The Chaos Founding

[] Plan: Diggy Diggy Hole
-[ ] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-[ ] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.
-[ ] Undivided (Mercenary)
--[] Charge of Concentrated Corruption
 
[] Plan: Mining the Chaos Way
-[ ] Extra Thralls: This warband has a larger amount of unwilling labor than most.
-[ ] Word Bearers: The true faithful of the Dark Gods, the Word Bearers are masters at gathering large amounts of followers to fight for them. Founders of the worship of Chaos Undivided as a unified faith, they will ever glorify the Ruinous Powers, and will gladly serve any of the Four.
-[ ] Undivided (Mercenary)
--[] Charge of Concentrated Corruption

We are chaos undivided and word bearers are good get getting numbers, besides who actually expects marines, chaos or otherwise to do mining, let the mortals mine and our marines will conquer the mines they work
 
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[] Plan: Flames of Industry!
-[ ] Extra Thralls: This warband has a larger amount of unwilling labor than most.
-[ ] Word Bearers: The true faithful of the Dark Gods, the Word Bearers are masters at gathering large amounts of followers to fight for them. Founders of the worship of Chaos Undivided as a unified faith, they will ever glorify the Ruinous Powers, and will gladly serve any of the Four.
-[ ] Undivided (Mercenary)
--[] Charge of Concentrated Corruption

We are chaos undivided and word bearers are good get getting numbers, besides who actually expects marines, chaos or otherwise to do mining, let the mortals mine and our marines will conquer the mines they work
Mate...you took my plan but only changed The legion gene-seed! Not cool!
 
[] Plan: Sixteen Tons
-[] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-[] Death Guard: The Sons of Mortarion, the Death Guard is a Legion renowned for its durability and resistance to toxins. Once the hazardous environment specialists of the hated Imperium, they now have been adopted by Grandfather Nurgle, their durability raised to unimaginable extremes by His blessings - but Nurgle is a generous God, and will not hold using them for other purposes against you.
-[] Undivided (Mercenary)
[] Plan: Sixteen Tons of corruption
-[] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-[] Death Guard: The Sons of Mortarion, the Death Guard is a Legion renowned for its durability and resistance to toxins. Once the hazardous environment specialists of the hated Imperium, they now have been adopted by Grandfather Nurgle, their durability raised to unimaginable extremes by His blessings - but Nurgle is a generous God, and will not hold using them for other purposes against you.
-[] Undivided (Mercenary)
--[] Charge of Concentrated Corruption

Edit: changed the name
 
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So chaos infused mining equipment could be useful, question are we also using demons as workforce for the mines?
 
So chaos infused mining equipment could be useful, question are we also using demons as workforce for the mines?

Maybe, this combo of traits
Chaos Beasts: This Warband uses a variety of mutated Chaos Beasts to supplement its forces. 5 Points.
Enslaved Furies: This Warband has captured and enslaved many Chaos Furies into its service. 5 Points.

Better Support: This Warband is more heavily equipped than average, or has more allies than expected. Spend 1 charge to give the warband an extra Equipment/Ally choice. 5 Points.
Basic Daemonic Pact:

means they should have a work force, likely with daemons in it

Hmm . . . Thralls would mean more potential space marine aspirants
I'm not sure about that part honestly, I doubt they would have the opportunity.
 
It'd be kinda funny like imagine being summoned only to be put to work in the mines.
Daemon: You Have Summoned the Great and Powerful ThNizzziak! What do you desire mortal?
Mining sorcerer: Yeah, I'm going to need you load up 16 tones of uranium chloride by next shift. Head down the hall and board the screaming minecart, not the wailing one
Daemon: What?
 
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[X] Plan: Diggy Diggy Hole
-[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-[X] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.
-[X] Undivided (Mercenary)
--[X] Charge of Concentrated Corruption
 
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This is what i imagine for the Iron Warriors for the mining operation: cruel but not needlessly.
one word. Daemoncubla. Iron Warriors are not, nice in any capacity, especially when servatures are a thing and you can turn people into that.


Any way. Here is my proposal.

[] Plan Corrupted Perfection
-[] Extra Thralls: This warband has a larger amount of unwilling labor than most.
-[] Emperor's Children: The Sons of Fulgrim's amusingly named Legion is noted for great competence in many fields, with no outstanding mutations. The biggest issue with this Legion is its tendency towards excessive pride and perfectionism, though this is merely natural for Slaanesh's chosen providers of ecstasy. Using the Dark Prince's vassals elsewhere is of no consequence, so long as the Lord of Pleasure can amuse itself with your works.
-[] Undivided (Mercenary)
--[] Charge of Concentrated Corruption

As plan perfection but with the corruption option.

Going EC because of their desire for perfection and wide skills means there will be a LOT of buyers for them and they have a rep for being the best.
 
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Someone poke me when voting starts, because I will enjoy this opportunity to put as much Chaos Dwarf coding as I can into this band of grumpy miners.
 
The main reason I want Death Guard is their hardiness, especially with regards to polluted environments and toxic chemicals because their world is going to have plenty of those.
 
[]Plan:Hidden Sorcerers
-[]Mining Equipment
-[]Thousand Sons
-[]Undivided(mercenary)
- -[]Concentrated Correuption
I'm picturing this warband as essentially the one we fight in SM2. Teleports in under your feet, does a big plan, starts teleporting absurd amounts of Beastmen and rubricae about, teleports out once they've raided the world for what they can in both raw and processed goods, probably with a couple extra sacrifices in tow.

Their use of mining equipment would be good since the main threat to rubricae is having the armor torn open by either weaponry or an opponent's bare hands, but the warband could use them for physical labor whenever they did not need the extra hands, since they're controlled by a sorcerer instead of needing to be fed, watered or have loyalty maintained.
 
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