My Loyalty is to the Republic: (The Supreme Chancellor Quest)
A Galaxy in peril. Following the fallout of the Naboo Crisis, Chancellor Velorumn has been unceremoniously removed from office, a scapegoat for the Republic's failure to address the growing threats. His removal has thrown the Senate into chaos, with political alliances shifting like quicksand.
Many Senators, long-standing and powerful, have begun vying for the now-vacant position of Chancellor. Chief among them were two towering figures: Senator Sheev Palpatine Of Naboo, a masterful strategist known for his political cunning, and Senator Bail Antilles, a respected diplomat celebrated for his idealism and integrity. For most, the contest seemed destined to come down to these two. Political insiders whispered their names as the inevitable heirs to the Republic's leadership, expecting that one of them would steer the galaxy through these troubled times and lead the Republic into a new era of peace.
But the Senate, and indeed the galaxy, had overlooked an unexpected contender. A rank outsider, you—a figure no one had seen as a serious competitor. Far removed from the entrenched power circles of Coruscant, you had quietly been making bold, calculated moves. While others clung to the expected rules of the political game, you played it differently. Behind closed doors, you made deals and formed alliances in the shadows, navigating the labyrinth of Senate politics with surprising finesse.
Where Palpatine and Antilles stood tall, you remained in the background—until the moment came for you to strike. With wild ambition and relentless determination, you defied expectations, gathering enough support to catapult yourself into the highest office in the galaxy. Against all odds, the Senate, weary of the same old faces and desperate for new leadership, turned to you.
Now, you stand as the most powerful sentient in the galaxy.
But first, who are you who has clawed their way to power?:
[]What is your name?
[]What do you look like?
What were you before you came to the highest office in the Republic?:
[]The Opportunistic Diplomat: A former ambassador from the mid-rim that has often been overshadowed by the Core Worlds, your expertise lies in diplomacy and negotiation, and it was something you excelled at. For years, you worked in the background, quietly forging alliances and mediating disputes without much recognition. Once you became Senator, your cutthroat sense of dealings and compromises made you a respected voice in the Senate… before becoming a force to be reckoned with when you rose to power by capitalizing on uncertainty and chaos. But not through the usual smoking and boozing as others before you had done, No you quietly gathered support from lesser-known but critical factions, making sure no one truly saw you as a threat until it was too late.
Pros:
- Master Negotiator: Skilled in diplomacy, you excel at brokering deals, making alliances, and navigating complex political landscapes. Your ability to mediate and compromise means you can get opposing factions to work together. (Increase Political Power turn rolls by ten)
- Low-Profile Strategy: Your rise to power went largely unnoticed until it was too late for opponents to stop you. This gives you a tactical edge, as you are less likely to have entrenched enemies. (During Political Power Turns, and Legislation Turns, opposition rolls to stall or stop your legislation, will suffer a minus 10 to the rolls)
- Versatility: Able to work with both powerful and lesser-known factions, you can appeal to a wide range of interests, allowing you to build broad coalitions.(You are not hindered by any roll malus when working outside of your political faction)
Cons:
- Lack of Public Recognition: You worked in the shadows for much of your career, meaning you may lack popular appeal or a strong public image. This could make it harder to rally public support during crises. (All Political Power turns, and legislative actions, cost double then normal Political Power, or Dice Cost)
- Political Opportunism: Your ability to shift and adapt could be seen as a lack of core principles, leading to trust issues with both allies and rivals who may see you as unreliable or purely self-serving. (You can swap factions but suffer -20 to all rolls for the turn when you do so)
- Dependence on Factions: Your power base relies heavily on the support of lesser-known factions. If they feel sidelined or betrayed, you could lose your footing quickly.(You are dependent on your political faction and the cohesion of said faction for any long-term political power gain. You must keep them happy or lose legitimacy every turn until you are removed, or the faction's goals change.)
[]The Idealistic Outsider: You were supposed to be just some governor on some barren outer rim planet. Just another sentient that was supposed to do their job, go home, live a comfortable life… and maybe retire to a nice life. That was not the case. After all, soon the senator and the leaders in the system loved you… for your hard-nosed anti-corruption tactics against the Hutts and Black Suns, trust-busting tactics, Workers' rights, and making corporations like Czerka and others pay their due. It led to them trying to kill you on more than one occasion, but soon, you found yourself being groomed to be the successor. Then as you entered the Senate on a very populist platform… one that should have gotten you killed. But that same platform made you possibly the most popular senator from the Outer Rim. And you expected to play spoiler to Palpatine and Organa to get what you wanted… not become the most powerful Sentient in the Galaxy.
- Strong Moral Compass: Your anti-corruption stance and populist platform resonate deeply with the common citizens, especially in the Outer Rim. You are seen as a champion of the people, which can lead to widespread support. (When campaigning on issues that help the common people, Gain a +30 to all political power rolls, and legislative rolls.)
- Resilient: You have survived multiple assassination attempts and political sabotage, proving that you can handle adversity. This makes you appear tough and unshakable. (All assassination Attempts against you, will have to succeed Twice before it can do any lasting damage)
- Fresh Perspective: Coming from outside the typical political elite, you bring new ideas and approaches that could disrupt the stagnant bureaucracy of the Senate. (When making allies with younger to fifth-term senators during political power turns, they will gain a bonus to becoming part of your allies or towards your government faction.)
Cons:
- Inexperience with the Core: You're from the Outer Rim, meaning you may lack the deep connections or understanding of how the Core World politics and high-level Senate dealings work. This could leave you vulnerable to manipulation. (Auto fail all core world senator allies rolls until you pass 5 pieces of legislation. After that, suffer a -10 to rolls when recruiting those same Core world senators. All Legislative rolls will have a permanent roll malus of -5)
- Populist Support: While your populist platform is effective in the Outer Rim, the Core Worlds, and corporate interests may view you as a dangerous radical, creating significant opposition from powerful sectors. (You are beholden to the will of your constituents even more than usual and if you do something they don't like…suffer a massive roll malus on political power and Legislative rolls for two turns)
- Naïveté: Your idealism, while admirable, might not be suited to the cold realities of galactic politics. Without compromising, you could find yourself isolated and unable to enact the changes you want. (The QM will give you the friendship of someone you really shouldn't be friends with, who is considered your strongest political ally. And if you do not help them with their dedication every turn… you will be automatically removed from power, and the game will automatically end.)
[]The Calculating Technocrat: You worked deep within the Senate's infrastructure, overseeing trade agreements and logistics. While others engaged in public debate, you understood the power of systems and numbers, subtly influencing policy behind the scenes. To think you were expecting to just work as a Senator to pay back your friends and allies who helped you. Then you saw the opening and went for it. To think… You did this to make sure you passed the Republic's budget for the year.
Pros:
- Master of Systems: Your understanding of logistics, trade agreements, and the inner workings of the Senate makes you an efficient and detail-oriented leader. You know how to navigate bureaucratic red tape with ease.(Political Power and legislative rolls for galactic trade deal, Systems logistics, and resources gain +30 and DC of the those projects are halved.)
- Pragmatism: You focus on data, numbers, and long-term goals, making you highly rational and objective in your decision-making. This could lead to stable and effective governance. (gaining Political Power rolls are halved, and your gain are increased by x2)
- Low-Key Leadership: You didn't rely on charisma or popularity to rise to power, which means you may be less vulnerable to public opinion or populist revolts. (You are not likely to be blamed when things go wrong with the Public, and you can have a higher chance of directing it to your enemies with a bonus +20 to the attempt)
Cons:
- Lack of Charisma: Your cold, data-driven approach can alienate people. While effective, you may struggle to connect emotionally with both the public and your peers in the Senate. (All political power actions that recruit allies suffer a -20, but if you somehow succeed their loyalty is a rank higher than normal. )
- Limited Vision: Your initial goal was simply to balance the budget and manage systems. This narrow focus might hinder your ability to inspire or lead on larger, more existential galactic issues like war, peace, or social reform. (You have no real agenda at the start and the legislative turns are increased until you release a manifesto. Suffer a -30 to all legislative rolls until you have an agenda.)
- Unseen Enemies: By quietly rising through the ranks, you might have made enemies who resent your behind-the-scenes influence, particularly among Senators who feel they've been outmaneuvered. (You have a random Faction in the Galaxy that absolutely wants you dead more than usual who will always stall your objective, but you can never know who they are until you complete several actions investigating them)
[]The Cunning Powerbroker: For years, you were the whisper in the ear of those in control, helping them navigate political waters while amassing favors and influence. Second only to Palpatine. You were the one who made the moves happen. Got policy passed. Funding ships, anti-pirate campaigns… And so much more. Palpatine was however not amused you were doing the same thing he was doing, so he expected your candidacy to actually help him… mostly because he thought you owed him.
Pros:
- Political Savvy: You've been manipulating and maneuvering through galactic politics for years. Your deep understanding of how power works, and how to wield it, makes you one of the most capable politicians. (Increase the number of legislative Actions you can take in the Legislation turn, and half their political power cost)
- Vast Network: You have amassed countless favors and debts, giving you influence over key Senators, military officials, and trade magnates. Your ability to call in these favors is unparalleled. (Political Power gained through networking is increased by a factor of 4.)
- Underestimated: Many, including Palpatine, thought you were merely a support player, which allows you to maintain an element of surprise and strike when others least expect it.(You are not entirely understood by the Senate, in spite of your years in it, and your opponents suffer a -30 in any attempt to discredit you)
Cons:
- Trust Issues: As a manipulator, your reputation for being the "whisper in the ear" might cause distrust. Allies may question your loyalty, fearing you could turn on them as easily as you've helped them. (The DC of maintaining trust in a faction is increased as you are a known…flip-flopper)
- Rivalry with Palpatine: Palpatine expected to use you as a pawn, and now that you've outplayed him, he could become a dangerous rival. His resentment could lead to a significant political showdown. (Palpatine will do everything in his power… to make you look bad, and removed from power. You do not know what that means)
- Lack of Vision: You've been the architect of other people's agendas for so long that you may struggle with setting your own. Without a distinct ideological platform, you could come across as directionless or purely opportunistic. (Your lack of a real plan is a hindrance, and you need one fast. Every turn you do not have one will see you lose half your legitimacy per turn until you are removed from power. That plan cannot last more than 4 turns before it must be replaced with something new. And Ganing Legitimacy will be cut in half for every legislative success.)
AN: Lets go save the Republic everyone.