- Location
- California
That is admittedly a pretty good point I hadn't considered, but it mostly makes me want to disregard smaller spells in favor of going all in on learning battle magic instead more.Getting CGAE will allow us to take bigger contracts, because it gives us access to BM. The Prophet was alone with 2 ogres and was on the same level as mercenary companies hundred of men strong. We are already a major threat on the battlefield, casing BM will make us try relevant on that scale.
It is a broad variety of things, but almost all of the things are drawing upon the same resource--Fanriel's ability to keep casting. As we saw in the Norscan raid mission, that isn't an unlimited resource, and the more we use it for one thing the less we will be able to use it for others. The more spells we know, the more Fanriel's overall utility increases, but the utility of all the other spells we know also decreases slightly because we'll have opportunities to cast them less often."Mage stuff" meaning getting the ability to instantly create field fortifications, getting a supernatural aura of intimidation, obtaining an elite magical scout, being able to protect allied gunpowder weapons from the weather etc,etc
"Mage stuff" is a pretty broad category of things.
The idea that things can be beneficial but not a drastic difference is why I don't think these spells will noticeably help our reputation as a spellcaster--Fanriel already has a broader spellbook than the vast majority of people in the Old World. Our employers very well might not put too much stock in her having a slightly broader spellbook of the same tier, as opposed to breaking into a new tier. You are also assuming that unbloodied would be the choice of recruit. We might possibly roll well on human recruits, or decide on a smaller number of more elite elves.Depends. Expansion is one way to get higher pay, but so is just doing a good enough job in the previous job that people will get the impression we're worth it even if we demand more. If we go recruiting this round then the most we'll be able to get is something like twenty unbloodied, and even that is because while their upkeep fee is two thirds that of veterans their recruitment fee is only a quarter. That would be beneficial, but not so drastic a difference in the Lightfangs abilities that I couldn't bear to wait for the next downtime where we'll also have more savings with which to get better/more recruits.
And the "mage stuff" isn't going to be costing us that much money in this context. AFAIK being the guy's chemistry teacher isn't going to cost us any cash.
The money I'm referring to is how people will be (for good reason) wanting to spend lots of money on things like paper or coffee when learning all the new spells we buy. If we get four new spells here, I am extremely confident that in our next downtime there's going to be the coffee/paper tax for them.