Ok, now that we've made a good case for her, here's some more power directions (not specific powers, that's up to the QM!) that we could take Nora in. Feel free to comment.

Most of these powers are very friendly seeming, which is because REPUTATION is currently down the drain and Nora could be an easy way to fix that. If she's going to be our face, we'd better look good.
  • Empathy related powers. Immediately boost our REPUTATION by a shit ton, which we very much need. Also, power of friendship things could get some of the surviving super humans on our side, which we need.
  • Radiant Silvergirl or Superman like. The reasoning here is obvious, and I think it would suit Nora a lot.
  • Precognition, or other Psychic BS. @LucidProp, you want to stop villains before they try shit? This is it.
  • Animal taming? Good with kids, would be a roundabout way of boosting REP.
  • Any power related to emotions in general. Think Super Saiyan, or Cursed Energy. (Blessed Energy?)
All of this is a roundabout way of saying that the more Kingdom Hearts we can make our first hero, the better. Leizhi can worry about the bone breaking and the money making.
 
Edit: I say we still give her the full dose. Crippling her dosage would only make our gamble less good, while not really doing much to mitigate the downsides (PR wise).
Come to think of it, yeah, this is the better option. Not using full dose on Mona defeats the purpose of picking her.

Besides, this has a lot of comic book/shonen manga protag energy. Idealistic young girl answers the call to action and gets experimental treatment that unlocks her boundless potential that surpasses even her mentors.

Precognition, or other Psychic BS. @LucidProp, you want to stop villains before they try shit? This is it.
Yeah, some level of future sight would be incredibly useful for our purposes. Though, it would be incredibly stressful for a young girl to have visions of doom she has to stop, but we can hopefully support her mental to keep Mona from breaking down.

Also ties neatly into the main antagonist of the story being a Alien God that is awakened by a Psychic signal.
 
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Come to think of it, yeah, this is the better option. Not using full dose on Mona defeats the purpose of picking her.
Counterargument!
You will have the option of decreasing a dose's potency by 1 without making the expressed power weaker.
I'm not willing to take a Major side effect, but Moderates and Minors should be takeable. We'll still be getting all the power of a 10.

Besides, if we lower it down to 8, that's still a roughly 30% chance of getting an unaltered power.
Yeah, some level of future sight would be incredibly useful for our purposes. Though, it would be incredibly stressful for young girl having visions of doom she has to stop, we can hopefully support her mental to keep Mona from breaking down.
Now that I'm really thinking about it, having not just a normal psychic, but one that's also an empath would solve a lot of our current problems…
 
Counterargument!

I'm not willing to take a Major side effect, but Moderates and Minors should be takeable. We'll still be getting all the power of a 10.

Besides, if we lower it down to 8, that's still a roughly 30% chance of getting an unaltered power.

Now that I'm really thinking about it, having not just a normal psychic, but one that's also an empath would solve a lot of our current problems…

I'll point out that reducing the potency by 1 also adds a +5 to the chance of an adverse mutation. It's really only hand to get yourself below the minor/moderate/major threshold. Or to make the most powerful metahuman of all time.

EDIT: By which I mean you CAN in theory make a metahuman with a 13 potency dose of Ambrosia.
 
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Man, I love reading Dr. Elbis' megalomaniacal ramblings, especially when he keeps revealing that he's also really insecure. I changed my reaction from a funny to a heart when I read Ophelie's profile and how in a moment of clarity, he realized he'd actually miss the one person that reached out to him.

Him making a super beetle for the beetle fighting tournament she invited him to was also really cute in a "I want to impress my friends :D" way even if it did disqualify him from participating.
 
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It's really only hand
We can gain the power of slapping people harder if we lower the dosage? Sign me up! :V

Ok, but as for Ambrosia, here's the preliminary plan.
Novalight(8)+Crimson Soprano(2)+Soldier X(1)-(3)=8.

Keywords:
Flight x2! Energy Manipulation x2! Solar Absorption, Elemental Manipulation, Fitness, Regeneration

The goal of this plan is to make a meta human who can throw a fucking sun or Spirit Bomb as her finishing move, while still being in Moderate territory. Nice "complex powers", asshole, now dodge this.

(Unfortunately, we don't have any friendlier superpowers yet, so we'll have to go with Goku. At least the boroughs will love our efficiency.)

And Solar Absorption and Elemental Manipulation combo off each other really really well. The only thing we have to worry about is property damage, which I'm pretty sure there's probably insurance plans for.

Edit:
(About Novalight)
Her weakness, if she truly even had one, was that her power gave her no defensive capabilities. But she ended fights quickly and decisively enough that it didn't matter.
Solar Absorption+Regen could give us infinite health during the day. EM+Regen gives us advantages beyond what I can even imagine. Oh, now we're cooking.
 
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Man, I love reading Dr. Elbis' megalomaniacal ramblings, especially when he keeps revealing that he's also really insecure. I changed my reaction from a funny to a heart when I read Ophelie's profile and how in a moment of clarity, he realized he'd actually miss the one person that reached out to him.

Him making a super beetle for the beetle fighting tournament she invited him to was also really cute in a "I want to impress my friends :D" way even if it did disqualify him from participating.

There is a reason Radiant Silvergirl was the only one he liked!
 
My first thought on combo is to have Automne (8) + Crimson Soprano (2)

so we have
Power: Elemental Manipulation, Flight
Potency: 8
plus
Power: Flight, Solar Absorption, Energy Manipulation
Potency: 2

Looks to me to be the most straightforward way to get a simple concept power with little variance to it. It even has the high potential to have Flight, which is a massive plus for a Face that is meant to be visible and obvious.
 
I'll do a more detailed AN when it's time to vote, but bear in mind the description of a given power is as important as the keyword. Soldier X's "regeneration" (never needing to go to the gym) is very different than Adamant's "regeneration" (cannot killed by dismemberment). Likewise a Novalight "flight" (up to
sonic speeds) is way different than Crimson Soprano's (levitation) or Automne's (wind-surfing). What power is thrown in will affect what is manifested.

Also, remember to vote for the candidate! Or is it a Mona-sweep?!?
 
As for powers, I absolutely want Clairvoyance. It's too useful to pass up since knowing things in advance would greatly enhance our capability to respond to evolving threats that our mundane intel network missed out on. Could also help with knowing the Alien God's next activation which is vital.

Oracle of the Hunt
  • 4 Potency (Memoria) + 6 Potency (Red Huntress) = 10 Potency
    • 2x Clairvoyance
    • 1x Teleportation
    • 1x Transformation
    • 1x Enhanced Senses
    • 1x Fitness
    • 1x Speed
    • 1x Invisibility
    • 1x Energy Manipulation
  • Chance of Major Side Effect (Roll of 90-99), Moderate Side Effect (Roll of 70-89), Minor Side Effect (40-69), or No Side Effect (1-39)
Though, looking at it mapped out, it's a terrible combination since with only 2x Clairvoyance. We can't guarantee it'll appear and while Red Huntress' motley collection of powers is very synergistic, we'll likely miss parts of it making for an overall weaker super.

For now, we'll have to put our dreams of clairvoyance on the backburner.

Hadoken!
  • 2 Potency (Crimson Soprano) + 8 Potency (Novalight)
    • 2x Flight
    • 1x Solar Absorption
    • 2x Energy Manipulation
    • 1x Elemental Manipulation
  • Chance of Major Side Effect (Roll of 90-99), Moderate Side Effect (Roll of 70-89), Minor Side Effect (40-69), or No Side Effect (1-39)
I'm not really confident with builds that rely on synergy with 1x Powers since we can't guarantee their appearance. It would wreck our build if say, Elemental Manipulation didn't appear with Solar Absorption.

Could we get an explanation of how much stacking a keyword improves it chances of appearing? Does a 1x power have a 50/50 Chance of appearing, with a 2x power being a 75% chance? Benchmarks would help a lot in planning things in advance.
 
As for powers, I absolutely want Clairvoyance. It's too useful to pass up since knowing things in advance would greatly enhance our capability to respond to evolving threats that our mundane intel network missed out on. Could also help with knowing the Alien God's next activation which is vital.

Oracle of the Hunt
  • 4 Potency (Memoria) + 6 Potency (Red Huntress) = 10 Potency
    • 2x Clairvoyance
    • 1x Teleportation
    • 1x Transformation
    • 1x Enhanced Senses
    • 1x Fitness
    • 1x Speed
    • 1x Invisibility
    • 1x Energy Manipulation
  • Chance of Major Side Effect (Roll of 90-99), Moderate Side Effect (Roll of 70-89), Minor Side Effect (40-69), or No Side Effect (1-39)
Though, looking at it mapped out, it's a terrible combination since with only 2x Clairvoyance. We can't guarantee it'll appear and while Red Huntress' motley collection of powers is very synergistic, we'll likely miss parts of it making for an overall weaker super.

For now, we'll have to put our dreams of clairvoyance on the backburner.

Hadoken!
  • 2 Potency (Crimson Soprano) + 8 Potency (Novalight)
    • 2x Flight
    • 1x Solar Absorption
    • 2x Energy Manipulation
    • 1x Elemental Manipulation
  • Chance of Major Side Effect (Roll of 90-99), Moderate Side Effect (Roll of 70-89), Minor Side Effect (40-69), or No Side Effect (1-39)
I'm not really confident with builds that rely on synergy with 1x Powers since we can't guarantee their appearance. It would wreck our build if say, Elemental Manipulation didn't appear with Solar Absorption.

Could we get an explanation of how much stacking a keyword improves it chances of appearing? Does a 1x power have a 50/50 Chance of appearing, with a 2x power being a 75% chance? Benchmarks would help a lot in planning things in advance.


I don't want to constrain possible powers in terms of numbers too much. I'll say this; x1 will possibly appear, x2 likely appear, x3 guaranteed to appear.

This is also just your starter set of DNA profiles. LOTS more exist and your collection will grow if you prioritize it.
 
This is also just your starter set of DNA profiles. LOTS more exist and your collection will grow if you prioritize it.
This does make me think we're better off starting conservatively, and building up from there once we can get a bigger library of super DNAs so that our builds can guarantee their synergies instead of potentially missing key components.

Once we hit the cap of Potency 10 (Or 13 if we're willing to go that far), we won't have any space to add more until our research in Ambrosia advances, so maybe starting within the range of Potency 4-6 to stay within minor side effects might be the optimal play?

The alternative is banking entirely on a 3x Power and going for Potency 10.
 
Once we hit the cap of Potency 10 (Or 13 if we're willing to go that far), we won't have any space to add more until our research in Ambrosia advances, so maybe starting within the range of Potency 4-6 to stay within minor side effects might be the optimal play?
Yeah, but we've still got to use Nora to the fullest as our leader and face. It was stated that she had "the most tolerance to Ambrosia thus far". Who knows when that opportunity will come up again?
 
Also, Dr. Ibis is fairly certain give some a second dose of Ambrosia will kill them. Whether it's possible to change that with further research is unknown, but only one person in Horizon would have any idea as to the answer to that and she's KIA.
 
That rules out the "Start small and build-up" strat, so it seems like we ought to go full on with Potency 9-10 or 13 if we're going with Mona, which I think we should since I really love the possible dynamic she'll have with Leizi.
 
I'd just use Automne's power and scale it down by 2. That'll get a really strong power, but with only the likelihood of a minor side effect. If we want her to be the face of the new organization, we want her to be both powerful and to not have a highly inhuman or crippling side effect. Some of the side effects from even the lower potency options seem pretty severe, such as The Outsider's extreme transformation, or Dr. Ibis's obsessive mental problems. Even just a Moderate side effect might be far too much for the role we hope from her. Meanwhile, Adamant was one of the founders of Justice Unlimited, yet his power was only potency 3. And as Lady Leizi herself says, Justice Unlimited's main advantage was getting people to believe in them. Maximizing potency level at all costs isn't the path to that.

Edit: Since we can lower potency by 3 points, maybe combine Autome's power with Soldier X? Total 9, lowered to 6 to only get minor side effects. Only 25% chance to get no side effects at all, but probably better than just Autome's power alone and a 30% chance to avoid side effects.
 
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Pardon if this derails the conversation, but I just saw the funniest idea in my head: this entire conversation we the voters are having, taking place in-universe, with the Dr and Leizhi talking about all the incredible powers and terrible side effects that could happen…

With Mona just sitting there in the back, going "oh, I'm cooked, aren't I?"

(To be fair, most of our current plans involve teaching her how to fly or giving her the power to commit arson. If you told me as a high schooler that there's a 50/50 shot between me becoming the Avatar tomorrow or being set on fire, I'd be scared for my life as well.)
 
Chimera
  • Potency 1 (Soldier X) + Potency 1 (Daggermaw) + Potency 3 (Adamant) + Potency 6 (Red Huntress) - Potency 3 = Potency 8
    • 2x Fitness (Soldier X, Red Huntress)
    • 2x Regeneration (Soldier X, Adamant)
    • 3x Transformation (Daggermaw, Adamant, Red Huntress)
    • 2x Enhanced Strength (Daggermaw, Adamant)
    • 2x Enhanced Senses (Daggermaw, Red Huntress)
    • 1x Speed (Red Huntress)
    • 1x Invisibility (Red Huntress)
    • 1x Energy Manipulation (Red Huntress)
    • 1x Clairvoyance (Red Huntress)
  • Side Effect Chance:
    • Major Side Effect: N/A
    • Moderate Side Effect: 99-55
    • Minor Side Effect: 54-25
    • No Side Effect: 24-1
I fiddled with more of the powers and decided that since we can't guarantee 1x Powers, we need to focus on stacking keywords that we're sure can synergize well instead of pinning our hopes on synergizing 1x Powers that we're not sure we can even get.

We'll only take into account 2x Powers or 3x Powers when discussing the powerset Mona will possibly have. With this, Mona has:
  • Guaranteed Transformation
  • Very Likely Regeneration
  • Very Likely Enhanced Strength
  • Very Likely Enhanced Senses
  • Very Likely Fitness
We're looking at someone who at minimum, always remains at peak performance without need for maintenance. Mona could possibly stay active on the field for ridiculous amounts of time and has peak human coordination, agility, speed, eyesight, stamina etc. This is also helped by the fact that she has a healing factor that while slow, is strong enough to help her regain lost limbs.

She also has super strength, and super senses to match so it'll be hard to catch her off guard, especially when Fitness means her mind stays sharp despite fatigue. These stats likely increase when she transforms into a metal creature of sorts.

Considering she's Potency 11 before we lowered the dose but increased side effects, her powers are probably more potent than how it's described above. She should be a pretty good face puncher with this build. Hard to kill, and deadly in a melee.

With this, we'll also only have Moderate Side Effects at most so Mona will probably still look human? I'm hoping the worst changes will either be internal or mental, rather than one that creates extreme body dysmorphia like Daggermaw's or the Outsider's since those feel like they should be Major Side Effects instead of Moderate.

As far as visual side effects go, I'm hoping it's aesthetic stuff that while potentially alienating (Scales in certain parts of the body, tails and horns, reptilian/cat pupils, fangs etc.) can be integrated into a costume.

Would it be possible to get examples for Side Effects? If even Moderate Side Effects include stuff like Daggermaw's we might be better off staying in the Minor Side Effect zone of Potency 4-6.

Spirit Bomb
  • Potency 2 (Crimson Soprano) + Potency 8 (Novalight) - 2 Potency = 8 Potency
    • 2x Flight (Crimson Soprano, Novalight)
    • 1x Solar Absorption (Crimson Soprano)
    • 2x Energy Manipulation (Crimson Soprano, Novalight)
    • 1x Elemental Manipulation (Novalight)
  • Side Effect Chane:
    • Major Side Effect: N/A
    • Moderate Side Effect: 99-60
    • Minor Side Effect: 59-30
    • No Side Effect: 29-1
This one has been discussed here before, focusing on a flying and energy blast focused build. We can get those two powers together and it should be enough considering Novalight flies at supersonic speeds and has the firepower to match.

There weren't any good 1 Potency Powers that stack with what already exists here and anything more would land us in the Major Side Effect so it's best to conserve our DNA bank for now.
 
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Can we afford to have Clairvoyance or some other non-obvious power be the Face of our new group though? I picked the obvious flyers with Energy/Element manipulation for a reason.
 
Can we afford to have Clairvoyance or some other non-obvious power be the Face of our new group though? I picked the obvious flyers with Energy/Element manipulation for a reason.
I think so, since Red Huntress is noted to be one of the faces of the group originally.

That said, I'm not opposed to the Flying Energy Blaster build either. I'm just workshoping alternate builds that can give us a good synergy of powers without relying on the 1x power gacha.
 
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Would it be possible to get examples for Side Effects? If even Moderate Side Effects include stuff like Daggermaw's we might be better off staying in the Minor Side Effect zone of Potency 4-6.

This gets into the in-world different between naturally occurring powers and what you're doing, which I'll defer on, but Daggermaw and The Outsider's physical changes would be examples of major side effects.

And Dr. Ibis' personality isn't a side-effect. He's just like that. 15 years in academia will do that to you.
 
In my journey to try and find a combo that lets Mona turn into a fire breathing dragon (Transformation, Flight, Elemental or Energy Manipulation), I've stumbled into a new build.

Invisible Space Cat
  • Potency 6 (Red Huntress) + Potency 4 (Outsider) + Potency 1 (Soldier X) - Potency 3 = Potency 8
    • 2x Transformation (Outsider, Red Huntress)
    • 2x Energy Manipulation (Outsider, Red Huntress)
    • 2x Invisibility (Outsider, Red Huntress)
    • 2x Fitness (Red Huntress, Soldier X)
    • 1x Enhanced Senses (Red Huntress)
    • 1x Speed (Red Huntress)
    • 1x Clairvoyance (Red Huntress)
    • 1x Regeneration (Soldier X)
  • Side Effect Chance:
    • Major Side Effect: N/A
    • Moderate Side Effect: 99-55
    • Minor Side Effect: 54-25
    • No Side Effect: 24-1
With this, we're looking at someone who can go invisible, is always at peak human performance, and can freely manipulate their flesh and shoot energy beams and create energy blades or shields. Maybe they can even turn their flesh into energy? That would be pretty rad.

Also, here's the attempt at a Dragon.

Fire Breathing Lizard V.1
  • Potency 1 (Soldier X) + Potency 1 (Daggermaw) + Potency 2 (Crimson Soprano) + Potency 3 (Dragonsteeth) + Potency 3 (Adamant) = Potency 10
    • 2x Transformation (Daggermaw, Adamant)
    • 2x Enhanced Strength (Daggermaw, Adamanth)
    • 2x Energy Manipulation (Crimson Soprano, Dragonsteeth)
    • 2x Regeneration (Soldier X, Adamant)
    • 1x Fitness (Soldier X)
    • 1x Enhanced Senses (Daggermaw)
    • 1x Flight (Crimson Soprano)
    • 1x Solar Absorption (Crimson Soprano)
    • 1x Construct Creation (Outsider)
  • Side Effects:
    • Major Side Effects: 99-90 (or N/A if decreased by 2 Potency)
    • Moderate Side Effects: 89-70 (or 99-55 if decreased by 2 Potency)
    • Minor Side Effects: 69-40 (54-25 if decreased by 2 Potency)
    • No Side Effects: 39-1 (24-1 if decreased by 2 Potency)
This one nearly guarantees Transformation and Energy Manipulation, but there's no guarantee we get Flight. It's basicallhy a worse Chimera since that has 2x Enhances Senses and Fitness while also having the possibility of Energy Manipulation. Its only advantage is 2x Energy Manipulation. I suppose we could top up Chimera with Crimson Soprano for a total of Potency 10 and a chance of Flight and making Energy Manipulation more likely, but that's gambling with a very likely Major Side Effect since at Potency 13, Major Side Effects can be rolled at 99-75. We really don't want to risk extreme body dysmorphia for our first new superheroine.

The only way to get 2x Flight is with the Spirit Bomb build with Crimson Soprano and Novalight. That gives us 2x Energy Manipulation and 2x Flight at the cost of 10 Potency, but getting 2x Transformation will require Daggermaw and Adamant together for Potency 4, totaling at Potency 14. The highest we can go is Potency 13.

It seems like that right now at least; dreams of a Dragon are out of the picture unless we get lucky with V.1.
 
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