The Chaos Founding

Very good very good, I reckon the in quest reason for not having the flesh change will be due to what is given to them from Nurgle instead.

Nah, Nurgle deleted the Flesh Change as a freebie. He's nice like that... in a very disturbing and incomprehensible manner.

It'll be up to you to decide what their favourite of the Plaugefather's gifts shall be.
 
No I think they would just but more Butchers nail more and more rage. Imagine sear delightful pain from do no violence the perfection they could reach with control could reach. The debauchery. They would indulge in to reach the impossible martial perfection
I would not be surprised if they modified butcher nails so that they would give them pain and pleasure.
 
Voting closed.

[X] Thousand Sons: A Legion descended from Magnus the Red, and like him, are especially gifted in the ways of sorcery. It is also here that one of your… 'parents', as it were, was spawned from. Sadly, in exchange for their sorcerous gifts this Legion appears to be cursed with mutation rates that even your Dark Age cloning devices can't be guaranteed to stabilize - all the better in the eyes of Tzeentch, their master, though the Architect of Fate's infinite plans and schemes may well be served by allowing you to use his pawns separate from Him.
[X] Nurgle

Takes it.
So I wonder what kind of 'family custody' battles will this cause?

Like arent all TS Sons of Magnus?

And his act of selling out to Tzeentch made so ALL TS are also bound to it?

So will those new TS still part of TS Legion that Magnus can call on?

What gonna happen if we made World Eaters without Nails and swaer them to Slaanesh for example?

Hell we can aperently made gene seed without that much issue.

But arent like Traitor Legions/Warbands either desperately scavenging loyalists SM corpses or paying throught the nose to Fabius Bile to get more gene seeds as Daemon Primarchs cant realy be a source of it anymore?

And Bile is aperently fucking rich thanks to his trade, enought to pursue his research into cloning Primarchs?

Hell considering 6-1 base components would he be more skilled/better genator then Bile?
 
So I wonder what kind of 'family custody' battles will this cause?

Like arent all TS Sons of Magnus?

And his act of selling out to Tzeentch made so ALL TS are also bound to it?

So will those new TS still part of TS Legion that Magnus can call on?

Well it said in the choices of Geneseed/Legion of Origin that in this particular case Tzeentch had some sort of plan if we chose a diffrent god, and the rest are pretty much on the spectrum of not really caring as it is amusing/will still cause havoc.

And on your point that I did not Quote, I'm assuming our lad 6-1 here stole a bunch of Geneseed for his work
 
Cursed Thought: What if instead of Butcher's Nails, we "install" in our Slaaneshi World Eaters a device that provides them endorphins when they kill enemies, and more "stylish" kills would provide more endorphins?
 
Cursed Thought: What if instead of Butcher's Nails, we "install" in our Slaaneshi World Eaters a device that provides them endorphins when they kill enemies, and more "stylish" kills would provide more endorphins?

A system of providing joy and mirth while killing, and leaving agonizing pain when not... sounds pretty Slaaneshi to me.
 
FIrst Warband Part 2
[X] Thousand Sons: A Legion descended from Magnus the Red, and like him, are especially gifted in the ways of sorcery. It is also here that one of your… 'parents', as it were, was spawned from. Sadly, in exchange for their sorcerous gifts this Legion appears to be cursed with mutation rates that even your Dark Age cloning devices can't be guaranteed to stabilize - all the better in the eyes of Tzeentch, their master, though the Architect of Fate's infinite plans and schemes may well be served by allowing you to use his pawns separate from Him.
[X] Nurgle

Current Traits
Powerful Sorcerers: This Warband has access to many powerful sorcerers.
Determination: This Warband's sheer determination is immense, even among Chaos Marines.

Code:
6: Goooooooooooood, gooooooooooooooooooooooood! Give them unto the Plaguefather's embrace. Rest assured Contract Forger, your little brothers will be well taken care of.

2: Truly, it cannot be worse than the false hope the Changer of Ways desperately tempts me with every day of my life. Do as you will, Blightstomach.

6: Worry not, behold! Already Grandfather has banished the flesh change from their very Gene-Seed!

Blightstomatch is very chatty today, not to mention in a surprisingly good mood.

He must be excited, now that you are to look upon the potential… Gifts that Nurgle may bestow on this fledgling warband.

The Plagues of Nurgle (Choose 1)

[ ] Leave it for now: These Marines will not begin their conquests with a signature plague, it will be up to them to earn one of their own - or die trying. It

[ ] Bloodmelt: A very potent disease, this creation of Nurgle's turns the victim's blood into substance best described as liquid plague, capable of melting Space Marines into slag in short notice if it makes contact. Sadly it loses potency very fast after leaving the body, as most of the daemonic bacteria die off in short order.

[ ] Ossifimition: A disease that causes boney spikes harder than adamantium to grow through the victims skin, and that can be spread with a mere scratch. A truly wondrous source of durability and destruction alike.

[ ] Legrot: A plague that consumes and rots the entirety of a host's lower body, decaying them away until they are nothing but a helpless torso.

[ ] Witherston: A plague that causes the victim's body to simply wither away, as if they were a vine cut off from its roots.

[ ] Eyeblight: A mutagenic plague that causes a victim to grow an excessive number of eyes on their face, in its most advanced stages a host's entire face can transform into a tumorous mass of eyeballs, forever gazing out into the world.

[ ] Maggotswarm: A parasite that never leaves its larval phase, in the more advanced stages of infection the sheer number of grubs within the host's body actually lets them repair it in the event of damage, utilizing the silk that would normally go into making a cocoon to stitch their carrier back together.

And of course there are a few unclaimed Daemon Planets you could station them on - if you decide they deserve to begin already in possession of a world of their own, of course.

(Choose 1)

[ ] Cast them to the Wind: When, and if, they find a planet to lord over it will be by conquest. No planet will shape them, but there is a good chance that one day they, more than any other Chaos Warband, shall shape a planet.

[ ] Corpseshallow: A Daemon World composed mostly of muddy swamps, this planet is notable in that corpses and dead bodies from many different worlds have been found floating in it's waters - seemingly pulled to the planet through the Warp itself. The few areas of stable land are rocky and sullen, massive stone islands looming over a swamp of endless death.

[ ] Scabland: A Daemon planet with open water that is mostly blood would seem to be Khorne's realm, rather than part of Nurgle's domain - except in this case the land of the planet is…. Scabs. All Scabs. All the way down to the very core.

[ ] Cenetan: This Daemon world is in truth a planet sized centipede, curled up around itself in slumber. It is, naturally, also infested with killer centipedes of many sizes, though none quite so massive as their progenitor.

[ ] Grusaus: A desert Daemon World, whose sole source of water is a vast freshwater lake in the form of Nurgle's emblem. As is only natural for Nurgle's domain, the lake is home to all manner of disease and crawling, swimming abominations.

[ ] Flakaan: A Daemon world that is a desert - made entirely of skin flakes.

OOC: Thanks to me beta and also please vote by plan this time around.
 
[ ] Plan Buggy
-[ ] Maggotswarm:
A parasite that never leaves its larval phase, in the more advanced stages of infection the sheer number of grubs within the host's body actually lets them repair it in the event of damage, utilizing the silk that would normally go into making a cocoon to stitch their carrier back together.
-[ ] Cenetan: This Daemon world is in truth a planet sized centipede, curled up around itself in slumber. It is, naturally, also infested with killer centipedes of many sizes, though none quite so massive as their progenitor.
 
Some fun options here, let me make one or four plans.

[] Plan Swamp Wizards
-[] Ossifimition: A disease that causes boney spikes harder than adamantium to grow through the victims skin, and that can be spread with a mere scratch. A truly wondrous source of durability and destruction alike.
-[] Corpseshallow: A Daemon World composed mostly of muddy swamps, this planet is notable in that corpses and dead bodies from many different worlds have been found floating in it's waters - seemingly pulled to the planet through the Warp itself. The few areas of stable land are rocky and sullen, massive stone islands looming over a swamp of endless death.

[] Plan Maggotkin
-[] Maggotswarm: A parasite that never leaves its larval phase, in the more advanced stages of infection the sheer number of grubs within the host's body actually lets them repair it in the event of damage, utilizing the silk that would normally go into making a cocoon to stitch their carrier back together.
-[] Cast them to the Wind: When, and if, they find a planet to lord over it will be by conquest. No planet will shape them, but there is a good chance that one day they, more than any other Chaos Warband, shall shape a planet.

[] Plan Withering Husks
-[] Witherston: A plague that causes the victim's body to simply wither away, as if they were a vine cut off from its roots.
- [] Grusaus: A desert Daemon World, whose sole source of water is a vast freshwater lake in the form of Nurgle's emblem. As is only natural for Nurgle's domain, the lake is home to all manner of disease and crawling, swimming abominations.

[] Plan Bug Riders
-[] Legrot: A plague that consumes and rots the entirety of a host's lower body, decaying them away until they are nothing but a helpless torso.
-[] Cenetan: This Daemon world is in truth a planet sized centipede, curled up around itself in slumber. It is, naturally, also infested with killer centipedes of many sizes, though none quite so massive as their progenitor.
 
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Sorcerers need durability in comparison to others. So I would go with maggotswarm. Beyond that I would say the swamp to push them to necromancy. It would also be a breeding ground for more maggots.
 
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