I like how balanced they are overall. Each of the three have Awareness- Alacrity- Alertness and Willpower. Feels like none of them are left wanting.
Your Work/Scouting build has Aww! which is a must have for a scouting type since snooping dogs with no owner in sight may draw unwanted attention which would make their job harder in populated areas. I don't like that it doesn't have Nightsight though, that seems like an oversight. Does that build really need medicine? It'd be helpful sure but there's already a dog build for healing, then we have healing potions, Deflect on all of the dogs and.. Does Tiffany need Lore of the Beast to heal dogs? She's allowed to add stats to them.
In any case while it would help cover our bases so to speak it would only be needed in specific scenarios meanwhile Nightsight would see more use by default.
Since they have Earthbound, they have -2DC to Perception rolls anyway.
Where they cant see, they can hear, and smell, and taste, and touch, and feel vibrations on the .
All the other senses are active. And dogs have excellent noses.
Hence I thought we could use the points for Nightsight elsewhere.
If its really necessary, this is one of the things they can source from Sanctuary, in either items or potions.
Medicine is for diagnosis, to determine who needs medical care and what kind so they can call a healer. Otherwise you can have someone be incapacitated because nobody on the scene actually knows they were sick or injured or poisoned. Also, Healing Lick deals with injury, not disease, though I expect the QM to ignore that because its an unnecessarily fiddly stipulation.
Tiffany doesnt need Lore of Beasts to heal spirit dogs, or anyone.
Lore of Awakening is pretty broad that way.