the connection. The Dragon Nest is then exhausted of its power. If the roll
succeeded, the Nest will recover after (Arcana's rating) weeks. If the roll failed, the Nest will
recover its power after (Arcana's rating) months. If the roll botched, the Nest's power is
permanently consumed.

Prodigies must be awakened in them, but don't mess up the nest used:
Awakening the Prodigy: The final step is to infuse the Prodigy with the power necessary to
catalyze its latent enchantments. This is generally the most demanding element of Prodigy-
making; luckily, a correctly-crafted and -enchanted Prodigy can sit idle in an Exalt's workshop
while she makes her preparations for the next step for an effectively unlimited period of time. So
long as the vessel suffers no structural damage, it remains ready.
To awaken a Prodigy, the Exalt must enact a ritual lasting (Prodigy's rating) hours, during which
she infuses it with her divine Essence. (Prodigy's Rating x 5) Essence must be spent to properly
catalyze vessel and enchantments.
While one-dot Prodigies can be awakened anywhere, Prodigies rated two dots and above must be
awakened within a Dragon Nest.
One and two-dot Prodigies can be awakened with nothing more than this infusion of Exalted
power, but stronger Prodigies require additional reagents. They must be tinged with the power of
the modern nights, the power of the world-that-is to ground the power of the world-that-was.
In game terms, this means that some emblem of substantial supernatural power must be
consumed in the course of awakening a three dot-Prodigy. Examples include the blood of an
elder vampire, magic mushrooms plucked from the center of an extremely powerful Dragon Nest
not controlled by the Chosen (in Mage lingo, tass from a 4 or 5-point Node), a minor faerie
treasure or sorcerous Wonder, or the offering of a spirit or ghost captured in an Essence Vessel
(see below).
Four-dot Prodigies require the spirit and supernatural Essence of a potent monster to catalyze
them: an elder vampire, a legendary werewolf, an ancient ghost, a master magician, a very
powerful spirit, or the like. The monster in question should resonate with the enchantments and
character of the Prodigy. Capturing their Essence requires the use of an Essence Vessel.
Five-dot Prodigies carry the same requirements as four-dot Prodigies, but demand even more
rare and potent sacrifices: Methuselah or Antediluvian vampires, Incarna-level spirits,
archmages, Malfeans, and the like. Again, an Essence Vessel is required.

The only case where a nest is negatively affected incidentally to the process of crafting is during Arcana creation. Splendors damage them if you deliberately rip the nest out of the ground for energy, but otherwise don't even strictly require being near one to manufacture.
 
[X] Plan specialists
-[X] Lydia handles the ghosts, explaining the possibility of true and timely resurrection via Sanctuary
-[X] Harry and Molly go look through the Labyrinth to retrieve those lost there
 
[X] Plan specialists
-[X] Lydia handles the ghosts, explaining the possibility of true and timely resurrection via Sanctuary
-[X] Harry and Molly go look through the Labyrinth to retrieve those lost there
 
:wtf:

This is predominantly Dresden Files with some other stuff mixed in to fill in the blanks. I'm not going to get the quote but DP told us as much before. Unfounded concerns actually are just straight paranoia. I'm talking about characters, factions and variables we know are active in setting not random characters from Exalted lore like the Ebon Dragon. Not similar at all.
The similarity is based on worrying about unknown unknowns. The demonstrated enemy capabilities so far, when we consider gods (Iku Turso), denarians (Thorned Namshiel), and speicifcally designed greater war-constructs from hell (the thing with Malfean brass we defeated in Wicked City) do not give us cause for worry. The worry comes, as far as I see, from the assumption that opposition has something wildly out of proportion to what we have seen, such as angelic galaxy busting firepower, that they can deploy about us. My argument is that it's meaningless to consider those - we don't know if they have it, we don't know if they can deploy it, we don't know the caveats, and if they do deploy it, we can't plausibly do anything about it anyway. Thus, the discussion should be limited to threats that can at least somewhat be estimated.
Things get past the Outer Gates which is why Rashid needs to check over people. Besides Winter and Summer and the Gatekeeper actually know how to fight Outsiders and have specific tools for it. Our people back in the tunnels of Las Vegas were useless for it which is notable since the Reds employ Outsiders. As well as them being so resistant to magic in general. Without having us look into mass producible anti Outsider means we should expect them to do worse under similar circumstances.
This, I have to address on two points:
1) Things do get past Outer Gates. The rate of things getting past Outer Gates without significant help from inside Creation seems to be very low, if at all existent, as evidenced by the reality still standing. And the numbers I have provided demonstrate that we can mount a better defense.

2) "Our people back in the tunnels of Las Vegas were useless for it which is notable since the Reds employ Outsiders." - I would very much like a citation, because I remember it in an exact opposite way, where our people were super effective and very useful. Moreover, massive outsider invasion through the portal is just implausible.
This is kind of digressing from the point though. As I said to Azais earlier and to you recently, I'm not concerned about the Reds in a general sense here. I don't think they can threaten the five courts in its entirety or something, which I also made known back then.

However they have enslaved deities as well as whatever method(s) they used to get them into that position in the first place. The portal is in South America which is presumably where they'd be kept (Red Court base of power) and seeing as they're tied to the land it's plausible that they weren't employed in canon onscreen against the WC but were in Quest and could be used here for this.

Both because they're limited to South America and because they had other methods that they were more willing to use which didn't put their divine food supply at risk. Such as the bloodline curse which Harry used to wipe them out.

No I don't know how such characters would be modeled mechanically speaking. My concern has always been that things would happen regarding the portal that would require prime!Molly's attention which is why I keep saying "cause issues for us" rather than "threaten the FFC". As I said before the thing that bothers me the most is when the PC has to drop whatever it is they're doing to address something they themselves brought about. I can't imagine why say the breach getting attacked with enslaved deities wouldn't require our attention.
Mass deployment of shackled gods is also impossible, even if we represent an existential threat to Red Court. For one, their first attempt was a disaster for Red Court - they lost their shackled god, and one of the Lords of Outer Night. For two, doing so leaves them exposed to attacks from their enemies. No conflict is happening in a white room. For three, take twenty Iku Turso's (a war god, I remind you), and throw them against the numbers I provided with the defenses I have already outlined. They'll get shredded.
Or the breach gets stormed with leashed gods and whatever abilities they have at their disposal. I don't believe the ceiling is as high as you think it is to be a concern that warrants Molly's attention. Like, if any of our people get snatched in the defense of the breach are we not going to circle back to get them?
A snatching attempt would be harder than a breaching attempt. And all those scenarios assume enemy factions suicidally charge the portal in an attempt to... what exactly? What would they get for such a resource investiture?
Non-actionable qualitative statements?

My issue was making a portal there without answering some of these questions with the Crown so we can do an actual risk assement. Unknown unknowns aren't a non-actionable issue for us because we have the Crown. Red Court foci aren't rare by any means. The problem is we need to use it beforehand. Of course it was time sensitive so that wasn't feasible in the moment but failing that since the danger level couldn't be ascertained and anything beyond a certain point would require Molly's time, which is what I have an issue with, I'd much rather have not.

It's not possible to provide relevant numbers of the enemy units because neither of us are modeling the characters. For that matter I don't know what relevant abilities a subverted pantheon would even have or what relevant abilities Rampires could get by eating them. Building entirely theoretical assessments of enemy dice numbers and abilities on so little data, is not only counterproductive but it's a waste of time.

The only time it maybe isn't is when you have literally no other choice. The solution here was to simply use the Crown, as we have done, to get those critical puzzle pieces and context before making the risk assessment.

That seems entirely reasonable to me.

And yes I'm also saying that running all those numbers as you did while missing such data, while useful for a measure of our own capabilities, may very well have painted an inaccurate picture of the scenario as you lacked parts of the equation.

Generally speaking it's best to do a risk assessment for an action that can't be easily undone and will have an impact on people under your banner after you get the relevant information and variables. That way you can actually factor them in. Unless you don't believe you can afford to (we were at no risk however and the god wasn't going to be a RC asset any longer) then you make a gamble using what you do have. Which is what you did when you started crunching numbers.
At the time we had to make a decision, we weren't really in a position to do the analysis. Presumably, when constructing the defenses, we'll be using the Crown to get intelligence on our opposition.
You are literally doing what your accusing me of doing but with our allies. For example you don't know how busy the WC will be after this and the Knights of the Cross are unreliable as seen in Vegas operating on "mysterious ways".
No, I do not. I am accusing you, and at least some others, of always assigning absolute or near absolute freedom of action and initiative to the opposition, while completely disregarding their other engagements, ongoing conflicts and commitments, and denying similar freedom of actions to any and all "good guy" factions. This is a somewhat hyperbolized statement, but it carries the intent well enough, I think. The enemy gets a say. The allies get a say too. White Council is feeling good enough about their conflict with Red Court that they are sending hunting parties deep into enemy core territory. Maeve and Mab hate them and count a large blood debt against them. Red Court just lost a god, and a lord of outer night - their enemies will be taking advantage of that. They can't afford to exert all their effort against us, because even if they win (and how would that look, by the way? What is a win for them there?), they'll lose on the strategic game board.
Seemingly pointless snipe.

We talked about it multiple times before and after then for many pages. Not just that vote. I'm not sure what your trying to say here as Acolyte was saying that we didn't go for it earlier because the thread was scared of tackling the plotline. For that specific vote though IIRC the motive for doing one before the other was, more down time after Boston which came after Vegas, and use our meeting with the junior Wardens to help us with the Peabody plotline next turn to have an easier time of it.

I myself was always advocating for Molly to handle it personally as opposed to what some other people were saying, to hand the Grey Council a list of Crown derived information and leave it at that because they didn't perceive Peabody and co as a credible threat. One valid concern I had expressed was that they may not believe the 18 years old Hell Queen over people that they've fought and bled with for countless years and the fact that we'd want a good cover for such Crown derived information provided.

That's not fear that's sensible caution.

This is why I was fine and voted to handle the plotline this turn when we took Tina out and Peabody and co started doing shit. They'd have to believe us because the guy and his cultist were about to act against them as the jig was up.

And thankfully we didn't just hand them Crown derived information and leave them to it as their plan for being caught was to start a wizard civil war using trusted people.
The "snipe" as you call it, is not pointless. Because the "there will be spies among the baby wizards" argument was brought up. I don't remember if "and this will kick off the confrontation anyway" reasoning was brought up, but it could be expected. Which is why doing it this way was choosing the least optimal way to do the confrontation, since it forced us to improvise.


You say that your greatest issue is "when the PC has to drop whatever it is they're doing to address something they themselves brought about" - I can see that, and sympathize. What I do not sympathize with is a position of "there is a nebulous 1% beings that any defenses we build and automate will be meaningless about, and that are both in position and have reason to be attacking us". This position I flat out disagree with. I can't prove a negative and says that there are no such things at all. But I abhor its use to dismiss any and all our efforts as meaningless and useless.
 
[X] Plan specialists

honestly feel going in at all especially with such low essence is a bad idea. I don't think we really have any esoteric powers to help with this.
 
[X] Plan specialists

honestly feel going in at all especially with such low essence is a bad idea. I don't think we really have any esoteric powers to help with this.
I think we only basically have our shintai domain. That said, our shintai is hella potent. Against mortal level wizards we should be more than good enough. Especially with Harry there.

That said, we need to consider what to do about the Labyrinth mid to long term. It's a major outsider construction. Not Demonreach level, obviously, but a foot hold in reality. It should be either destroyed or taken over as soon as possible.
 
I think we only basically have our shintai domain. That said, our shintai is hella potent. Against mortal level wizards we should be more than good enough. Especially with Harry there.

That said, we need to consider what to do about the Labyrinth mid to long term. It's a major outsider construction. Not Demonreach level, obviously, but a foot hold in reality. It should be either destroyed or taken over as soon as possible.
I was more worried the place is esoteric enough I'm unsure that we can just take people out without a response. Maybe our domain can override the place though.
 
I think we only basically have our shintai domain. That said, our shintai is hella potent. Against mortal level wizards we should be more than good enough. Especially with Harry there.

That said, we need to consider what to do about the Labyrinth mid to long term. It's a major outsider construction. Not Demonreach level, obviously, but a foot hold in reality. It should be either destroyed or taken over as soon as possible.
It's too bad we don't have our second signature picked, we always get that in either level of Shintai so we've kinda paid for the ability then forgone the most significant benefit for most of the arc.

On the mid to long term, I'd like to see what DP has to say about the dragon nest harvest ritual. Given how flexible crafting resources have become in the quest and how much power we can theoretically manipulate that way I think there's an argument to be made that the Labyrinth should be a valid target.

Even if there's an efficiency loss or something the real prize would be obliterating this place instead of gaining a reagent.
 
It's too bad we don't have our second signature picked, we always get that in either level of Shintai so we've kinda paid for the ability then forgone the most significant benefit for most of the arc.

On the mid to long term, I'd like to see what DP has to say about the dragon nest harvest ritual. Given how flexible crafting resources have become in the quest and how much power we can theoretically manipulate that way I think there's an argument to be made that the Labyrinth should be a valid target.

Even if there's an efficiency loss or something the real prize would be obliterating this place instead of gaining a reagent.
The labyrinth seems to be more than a dragon nest, it's closer to a demense / manse, really. It has a specific and highly complex and magically potent function. We should look for a heartstone. Reworking it for our own manse would be a great coup.
 
Thought I posted this before bed, sorry.
With the exception of the disciple of Kemmler those were more astral projection than anything else, and the necromancer made her fix very quickly after death on someone who has a relatively intact body. These aren't the same thing at all.
1) In Grave Peril, he died.
He had to be resuscitated, else he would have stayed dead.
He actually created a ghost of himself when he died; that ghost faded away after it achieved its goal of revenge on the Nightmare.


2) In Ghost Story, he died.
Demonreach, Mab and Bonnie collectively kept his rout back open, with Alfred explicitly made a deal with Bonnie to operate his body's life functions while he made sure to keep the body fed.

That wasnt astral projection in either case.
We have seen him do astral projection; he did it in White Night, when he tracked Vito Malvora from the Cauldron safe house all across Chicago.
 
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[X] Plan specialists
-[X] Lydia handles the ghosts, explaining the possibility of true and timely resurrection via Sanctuary
-[X] Harry and Molly go look through the Labyrinth to retrieve those lost there
[X] Plan specialists
-[X] Lydia handles the ghosts, explaining the possibility of true and timely resurrection via Sanctuary
-[X] Harry and Molly go look through the Labyrinth to retrieve those lost there
[X] Plan specialists

honestly feel going in at all especially with such low essence is a bad idea. I don't think we really have any esoteric powers to help with this.
The QM has explicitly stated that the ghosts will keep; Lydia said so, and I asked to confirm this yesterday.

You are going after six people.
You need a healer because they might be injured.
You need someone who can carry those six people out of the place, because they arent likely to be functional.

Harry will literally die without backup.
The last time he ran into Outsiders, he almost died, and that was with almost 20x Hand agents tanking for him.
The QM literally warned us that the inhabitants of the Labyrinth bear a grudge.

Molly's shintai aura keeps her people clear of fuckery.
Her shintai is still up.
We asked this yesterday.


I fail to see why all of you would vote to leave literally anyone who might help in this situation.
 
Current tally:
Adhoc vote count started by uju32 on Oct 24, 2024 at 9:21 AM, finished with 48 posts and 7 votes.

  • [X] Plan specialists
    -[X] Lydia handles the ghosts, explaining the possibility of true and timely resurrection via Sanctuary
    -[X] Harry and Molly go look through the Labyrinth to retrieve those lost there
    [X] Plan Trauma Team
    -[X] Propose going back into the Labyrinth to save the six who are lost in it somehow
    -[X] Team: Molly + Sophia + Lydia + Harry + 1x Sanctuary Sorcerer + 3x Weavers + Ebenezar McCoy?
    -[X] STUNT: You compose yourself before speaking."We're missing half a dozen Wardens." you announce tersely, freezing everyone in the room. "So we need to go back in and get them." Lydia nods firmly, before turning to talk quietly to the shades as you focus your attention. "Mr Merlin." You consider him briefly, then continue 'Those three" you gesture briefly"need to be sedated and restrained for treatment. Im leaving you four people" A pair of sorcerers step forward at Sophia's prompting, accompanied by two Weavers, "to help with site security." You turn to go back the way you came "We have to hurry, I think. See you in a bit."
 
Going into the labyrinth without a full army is considered as good as suicide by a people that cannot die normally. I would rather not go in at all but if we must

[X] Plan Trauma Team
 
ah fine too tired to argue part of me just believes you don't wanna ress them and I don't want lydia to buy 5 dot path. Not that I think she could even afford it next exp purchase. Also you know I believe lydia will be too exhausted to grab souls once we leave the labyrinth.

[X] Plan Trauma Team
 
ah fine too tired to argue part of me just believes you don't wanna ress them and I don't want lydia to buy 5 dot path. Not that I think she could even afford it next exp purchase. Also you know I believe lydia will be too exhausted to grab souls once we leave the labyrinth.

[X] Plan Trauma Team
1) I want them back alive and functional. Molly made Carlos a promise after all.
The fewer permanent losses the White Council takes, the better off we all are. And I really dont want to leave anyone in the hands of the Hollow Man, both on general principles and as a matter of spite.

Plus, I am pretty sure that successfully retrieving them is worth end of turn XP.


2) Necromancy 5 is 17xp for Lydia, given as she benefits from having Arawn the Celtic death god and former hunter of necromancers in her head for a 50% mentor's discount.
We can afford it if we want to.


3) Exhaustion isnt really an issue, because Tiffany has this:
BODY CONTROL
This evocation allows the Devourer to alter the body chemistry of her host body and others. She can purge poisons (both natural and manmade) and increase or reduce metabolism.

System: Roll Intelligence + Medicine. The difficulty depends on the complexity of the metabolic change. Purging the body of fatigue poisons is difficulty 6. Forcing alcohol out of a person's system is 7 or greater, depending on the level of intoxication. Putting the body into a deathlike coma is difficulty 9 or more. To perform this evocation on another, the demon must be able to make physical contact, and the individual can attempt to counteract the effort with a successful resisted roll using the victim's Willpower ( difficulty 8 ). The effects of this evocation last for the duration of the scene, after which poisons removed or normal metabolism takes effect again, This evocation can alleviate one instance of poisoning altogether if a temporary Willpower point is spent.

Torment: Monstrous demons use a brute-force approach when performing this evocation, putting a terrible strain on a subject. After rolling, total successes are compared to the subject's Stamina. Successes that exceed the target's Stamina are suffered as bashing damage, which may not be soaked.
Frankly mere wardens are not worth entering the labyrinth. Just sell the WC some magictech weapons at cost, and the WC would be better off.
Strongly disagree. Wizards are worth way more than weapons. The Senior Council took the field to recover wizards captured by the Reds during Dead Beat.
And these? Are some of the White Council's best young bloods, given as I recognize two Named characters among them.

You dont have to care about them.
You just have to realize that you either retrieve them today, or you fight them and their handiwork tomorrow after the Hollow Man is done turning them into Nephandi agents or worse.

Think of everything Sandra Marling got up to. Then multiply that by six.
Even if they are dead, you want to retrieve their bodies to deny them to Black Court vampires and various bad guys; see what Peabody did with wizard bodies that were buried centuries ago.
 
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