It's not like Blackout needs me to see what we rolled during the recruitment drive if he wants to. As is I don't think the results we got from the elven recruitment roll were that crazy for an average recruitment roll given the bonuses we had increasing it to a 79? We got a limited supply of Sea Guard, which were the most exotic unit on offer during the recruitment drive, and aside from them we had a chance to recruit the most basic infantry the High Elves have to offer on TT, to the point that in Total War both are tier zero units. The Sea Guard themselves are the military force of Ulthuan's largest, most open and most outgoing city, so getting a chance at a few with an average roll with some good bonuses doesn't seem that crazy? It's not like we're talking about some reclusive small military order that barely interacts with the Old World like the Silverine Guard, the Sentinels of Astarile or even the Sisters of Averlorn here or a one of a kind regiment of renown like the Scions of Mathlan or the Talons of Tor Caledra:Do you WANT the boss to be less generous with recruitment options?
I did propose a plan that takes both Cowering Beasts and Ox Stands, but apparently people prefer taking either one or the other only.I do think it'll be rather a shame if we fail to get Cowering Beasts here though. In battle I figure that hurting the enemy's morale is at least as effective as bolstering that of our own troops, given that our troops' own morale is so high that it seems more likely that a morale debuff to our enemies could make the difference between a unit breaking or holding then a morale buff to our own troops would, but the fear effect would also be extra effective in our case given the synergies we have for it as well as have a lot of uses outside of combat given all the many times we find ourself having to roll for intimidation outside of combat.
"Even if we disagree, I respect your viewpoint," You say with a smile, lying through your teeth. "Despite our differences, we could learn much of value from each other."
She got to live up to her 30 Diplomacy after all.Fanriel diplomatic skills are improving!
She managed to not put a foot in her mouth for an entire conversation!
Yay! Progress!
Anyway, aside from the discussion of new spells.
Fanriel diplomatic skills are improving!
She managed to not put a foot in her mouth for an entire conversation!
Yay! Progress!
I blame the Dwarfs and their foul presence as a distraction!Though none of that has yet been as embarrassing as our Learning 30 PC totally failing to recognize one of the most famous of Asur relics of all times due to that nat 1.
And yet Fanriel trying to steal from the Lizardmen at the cost of her Asur kin was her own fault.
Thus ruining our Downtime with her pessimistic thoughts.And yet Fanriel trying to steal from the Lizardmen at the cost of her Asur kin was her own fault.
Already did, check out the tally.BTW sertorius looking at the tally you're ץ voting for Cowering Beasts, Earthwall, Clear Skies and Beast Tongue, but with Earthwall as the advanced spell. Would you be okay with putting an approval vote for having Cowering Beasts as the advanced spell? Currently learning only Beast Tongue and Earthwall is a single vote ahead of it, while seven votes ahead, of the option to have Earthwall as our advanced spell, which if it wins would mean we don't get Cowering Beasts and Clear Skies at all.
Fanriel should talk to Butterbeak and have a calm relaxing conversation between fellow intellectuals having to deal with idiots in their lives but had to put up with them.
Thank you!
We're in the Old World and not even the most affluent part of it. Finding Sea Guard willing to go merc, even under the unique circumstances we had, is incredible. Blackout is being very generous giving us this opportunity and I'm not going to look a gift horse in the mouth. Don't poke the boss.It's not like Blackout needs me to see what we rolled during the recruitment drive if he wants to. As is I don't think the results we got from the elven recruitment roll were that crazy for an average recruitment roll given the bonuses we had increasing it to a 79? We got a limited supply of Sea Guard, which were the most exotic unit on offer during the recruitment drive, and aside from them we had a chance to recruit the most basic infantry the High Elves have to offer on TT, to the point that in Total War both are tier zero units. The Sea Guard themselves are the military force of Ulthuan's largest, most open and most outgoing city, so getting a chance at a few with an average roll with some good bonuses doesn't seem that crazy? It's not like we're talking about some reclusive small military order that barely interacts with the Old World like the Silverine Guard, the Sentinels of Astarile or even the Sisters of Averlorn here or a one of a kind regiment of renown like the Scions of Mathlan or the Talons of Tor Caledra:
Adhoc vote count started by Imperious on Oct 1, 2024 at 6:25 AM, finished with 179 posts and 33 votes.
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Earthwall (Advance)
-[X] Beast Tongue
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Cowering Beasts (Advance)
-[X] Earthwall
-[X] Beast Tongue
-[X] Clear Sky
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] The Ox Stands (Advance)
-[X] Beast Tongue
-[X] Earthwall
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Earthwall (Advance)
-[X] Cowering Beasts
-[X] Beast Tongue
-[X] Clear Sky
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] The Ox Stands (Advance)
-[X] Beast Tongue
-[X] Earthwall
-[X] Stoke the Flames
-[X] Mountainwind Curse
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Cowering Beasts (Advance)
-[X] Earthwall
-[X] Beast Tongue
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Cowering Beasts (Advance)
-[X] Stoke the Flames
-[X] Beast Tongue
-[X] Earthwall
[X] Plan Battlefield control
-[X] Earthwall (Advance)
-[X] Clear Sky
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Earthwall (Advance)
-[X] Clear Sky
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Earthwall (Advance)
-[X] Beast Tongue
-[X] Clear Sky
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Earthwall (Advance)
-[X] Cowering Beasts
-[X] Clear Sky
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Cowering Beasts (Advance)
-[X] The Ox Stands
-[X] Beast Tongue
-[X] Earthwall
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Cowering Beasts (Advance)
-[X] Stoke the Flames
-[X] Beast Tongue
[X] Yes, you wish to buy spells from the Middenheimers.
-[X] Cowering Beasts (Advance)
-[X] Beast Tongue
Shaping up to be a pretty close vote.
I don't think I'm poking him? I'm saying I think he wrote a pretty reasonable and appropriate result to the roll we got. Saying that I think he got the results of the roll we got right seems like it'd be the opposite of poking him.We're in the Old World and not even the most affluent part of it. Finding Sea Guard willing to go merc, even under the unique circumstances we had, is incredible. Blackout is being very generous giving us this opportunity and I'm not going to look a gift horse in the mouth. Don't poke the boss.
Though more seriously, I blame it on Fanriel just going all Lex Luthor with Clark Kent and just refusing to believe that one of the greatest artifacts of the Elves is in the possession of some Human merc.
And it's in the hands of Joachim the Lucky who only made it in his mercenary career this far because of Butterbeak trying to keep him alive.one of the greatest artifacts of the Elves is in the possession of some Human merc.
I do wonder who is teaching us the Ghur spell.
Since one of the War-Wizards is an Alchemist and the other an Elementalist.
These are not technically ghur spells. They are earthbound magic spells and this greatly limits their power, but we believe that we can simply power them with ghur without issue.I do wonder who is teaching us the Ghur spell.
Since one of the War-Wizards is an Alchemist and the other an Elementalist.
Actually having considered our actions economy I am not sure I have a strong opinion anymore. I think I'm going to sit this one out@Fouredged Sword and @MrSmmufi I according to the tally you voted for learning Earthwall, Beast Tongue, Cowering Beasts and Clear Sky, but have Earthwall as our advanced spell. Would you be willing to consider putting an approval vote for having Cowering Beasts as our advanced spell? Of the two currently leading votes the other leading option doesn't have us learn either Cowering Beasts or Clear Sky at all.
Please do not tag people in an attempt to get them to change their vote.@Fouredged Sword and @MrSmmufi I according to the tally you voted for learning Earthwall, Beast Tongue, Cowering Beasts and Clear Sky, but have Earthwall as our advanced spell. Would you be willing to consider putting an approval vote for having Cowering Beasts as our advanced spell? Of the two currently leading votes the other leading option doesn't have us learn either Cowering Beasts or Clear Sky at all.
They're not teaching the spells to you directy, they're providing written instructions for how you can cast those spells, like pages from a grimoire.I do wonder who is teaching us the Ghur spell.
Since one of the War-Wizards is an Alchemist and the other an Elementalist.
Fair enough.Actually having considered our actions economy I am not sure I have a strong opinion anymore. I think I'm going to sit this one out
[X] Void vote
They're not teaching the spells to you directy, they're providing written instructions for how you can cast those spells, like pages from a grimoire.