[X] Bail Antilles

Bali will help keep a solid core of infrastructure in the core worlds, and drive demand for new local system defense in the rim. The best candidate for our business growth.
 
[X] Bail Antilles

[X] Plan Utility And Upkeep
-[X][Design][1B] Upkeep
-[X][Design][1B] Plans for a Utility Craft
-[X][Research][1B] Upkeep
-[X][Research][2B] Basic Shielding
-[X][Production][1B] Upkeep
 
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[X] Plan Plan a Fighter and get stuff done
-[X][Design][1B] Upkeep
-[X][Design][1B] Plans for a Fighter
-[X][Research][1B] Upkeep
-[X][Research][1B] Basic Shielding
-[X][Production][1B] Upkeep
-[X][Production][1B] Ask for Plating
 
[X] Sheev Palpatine

[x] To Have a Horton

Palps is a devil we know. If he is not elected then who knows how the sith goes into power. It might be even more worse then cannon.

Edit: I wounder if we can advertise our ship that we made to other markets? We know that people can add other stuff to it.
 
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I prefer the utility craft idea actually, I'm not sure I want to bother making my own plan though since I can't make up my mind on what to have the production department doing. and I don't like any of the options for the prime chancellor vote so I'm just going to ignore it.
 
Yes and no. You don't need to pay Upkeep each Turn, but after 1 Turn, you will get a malus for underfounded Departments, and after 2 Turns, the Department will be closed.
But we could do something like not use the Production Department for anything and just pay its upkeep and have one Budget more next turn, for example?
 
I'm hoping that the roll malus only applies for the turn we don't pay the upkeep. Then the department bounces back fine the following turn when we do pay upkeep. If there are narrative negatives then I'll modify my plan.

Without shields, a strong blaster, or laser weaponry designing a fighter feels premature to me. I'm sacrificing the upkeep for departments with no rolls this turn in order to try and get shielding and an Autoblaster finished. Once we have those and can compare it to our normal blaster we'll have some options for future designs. I'm also chipping away at a laser which I think we'd need for anything very military.

[X] Plan Strong Research
-[X][Research][1B] Upkeep
-[X][Research][2B] Basic Shielding 59/200
-[X][Research][2B] Basic Autoblaster 50/200
-[X][Research][1B] Basic Laser


[X] Bail Antilles
 
[X] Finis Valorum

[X] Plan: Brewing Storm
-[X][Design][1B] Upkeep
-[X][Design][1B] Plans for a Fighter
-[X][Research][1B] Upkeep
-[X][Research][2B] Basic Autoblaster
-[X][Production][1B] Upkeep
 
[X] Plan: Brewing Storm
[X] Bail Antilles

A better research plan, given each 1b is a 1d100 roll if we only put 1 on weapons (either research or asking for them) the action will not pass
 
[X] Plan: Brewing Storm
[X] Bail Antilles

A better research plan, given each 1b is a 1d100 roll if we only put 1 on weapons (either research or asking for them) the action will not pass

? my research plan specifically has 2 dice for 2 projects… even if we have to pay upkeep my plan will end up with more research progress (I'll cut back laser and one dice from autoblaster).
 
[X] Plan: Off the Shelf Armaments
-[X][Design][1B] Upkeep
-[X][Design][1B] Plans for a Fighter
-[X][Research][1B] Upkeep
-[X][Research][2B] Basic Shielding
-[X][Production][1B] Upkeep

I don't think I would go for our Mk 1 Autoblaster as a weapon for a fighter, even with the fire rate it feels a like it's a little weak. So for a military ship where we'll probably have buyers looking at how shiny the weapons are as a major selling point I'd go for either just buying a laser from some well established arms corporation, or maybe making the extra push for our Mk 2 Blaster if we really want that part in house.

Shields are something we're going to want to put on this unless we're really going for a budget fighter, and have the same amount of progress remaining to develop as the Auto blaster so I put budget on them instead. Plus a weaker-than-market-standard shield system may be easier to sell to the tiny systems on a budget that would even consider us than them looking at our ship and asking "but where's the Boom?"

[X] Plan Plan a Fighter and get stuff done
[X] Finis Valorum
[X] Plan Utility And Upkeep
 
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Shields are something we're going to want to put on this unless we're really going for a budget fighter, and have the same amount of progress remaining to develop as the Auto blaster so I put budget on them instead. Plus a weaker-than-market-standard shield system may be easier to sell to the tiny systems on a budget that would even consider us than them looking at our ship and asking "but where's the Boom?"

I don't think they have as much shields for star fighter or snubfighters for this time period. Sure on bigger ships but I don't think they have that many affordable ones anyways for star fighters.

The only shields I see are deflectors and it's in Disney Canon when I try to look up a clone war star fighter (still at a later date). Though it depends on how the author wants to play this.

I personally would choose speed.
 
[x] To Have a Horton
-[x][Design][1B] Upkeep
-[x][Design][1B] Plans for a Fighter
-[x][Research][1B] Upkeep
-[x][Research][1B] Basic Laser
-[x][Production][1B] Upkeep
-[x][Production][1B] Ask for Sublight Engines

[X] Bail Antilles
 
[x] Bail Antilles

[X] Plan: Utility Stalling
-[x][Design][1B] Upkeep
-[x][Design][1B] Plans for a Utility Craft
-[x][Research][1B] Upkeep
-[x][Research][1B] Basic Shielding
-[x][Research][1B] Basic Autoblaster
-[x][Production][1B] Upkeep

Work on plans for a utility craft while we progress our research. Once we finish, we can use the new parts for a nice shielded fighter.
 
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