I don't understand the initial votes to leave. Getting direct access to the foundational magic of our previous world is why Dorian mainlined facelessness (unprompted). Refusing to exploit this opportunity would be not just a failure of imagination (understandable given Dorian's wounds) but also a failure of ambition.
 
[X] Fortify and Negotiate

Social is Dorian's primary spec alongside mask crafting. We empowered the cloak, let's see how it does.
 
[X] Stay and Coordinate

[X] Stay and Hide

[X] Fortify and Negotiate
 
I don't understand the initial votes to leave. Getting direct access to the foundational magic of our previous world is why Dorian mainlined facelessness (unprompted). Refusing to exploit this opportunity would be not just a failure of imagination (understandable given Dorian's wounds) but also a failure of ambition.
Considering the connection between Japhris's magic and this world's Relics, I think we already have access to this world's magic? I don't recall Japhris noting anything different about the local mana that would make its Relic interaction unique, and we put a lot of Dwindlings into Japhris's Mask in particular so she can probably compensate for lower mana levels once we end up somewhere else.
 
Considering the connection between Japhris's magic and this world's Relics, I think we already have access to this world's magic? I don't recall Japhris noting anything different about the local mana that would make its Relic interaction unique, and we put a lot of Dwindlings into Japhris's Mask in particular so she can probably compensate for lower mana levels once we end up somewhere else.
The relic interaction was theorized by Musorov, who really likes the world-specific magic theory. And it seems to have always made correct predictions so far.
My guess would be that the relic interaction is unique, but the mask interaction is not (and maybe enhancing pre-existing relics also)
 
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The World-Specific Magic theory(Demimonde element-hurt-magic edition) doesn't totally explain our observations; Maskcraft works just fine off Drethir, so long as you have the needed materials. Viscerality, too, transfers just fine, and it's the only magic Zombie World had to its name. I'd posit that many worlds have their own unique(or moderately uncommon) magic, but this magic is usually not necessarily unique and has some sort of cause or world-differentiation criteria more satisfying than "this world is the Relics world", like how any world can spread viscerality, be inundated with Facelessness, and so forth.


I suppose Dwindlings naturally causing Relics could be a side-effect of the world, but they can't be that different off-Taure- Japhris's initial description of a Dwindling is "A Dwindling is an occurrence wherein reality falls towards a certain focus point, intensifying around it, but diminishing everything else.", so off Taure it must at minimum still work on making a shirt more durable or a Mask have more Potential, even if the resulting relics stopped having effects not dictated by their preexisting benefits.
 
[X] Fortify and Negotiate

Fortune favors the bold. We've found a world where we can literally funnel power into artifacts. Even just the increase to mask development speed is invaluable. We should milk the absolute maximum amount out of this possible.
 
I'm not quite sure about current plan. Even if whole sitting on fence of the Street is a viable strategy to pursue, it doesn't seem to do a lot when it comes to leverage or safety; one of the biggest riches of this world is countless mana for Jephris to collect, which she can't if we are sitting on the fance, and even our safety is up in the air as our exact location can be nuked, orbital striked and/or have a bomb teleported next to us and I'm not sure if we'd have time to react. The upside in this case would be trading for artifacts military has, but honestly, given their place in the pecking order, is that much of an upside? Trading with people who are described as "should be afraid".

I think not.

[X] Plan Jaeger
-[X] Immediately have Jephris Dwindle Artificer, increasing our mask crafting speed then craft Spectral Flight, an AoE version of Spectre that can be used for escape and long distance travel purposes for the entire team. Have Jeprhis and Linneas collect more Mana for Dwindling so you can upgrade that mask after we make it
-[X] Escape to the forest. Dwindle along the way upgrading Spectral Flight and our earphones to improve our runaway capabilities
-[X] After initial escape, Dwindle to upgrade our Armor, BL, Musurov's mask and Icarelian to max out our combat potential. Keep moving, perhaps craft some kind of hiding/sensory detecting mask to help us out
-[X] Once you are ready, craft a mask that will let us locate powerful beings or centers of great mana. The hunt is on

Why negotiate with ants when we can slay giants? Escape, improve as we go and then go on the hunt. We know that true power of Dwindling only comes with an overwhelming amount of mana; we saw how much of it this one beast had.

Spectral Flight - Causes you and number of nearby allies to become indistinct smoke. User can command smoke to travel as they see fit; allies can choose to disengage from the flight at will
--Mid Potential(50): Up to five allies can be made intangible. Smoke is close to invisible. Speed up to 100kmph
 
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Spectral Flight is an excellent mask. You guys probably remember how surprisingly useful original Specter was; Flight is worse when it comes to personal escape to Street, however the team mobility is likely to be super useful in all kinds of different situations i.e. last few updates. Most of our maps seems to be city to country sized, so quick traversal is likely to be important. We want it in general, so ability to make it now is great.

This is also answer to discussion you guys had before, about CL not wanting to run away. The correct answer is - it doesn't matter, you have dedicated fighting mask and dedicated escape mask and you use the one you need. We can afford to specialize.

Also, I'm thinking something like Maskbearer would be excellent for Linneas. Ability to equip our masks so he can use them, some metamask buffing for us to combo with his own buffing abilities etc. Could be neat.
 
[X] Stay and Coordinate

[X] Stay and Hide

[ ] Fortify and Negotiate

[X] Plan Jaeger

Unvoting 'Negotiate' only to build momentum for Jaeger. I still prefer all options over "run away"
 
So what are our goals? On scale to 0 to 5, they are as follows -

Level 0: Don't die. Continue down the street.
Level 1: Basic amount of Dwindlings before we move on. This means about 6~10 - some in armor, some in relevant masks. Basic escape plan should accomplish this.
Level 2: Major amount of Dwindlings. Ideally about 20~25. This would let us move most Masks we need to 50 Potential range, upgrade our armor and relics and all that. That might sounds like a lot, and is indeed a major amount of power in practical terms, however consider that we could've gotten 20 earlier by just committing
Level 3: Get all our masks to 60 potential, including ones we are yet to make(Glass, anti-Somber, storage etc). Each member of team has three triple boosted personal relics. About ~60 Dwindlings.

Level 3 represents a huge increase in power, and is what I'd consider every non-escape plan can realistically strive towards. Even lesser levels are in good enough category right now, but this is holy fuck tier of power increase, and given what we saw in literally today of in game time, we can get there. We have weeks. After this it becomes matter of depth vs width - at some point adding more distinct relics hits diminishing returns, and while having mask for each occasion is neat, we can only wear one. Level 4 is where we go into depth, getting a relic or Mask that is just way more powerful than the standard.

We know how to do this, based on what Jephris told us. The limitation of Arcanist is that there has to be a flow, so there has to be a certain density of environmental mana for her to manage to push it in object of certain mana density. Simple put, there is a diminishing return of how hard Mask/relic can be made in normal environment. The solution is to provide environment of higher mana density, which would allow Jephris to create more powerful item. There are two ways to do this - theoretical one is to create some kind of mana drain mask that would just eat mana until it explodes, however this is likely impractical for many reasons.

The practical one we just saw in this update: kill a Kaiju and it explodes into bunch of mana. Our goal with Plan Jaeger is to hunt down this singularities of mana, slay them, and then instead of just letting mana run wild, we commit it to artifact, or mask, of great power. To wit, explosion of needle Kaiju created mana event that implies it alone had thousands of Dwindlings worth of mana within itself, just comparing the size of Burgeoning vs how much we get of partial Dwindling of a city block.

Thus we have:

Level 4: Create super-Dwindlings worth thousands of normal Dwindlings to empower select abilities or artifacts, by hunting down powerful super beings

This is what Plan Jaeger strives for, and this is what I think we should strive for in this world. If something goes wrong we can always Spectral Flight and run away, so we can afford to be bold.

Level 5 is just "Ascension tier", if we managed to do some theoretical super rituals, but those are beyond something we can accomplish right now, I just like having open upper bound.


As an aside, I am very high on recreating Webweaver. We have a potentially very powerful social build it can slot right into, and its ability to copy abilities(or to let our allies copy our abilities) might have many useful implications. Imagine Contamination while we are also Arcanist, or using Linneas' ability to buff each other in a loop, or just having access to Midnight super senses etc. But that is something for later.
 
We don't actually need to hunt anything down for level 4. The ability to make Relics implies the ability to gather Mana in a portable form, and then we can break all the dud relics to raise the local mana level like a big monster just died. Although I suppose the burgeoning's affected area does suggest the spikeball was in that range of dwindling-count and so that the safe way to make big dwindlings would be extremely slow by comparison, and if we get the information advantage, the first strike, prepare good relics and Masks first, and pick our targets well, the risk might be worth it.
(Realistically what we would want to do is get powerful version(s) of the breakable Emergency Mask from character creation, tuned for groups and with an auto-trigger if the battle goes wrong; we can sacrifice Linneas's mask slot for that and if it ever triggers we just leave Taure. And if I had sole command/made a plan that advised for trying for kaijus, our means-of-attack would be asymmetrically long-range in the same vein as that one Scorn mask I proposed, probably a curse that we just fling at every kaiju we can find from untraceable-long-range and follow up on whichever ones can't counter it.)
 
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We don't actually need to hunt anything down for level 4. The ability to make Relics implies the ability to gather Mana in a portable form, and then we can break all the dud relics to raise the local mana level like a big monster just died. Although I suppose the burgeoning's affected area does suggest the spikeball was in that range of dwindling-count and so that the safe way to make big dwindlings would be extremely slow by comparison
The logistics and opportunity cost of saving thousands of Dwindlings worth of power that Kaijus just naturally accumulate are quite daunting, yes.
 
Even with plan Jaeger, the primary goal is to get us up in combat readiness, which would mean 2-3 Dwindlings for combat masks(BL for Linneas, Icarelian or Glass for us and Musurov's mask for him), 2-3 Dwindlings plus Import on armor and then 6-7 Dwindlings on Verdant King so we can hand out King powers. This is "good enough", in case that we are forced to quickly leave the world we are fine with that kind of haul.

Also, I think that getting two Dwindlings into Streetwalker to ensure that our entire party can come with is very important. Jephris is insanely useful, and Linneas has had some good insight so far, and I like them besides. But that is near the endgame of this world.
 
I think that getting two Dwindlings into Streetwalker to ensure that our entire party can come with is very important.

Is that how that works? My understanding is that the ability for others to accompany us was down to their individual affinity for the Street (plus desire to do so). By that logic the fact that we met our new party members on the Street should imply that they can accompany us further.

As far as Jaeger in general I think it's foolish to put ourselves in a position where the entire world is hostile to us for an extended period of time without expecting severe consequences.

The idea of Dwindling until we can just smite whatever sounds nice, but there's no way the Forest is just going to let us do that.
 
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