What should your focus for the rest of the Quest be?


  • Total voters
    281
Voting will open in 2 hours, 17 minutes
Nobody in the Glimmering Federation, not the High Council, not the Celestial Choir, not the Councillors of any world, nor the Hymnals ensuring the nation could function as a nation at all, not the historians, the graveyard keepers, the shrine tenders, the Magi, technicians, captains, soldiers, toilet scrubbers, executives, or Space Marines, or anyone else at all, would know the name "Sebby Thorn." Even when he had been alive, nobody would have remembered the man, beyond maybe Saint Teeln, Prophet of the Star Child, as one of the manifold clergy he had educated and spent some time exchanging words and ideas with.

To be entirely fair here, he wouldn't have resented anyone for forgetting him; he was never one who wanted recognition. No, his work was administering to the sick, the ailing, and the disadvantaged. He would have turned down any statue in his honor or medal given to him had the Glimmering Federation known about his later life and would have proposed sending the money to a good cause.
Oh well that's something I didn't expect. So a Priest of the Droman Creed and was someone that Teeln educated. So someone who was just average and did the simple and everyday work you tend to gloss over or skip past, not surprising no one remembers who he was and seems humble overall... so why is this one coming after the cult that seemed to be making or burning away the demaonic transformation, wasn't sure on that part.

At the time when people still knew he existed, it was hardly surprising then that he was one of those people who set out to help others in any way he could. Being a priest, he sought to give succor and healing to broken souls, hoping that a quiet posting to Quintura Diablo's less advantaged void stations would suit him just fine until he had enough experience on his shoulders to do something impactful, long-lasting, and mayhaps even wondrous.

Twenty-seven years later, the man was the leader of the most significant religious movement on Hexian Domus in the Hexe system of the Sub-Sector Macabre, the founder of two different schools of philosophy, and the person responsible for the eradication of the Crone Cults before replacing them with the Shamanistic Creed, a foundation of psykery aped after the mysteries of the Hymnals of the Federation, placing protection in ritual, faith, and collective action against the malicious taint of Ruin.
Ohhhh that's why, he set up a sect/movement in the Macabre Sub-sector and on Hexe. He went to do missionary work after he spent a long time helping ot in the void stations of what I think was the site where we accepted the first Neon surrender and right before it factured.
Still not bad at all for that guy since in Twenty Seven years he lead a Religious movement and founded two schools of philosophy. apparently there was another psyker cabal doing the normal thing pyskers who go a little far tend to do. So he made a branch or variation of the Droman Creed that leads those protections in ritual, faith and collective action.... what are the chances he lead those Shamans to do the choirs?

It was thanks to him, then, that Hexian Domus would not fall within weeks as the Orks came in their millions. His faith given to the people gave them the strength to unite against the Green Tide. His teachings of mind and soul gave them the foundations required to build themselves the bastions that saw their hope of survival be overshadowed by their need to overcome even these interesting times, and it was the Shamanistic Creed that, by age, faith, action, and magic, ensured that those who had fallen to Chaos in these times would find themselves in the grasp of another, far more...not kind, but ruthless in its mercy, being, giving them forms to break the Tide against.

It would not be an easy victory here, on this world, for the Orks as artillery thundered against them with shells inscribed with insults, scores of infantry dug trenchworks more complex than cities, as magics were burned across the battlefields by dozens across the planet beyond the petty temptations of Chaos, and hulking monsters of snow feather and obsidian fist, armored in ruby crystal blood and armed with sunlight scythes, cleansed themselves from Ruin in martyrdom and sacrifice.

Just like the Orks loved it.
Ohhhhh So no Choirs here at all but because of the Shamanistic Creed and him being a leader of a widespread religious movement he was able to stop Chaos from taking advantage of the situation and making it even more of a mess and also unite everyone to resist the Orks and not just fall into despair. So given the overwhelming odds and hopelessness it would have fallen sooner without him. Honestly neat way of showing ripple effects and how just making and existing as a Faction can do things.

Captn' Dakkaboom Gitsnapper Thunderoar was a near archetypical Ork who flew the Jolly Ork. He liked a good scrap, he liked to get stuck in with the boys, and if there was a gun that sent bullets flying rapidly, he knew that there was another around the corner to get even more Dakka flying against whomever he was firing against.

According to that typicalness, he was also an enjoyer of the biggest Dakka of them all: ship weaponry. Despite the offers and proclivities of the Big Mek Shokktoof, Captn' Dakkaboom Gitsnapper Thunderoar had not upgraded his Heavy Gunz to Zzaps Kannonz, with his prided (and favorite) Mega-Kannonz pointed straight ahead and unmolested by anything but a Mek that knew how to load bigger shells, attach bigger barrels, and get bigger booms out of the same.

There was nothing that could have, in any timeline in existence, gotten Captn' Dakkaboom Gitsnapper Thunderoar from abandoning his ship while the Mega-Kannonz were still attached to the same.
Huh so one of the few Orks that is using 'low tech' for the Orks and is also proud of it and loves the weapons. I am surprised he did this and not die for that but then again this isn't Ghazghkull and this is a Jolly roger one, so that means the freebootas or others just spreading out on their own rather than anything from the Warboss. Neat little thing for the Orks and fun bit, with that last bit though something is making him consider fleeing or something.

Cretonia was a near archetypical Human world that had not fallen to Chaos or mundane horrors. They liked industry, they liked to bicker, they liked to grow and strive for something better for themselves and those they considered to be equals, and they liked when misfortune visited those they disliked.

According to that typicalness, they also knew that, if they had anything at all, even just their own lives, that someone, somewhere, somehow, would take offense and try to murder them with a vengeance. And despite the proclivities of the Macabre Sub-Sector to be stuck in internal wars, feuds, takeovers, and skirmishes at all times of the year, they had not overly partaken in that frenetic scramble to eke out a better position by punting their neighbors down a peg. Instead, they had focused on internal matters: racism, industry, shittery, and religious differences taking point of pride amongst their varied internal tribes and tribalistic tendencies.

There was nothing that could have, in any timeline in existence, made them abandon the ideals they held high: "Fuck you, I got better shit anyway!"
Very interesting place and from an ork view it does seem like a normal human world but took being different from the other tribes, faction, and the like in stride rathe then trying to kill each other for all that time. So apparently more united in the sense of working together, which is good and when faced with free elements of the WAAAAGH instead of the full might they can deal with this.

Unluckily for both, Captn' Dakkaboom Gitsnapper Thunderoar found himself on Cretonia, the planet having long ago insured itself against orbital attacks by seeding its titanic moon and host-planet with overwhelming anti-orbital facilities, and Cretonia found itself the unwanted host of a dozen ships worth of Orks furious at the fact that their ships were now on the ground, instead of the void, and both would have liked to see this rectified.

The Orks for the simple fact that they had won the battle for the orbits and were owed orbital bombardments as they wished.

The Cretonians for the simple fact that the Orks had landed on their shit, and they were taking more of it.
HAH, hard focus and investment into Anti-Orbitals I see. You know I do like how the stuff the QM probably wrote up and placed for each of these worlds for us to invade and encounter to show us each system is a different puzzle or way of going about things. If we did stick our stick into the Space Balkans this would have been an interesting battle and situation. As of right now, I'm just yah its slowing down the Orks as much as they can. HAHAHA, those were enough to shot down the Orks? Oh hell I want to see the history of this world and this is... Creteri and is the not the world we are helping out, they did well in shooting down the Ork Ships and grounding them but the spores are going to be a problem.... unless we managed to get the Tech out in time and they are working on making it already.
 
Vote closed
Scheduled vote count started by HeroCooky on Aug 18, 2024 at 2:11 PM, finished with 25 posts and 24 votes.
 
943.M42 - A Planet Abandoned
Nimus Sius, a planet in the Lathysius system, was, by the reckoning of its people, a planet abandoned by the gods, by the Emperor, by their race, and by all things good and proper in the universe.

Settled in 031.M31, formed from the literal last dredges of a Great Crusade Colonisation Fleet, Nimus Sius was the last destination by people who had nothing else to do other than seek shelter from the madness of the Horus Heresy that had reached their ears, hoping to sit out whatever the outcome may be on the planet.

And, initially, it wasn't the worst plan these dredges could have devised. The planet was lush, easily capable of feeding the people with nutritious plants and animals and supporting a growing colony of a few hundred thousand colonists settling down. It was, therefore, not without some high hopes that the first City on the planet was named New Hope. The people there expanded into the mountains, valleys, plains, and rivers; boats traveled lakes and over oceans to explore and catch fish, while tractors tilled the lands, and construction machinery cut apart stone and forests to make way for streets, housing, and industry.

Today, nearly ten millennia later, the only traces of that hope which remain are the ruins outside Broken Promise, the renamed capital city after everything went to shit when the planet itself rose against the colonists. Nobody knows how, or why, but one day sickness started to spread. Rapidly. And if one was healed, cured, and a vaccine was developed, another plague popped up. But when it wasn't a sickness, then labor teams went missing. Hunters found themselves the hunted. Animals, once docile, became unruly and deadly, food poisonous, and water dangerous, and the less said about the stories spread about what happened to the fishing and exploration fleets, the better.

Nimus Sius may have tolerated them for a short while, but their people had crossed a line somewhere, somehow, and that knowledge that they were being punished for a sin graver than grave by the planet itself could not be stamped out by even the Ecclesiarchy with fire, brimstone, and hate.

The planet hated them, and the people who could not afford to leave had to endure its hate, year after year, decade after decade, from generation to generation.

Still, they learned. How much could be taken from the forests before hunters vanished? How many fish can be eaten before they attack and destroy the boats? What sacrifices must be made to keep more horrific illnesses away from their people?

To be a Sian is to know sacrifice and how to appease things beyond one's comprehension.

On the other hand, the Orks knew not of the planet's wrath. They knew not of the horrors slumbering at its command nor the dangers lurking in the air, the water, and the very soil from which the food grew. They only saw another planet with humies to krump and happily made landfall.

And when that first Ork Rokk smashed itself against the ground, dreams spread to those in Broken Promise capable of connecting to the Warp and the manifold dangers and promises it held. Dreams of craft and chant, rune and weave, rite and name. Dreams of a planet that loathed them for the crimes of their ancestors but knew they were willing to learn, listen, and make amends, slow as they are like all other forms of life.

Dreams of a planet that gave them tools to annihilate the void-born invaders because it knew that to fight one parasite...you sometimes had to infect them with another.



Story Time:
[] BOORING! SKIP!

(Skip to the Battle for Paradise.)
[] Piscariii's Graveyard
(Focus: Conscripts against the Tide.)
[] Klybessan's Speciality: Fried Shrooms
(Focus: Squid'n'kans, Runtherds, Killa Kans, Gun Krews, and oh, so many more...)
 
[X] Piscariii's Graveyard

Well, I think that this alone has made going through all of the potential side stories worth it. Knowing that there is a Maiden World in the nearby subsector is going to be really helpful if/when we integrate Macabre.
 
Nimus Sius may have tolerated them for a short while, but their people had crossed a line somewhere, somehow, and that knowledge that they were being punished for a sin graver than grave by the planet itself could not be stamped out by even the Ecclesiarchy with fire, brimstone, and hate.

The planet hated them, and the people who could not afford to leave had to endure its hate, year after year, decade after decade, from generation to generation.
Well then, looks like there's a Maiden World here, and maybe even a former Exodite world at that with how reactive it is.


[X] Klybessan's Speciality: Fried Shrooms
 
Last edited:
Voting will open in 2 hours, 17 minutes
Back
Top