What should your focus for the rest of the Quest be?


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If we fear for their souls, then those afflicted by corruption yet capable of saving can be transported to our Consecrated world, where they may be purified before returning.
 
Anyway, we should come up with a plan for the Moth people.

Thinks to take into consideration :

1) They have a lot of psykers, and have drawn the eye of chaos already
2) How much contact to maintain
3) What attempts, and what technology, if any, is to be shared
4) Whether we go through the effort of a nation level mobilization by emblazonning the anti-chaos sigils on this world
5) Whether or not we let the moth people travel into space with us
 
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Anyway, we should come up with a plan for the Moth people.
And a plan that has at least some of them becoming part of the federation.

Cute Moth stuff!
Yeeni Moth interactions!
Thule Moth interactions!
Moth psykers in our choirs!
Moth psykana.
Moth federation trait.
The whispers, in the presence of similar abominations, turned into screams that pierced like nails being hammered into his skull. He ignored them all, knowing full well what would happen if he listened or, worse, acted upon what they asked, begged, ordered, and demanded of him in their blasphemous tongues of the Storm Ocean.
They need our choirs.
Jamra knew that he was merely one among thousands of Stormcallers, or whatever other nations or empires like the League called his kind, sent to end this threat before it destroyed the world, with thousands of Divine Vessels surging out to follow and aid in their steps and missions. And all alongside those came the soldiers, the mercenaries, and all the hundreds of people who saw a chance for glory and took it without pausing to think.
Thousands of psykers strong enough to work as such.
Thats a lot of psykers.
A thousand "Stormcallers/whatever other nations call it" -> 500 choirs.
 
Cat is out of the bag, and we've seen what lack of interference did- we need to step in and directly guide their development, at least in Faith.

A good goal would be teaching them enough to entrust the knowledge of Sacred Sands to them, so that we may Consecrate their world. This many psykers nearly turned to Changer really need this level of protection.
 
Thousands of psykers strong enough to work as such.
Mind that for the vast majority, the utmost they can do is like...wreath a spear in flame for a moment, and only because they've trained for that for years on end.

They have around 5 Choirs worth of Psykers on the planet by your reckoning.

The problem is...well, psykers being psykers. Chaos gotta meddle!
 
Mind that for the vast majority, the utmost they can do is like...wreath a spear in flame for a moment, and only because they've trained for that for years on end.

They have around 5 Choirs worth of Psykers on the planet by your reckoning.

The problem is...well, psykers being psykers. Chaos gotta meddle!
5 Choirs from a single planet is still respectable. Plus the fact they they don't have rejuvenat live lengthening.

I don't think we get 5 per system?
 
What is Federation policy for psykers to weak to join a Choir, anyway?
If unable to be or become psychologically stable, they (meaning all) get introduced to a Bolter round.

If only somewhat stable, they get drugs, therapy, and a big "NO MAGIC! NO!" regiment stamped upon them as needed.

The rest get chucked at various purposes, like becoming aids for Choirs to do ritual preparations for example, get enlisted as sniffers for Cerberus to hunt down psychic phenomena, get assigned as recruiters scouring worlds for new psykers, choose to be teachers for new generations, and more. The minutia that a psyker would be useful/needed for, but doesn't require them to actually use their powers.
I don't think we get 5 per system?
You get like 1 Choir per 1-3 Billion people. So yeah.

Edit: Also updated the Mothome's Species Infocard. Night!
 
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You get like 1 Choir per 1-3 Billion people. So yeah.

Edit: Also updated the Mothome's Species Infocard. Night!
So they have as many Choirs as we'd have in 5 - 15 billion people.
For a bronze/iron age planet (so assuming population density comparable to that timeframe of humanity) that isn't bad at all.

But much more importantly:
Chocolate Compatibleness: Extreme.
That means it is absolutely plausible to imagine a 1m moth person like Dusty

nibbling on a chocolate bar in the after math of the invasion.
 
Considering that non-interference let things go to shit, I'd say we're here to stay:
The least invasive option we should consider imo should be to put down a handful of combined temple complexes/barracks on the planet whose job it is to monitor for further chaos influence (probably combined with orbital surveillance infrastructure) and who train any local psyker on the safe(-ish) use of their talents. Within that framework the moths can then develop as they choose to.
If we want to get more invasive we can also attach a group of missionaries to each such redoubt to spread the good word of the Star Child, because they'll need the defense against chaos fuckery.

Edit: also put an item on the docket for the next constitutional convention to debate what changes we should make in our SOP to combat chaos influence in pre-spacefaring societies, cause frankly this should never have gone on for this long.
 
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... Well, I don't have a lot of brain juice, but someone has to vote for something.

[X] Plan: Taking Responsibility
-[X] It would be irresponsible to simply vanish into the darkness once again, the die is cast, and the Enemy will not soon forget their defeat here. So we'll take responsibility and instruct the children of Mothome in what they must know to survive in this galaxy.
-[X] Broadly speaking, this will involve the detachment of diplomatic, spiritual, and psychic advisors to the world, both to keep an eye out for any plots left unchecked, and also to ask any questions, provide any guidance, and generally... You know, teach? It's unavoidable that a close call like this will harm those who were struck by it, but that doesn't mean the folk of Mothome should have everything they were erased either.
-[X] It might be wise to ring up the Mashan and see if they have any advice on the matter, so we don't fuck it up, put a pin on that.

And now, I slep.
 
1. The Grove would be a relaxed and calm gardener with an automatic shotgun on their back.
The Ashan Families would be a bickering nest of scum and villainy.
The Black Ash Clan is a haughty and sexist female mecha-pilot that thinks highly of herself while, infuriatingly, having the skills and honorable conduct to back it up.
The Black Cat Mercs are basically Mr.Crabs but as a dude carrying two rocket launcher.
The Mashan are a mountain with a beard and reading glasses telling the kids to pipe down, they are trying to read.
And at this point, a buff shirtless Piscarian joined the Nun Gun Team. Though he wears a leash and collar nobody asked him to wear, stating it ain't illegal to hold your own reigns. (He lies. It's for the Yeeni topping him while the Nun films it.)
2. You start by using an Action to tell your spy networks to spread your ideology.
1. pfffft great. I love the images there. Grove fits very well, Ashan families on point but I would add a dozen children in a trench coat or something. Black Ash Clan is surprising developed and has the skill and conduct to justify that behavior, I hope next turn we start on with talks with them.

Black Cat Mercs as Mister Crabs... that sounds about yah. Mashan are my favorite hands down, just great and would be a favorite if this was turned into a sit-com or show.

.... oh dear, the reverse Harem of the Federation NUN grows. Poor Piscarian and that reason for leash... are you sure You aren't the inner Thule editing things in?

2. Oh alright. So write-In's for actions that we aren't seeing on the updates but are options that we can do and would help us: Allowing the Lamenters to test psykers to see if they would make the cut to be Space Marines and allowing them to take some so they finally have libribans, a write-in on spreading the ideology of the Droman Creed in the Dutchy territory in order to make a Icono-clast Break away state that would double as a buffer state. Anyone else have any suggestions on things that have kinda been left to the wayside or things we forgot to start on? I mean it took us WAY too long to think of doing a Office of Propaganda to handle Vox and then make a Separate one for diplomacy. We did the Sphinx as paper pushers and secretaries that saved a lot of actions there.

So is there any other paths or write-in's we're missing here from past discussions for thing to automate or do that were write-in's? Can we create an office or something to slow roll the development parts at all?

This is a bad SBG design.
1) It includes no Andromeda ships, so it's incapable of flying in formation
2) It's 34 ships large, so it doesn't match neatly with Andromeda's even if we build them seperatly
3) You probably didn't intend to, but it's a massively inefficient composition.
==> Our current SBG is worth 248 fleet points
==> Your plan scales it down, building smaller frigates over light cruisers not including the Andromeda's, lowering the cost to just 224, thereby further increasing the inefficiency. The opposite is what's required, we should increase it.
I just added what was suggested from the others and went to bed. Considering the time I am replying update happened and too late to change. I do agree but I was doing something else at the time and just adding it when I looked back at Sufficient Velocity. We'll just spend the free action or an action to fix it next turn.

[X] Plan: Tech Overhaul Wins. Even if the count is borked.
Oh wow my plan won, neat. hasn't happened in a good while. And wow the vote count got borked.

Well, at least our tech rate is going up.

That was a weird plan to win, especially as it's one of the few that doesn't address the giant potential ticking time bomb on our southern border.
Yup, I was honestly hoping the Listen to the StarChild, make Friends would win but at least this is all done now. Got the Interlinked Cogitation Sharing done and see what actions or research comes from that and increasing the HP of the strikecraft.... I hope it'll help them survive the Flak Frigates for a little longer, more HP is always good but at least the Rad Lance design ships are good now. We are getting more Tech now and I think once the main update happens I think it will be a 1 to 1 for AP spent in Tech and banked research, if not then it should be 1 to 0.8 and close enough. We should be able to do more tech due to that and with more reduced point cost in research due to the Enhanced Servitors research now. I think Ship Automatization can be done with that extra Research point banked and it being reduced to 1/2 now.

This was mostly to get it just done and casting a wide net. I'm hoping we do Black Ash Clan next turn but we still have at least 5 turns still, I'm willing to postpone it if it speeds up other stuff. Like the cutting cost even more to the SBG production which I'm hoping the Enhanced Servitors will do. At least point building 2 SBG for 1 AP will allow us to slow build while doing other stuff like diplomacy more.

Really should crash build some of our "Surprise!" SBGs assuming they don't instant attack as a free action the moment they feel they have an advantage.
I mean, the entire point of the plan for me when making it was to boost tech in order to do more in there and with the previously mentioned Enhanced Servitor upgrade to give us another boost, like the first time we did it and saw what a 'tiny small increase in mostly automated production' did. I'm pretty sure if it does work to make SBG down to 0.5 it will be worth it, if not? then we spend an AP here and there over the next five turns to make some SBG's geared towards the Dutchy paired with doing a write-in to try to prop up a Iconoclast Breakaway state.

also reminder of doing -[] Noosphere Harmonized Interface is also on the path of getting the Lamenters Dreadnaughts.

No, we wouldn't.

The automation upgrades are not particularly fast. And more importantly, they do not scale with our society, so they become worse over time. The amount of ships we can build with actions has doubled, nearly tripled over the course of the game, the upgrade is still the exact same.

2 actions invested in building frigates rather than automating them would give us 150 frigates, meaning that it'd take 150 turns for the investement to pay off.

Automation upgrades are mostly useful for passively improving some auto-actions, the actual ships themselves are basically a rounding error.
I.... I have to ask. you realize there are 'gateway'projects right? remember all the other things there were LOCKED behind the very first ship Automatization right? how the '1 destroyer a turn was a waste and wasn't worth it' only with me and another questers having to ask the QM directly and him posting there were other things to that would help us that was locked behind the Automatization that would only unlock after that? Yes a frigate a turn isn't a lot but compared to how it was at first with one destroyer? and the cost with it only being two actions, or maybe just one after the Enhanced Servitor upgrade? Why NOT spend a point on that? Why NOT spend the researched banked point of a 1 to 1 AP to banked research on doing the Automatization?

It build on itself and I would say until finishing the Ship Automatization for a frigate per turn upgrade and seeing what pops up after before completely discarding the option, I don't know if you were there and saying the same thing back around there, but it feels like we had this conversation on Automatization before.

Jamra screamed, his spear piercing the abomination before him as he invoked his powers to burn its filth from the world. The whispers, in the presence of similar abominations, turned into screams that pierced like nails being hammered into his skull. He ignored them all, knowing full well what would happen if he listened or, worse, acted upon what they asked, begged, ordered, and demanded of him in their blasphemous tongues of the Storm Ocean.

"FIGHT HARDER, DAMN YOU COWARDS!" A voice shouted over the din of the battle, the muted roar of hundreds battling against the abominations that had crawled out of the orifices of the villagers here, or had grown from their corpses, the twisted flesh-golems sewn from animals, or summoned by the cultists outright. He knew that voice because he had heard it ever since he had been allowed to leave the Han Empire to answer the gods' decrees. "A HUNDRED CHYN FOR THE DEADLIEST SLAYER AMONG YOU!" Captain La-Mujong screamed, her blades dancing against a cultist whose face had been replaced by a burning sphere of water as its wings blinked with nine-hundred ninety-nine eyes of pure blue.

The other soldiers sent alongside Jamra, a "honor guard" for a Stormwaker that was in truth only sent along to drag him back should he refuse to return, roared their terrified approval, greed momentarily overpowering their senses as they surged to kill the things the Cult of the Eyeborn-Wing had become.
Oh shit cool opening and battle here. Oh dear lord, that is.... yup that is a chaos infestation and abominations. I think it there was Light-saber Naginatas? So there is that.

Huh, a general call to to fight the cult would make sense if we look at it from Warhammer fantasy type of thing. though I think they're only bronze or iron age tech right now. Still that is a good way to motivate the troops as chinese did do stuff like that. Eyeborn-Wing cult... yah that fits and considering the eye designs for Moths on earth it does make sense for it to be a mutation or just a way of tattoos for them, nice little thing to how the naming scheme or general things would be for moths.

Jamra, in turn, gathered his thoughts, a hand grasping one of his dozen talismans in prayer and concentration.

Eye lit with power as he removed it, stretching it out against a dozen monsters engaged in combat.

A gale bellowed out, its blades of air cutting these beasts but leaving his "allies" untouched.

He imagined that scenes like this played out again and again a hundred-fold around the City of Crossroads, the target of the god's ire and the center of all this madness.

They should have burned the place to the bedrock when the Tzeent temples had taken over decades ago.

Now they were paying for that folly, with every month bringing with it more abominations, more cultists, more insanity. When the very land began to become corrupted by the followers of Tzeent, even the Wandering Star began to hurl spears of fire upon these abominations, rare as it was, with the gods speaking shortly after the first of its spears burned a city to the ground.

Jamra knew that he was merely one among thousands of Stormcallers, or whatever other nations or empires like the League called his kind, sent to end this threat before it destroyed the world, with thousands of Divine Vessels surging out to follow and aid in their steps and missions. And all alongside those came the soldiers, the mercenaries, and all the hundreds of people who saw a chance for glory and took it without pausing to think.
Hold on just a minute, Thousands? the hell!? how did they not suffer this shit before now? Yah having this repeat hundred fold across the battlefield doesn't seem like an exaggeration. And yahhhh that might have explained why it was allowed that long since it was just another cult/formation of the psykers until people saw the what it really was.

At the very least we have a bunch of potential Choir candidates here after this is all over. Huh, Divine vessels? there is some cultural things being lost in translation but I wonder what those qualify as, higher powered pskyers? Pskyer leaders?

"T-THE STARS! THE STARS ARE FALLING!" A new voice suddenly shouted from one of his direct handlers, firing his crossbow into the hordes of monsters, a hand extended to point into the skies. Jamra followed hi-the stars were falling.

Dozens, hundreds, thousands of burning lights were descending, raw red fires blooming in their paths.

Some were falling for them.

Oh. Oh shit.
Hahaha, okay that was honestly good for how it would be looked at and reacted. Like seeing this during a major battle where they haven't even imagined spaceflight would be terrifying. Especially when its THAT many 'stars' falling.

Seriously the very basic 'Oh. Oh shit.' makes it far funnier then it should be.

Acting hastily, he pulled what power he could from the Sea and projected a shield of pure power above his head and as many others he could manage, the whispers now feeling like they were physically wriggling in his skull so they may be spared the wrath of the gods as they threw the heavens unto the mortal plane.

Their impact was like nothing he had ever felt before. At once, it felt like the world was ending, and at once, it felt far too little for stars thrown from the firmament to impact the ground.

And then...an unholy cacophony began, explosions in the dozens ringing out until they couldn't be differentiated anymore, the world erupting in light through the dust and earth thrown to the skies, the dying screams of monsters resounding as mortals screamed in pain or fear. Jamra had no idea what was happening, but he was faintly aware that La-Mujon was shouting orders at her soldiers, with some even responding while he himself barely managed to stave off the voices now mining into his skull and soul...

And then the sounds stopped as the dust began to settle.
Oh impressive and good instincts. So they can form some barrier or the like to shield themselves and that temptation/trap of the whispers as they use it as well... man they are gonna have such an easier time when we give them staffs and hoods to help them control their Psyker powers.

But yah being inside the dropzone of the pods and before you discovered gunpowder, that impact was be something else to them.

And he beheld a dozen giants painted in gold, easily thrice as tall as a Mothome, stalking the battlefield with steps too quick to be natural, their hands holding weapons he knew not the purpose of or of make that screamed to him of unnatural artifice, the cultists and their abominations slain, even as three of their number executed the last thing that had been summoned with a blind hatred he could feel radiate from them.

"What-who are they? Warriors of the gods?" Someone asked in fright, and it seemed one of the giants had heard them, its head snapping in their direction as the rest began to head to towers embedded into the ground. He could see that some were open and empty but with something like seats. Had they emerged from those things?
Our boys the Lamenters have arrived. Good note on the 'it should not be like that' in guard to the sound of their steps similar to how 'nothing that big should move that fast'. This is bronze/iron age moth people seeing the Lamenters in yellow/gold Power Armor so 'the gods or servants of the gods?' is a valid question/answer to this. Whelp after this they are getting uplifted, no way to take this back.

"I am Captain La-Mujon, loyal soldier of the Han Empire! Name yourself!" The insane woman shouted. One weapon was raised against the giant that had stopped walking forward, eyes alighting upon the weapon and woman.

Slowly, it touched something beside its head with a finger and spoke.

"Children of this world," a voice sounded out that soothed his hurting brain, like a gentle brush along his soul. "This is a message from those who dwell among the stars. The horrors that have been summoned to this world are repugnant to the Child Unborn; these beasts of Ruin Incarnate are parasites that hunt the souls of the galaxy wherever they stand unopposed. We will not permit their talons to kill this world nor to eat your people. Let none stand in our way, for we fight across worlds uncounted for a future bold and bright."
Hahaha, yup the often borderline insane thing of pride or arrogance in Xianxia stuff that would get them killed. Like this in case where its the Captain shouting this, which come off as such, to a being that fell from the Heavens and effortlessly slew the cultists they were fighting. Oh and pointing their weapon at them.

haha, and now the classic first encounter message with a warning attached.... huh not too dissimilar from how we made contact with the Yeeni and kinda warned that while killing their dreams of space and exploring at first. At this is just pure hope this time.

"This-this changes nothing," the vermin in my hands spat, its claws dripping with its corrupted blood seeping down the broken and twisted appendages dangling uselessly to its sides. I tilted my head, and it seemed to take it as an invitation to speak its foul tongue again. "Our Lord is eternal, his truth undeniable, CHANGE IS UNDENIABLE AN W-" Its skull was crushed with barely any effort, and I relinquished the corpse to the soil of this world, setting it alight with a note upon my lips.

And then I turned to the battle that was still raging around me.

What few Lamenters could be gathered in our rush to the Mothome had been dispersed to the outside areas of the epicenter; my Lord God decreed it to prevent a tragedy in the making. This world needed to be cleansed in prayer and labor, not purged by the sacrifice of a dozen heroes burning their souls.
HAH get recked. Failed here and we're making this whole Sub-sector Hallowed Worlds. you wont' be doing anything from here on out in this sub-sector.

Oh right they were focusing on recuperating and this was rushed, so it what Lamenters could be rushed here. at least we have other Warpacks and SAG's to help them. OH? cleased in pray and labor not purged by heroes burning their souls... that in regards to how the Lamenters were originally planning things? or in how the result of this cult would have gone if we didn't intervene? and this is the Sphinx's PoV right now correct? it feels like it with the word choice.

I began to hum, hands moving in a circular motion, ethereal fire following in their wake.

"~Our life is a story~"
"~I hear you pray my name~"
"~To stand with cruel mind~"
"~To invoke what the world hates~

"~And remedy them all~
I finished the Song, and a soft rain pattern began to alight upon the battlefield around me. Where the rains splashed upon my soldiers, their wounds were cleansed and knit shut. Where they hit upon the foe, especially the Neverborn, it was like pure acid had fallen upon them. Their screams of insane madness were swiftly exchanged with screams of agony and terror as I began to hum another Song, the ebb and flow of the Warp gently flowing within my voice and soul. I could not permit the ritual at the center of this small town to finish.
Oh, well shit. A Song as in a an actual song composed on the melodies we have or will have? Well I guess this ONE way of trying to show the effects of songs and hinting to the Thread that maybe we should get some. On the other hand, Wow the Sphinxes might do paperwork for a living but they can throw Songs damn well.

So this one is sort of a healing rain for our forces and acid rain on the Chaos. that is a GOOD song though it does seem to be a song for ongoing battles and one to sway the balance. I WANT.

also the stands/lyrics for this word are nice, good choice there QM.

~I fear no flame~
~My breath croons its song~
~All life breathes the grace of suns~
~I can only hope~
~I shall end without crescendo~
An orb of elemental fire formed above the ritual site. It swelled and grew from the size of a fist to that of an Anansi Walker, wafting in currents unseen, perfectly contained and unblemished by the touch of the Materium.

My voice drifted off into the Warp, the last notes sorrowful and potent.

An orb of fire the size of a Hab-block engulfed the ritual site and the defenders surrounding it, a second of blinding light standing where it was before...and disappeared, taking all within it away. Evaporated in plasma born of Warp and Song, only the circular sphere of glassed earth stands witness to its existence.

One Ritual stopped.
Well yet another Song and was meant to stop a ritual. In this time much more direct in the form of a Fire Orb. controlled and destroyed only the size of the orb and nothing else. That would be a good Song for Precise Controlled support.

However, I could tell that a dozen other rituals, lowercase r specified, were starting elsewhere.

The soldiers that were fighting all over this world to end this threat could end them all; they were not children to be held by the hand for all things.

But life is the Star Child's currency. And they are a miser bar none.

"~Let me walk unharmed~"
"~Let my art be guide enough~"
Hahaha, So this was their version of the End Times maybe? or just a crisis that would have been dealt with but crippled the Moths for centuries to come? Still we know why we intervened, they are not children to be led by hand but neither should we let them be scarred or wounded by something we can prevent of this degree.

and the start of another song but not what it does. Oh well, we have some hints for the two songs used in this update.

The world of Mothome has been purged of Chaos Corruption as best as you are able.

The Children of this world now know you exist. That other species exist. That Chaos is a thing. That there is might in the powers of the Warp. That horrors and saints battle in the stars.

How do you proceed?
(6-Hour Moratorium)
[] (Write-In)
Well we did save them from that damn birdbrain trying to snuff them out and thanks that we found them and set up the monitoring for something like this happening. The moths know of us, that other specices exist, that there are people amongst the stars, that there are horrors they could have never imagined in the Warp.

I would say the best thing would do to explain the dangers of the warp, the religion, how we control and migrate the dangers of using Pskyer powers, give some basics stuff and slow roll the uplifting if we do it.

Some ideas on what the songs might be.

Song
???
Ruthlessness
Compassion/Mercy

Protection/The Sun
Song
The Sun
Hope
Death/Love?

Protection
Paths
hmmm good guesses. I would think the second one is close, the First... the structure is the first melody forms the core, the second guides, and the third and onward narrow/specialize. So I'm unsure what would cause the rain....

Third seems on the right track from the lyrics/stanza/whatever.

The last one is incomplete. If you manage to create that one, I'd be impressed beyond measure. Right after purging my hard drive from your spyware.
Hahahaha, ahhh readers and quester accidently nailing the Author's/Qm's entire plot point, twist, villain or the like will never be funny. Alright Thread we now have a Side-Quest. Stumble into the Third Incomplete Song by guessing even more! We'll need around Three Psykana actions to fill out the melodies and start smashing them together.

1) They have a lot of psykers, and have drawn the eye of chaos already
Yahhh the mention of thousands of Pskyers joining this attack with the implication of there being more.. its kind of surprising considering what tends to happen with that many on a world.

Mind that for the vast majority, the utmost they can do is like...wreath a spear in flame for a moment, and only because they've trained for that for years on end.

They have around 5 Choirs worth of Psykers on the planet by your reckoning.

The problem is...well, psykers being psykers. Chaos gotta meddle!
Ohhhh that's why. that makes a lot more sense if that's the case. Lucky for us we specialize in taking those kinds of Pykers and punch up!

And really? only 5 Choirs worth it them? or just a lot of psykers but even they are too weak to form choirs?

and yah, Chaos is always going to try to meddle and ruin things.

If unable to be or become psychologically stable, they (meaning all) get introduced to a Bolter round.

If only somewhat stable, they get drugs, therapy, and a big "NO MAGIC! NO!" regiment stamped upon them as needed.

The rest get chucked at various purposes, like becoming aids for Choirs to do ritual preparations for example, get enlisted as sniffers for Cerberus to hunt down psychic phenomena, get assigned as recruiters scouring worlds for new psykers, choose to be teachers for new generations, and more. The minutia that a psyker would be useful/needed for, but doesn't require them to actually use their powers.
considering what an unstable psyker, both in power or mentality, can unleash? sound choice and needed.

well that one is more humane and is trying to how stabilize them so they don't have to resort to the Bolter round or be a danger to others around them.

Oh so that's what they do. Interesting and a lot more roles then I would have though to things. It kinda reminds me of the roles of Finder from D Gray Man and Supervisors from Jujutsu Kaisen and having them as teachers or recruiters does help as they understand the people they're talking to and what they're going through. I'm sure a few that have good enough genes to join the Lamenters won't be missed considering the Psyker's we'll be getting from this planet.

You get like 1 Choir per 2-6 Billion people. So yeah.
Oh is that it? so I'm guessing the Moths are a outlier with having that or more with a lower population?
 
[X] Plan: a new, protected member
-[X] Non-intervention failed and we can't take back that they know about us now.
-[X] Mothome becomes a child protectorate.
-[X] Mothomes have the right to leave their planet to become full protectorate, full protectorate Mothomes are uplifted through education and may settle on other planets. Full protectorate Mothomes may serve in any role that other protectorates may serve in, assuming they recieved the necessary education and are loyal to the Starchild.
-[X] The Mothome bound, child protectorate Mothomes are to found a council which coordinates with the Federation on how much/fast the Mothomes wish to be uplifted. There is to be a sister council of full protectorate Mothomes advising the Federation and the child protectorate Mothome council.
--[X] Psykery is to be surveiled for risk of corruption. Psyker can be removed from the planet if deemed (by a Choir) unable to safely conduct psykery in the context of a child protectorate upbringing. If deemed necessary by the Choirs of the Federation, Psyker education on Mothome can be amended or even replaced.
--[X] If uplifted to that point, and deemed trustworthy enough, Mothome may be raised to a full protectorate. In which case normal protectorate rules apply.
 
I.... I have to ask. you realize there are 'gateway'projects right? remember all the other things there were LOCKED behind the very first ship Automatization right? how the '1 destroyer a turn was a waste and wasn't worth it' only with me and another questers having to ask the QM directly and him posting there were other things to that would help us that was locked behind the Automatization that would only unlock after that? Yes a frigate a turn isn't a lot but compared to how it was at first with one destroyer? and the cost with it only being two actions, or maybe just one after the Enhanced Servitor upgrade? Why NOT spend a point on that? Why NOT spend the researched banked point of a 1 to 1 AP to banked research on doing the Automatization?

It build on itself and I would say until finishing the Ship Automatization for a frigate per turn upgrade and seeing what pops up after before completely discarding the option, I don't know if you were there and saying the same thing back around there, but it feels like we had this conversation on Automatization before.
Next time, before acting all condescending, read the entire post you're quoting, as well as the post it was responding to.

The post was a response to the following statement.
If we had consistently spent actions on upgrading ship automation then we would be drowning in SBG's now...

and includes the following crucial statement.
Automation upgrades are mostly useful for passively improving some auto-actions, the actual ships themselves are basically a rounding error.

With this information, we can now conclude that my post was saying that automation actions do not allow us to mass produce SBG's, because they're way too slow for that, but are primarily useful for their passive benefits, their function as gateway projects opening up and improving auto actions.
 
... Well, I don't have a lot of brain juice, but someone has to vote for something.

[X] Plan: Taking Responsibility
-[X] It would be irresponsible to simply vanish into the darkness once again, the die is cast, and the Enemy will not soon forget their defeat here. So we'll take responsibility and instruct the children of Mothome in what they must know to survive in this galaxy.
-[X] Broadly speaking, this will involve the detachment of diplomatic, spiritual, and psychic advisors to the world, both to keep an eye out for any plots left unchecked, and also to ask any questions, provide any guidance, and generally... You know, teach? It's unavoidable that a close call like this will harm those who were struck by it, but that doesn't mean the folk of Mothome should have everything they were erased either.
-[X] It might be wise to ring up the Mashan and see if they have any advice on the matter, so we don't fuck it up, put a pin on that.

And now, I slep.
With your plan taking of, could you put something in that individual moth can join us?
It would be a huge waste if after all this, we didn't get the start for a moth population in our empire.
 
I really want to write a plan but don't have the juice for it right now. Cons will do that.

[X] Plan: a new, protected member
 
I don't understand the full difference between child and full protectorates, and it's weird to refer to individuals as protectorates when that's usually a nation. But the general vibe of letting them choose their future is nice.
Mothome is both the name of the people and of the planet.
So i also treat the planet as a nation (the child protectorate, as an inbetween step between child and what we call a protectorate now, with extra protections for their development until they choose to become what we call a protectorate now).

With individual Motholmes having the option to chose to not be part of the Motholm nation that is a child protectorate, but instead to become members of a seperate Motholm nation that is a normal protectorate. The Motholmes that choose the normal protectorate nation would be treated like (for example) the Yeeni before they became kin.

So you have
  1. the Motholmes of the Motholm nation on Motholm
    • this Motholm nation is the "child protectorate"
    • have special protections for their development
    • limited to their planet
  2. the Motholmes of the other Motholm nation in the rest of the federation (everywhere but Motholm)
    • this Motholm nation is the "full protectorate", aka what we call a protectorate
    • treated as normal protectorate citizen
Whether people from (2) can move back to (1) is a question for (1) to decide.
The nation names are placeholders and not meant to be permanent.
 
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