Good night guys, see you in the morning with more spider-bees and other things Harry Dresden would have preferred to not have met, but is somehow not surprised to have done so.
Ok, direct citations:We didn't exalt Lydia, and Alchemicals/Dragonblooded are a sort of special case. The alchemicals do get picked, but the guy who invented the idea in the first place designed him that way. Dragonbloods aren't guaranteed to exalt, but their propagation mechanism is also from a collaboration with another primordial and designed to do that.
The other exalts are very much not; the opposite is in fact the case because the gods couldn't resist primordial orders.
For their entire history multiple people tried to direct exaltations and the best they got is changing the selection criteria before letting them run around on their own. If biasing it like this worked reliably then the history of how everyone ever interacted with them would be very different. The occasional fluke appearing to work doesn't require everyone between the age of legends and now to be an idiot, while the reverse does.
Apparently this was standard practice during Primordial War.Other Notes: Lytek's panoply includes a dozen surgical
implements that belonged to the previous god
of Exaltation, known as the Divine Apparatae of
Periapt Surgery, and these items, at least, truly were
created by Autochthon for use in field alteration of
an Exaltation in the war against the Primordials. It
was not unknown for one of the Exalted to perish
on the field of battle, where their Essence would flit
back to a field hospital where it would be quickly
altered and then implanted into a waiting vessel.
Lytek's own ability to manipulate an Exaltation is
innate, but he occasionally uses these tools for delicate
work. These tools are, at all times, kept under lock
and key sufficient to stymie the efforts of the most
puissant Exalts, so those attempting to lay hands
on these must either convince Lytek to allow them
to look at them or be one of the greatest thieves in
Heaven and Creation.
For those who do gain access to the Apparatae, the
Essences of the Exalted finally become open to modification
by a being of less power than a Primordial.
Best simulated by Storyteller fiat, the memories
that accompany an Essence can be trimmed and
altered, the Essence can be implanted in a vessel—
appropriate or not—and, with appropriate mastery,
the Essences can even be altered into something
different, although what that means would be up
to the Storyteller. Lytek's experiments in using the
Apparatae to negate the Great Curse have yielded
nothing but failure.
Needless to say, these implements are each Artifact
N/A, if the Storyteller deems them available to characters
at all, and should only fall into the hands of
the characters after a long and suitably arduous quest.
Gaining access to the Apparatae is only the beginning
of such an epic.
Lytek is the Right Hand of Power and God of Exaltation.
Because Dragon-Blooded Exaltation is passed
through the blood, he does not control which Terrestrial
Exalted will take the Second Breath, but he does control
the time of their Exaltation. As far as Celestial Exaltation
is concerned, while he cannot truly control who
Exalts, he can manifest discreet and minor influence
over the event, and he regulates what memories carry
from incarnation to incarnation. He prunes the dross
of previous existences from the Exaltations, choosing
which memories cling to the shard of power. When
a Celestial Exalt dies, the Exaltation flits back to an
ornate cabinet in Lytek's office to await his care and
its chance to be reborn in Creation. Lytek treats each
Exaltation as a work of art and does not discuss them
with anyone outside of designated individuals in his
own department or in the Bureau of Destiny. Lytek's
neutrality is famed far and wide—he loves all of his
works equally and does not favor the Lunar, Sidereal
or Solar Exalted over one another.
This is open to interpretation, yes, but indicates direct intentional selection of the first Exalted by Incarnae.In the earliest times, the gods became discontented with their lot as keepers of the worlds, tenders of Creation and mere servants of Primordials. The Primordials had created the gods with mighty geasa laid upon them, however, such that the gods could not use anything that was divine, or any of the stars or planets or moons or turning seasons, to work the undoing of their creators. The Primordials did not mention mortal life in these geasa, for they did not believe that anything mortal could be a threat to them.
The Unconquered Sun proposed to his fellow Incarnae that they should take humans and give them great power, so that the humans could fight as their champions against the Primordials. The other Incarnae agreed, and they went out and chose mortals to become heroes - the first of the Exalted. Gaia would create no soldiers, but she gave her blessing to the Elemental Dragons, and they raised up soldiers to seve as the armies for the heroes, the Dragon-Blooded. Autochton, also a Primordial and the first of all smiths, turned against his brothers and fave the Exalted the designs for mighty weapons that could destroy the Primordials
This might be a trick of perception:Kaj eha Lef
Bride of Luna
Quote: The Changing Lady tells me you must go to the Lapis
Court. I shall guide you; we leave at once.
Twenty years ago, Kajeha Lef was a Bride of Ahlat—one
of the maiden warriors sworn to the Southern God of War
and Cattle in the nation of Harborhead. She served Ahlat
with utmost fervor, slaying enemies in his name and capturing
cattle for his sacrifices. Despite her deeds, the god never
came to consummate their marriage. Kajeha Lef endured…
and Luna noticed.
Who can say why the Changing Lady chose Kajeha Lef?
But Luna did, and she made the war god an offer he
dared not refuse. Luna claimed Kajeha Lef
for herself. The Bride of Ahlat became
the Bride of Luna. Their marriage was
consummated. Some Lunars say it
has borne offspring, though of what
nature they hardly dare to
speculate.
Red Jaws
Unseen Protector
Quote: Of course I found you.
An old hunter set out on a winter day.
He knew all the dangers that could come
to a man alone in the woods, but he was
also deeply stubborn. Besides, he needed
to eat. A blizzard rose. The nearest cave
held a sleeping bear, his knife broke as he
tried to cut boughs for a shelter, and he
knew he would freeze if he took refuge in
a snow-burrow. So the stubborn old hunter
set out for home. He knew he would die,
but he refused to just give up.
Along the way, he was Exalted. He
perceived this as meeting Luna in the
form of a boy who walked atop the crust
of the snow. Luna told him that his days
of hunting for food and money were over: He
would hunt greater prey, for a nobler cause. The
old hunter never did bother to go home
This is something every solar can learn once they reach essence 3. Ancient Sorcery and Splendors are effects with the power of charms. Replicating the effect of a 1 dot charm should not be outside of the boundaries of possiblity.Should the Sun Not Rise (•)
The Solar's legend and legacy are her own, and
though the candle of her life may gutter out, her works
will not vanish when she does.
System: Should the Solar die with at least one point
of Willpower remaining to her, the guttering sparks of
her vitality restore her to fitful life at some point during
the next three days. She has only a short time – a few
hours at most – before her injuries reclaim her, but may
use this very brief reprieve to locate a hand-selected successor,
and, with her final breath, pass her Exaltation on
to the mortal inheritor of her choice. Her chosen successor
need not be physically present when she expires, but
if he is not, she must spend a point of Willpower to send
her Exaltation to him.
The newly-Exalted Solar automatically gains both
Past Life 3 and Mentor 3 (in the form of the Exaltation's
former bearer instructing and advising him in his dreams).
The Destiny background is as follows:BIG "DESTINY" VS. LITTLE "DESTINY"
In Exalted, the term "destiny" is sometimes
ambiguous, as it refers not only to an in-game
metaphysical concept but also to an actual game
mechanic, specifically the Destiny Background (see
Scroll of the Monk, pp. 151-152). A mortal or Dragon-
Blooded character can possess the Destiny Background,
which allows her to stay alive and drives her to fulfill
her fated end. Such a Destiny represents a sort of
standing order within the Loom to nudge probability
in the affected mortal's favor when certain conditions
are met—such as the effects of Sidereal astrology, but
further-reaching. Celestial Exalted cannot have the
Destiny Background, as their Exalted nature makes
them largely immune to the vagaries of the Loom of
Fate, absent direct intervention by Sidereals. A mortal
can be Destined to Exalt, but once Exaltation occurs,
her Destiny (with a capital "D") is fulfi lled. She may
still have a destiny (with a small "d") ahead of her,
but that destiny comes from the character's actions,
as represented by player choices, and the effects of
institutions and events on the character, as represented
by the Storyteller's narrative.
As a rule, when the capitalized term "Destiny"
appears in Exalted, it refers to a standing protocol
that directs the Loom of Fate to confer the benefi ts of
this Background on a character. When the lowercase
"destiny" is used, the term simply means, "what has
happened or will happen to the character." The latter
can be tracked through the Loom of Fate to predict
what will happen in the character's future or to
infl uence what will happen through the operation of
Sidereal astrology. The former determines what will
happen in the character's future automatically through
preprogrammed alteration of fate threads.
This is an actual game mechanic that, while not absolute, can alter the probabilities in favor of a certain person exalting. As I understand it, sidereal charms allow for Destiny manipulation of some kind.DESTINY
Any person can change the world through great talent and
hard work—but most people don't. Many fail when they try. Some
force of fate clings to people with this Background, however, to
enmesh them in events that affect the lives of others. Yet this
force is blind to good and evil. The tyrant who claws his way to
power and turns a nation into one vast scream carries a destiny
as mighty as the hero who leads the uprising against him. The
force of destiny might work to keep a fated individual alive
until she can fulfi ll her role, but it seldom grants happiness or
contentment. If anything, powerful destinies tend to ruin lives
as they drive their bearers to their fated ends.
Taking this Background indicates that a character has a
specific fate in store, which the player and Storyteller should work
together to create. (A brave player can leave the matter entirely
in the Storyteller's hands, though, learning the character's destiny
along with the character.) Astrologers can tell that a character
has a destiny and give some idea of its strength, but a common
horoscope won't say what the destiny is.
Players can roll the character's Destiny to create lucky
breaks or coincidences. "Lucky" is a relative term, though.
For instance, a person with destiny whose ship sank could be
rescued before he dies of exposure… or he could be "rescued"
by pirates who then sell him into slavery. But even this rough
treatment could send the character where he needs to go.
The more successes a player rolls, the luckier (and more
improbable) the coincidence will be.
A player can also add a number of dice equal to his Destiny
to the pool for a critical task, such as fi guring out how
to operate a First Age device before the loathsome wrigglies
attack or throwing a knife to kill the courtier who knows the
character's treacherous schemes. The Background can even
be added to the dice pool used to calculate a DV. Since a
player can invoke Destiny only once per scene—and then
only when the Storyteller agrees the task is critical to the
character's survival or advancing to her fate—this Background
is usually not much good in open combat. In most cases, a
player would be better off rolling for some lucky break to
change the circumstances of a fi ght than to apply Destiny
as a bonus to attack or defense for a singe action.
Only mortals, God-Bloods and Terrestrial Exalted can take
this Background. The higher sorts of Chosen make their own
fates, and other people have destinies to interact with them.
For most people, their destiny is set at birth. A few unusual
circumstances, however, can grant characters a destiny in the
course of play instead of during character creation.
Heroic mortal martial artists may possess destinies. In
learning supernatural martial arts, they declare their intent—
their need—to step beyond ordinary life and ordinary
fates. Such a destiny can lead a martial artist to repeated
encounters with the Exalted as opponents, allies or other
important roles in their lives.
• You'll live a life slightly greater than usual, perhaps
as a local hero or villain or the sidekick to a more
powerful fi gure. At some point, your actions will
affect at least a town's worth of people. Small
coincidences happen in your life, such as meeting
a person who gives you useful information.
•• Your life can affect a province or small nation,
and your deeds will be regional gossip for years
to come. You know you're luckier than most
people, even if that luck is all bad.
••• Your deeds infl uence a kingdom, for better or
worse, and you'll defi nitely win a place in chronicles
or local legends. Unlikely coincidences often
help or hinder you. People quickly see you don't
live an ordinary life. Some people stay close to
you for that reason. Others stay away.
•••• Your choices affect a signifi cant part of Creation for
decades to come. You might found a kingdom or
destroy one. It seems nothing can kill you or avert
your destiny, even if you wish it would. Bad things
often happen to people you love—usually when
their deaths become more useful to your destiny
than their lives. Your life is often entangled with
other people who have prominent destinies.
••••• One way or another, the fate of the world is in
your hands. Your life is full of astounding luck
and heartbreaking tragedy as your destiny relentlessly
drives you toward your place in history. The
Empress certainly had Destiny 5 (and it might
not be over yet).
I rather assumed that Molly herself would be giving the password. But yeah, fair. So:One thing you guys might want to consider is there are sapient beings not a code wheel, if you get the information that Harry is meant to know and then say it to him aloud they will realize you either got it somehow or you knew it all along and you hid it for some reason. If you do not want to reveal the Crown (to some extent) you might want to consider rolling subterfuge with some kind of stunt.
I rather assumed that Molly herself would be giving the password. But yeah, fair. So:
Can this work:Molly herself is not a wizard, she is very weird and maybe dangerous looking. She is not sure what kind of senses these spirits use, but from what she has experienced... they probably aren't going to think she is benevolent.
Can this work:
[] Use Black Mirror Incarnation to turn into Molly as a Wizard, making it look like you instead are shedding the disguise, rather than assuming it.
Ok. How is Molly presenting to their senses right now? I was assuming she felt fully mortal?Would have worked if you did it previously, but you are not a Sidereal with Dynamic LARPing, they are probably going to doubt your wizardly skills and ask to see your magic... which Molly cannot cast
Ok. How is Molly presenting to their senses right now? I was assuming she felt fully mortal?
Abyssals were directly selected by Deathlords. Infernal selection had a strong degree of control. Solar exaltations could be predicted, and if you can predict something, you can control ot to a degree by manipulating fate. It's arguable that Sol directly selects Zeniths.
Gods couldn't control exalted, that's the point. Not being able to select who exalts wasn't, as far as I recall. I'll look for quotes. Because I think this is a persistent misconception, but I'll need to back my words with quotes.
The solars did pretty much as they pleased when they started going nuts and never managed it. To the extent there are exceptions that changed the rules it's pretty much exclusively the result of primordial interference. That is, self contained sapient realities turned creator deities.I would believe that except the only time we've ever seen exaltations get captured their criteria for who they pick immediately got changed to the faction that wanted to pick the candidates. So it undermines your point of we never see it happen because we do see it happen the entire targeting apparatus for 50 of the 300 get completely hijacked to the point where the demon if it doesn't like your answer of serving the Yozi can just kill you or just completely wait for the moment to pass. Another 100 of them are outright literally kept in a cage and then the person they would exalt is just asked the question and if the answer is no you die and then they wait till their next candidate.
We never see it happen by exalted hands simply because for the solars it would mean violating the edict that allows them to be the Undisputed rulers of creation the Mandate of Heaven which is the Affairs of Heavens or Heavens Affairs and the keeping and cleaning and the storage of exaltations for the milliseconds they're not in use are Heaven's affairs. To the point where Lytek hates the 100 because of what they did also threatening his life. They're particular method of capture was insanely crude of wait for when they come in for maintenance after we brutally kill the previous owner and get billions of Mortals killed in the process there's no one in setting we ever see capture exaltations with the level of skill or ability that the starborn do the neverborn get the next closest and still only managed to capture a little more than half in comparison to the 290 some that the Sidereals caught. Which yet again argues for being able to influence who gets exultation even if it's too completely deny anyone gets it at all.
The dragonblooded at least in second edition were capable of increasing their likelihood of having Dragon blooded children I'm not going to get into the weird breeding mechanics on that but it was a thing that Lore charms could do.
Citation please. Exaltations themselves are not typically outside fate. Solars and Lunars are also not outside fate. The Celestial exalted can disrupt fate, yes, but are not outside of it.
Because they couldn't see mortals as dangerous. Primordials for all their glory are weirdly limited beings, only capable of thinking within their themes.Why didn't the primordials make a new batch of humans and ensure that they were the perfect fit for some solars they'd just killed?
Because the deliberative was not a united force? Not in the way it would need to be to do this.
But it isn't designed to resist tampering, not in this way. If you think it is, please provide citations.
This is really dumb. If they could do that and the considerations that we were given about the primordials didn't apply why would they even have any other method?Ok, direct citations:
1) Lytek's tools (made by Autochton) allowed to embed exaltations into any host desired, even unsuitable ones (compass of celestial directions: Yu-Shan):
For celestials it looks like he can push details around in when and how someone will exalt after the exaltation chooses, but can't do more than that unless he directly tinkers with them. Perhaps not even then.2) Lytek himself cannot directly choose who exalts by his innate abilities, but he can make tweaks and exert some measure of influence. Also, he can control when a terrestrial exalts
2E itself makes a point about how the gods can't pick because if they could they would have been ordered to betray themselves. To the extent that this has room for interpretation that piece of lore is more important and should set the bar for how far they can go.This is open to interpretation, yes, but indicates direct intentional selection of the first Exalted by Incarnae.
An exaltation acting on itself is not even in the same zip code as manipulating it from the outside, the comparison is ridiculous.5) Exalted vs. World of Darkness revised has the following 1 dot solar charm:
So why didn't the people who designed fate and could have acted on it at any time up to the end of the war do that?This is an actual game mechanic that, while not absolute, can alter the probabilities in favor of a certain person exalting. As I understand it, sidereal charms allow for Destiny manipulation of some kind.
Your own cite has solars ducking out of destiny when they exalt. The exalted are outside of fate because they have an exaltation. This is the explanation for player agency in a setting with strong destiny rules.Citation please. Exaltations themselves are not typically outside fate. Solars and Lunars are also not outside fate. The Celestial exalted can disrupt fate, yes, but are not outside of it.
Even after they started dying?Because they couldn't see mortals as dangerous. Primordials for all their glory are weirdly limited beings, only capable of thinking within their themes.
Solars nearly broke reality over a philosophical issue with how sorcery works. If they didn't do it together they would've tried it individually.Because the deliberative was not a united force? Not in the way it would need to be to do this
Still looking for citations, but I'd point out that the exalted died inside the Jotun bodies of primordials and left to respawn as they pleased. It wasn't until the exaltations where basically stuck in a box by people with stolen credentials that they could do anything to them.But it isn't designed to resist tampering, not in this way. If you think it is, please provide citations.
Because automatic method is more efficient in many situations and doesn't have the same fail states like Lytek being killed? It does not require active involvement of Incarnae, which is a big bonus.This is really dumb. If they could do that and the considerations that we were given about the primordials didn't apply why would they even have any other method?
Please provide citation. I wasn't able to find any text saying this, or even implying this. The gods cannot command exalted, that's the point. Nothing is said about not being able to select their chosen.2E itself makes a point about how the gods can't pick because if they could they would have been ordered to betray themselves
After an Exalt dies, they are not exalted anymore, and no, it is not ridiculous, because it's still manipulating an exaltation's selection criteria.An exaltation acting on itself is not even in the same zip code as manipulating it from the outside, the comparison is ridiculous.
Which people? Maidens were in Rebellion. And who said they didn't?So why didn't the people who designed fate and could have acted on it at any time up to the end of the war do that?
Yes. Primordials perceive the universe through their themes.
Who says they didn't and who says they didn't succeed?Solars nearly broke reality over a philosophical issue with how sorcery works. If they didn't do it together they would've tried it individually.
By the time solar exaltations escaped their prisons, the state of Creation was bad enough that Sidereals couldn't reliably predict next Sidereal exaltations, simply due to overwork.Similarly, the Sidreals would have made it easier to catch rogue solar shards if they could just fate people in easily accessed locations to be the targets and plan for their deaths immediately after the fact.
I own the book.1) Autochton makes alchemical exaltations, the sodalites merely do a ritual to channel his power
2) Alchemical exaltations have specific perception blocks around them
1) Becoming a Primordial is an E10 charm.No, you are just ignoring it. Molly being a primordial doesn't stop her from being a human. That's one of the advantages of being a devil tiger.
As you wish.You either didn't read what I quoted, or are misreading it. I don't see a point of further discussion here, if you are going to be ignoring direct citations.
1) Thats where I think you're wrong. Thats why I provided the quote about Nicodemus playing Armageddon Lotto.1) This isn't a business and all successes are not fungible. If you go out to accomplish X task and do not do so then you failed at it. It's not necessarily an utter failure if you get some other worthwhile stuff done, but framing this as the same as winning all their games is fundamentally misleading. Especially when X is clearly the most important and impactful thing you were attempting.
If we'd gone to hell for Joe and to deploy our weapon then failed to do either but got out with some iron elementals that would clearly be a failure.
2) Shiro says he was doing it because he was dying, it was real sacrifice on his part because it was a hell of a way to actually go out, but you're pushing something that was very much not the implication.
3) I was wrong about this.
What you are missing, because its not really expanded on in the primary books, is that the battle between Heaven and Hell is only marginally fought on the level of the Swords. And because of that, I think you are making fundamental errors with regards to threat-assessment regarding the Coins, and what their role is in the setting.Nearly anything we do will have to go through some sort of perfect eventually. That means we need to plan for how we're going to get around it and what we'll do when we get there.
Your attitude doesn't seem helpful to me. You're effectively asserting that they cannot be beaten or meaningfully opposed because they always win somehow and can resist anything we can even hypothetically do regardless of how we arrange things.
I do not expect it to be easy, honestly committing to this was incredibly foolhardy I hope we're good enough to live to regret it, but it's not impossible either. We see them fail, we know they're heavily restricted, and exalts are made for this sort of task before anything else. We aren't assured success, survival, or primacy in system interactions but I don't subscribe to the idea that they're beyond our reach in all things.
In this particular case the way I see it we need to drain their resources and then kill their hosts, at which point they should be temporarily vulnerable enough for us to do something with an impact. Either it goes through, or Hell cheats directly to stop us and gives Heaven an equal favor to the disruption. Stopping a Solaroid's temporal fun time fortress of doom from shooting you into the future should be a very expensive favor to pay back to Uriel.
That's why I want a mega fortress; splendor field effects to tie up their powers, weapon arcana to constantly require them to spend on perfect defenses, at least one army of demonic sorcerers, and a circle of exalts with the most unfair cheating bullshit equipment we can get them. That's not even counting the stuff we can add in from our allies.
I want to see Tiffany's craziest flesh monster builds turned into fomori, design special vegan zombies with Lydia using hell-trees/behemoth corpses to be led by pissed off ghosts fed on daytime TV and memes. I want to see Harry screw with the leylines to try replicating what the Akuma did, and give him a ludicrous budget to play with large scale thaumaturgy on our behalf.
Force them to spend resources blocking mental attacks, exotic shaping effects, physical assault, and direct magic damage of multiple types just for the privilege of fighting a circle of exalts on prepared ground.
Examples for potential builds:
Spoiler: 4 dot version
This fascination takes the form of a green flame endlessly burning a simple wooden symbol of the Empress's Covenant without ever bringing harm to it. Whoever looks onto it directly and honestly swears to support some specific purpose of its owner finds themselves shielded by imperial mandate.
For six hours precisely - one for each city and the palace at their heart - the world will shy from doing them harm.
Fire will not burn them, or the cold bite their skin. Wind will part and lightning divert from its path before doing any harm. No form of stone, metal, or wood will allow itself to be raised against them, nor will poison seep into their bodies.
Furthermore, no form of supernatural influence will be able to find purchase on their minds.
Taken in combination the elements may be confused into acting anyway, in which case damage it downgraded severity type or cut in half if it's already bashing.That's just to start. This is eye wateringly expensive, but that's the buy in for trying to fist fight fallen angels. Hopefully we can harvest enough from the red court to support it all.Spoiler: 5 dot version
This fascination makes a fortress of whatever land its owner stands on. When active all who seek to oppose them within the area of a large public park will find the world turning against them.
The howling wind will cut at them as the temperature shifts from bitterly cold to blistering heat in an instant. Fog will cloud their vision and sudden downpours will crash down on anyone attempting magic in an effort to disrupt their efforts. Anything of the earth will shift under their feet at the worst possible time, opening holes or upsetting footing as it actively attempts to fight against attempts to oppose its master.
While the elements will not directly support those who are allied with their temporary sovereign, they will use their presence to enhance their own efforts and disrupt attempts to move against them.
Cumulatively, this results in a -12 dice malus to all actions taken within the area, unless they surrender and throw themselves to the ground. Note that this doesn't have to be sincere, but the penalties will resume as soon as they begin to act again in any way.
For reference:I understand @uju32's position in terms of if he thinks Dresden is the prime universe and Primordials are weaker than angels. This is his position based on his theory that we are in Dresden as prime setting. From this point of view, Exalts of Molly's level cannot defeat angels fallen or not and cannot seriously affect it with such crude methods.
It is, however, a theory that is testable in several ways. We know Uriel's warnings, they implicitly hint at the truth of the hypothesis about the Fallen's power as something out of our league. However, our league is not proof that the Fallen are anything more than Primordials. In fact, the only real way to prove his theory wrong is the mano mano of a free Fallen. Which is dumb. I also understand his desire to be careful around the big shots of the setting who should know what Molly is.
Quote from: Bob on November 30, 2006, 09:31:59 PM
It seems to me that as long as the Church has some of the coins, those paerticular Denarians are neutralized. Doing a Mt Doom with the coins might free up the spirits housed within to act freely in the world.
Well. Not quite freely, but MORE freely, certainly. The Fallen bound in the coins are the freaking elite of Hell–everyone the big D didn't want trying to stab him in the back, basically. If they were suddenly freed it would do all kinds of horrible things to about a million balances of power, with repercussions that would last for centuries.
Which assumes that they /can/ be destroyed. I mean, don't think that in 2,000 years, no one has ever TRIED it. And there are still thirty of them kicking around.
Which isn't necessarily to say that it's impossible. But it sure as Hell wouldn't be easy. And given that, while in the coins, they ARE effectively frozen in carbonite without a human agent to assist them, containment certainly seems to be a prudent course.
Funny you should mention that whole notion about redeeming Lasciel . . . >
Jim
The person responsible for it was almost certainly Merlin, after cutting out the jade keystone to make Demonreach.Whomever was responsible for this doesn't want their trade secrets getting out enough so that they're willing to kill Wizards over it. So probably a Warlock.. then again lots of Wizards are grade A assholes and this sort of thing shouldn't count as breaking the Law against killing humans.
Yeah, I'm willing to believe that he killed people to keep his secrets.The person responsible for it was almost certainly Merlin, after cutting out the jade keystone to make Demonreach.
You are just mistaken.demiurges Explicitly do not know anything about how to make a exalted. It is all Autocron, what the demiurges know is how to ring up Autocron, and he makes the exalted himself using them as meat puppets.
If it was that easy to make exalted the solars that's had mortal servants with 5 in every stat boosted by mutations, and other effects would have figured it out.
From that same book, they expliclty do not know anything about how to make an exalted, Only Autochthon does. They know how to ring up him up and have him make an exalted. Their puny mortal minds could not possibly understand the greatest feat of the greatest smith.You are just mistaken.
The book is explicit that the Sodalities are trained and have to have knowledge to build the body in addition to whatever blessing they are channelling from Autobot.
I quote:
The divine enlightenment part from the is but a fraction of what's required to make an Alchemical Exaltation.EXALTATION
The secret of Alchemical Exaltation is jealously guarded
by the Five Magnificent Sodalities of Penultimate Truth and
Intransigent Gospel, each of which possesses only a fifth of
the knowledge required to bring forth Champions of the
Machine God. Only by working together at the vats may new
Chosen be imbued with life and Exaltation, and only then
by unanimous vote of a National Tripartite Assembly.
The Pious Harvesters of the Hallowed Flesh know how
to create and process the alchemical broth in which the
bodies of the Exalted are cultured and catalyzed.
The Glorious Luminors of the Brilliant Rapture keep
the secret of the temperatures and cycles to which the broth
must be subjected for it to imbue its mystic benefi ts to the
nascent Exalt.
The Prolific Scholars of the Furnace Transcendent
understand the complex Essence technologies of the vari-
ous implants and Charms that grant the Alchemicals their
superhuman might, and it is they who forge those wonders
that will initially be incorporated into an Exalt's body.
The Meticulous Surgeons of the Body Electric are
trained in the all-important art of molding the flesh of the
Alchemical Exalted. They pack clay and wax and grease
around the implants of the Scholars, but this body is useless
without the Essence-catalyzing broth of the Harvesters or
the proper cultivation of the Luminors.
Finally, the Illustrious Conductors of the Consecrated
Veins alone understand how to properly affix a soulgem to
the Essence-infused frame the other Sodalities have crafted
and prepared.
These steps are not undertaken independently. Over the
course of eight months, the five Sodalities work together to
perform a complex ritual that joins enormous quantities of
the magical materials with exactingly machined parts, rare
clays and precisely brewed chemical concoctions to produce a
crude approximation of a human form. Next, in a painstaking
procedure requiring eight days to properly complete, a flawless
diamond soulgem is attached to the fi gure's brow. The valves
to the Exalt's Essence reservoir are then opened, and for the
next eight hours the Alchemical's Essence supply is ritually
purifi ed with repeated straining and efficacious prayers until
no contaminants remain. Finally, an elaborate prayer lasting
eight minutes joins magical materials, clay, brass, Essence
and soul together into a living being. The Alchemical's eyes
open, her personality catalyzes and solidifi es, and she rises
from the vats to begin her service to her nation.
There's a lot of human-accessible knowledge involved in building the body.
Else they wouldnt bother with secrecy.
That is just you misreading the mutation text.From that same book, they expliclty do not know anything about how to make an exalted, Only Autochthon does. They know how to ring up him up and have him make an exalted. Their puny mortal minds could not possibly understand the greatest feat of the greatest smith.
Alchemical Demiurge (Abomination): More than mere
combinations of souls and N/A-level artifacts, Autochthon's
Chosen are Exalted. The Essence technology that
enables the fusion of their spirits and bodies to create an
Exalt rather than a mere soul-bearing robot is as complicated
as any other Celestial Exaltation. The only being in
the Realm of Brass and Shadows who truly understands how
to create an Alchemical Exalt is Autochthon himself.
But the autonomic processes of his Design regularly
examine and select qualified individuals—these days,
always members of the five Sodalities with some form of
Craft rated at ••••+—and bestow this mutation upon
them. It transforms the mind and soul rather than the
body, creating a connection to the slumbering genius
of the Great Maker and allowing the Demiurge to share
Autochthon's nigh-unlimited cognitive bandwidth when
learning how to create Alchemical Exalted. This is how
a human mind comprehends and implements one-fifth
of the Alchemical Exaltation formula, and how a human
body's labors become a direct channel for the power of
the Machine God.
In his wisdom (and anger, and fear), Autochthon
bequeathed the secret of Exaltation to the mortals dwelling
within his world-body… and none other. Not only
are Exalted forbidden from ever obtaining this mutation
by any means, but even God-Blooded are never considered
valid candidates for Demiurge status. Attempts to
interrogate a Demiurge or read his mind are doomed to
failure—the mortal himself only fractionally comprehends
the work of which he is capable, with the vast majority
of his knowledge distributed throughout the crystalline
Core of Autochthon. Likewise, watching a group of
Sodalts at work creating an Alchemical is as fruitless as
observing Lytek polishing and recycling an Exaltation
(a task that was undertaken hundreds of times over the
course of the First Age, to little benefit). The process is
merely a technological ritual permitting the Great Maker's
animating power to flow through the Demiurges and into
the nascent Exalt.
Ultimately, a Twilight who wants to create Alchemicals
will have to force mortals to do so, probably at
sword point. The Great Maker, in the moments when he
was able to bring himself to contemplate such a terrible
eventuality, considered that theoretical Solar's endless
frustration to be just punishment for the betrayal of the
Mountain Folk.
If you actually read the text especially these parts.That is just you misreading the mutation text.
The people who awaken the Exalt channel the Great Maker's genius to instantiate a new Exalt.
But everything else, from building the body to preparing it to receive a soulgem to translating Charm designs to clay and Essence and metals is knowledge. Its there in the text.
The Sodalities exist as part of the Exalt support structure because they pass down knowledge and training.
Else there would be no need for them, and their training.
And they wouldnt have such a central role in Autochtonian society.
No, you are (intentionally or not) misreading the text I quoted. Autochton (or his automatic processes) is the being who makes alchemical exaltations. Sodalites use specific ritual (the process of making an alchemical) to invoke him and cause him to make one. But the actual burden of making is on him.Autobot doesnt make the Alchemical Exaltation; the demiurges channel his inspiration, but they make it themselves.
Even his Ministers, his Third Circle souls have to seek out mortals to make Alchemicals, they cant just make it themselves despite being Autochton. The human interface is necessary.
Not to say Autobot cant make them when he's awake, but he's not.
We seem to be using different definition of the word Primordial. You seem to use it to refer to a list of specific beings. I am using it to refer to class of beings. We are already a Devil-Tiger, if a baby one / gestating one.1) Becoming a Primordial is an E10 charm.
Even becoming a devil-tiger requires an E6 charm, and the Devil-Tiger advancement tree and the Primordial advancement tree, are mutually exclusive of each other.
2) You cant be a human + Celestial Exalt and a Primordial.
Becoming a Primordial in 2E requires taking the charm (Yozi) Cosmic Principle at E10.
Being a Devil-Tiger is the one that allows you to keep your Exaltation, at least at the beginning.(Ebon Dragon) Cosmic Principle (Cost: —; Mins: Es-
sence 10; Type: Permanent; Duration: Permanent;
Keywords: Shaping; Prerequisites: First Ebon Dragon
Excellency): This Charm shapes the Ebon Dragon's
Essence into a single Personal pool with a capacity of
1,000 motes and makes him immune to aging, but it
imposes the Greater Imperfection of Ultimate Dark-
ness on him. Upon learning this Charm, a character
loses all non-Ebon Dragon Charms and Combos
containing such Charms (and the capacity to learn
such powers), converting lost magic into appropriate
experience points. If an Exalt, his Exaltation departs
as it no longer recognizes him as human, leaving him
with "only" the Primordial power he has become. He
may adapt thematically appropriate Charms from other
Yozis to his own imagery and principles as Ebon Dragon
Charms without regard for their prerequisites, but he
can't teach these Charms to others. Once learned,
this Charm and permanent Charms building off it do
not deactivate if the character loses permanent Es-
sence for any reason. The fetich of the Ebon Dragon
cannot channel this Charm or any Charm requiring
it as a prerequisite, as the part cannot be the whole.
This Charm may not be learned through the Eclipse
anima power or equivalent effects, save for Primordial
Principle Emulation (see Glories of the Most High—
The Unconquered Sun, pp. 30–31).
If we become a Primordial, the Exaltation is going to move on because we stop being human.
Thats the point; in 2E when you learn (Yozi)Cosmic Principle the Exaltation leaves, because in becoming a Primordial you stop being human.
The fact that its still around is the definitive sign we're still human.
Yes. And none of this indicates that this is beyond the scope of Primordials at all.
The people who awaken the Exalt channel the Great Maker's genius to instantiate a new Exalt.
But everything else, from building the body to preparing it to receive a soulgem to translating Charm designs to clay and Essence and metals is knowledge. Its there in the text.
Excellency is not passing the mark, but would at least the stunt be used?