Going to be honest this feels like a major mistake Exalted inherently have an extreme snowball effect just by existing. Letting us just mass produce MA/Sorcery using troops just means our optimal option becomes to just hide, and just deploy mass wave tactics to drown all opposition.

While doing a disservice to he 40k side where Psycher can be way way stronger then exalted mortal no matter how good they are at MA/Sorcery.

A 40K psyker above Gama or so is progressively less and less mortal in any sense that matters.
 
When it comes to power it should also be noted that say an Alpha Psyker is much more powerful than an Omega Blank, they can do more damage, they can take more hits, but if you send the Blank after the psyker they win because power isn't linear thing and the same thing goes for Sorcerers or Martial Artists, sure you cannot scour whole battlefields in warp fire, you also do not have a non-zero chance to die/get possessed every time you use your power.

We have not used any psykers who were not also demigods and thus immune to Perils, of course we are going to fall back on sorcerers/shamans, anything we can think of to avoid that, but it's not because they are more powerful, it is because like the White Scars and the Space Wolves we do not want out magic support to be in danger of becoming warp rifts.
 
Last edited:
Thinking of what we might want to build on the planet, and what else we need to do as a brain dump:
  • Tsiolkovsky Towers (Warhammer name for orbital elevators). Having these does two things. Allows us to control access to the world much better by restricting access to only be allowed via the counterweight stations.
  • Genetor facilities to augment our population as we develop the technologies.
  • Space marine geneseed cloning facilities
  • Space marine implantation facility
  • Universities, schools, officer academy, research institutes, etc
    Government buildings
  • Martial arts schools
  • Manses that accelerate/improve the above.
  • Specialist manses to do things like facilitate demon (not daemon) summoning and merger
  • Specialist manses that grant supernatural merits/mutations (possibly with demons in the loop).
  • Deep mines at resource nodes
  • Farms, lots of farms
  • Repulsor-lev trains
  • Sorcerous workshops
  • Psyker Training Acadamies

Things we might want in orbit:
  • Shipyards
  • Warptech factories
  • Psytech factories
  • Arcologies
  • Vehicle factories
  • Strikecraft factories
  • Power armour factories
  • Regular weapon factories
  • Star Forts

Thinking of social actions for Lorgar

  • Establish a government
  • Define and spread a common culture for Colchis that unifies the DAoT survivors and the probably much smaller proportion of post-DAoT feudal worlders, incorporating Machine Spirits and the spirtual aspects of the World Soul using mass media
  • Codify a wider civilian philosophy and the institution of teachers to spread it
  • Define the culture/training program of his chapter of enlightened psyker-sorcerer-shaman-space marines
  • Establish a training system to support shamanic initiation
  • Establish a psyker training program
  • Establish a diplomat training program

Actions for Dharok

  • Develop more sorcery
  • Develop Terrestrial Martial Arts
  • Teach the space marines
  • Protect Fan while he WyldShapes inside the Warp itself.
  • Train non-Space Marine soldiers
  • Perform sorcerous rituals
 
Last edited:
When it comes to power it should also be noted that say an Alpha Psyker is much more powerful than an Omega Blank, they can do more damage, they can take more hits, but if you send the Blank after the psyker they win because power isn't linear thing and the same thing goes for Sorcerers or Martial Artists, sure you cannot scour whole battlefields in warp fire, you also do not have a non-zero chance to die/get possessed every time you use your power.

Well, to be fair; no matter how strong the Blank is they die if a Psyker drops a building on them or throws a tank at them at supersonic speed. And that's something you don't need to even be Beta Grade to do.

We have not used any psykers who were not also demigods and thus immune to Perils, of course we are going to fall back on sorcerers/shamans, anything we can think of to avoid that, but it's not because they are more powerful, it is because like the White Scars and the Space Wolves we do not want out magic support to be in danger of becoming warp rifts.

Well, White Scars and Space Wolves still have to deal with Perils when they use a Gift or Psyker power when they aren't on their home planet and they've run out of Gnosis, as from what Yzarc implied before that can only replenish Gnosis when they're on a planet they're a shaman of.

IIRC Gnosis can be used to pay for Psyker powers instead of Willpower, and if you use Gnosis, just as if you use Essence, there's no risk of Perils.

Our Enlightened Psykers, by contrast, can respire Essence anywhere, and as long as they're spending Essence they're safe.

This gives up a pathway for training psykers. First we make them a shaman, so they can use Gnosis to safely fuel their powers while training. Then we get them the merits to enlighten their essence. Then we get their essence enlightened. Then they can go off planet.

On that note, we should be having our people look for psykers amongst the population.
 
Last edited:
On that note, we should be having our people look for psykers amongst the population.

Thankfully our population should have a small number of psykers relative to the billions already there as most of them will be from the Post Cybernetic Revolt Age all the way to the Age of Strife when the number of psykers was growing, but not yet at modern levels. Also a non-insignificant number of psykers across all ages will have been recruited by Chaos and therefore we could not have their souls to resurrect.

That number will go up now that they are exposed to modern conditions though. Our grace period is going to be limited.
 
Thankfully our population should have a small number of psykers relative to the billions already there as most of them will be from the Post Cybernetic Revolt Age all the way to the Age of Strife when the number of psykers was growing, but not yet at modern levels. Also a non-insignificant number of psykers across all ages will have been recruited by Chaos and therefore we could not have their souls to resurrect.

That number will go up now that they are exposed to modern conditions though. Our grace period is going to be limited.

That's true. The vast majority of them are probably from the Post-Cybernetic Revolt Age as the population probably crashed later. This does give us an advantage in the short run as we don't need to rush this

In the medium run though, as long as we have the institutions in place, more psykers aren't a bad thing.

Yes, we need to be able to initiate them as shaman, and we need to develop a method to grant them a bunch of supernatural merits, and then enlighten their essence.

Once we overcome those minor hurdles, then the more psykers we get, the better.

To the degree that we probably want to go out and find them on nearby worlds.

Or make more of them. We can do this with VEE, but it's possible that with the right sorcery/psytech you could also grant psyker powers. There're drugs that can temporarily or (more dangerously) permanently grant psyker powers, and I think there are some artifacts that can do so as well.

As it's a requirement for enlightened essence this is something we may want to do.

Of course, we may need to spend a turn having Fan work with Dharok to create a soul manipulation Path first, which would be rather expensive.

But then again, to find potential psykers, we probably need to do the same with the Divination Path.
 
That's true. The vast majority of them are probably from the Post-Cybernetic Revolt Age as the population probably crashed later. This does give us an advantage in the short run as we don't need to rush this

In the medium run though, as long as we have the institutions in place, more psykers aren't a bad thing.

Yes, we need to be able to initiate them as shaman, and we need to develop a method to grant them a bunch of supernatural merits, and then enlighten their essence.

Once we overcome those minor hurdles, then the more psykers we get, the better.

To the degree that we probably want to go out and find them on nearby worlds.

Or make more of them. We can do this with VEE, but it's possible that with the right sorcery/psytech you could also grant psyker powers. There're drugs that can temporarily or (more dangerously) permanently grant psyker powers, and I think there are some artifacts that can do so as well.

As it's a requirement for enlightened essence this is something we may want to do.

Of course, we may need to spend a turn having Fan work with Dharok to create a soul manipulation Path first, which would be rather expensive.

But then again, to find potential psykers, we probably need to do the same with the Divination Path.

I think shoving demons in people is the way to go when it comes to soul manipulation, if manipulating souls with regular old warp sorcery were easy we would see more of it in canon.
 
Well it happens it just rare because super deadly. But their an entire order of Inquisitors that require being possessed by a daemon, and winning the fight for control to become a member.

Well yeah that is who I was thinking of in terms of shoving foreign entities into people to get more power/alter their souls. We have the ability to produce non-hostile foreign entities that can even use Essence. I bet those would make decent guides on how to Enlighten.
 
I'm actually skeptical of the whole Golden Path thing being anything other than a manifestation of Big E's Golden Glorious Ego.

After all, if there really was a destined path, and it got broken by something that Big E should have foreseen, such as the effect that being the Galaxy's shittest dad would have on Magnus, that implies that the path wasn't actually destined at all. . .
 
I'm actually skeptical of the whole Golden Path thing being anything other than a manifestation of Big E's Golden Glorious Ego.

After all, if there really was a destined path, and it got broken by something that Big E should have foreseen, such as the effect that being the Galaxy's shittest dad would have on Magnus, that implies that the path wasn't actually destined at all. . .

Yes, divination in 40K does not work like that, but it works kind of like that for the Eldar, particularly the farseers, those lost on the path of the seer sometimes become too enamored by their own ideas about the far future that they miss what is right under their nose. But the thing is it happens rarely enough that farseers are one of the main reasons why craftworlders are still alive in a universe where a lot of other players should have been able to finish them off long ago. This is Big E making the eldar mistake, which is partly ego yes, but it is not only ego.
 
Last edited:
And his narrow-minded ness, he once told the last priest "I know I'm right because I'm right."
Because for all his boasts he is the least human in the entire humanity's genepool not because of his powers or biology mind you because he is unable to relate to the little men, he always look for the bigger picture ignoring the small pieces and his lack of humanity.
Oh sure he can pull a Charisma aura and make entire armies knee before him but there is a difference between being good at convincing masses and actually caring for their plight as individuals not as a collective.

Doesn't help that Big E is basically a jaded old man and like all jaded old men they are too stubborn to accept new ideas. He is after all was born a caveman.
 
You know one of the funniest things about Fan being a Defiler is that SWLiHN is probably the most anti-Chaos Yozi out there, not in the sense that Lorgar is anti-Chaos, being opposed to it on grounds of opposing evil, the Principle of Hierarchy is like the negative image of Chaos. She is the white flame that reduces free will to ash and mortals to automatons like one of the old Gods of Law in Fantasy. I suspect the first time we go Shintai in front of an army of demons the reaction will be something along the lines of: "Oh Shit! She's Baack!"
 
You know one of the funniest things about Fan being a Defiler is that SWLiHN is probably the most anti-Chaos Yozi out there, not in the sense that Lorgar is anti-Chaos, being opposed to it on grounds of opposing evil, the Principle of Hierarchy is like the negative image of Chaos. She is the white flame that reduces free will to ash and mortals to automatons like one of the old Gods of Law in Fantasy. I suspect the first time we go Shintai in front of an army of demons the reaction will be something along the lines of: "Oh Shit! She's Baack!"

Amusing thought, but I suspect that the emergence of the modern Chaos Gods post date the Primordials.
 
Oh I agree but if there is any kind of continuity I imagine SWLiHN would be like a horror story for daemons passed down though the ages.

And if it has been forgotten, we can carve a new legend into the collective unconscious of daemons.

Being able to make mass combat attacks of MHM should really speed up both reagent creation and reputation building.
 
Last edited:
No update today. Need some time to flesh out the Planet and the sector a bit more.

I thought I would have more time before you guys hit space so may need a few days to flesh things out a bit before offering you options.

But do note that Turns are now 6 months long.
 
Hm, well, as an Infernal, it is only fitting fpr Fan Morgal his one-winged angel form.

On another note, it would be desirable to purchase Wholeness Rightly Assumed eventually, expanding the capabilities of Pattern Reassertion Touch.
 
No update today. Need some time to flesh out the Planet and the sector a bit more.

I thought I would have more time before you guys hit space so may need a few days to flesh things out a bit before offering you options.

But do note that Turns are now 6 months long.

An option is just to offer mostly write-ins, or solicit noninations in a first round before deciding which ones are viable options for voting in a second
 
An option is just to offer mostly write-ins, or solicit noninations in a first round before deciding which ones are viable options for voting in a second
Write ins are definitely going to be a part of it, rest assured, but I do want a more solid background so people will be people. Like how some of the Tribe rebelled because you guys went to fast and so on.
 
And if it has been forgotten, we can carve a new legend into the collective unconscious of daemons.

Being able to make mass combat attacks of MHM should really speed up both reagent creation and reputation building.

One of the things that would be interesting to try before warp walking is seeing if any of the ships in orbit have daemons in them (scrap-code and the like). I am curious how those work and if Thalassa can reformat them (back?) into Machine Spirits because if she can that would be proof of concept for a better use for many daemons, subordinate spirits. We cannot send them back into the warp of course, they'd get eaten, but who better to help us protect against Chaos than former daemons who know its tricks?
 
A slightly different thought, if the scope of Fan's MHM increases enough when he uses Heuristic Logos Shintai to target Mass Combat units, I wonder how they interacts using MHM with Tool Transcending Constructs. Does it make it easier to build large scale infrastructure.

One of the things that would be interesting to try before warp walking is seeing if any of the ships in orbit have daemons in them (scrap-code and the like). I am curious how those work and if Thalassa can reformat them (back?) into Machine Spirits because if she can that would be proof of concept for a better use for many daemons, subordinate spirits. We cannot send them back into the warp of course, they'd get eaten, but who better to help us protect against Chaos than former daemons who know its tricks?

It's a good idea. I think though, that the anti-Chaos wards extend to the orbitals, and any daemons present have probably been kicked out by those as they probably wouldn't have very strong anchors and few or no sacrifices to give them the strength to resist the wards after thousands of years.

If we do a survey action, presumably we'd find anything interesting, so if we do it as a write-in, we can say to capture them with Ultimate Darkness Internalisation.

One thing that we're probably missing out on by the Covenant all being killed and the surface reformatted is that we don't know the names of any daemons. Otherwise we could summon them for reprocessing.

If we want to upcycle daemons, I think we need to go out and hunt them down in the Warp.

As we can't WyldShape on a macro level, we may want to do more with mass scale sorcery, which will need reagents (as well as more Paths, such as Fortune), which daemons are our best source of anyway. For example, trying to use sorcery rituals to boost the scope of Pattern Reassertion Touch to fix orbital shipyards or hulks of ships, although this may require a purchase of Wholeness Rightly Assumed.

Lastly, the way we can probably combine warp walking to reprocess daemons with WyldShaping to make orbital factories means it might be a two birds, one stone action.
 
Last edited:
I don't know if it has been asked yet since Thalassa has become a demigod if She and Lorgar made some more rities for the mechanicus would they be more effective since she is a demigod now
 
Back
Top